Hardsuit Labs

Industry: Game developer

Description

Founded: 2015

Hardsuit Labs List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Hardsuit Labs. You can filter them based on skills, years of employment, job, education, department, and prior employment.

Hardsuit Labs Salaries. You can even request information on how much does Hardsuit Labs pay if you want to. Learn about salaries, pros and cons of working for Hardsuit Labs directly from the past employees.

Find People by Employers You can rekindle an old relationship, reconnect with a long-lost friend, former boss, business acquaintance who might be useful in your new line of work. With our employee database, the possibilities are endless. All you have to do is type in a couple of keywords and we'll bring you the exact information you wanted!

11 Hardsuit Labs employees in database. Find out everything there's to know about Hardsuit Labs employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.

Hardsuit Labs Employees

Employee
Years
Job
Industry
Alisa Bishop Alisa Bishop Greater Seattle Area Details
Alisa Bishop's Hardsuit Labs Experience January 2015 - Present
Job
Industry Fine Art
Experience
Hardsuit Labs   January 2015 - Present

Skills
Graphic Design, Illustration, Drawing, Logo Design, Painting, User Interface, Photoshop, Flash, Illustrator, User Interface Design, Vector Illustration, Digital Illustration, Digital Painting, Art, Video Games, Flash Animation, Graphics, Concept Design, Conceptual Art, Character Design, Digital Art, InDesign, Business Cards, Storyboarding, Adobe Creative Suite, Packaging, Typography, Traditional Animation, Edge Animate, Web Design, Character Animation

Education
Digipen Institute of Technology   2010 — 2014
Bachelor, Digital Arts & Animation

FUTUREPOLY   2012 — 2012
3D Modeling for Games, Digital Art for Games

University of Utah   2009 — 2009
Art / Graphic Design

Salt Lake Community College   2005 — 2008
AS in General Studies, General Studies / Graphic Design

Utah State University   2004 — 2004
Art / Graphic Design

Olympus High School   2001 — 2004
High School Diploma, 2004

William Lafleur William Lafleur Seattle, Washington Details
William Lafleur's Hardsuit Labs Experience April 2015 - Present
Job Web Developer / QA Tester
Industry Computer Software
Experience
Hardsuit Labs   April 2015 - Present
Sparkhound  December 2013 - March 2015
Electronic Arts  April 2013 - November 2013
Firebrand Games  May 2011 - April 2013
EA  December 2009 - May 2011

Skills
Xbox 360, Video Games, PS3, Console, Testing, Quality Assurance, Gameplay, Wii, Game Development, Game Mechanics, Mobile Games, Game Testing, Game Design, DevTrack, Computer Games, Xbox, Perforce, JIRA, Test Planning, Game Programming, Gameplay Programming, Video Game Production, Casual Games, Multiplayer, Test Cases, Bug Tracking, Level Design, Social Games, Scripting, Redmine, MMO, iOS development, Lua, PS3 Compliance, Xbox 360 Compliance, Compliance Testing, PSP, Unreal Engine 3, DirectX, Unity3D, IT, Mobile Devices, SQL, C#, C++, Visual Basic, JavaScript, Microsoft Office, Agile Methodologies, Scrum

Education
Louisiana State University and Agricultural and Mechanical College   2005 — 2009
Bachelor of Arts (B.A.), Classics and Classical Languages, Literatures, and Linguistics

Full Sail University   2003 — 2005
Associates, Game Design and Development

Kayla Oswald Kayla Oswald Greater Seattle Area Details
Kayla Oswald's Hardsuit Labs Experience May 2015 - Present
Job 3D Artist at Hardsuit Labs
Industry Computer Games
Experience
Hardsuit Labs   May 2015 - Present
Signal Studios  December 2012 - February 2015
Signal Studios  August 2012 - December 2012
Detonator Games  May 2012 - August 2012
DigiPen Institute of Technology  June 2011 - May 2012
Paradise Pet Lodge   August 2008 - February 2012

Skills
3D Studio Max, Texturing, Photoshop, Maya, Zbrush, Drawing, Painting, 3D Modeling, 2D art

Education
Digipen Institute of Technology   2008 — 2012
BFA, Digital Arts and Animation

Digipen Institute of Technology   2008 — 2012
Bachelor of Fine Arts in Digital Art and Animation, Digital Art and Animation

Vicente Spencer Vicente Spencer Greater Seattle Area Details
Vicente Spencer's Hardsuit Labs Experience January 2015 - March 2015
Job Software Engineer II at Luminus Networks
Industry Computer Games
Experience
Luminus Networks   March 2015 - Present
Hardsuit Labs   January 2015 - March 2015
Zombie Studios  September 2013 - December 2014
Meteor Entertainment  November 2012 - September 2013
Atlantis Cyberspace, Inc.   July 2010 - October 2012
Atlantis Cyberspace, Inc  January 2007 - November 2009

Skills
Perforce, Visual Studio, C#, Unreal Engine 3, Software Development, .NET, Programming, Game Development, C/C++, Win32 API, Game Programming

Education
University of Advancing Technology   2005 — 2007
Bachelor of Science, Game Progamming

Community College of Rhode Island   2003 — 2005
Associates of Science, Computer Science

Craig Sutton Craig Sutton Greater Seattle Area Details
Craig Sutton's Hardsuit Labs Experience February 2015 - Present
Job Level Designer / Technical Designer at Hardsuit Labs
Industry Computer Games
Experience
Hardsuit Labs   February 2015 - Present
Zombie Studios  May 2013 - February 2015
Zombie Studios  January 2013 - April 2013
DigiPen Institute of Technology  September 2009 - April 2013
Cassidy Financial Group, Inc.   2008 - 2009

Skills
Teamwork, Gameplay Logic, Encounter Design, User Experience, Level Editors, Rapid Prototyping, Play Testing, Gameplay Programming, 3D Studio Max, SketchUp, Unreal Editor, C++, C#, Python, JavaScript, Scrum, Task Management, Bug Tracking, Unity3D, Visual Studio, Level Design, Game Design, Video Games, Gameplay, Tortoise SVN, Game Development, Unreal Engine 3

Education
Digipen Institute of Technology   2009 — 2013
BS, Game Design

University of Central Oklahoma   2004 — 2009
BS, Computer Science

Emily Harrenstein Emily Harrenstein Seattle, Washington Details
Emily Harrenstein's Hardsuit Labs Experience July 2015 - Present
Job Animator at Hardsuit Labs
Industry Animation
Experience
Hardsuit Labs   July 2015 - Present
Camouflaj game studio  February 2015 - June 2015
Forty Two (Merged with Firespring)   January 2012 - May 2013
Outpost12 Studios   January 2008 - August 2010

Skills
Maya, After Effects, Character Animation, Motion Graphics, Animation, Computer Animation, Photoshop, Video Editing, Adobe Creative Suite, Final Cut Pro, Logo Design, Computer Graphics, Motion Tracking, UV mapping, 3D Modeling, InDesign, Web Design, Illustrator

Education
iAnimate.net   2013 — 2014
Gaming Animation

iAnimate.net   2011 — 2012
Feature Animation

Vancouver Institute of Media Arts   2006 — 2007

University of Nebraska at Kearney   2004 — 2006
Visual Communications and Design

Jason Adcock Jason Adcock Kenmore, Washington Details
Jason Adcock's Hardsuit Labs Experience January 2015 - Present
Job Software Engineer at HardSuit Labs
Industry Computer Games
Experience
Hardsuit Labs   January 2015 - Present
Zombie Studios  September 2014 - December 2014
Microsoft  February 2014 - April 2014
Intel Corporation  July 2012 - November 2013
Chronic Logic LLC  October 2010 - July 2012
AZ Amusements And Entertainment   October 2009 - May 2010

Skills
C, C++, C#, Java, Visual Basic, HTML, XML, DirectX, HLSL, XNA, Farseer Physics, Box 2D Physics, Allegro, Dark Basic, Graphics Software, 2D Games, Video Games, Visual Studio, NetBeans, Tortoise SVN, Microsoft Office, Photoshop, Illustrator, Dreamweaver, Windows, Mac, OpenGL, Graphics Drivers, Kernel & User Mode..., Perforce, WinDbg, Media Processing

Education
University of Advancing Technology   2005 — 2010
Bachelor of Science in Game Programming, Software Engineering, Game Programming

Arturo Caballero Arturo Caballero Greater Seattle Area Details
Arturo Caballero's Hardsuit Labs Experience January 2015 - Present
Job Lead Engineer at HardSuit Labs
Industry Computer Games
Experience
HardSuit Labs   January 2015 - Present
Zombie Studios  May 2013 - December 2014
Intific  November 2011 - April 2013
Edge of Reality  April 2007 - October 2011
Infinity Ward  June 2006 - September 2006

Skills
Unreal Engine 3, Unreal Engine 4, PS4, Xbox One, Xbox 360, C++, DirectX, Video Games, Perforce, OpenGL, PS3, Game Development, Lua, Game Programming, Console, HLSL, GLSL, 3D Studio Max, Maxscript, Stereoscopic 3D..., Oculus Rift

Education
SMU Guildhall   2005 — 2007
Masters, Interactive Technology and Digital Game Development – specialization in Software Development

Stanford University   2001 — 2005
Bachelor of Science, Computer Science

Chance Lyon Chance Lyon Greater Seattle Area Details
Chance Lyon's Hardsuit Labs Experience March 2015 - Present
Job Lead Engineer at Builder Box
Industry Computer Games
Experience
Hardsuit Labs   March 2015 - Present
Builder Box   January 2015 - March 2015
Zombie Studios  June 2009 - December 2014
Zombie Studios  May 2007 - November 2009
Zombie Studios  May 2006 - April 2007

Skills
Artificial Intelligence, Architecture, Graphics, Xbox 360, C++, C#, Python, UnrealScript, Unreal Engine 3, Video Games, PS3, Game Development, Game Engines, Gameplay, Multiplayer, Gameplay Programming, Console

Education
Digipen Institute of Technology   2003 — 2007
BA CS, Real-Time Interactive Simulation

University of Washington   2002 — 2003

Andy Kipling Andy Kipling Greater Seattle Area Details
Andy Kipling's Hardsuit Labs Experience January 2015 - Present
Job CEO at Hardsuit Labs
Industry Computer Games
Experience
Hardsuit Labs   January 2015 - Present
Zombie Studios  September 2012 - December 2014
Zombie Studios  September 2011 - September 2012
Zombie Studios  September 2007 - September 2011
NovaLogic  September 2006 - August 2007
NovaLogic  February 2005 - August 2006
NovaLogic  August 2002 - January 2005

Skills
Video Games, Game Design, Game Development, Gameplay, Multiplayer, Xbox 360, Perforce, Unreal Engine 3, Software Documentation, Task Management, Mobile Games, PS3, Level Design, PS4, JIRA, Project Management, Computer Games, Unreal Editor, Social Games, TRCs, TCRs, Free to Play, Microsoft Office, Photoshop, Team Management, Casual Games, Unity3D, Xbox, Game Mechanics, Game Balance, Tortoise SVN, Confluence, Process Scheduler, Hiring, Scheduling, Milestones, Conflict Resolution

Education
University of San Diego   1999 — 2004
B.A., Computer Science, History

The Community School   1995 — 1999

Aaron Wehrmeister Aaron Wehrmeister Greater Seattle Area Details
Aaron Wehrmeister's Hardsuit Labs Experience February 2015 - May 2015
Job Character Artist at Bungie
Industry Computer Games
Experience
Bungie  May 2015 - Present
Hardsuit Labs   February 2015 - May 2015
Zombie Studios  December 2009 - February 2015
Vidiator  August 2007 - May 2009
WXP  August 2007 - August 2007
WXP  May 2007 - July 2007

Skills
Game Development, Maya, Zbrush, Art, 3D, Motion Capture, Character Animation, Unreal Engine 3, Texturing, Animation, Low Poly Modeling, Video Games, Fine Art, 3D Studio Max, Computer Animation, Facial Animation, Characters, Environment Art, UV mapping, Xbox 360

Education
Kansas City Art Institute   1994 — 1997
bachelor, Painting and general

Similar Companies