Hellfire Games

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Hellfire Games Employees

Employee
Years
Job
Industry
Leo Prusakov Leo Prusakov Irvine, California Details
Leo Prusakov's Hellfire Games Experience April 2012 - August 2012
Job Experienced QA Tester
Industry Computer Games
Experience
Blizzard Entertainment  March 2013 - November 2014
Hellfire Games   April 2012 - August 2012
Bioware  March 2011 - March 2012
LEGO  August 2010 - February 2011
Client: M. Goodwin   March 2008 - June 2008
T2 Systems  June 2004 - October 2004

Skills
HTML5, CSS, MMO, Quality Assurance, Game Development, Testing, Video Games, Troubleshooting, Game Design, Photoshop, Team Management, PS3, Seapine Test Track Pro, Agile Testing, Agile Project Management, Regression Testing, Maya, Microsoft Excel, Agile Methodologies, Scrum, Concept Design, Confluence, MMORPG, Excel

Education
Savannah College of Art and Design   2005 — 2009
Bachelor of Fine Arts (B.F.A.), Sequential Art

Savannah College of Art and Design   2005 — 2009
Bachelor of Fine Arts (B.F.A.), Sequential Art

Jesse Sosa Jesse Sosa Austin, Texas Details
Jesse Sosa's Hellfire Games Experience September 2012 - November 2012
Job Art Director at Samsung Electronics / Owner, Creative Director at Dinosaur Games, LLC
Industry Computer Games
Experience
Black River Studios   April 2014 - Present
Dinosaur Games LLC   April 2011 - Present
Game Factor-e   June 2013 - May 2014
META 3D STUDIOS  August 2013 - December 2013
Sunstone Games   February 2013 - March 2013
Hellfire Games   September 2012 - November 2012
KingsIsle Entertainment  July 2011 - June 2012
Terminal Reality Inc.   January 2007 - June 2011
Terminal Reality Inc.   July 2007 - December 2008
Digital Webbing, LLC   2005 - 2008

Skills
3D Studio Max, Mudbox, Photoshop, Dreamweaver, Anatomy, Painter, Maya, Tortoise SVN, After Effects, Sony Vegas, Perforce, MS Project, 3d coat, Headus, Low Poly Modeling, Texturing, Character Modelling, Characters, HTML 5, CSS3, Infernal Engine, Unity3D, Networking, Video Games, CSS, Max, Game Development, 3D Coat, Character Animation, 3D, UV mapping, PS3, Xbox, Zbrush, Texture Painting, 3D Modeling, Painting, Microsoft Project, Normal Mapping

Education
Art Institute of Dallas   1998 — 1999
no, computer animation

Dennis Porter Dennis Porter Austin, Texas Area Details
Dennis Porter's Hellfire Games Experience April 2015 - Present
Job Contract Artist at Hellfire Games
Industry Computer Games
Experience
Hellfire Games   April 2015 - Present
Self Employed  December 2013 - Present
Retora Game Studios  May 2013 - November 2013
University of Advancing Technology  January 2012 - July 2013
Politically Incorrect Games, LLC  November 2010 - May 2011
United States Air Force  January 2004 - December 2009

Skills
Maya, Zbrush, Unity3D, Photoshop, Substance Painter, UV mapping, Texturing, MEL, Rigging, Animation, Game Development, X-Normal, nDo, Marmoset, Game Art, Environment Art, 3D Modeling, Flash, Academic Tutoring, HTML, CSS, Level Design, Video Games, 3D Studio Max, Hula Hoop, UV Mapping, ZBrush

Education
University of Advancing Technology   2010 — 2012
BA, Game Art & Animation, 4.0

Allison Dela Cruz Allison Dela Cruz Austin, Texas Details
Allison Dela Cruz's Hellfire Games Experience February 2015 - April 2015
Job Environment Artist at Daybreak Game Company
Industry Animation
Experience
Daybreak Game Company  April 2015 - Present
Hellfire Games   February 2015 - April 2015
Sony Online Entertainment  July 2014 - February 2015
Sony Online Entertainment  June 2012 - July 2014
Sony Online Entertainment  April 2012 - June 2012

Skills
3DS MAX, Unreal, Zbrush, Maya, Photoshop, Perforce, 3D Modeling, Texturing, Illustration, After Effects, Animation, 3D animation, 3D Studio Max, Video Games, UV mapping, Low Poly Modeling, Digital Sculpting, Texture Painting, Hard Surface Modeling, Unreal Engine 3, Character Rigging, Game Art, UV Mapping, ZBrush

Education
The Art Institute of Austin   2009 — 2012
Bachelor's of Fine Arts, Media Arts and Animation

Christo Irving Christo Irving Austin, Texas Area Details
Christo Irving's Hellfire Games Experience October 2010 - October 2010
Job Designer
Industry Computer Games
Experience
Bluepoint games  July 2014 - August 2015
Edge of Reality  March 2013 - January 2014
Bluepoint Games  August 2012 - January 2013
Vigil Games  October 2011 - March 2012
Panic Button  September 2011 - October 2011
UTV Ignition Entertainment  February 2011 - July 2011
Hellfire Games   October 2010 - October 2010
Red Fly Studio  March 2010 - September 2010
Challenge Games  September 2009 - June 2010
Aspyr Media  August 2007 - September 2009

Skills
Xbox 360, Wii, PS3, Video Games, Gameplay, Level Design, Game Development, Game Design, Multiplayer, Unreal Editor, Agile Methodologies, JIRA, MMORPG, MMO, Scripting, World Building, Console, Computer Games, Game Mechanics, DevTrack, Unreal Engine 3, Hansoft

Education
University of Maryland College Park   1999 — 2004
BA, Studio Art

Edgar Jaimes Edgar Jaimes Austin, Texas Area Details
Edgar Jaimes's Hellfire Games Experience June 2013 - August 2013
Job QA Engineer at Perception Software
Industry Computer Software
Experience
Perception Software  March 2015 - Present
NetApp  September 2013 - February 2015
Hellfire Games   June 2013 - August 2013
Green Mountain Energy Company  June 2012 - August 2012

Skills
C++, Visual Studio, Java, Computer Hardware, Python, Computer Science, Programming, OS X, Eclipse, Intel Servers

Education
The University of Texas at Austin   2012 — 2016
Computer Science

KIPP: Austin Collegiate   2008 — 2012

Jessie Boyer Amate Jessie Boyer Amate Austin, Texas Area Details
Jessie Boyer Amate's Hellfire Games Experience January 2012 - September 2013
Job Art Producer at Arkane Studios
Industry Computer Games
Experience
Arkane Studios  September 2013 - Present
Hellfire Games   January 2012 - September 2013
(Self employed)   December 2008 - March 2012
UTV Ignition Games   April 2010 - August 2011
KingsIsle Entertainment  September 2007 - August 2009
Aspyr Media  March 2005 - September 2007
Self-employed  June 2004 - October 2004

Skills
Accepting Linkedin..., Texturing, Environment Art, Video Games, PS3, Photoshop, Texture Painting, Digital Painting, Maya, 3D Studio Max, 3D, 3D Modeling, Game Development, Concept Design, Modeling, Zbrush, Low Poly Modeling, Game Art, UV mapping, Storyboarding, Art Direction, Digital Sculpting, Character Modeling, Rigging, Outsourcing Management

Education
Full Sail University   2004 — 2004
Continuing Education in Media Arts: Game Design and Developement

Full Sail University   2003 — 2004
Associate of Science, Computer Animation

Rolf Mohr Rolf Mohr Austin, Texas Area Details
Rolf Mohr's Hellfire Games Experience June 2010 - May 2011
Job
Industry Computer Games
Experience
Blur Studio  August 2015 - Present
Precog Studios   April 2011 - Present
BattleCry Studios  February 2015 - September 2015
Gemini School of Visual Arts & Communication   February 2011 - August 2015
Freelance  March 2010 - August 2015
Certain Affinity  August 2011 - July 2014
Hellfire Games   June 2010 - May 2011
Microraptor Games   September 2009 - April 2011
Tracker   January 2010 - May 2010
Junction Point Studios  September 2008 - June 2009

Skills
Game Development, Video Games, Zbrush, Storyboarding, Animation, Maya, Visual Effects, Product Design, PS3, MMO, Character Animation, Xbox 360, 3D, Concept Design, Wii, Cinematics, Gameplay, Creative Direction, Computer Graphics, 3D Studio Max, Film, Texture Artist, Game Art, Illustration, Texturing, Game Design, Lighting, Painting, Conceptual Art, Screenwriting, Console, ZBrush

Education
University of Nottingham   1987 — 1991
BA hons

Gnomon School of Visual Effects

Eric Doggett Eric Doggett Austin, Texas Area Details
Eric Doggett's Hellfire Games Experience March 2010 - May 2010
Job Senior Animator
Industry Entertainment
Experience
ArtCraft entertainment   September 2015 - Present
gumi America, Inc.   December 2014 - September 2015
KingsIsle Entertainment  May 2010 - November 2014
HellFire games   March 2010 - May 2010
Bluepoint games  September 2009 - March 2010
Aspyr Media  November 2004 - June 2009

Skills
3D animation, 3D Studio Max, Maya, Photoshop, Character Rigging, Character Animation, Playstation 3, Nintendo DS, Computer Animation, PS3, Animation, Rigging, Game Development, Texturing, Video Games, UV mapping, Environment Art, Cinematics, Gameplay, Xbox 360, Scripting, Modeling

Education
Full Sail University   2002 — 2004
Associate of Science (A.S.), Computer Animation

Wes Parker Wes Parker Seattle, Washington Details
Wes Parker's Hellfire Games Experience July 2009 - November 2009
Job Character Artist for the Steam Workshop
Industry Computer Games
Experience
Steam Workshop   October 2013 - Present
Gearbox Software  November 2009 - October 2013
Hellfire Games   July 2009 - November 2009
Barking Lizards Technologies  April 2005 - July 2009

Skills
Photoshop, 3D Studio Max, Maya, Character Modelling, Zbrush, 3D Coat, Texture Painting, Digital Sculpting, Hard Surface Modeling, Running, Cooking, Traditional Animation, Character Animation, Video Games, Game Development, Game Design, Animation, UV mapping, ZBrush, UV Mapping, Texturing

Education
The University of Texas at Dallas   2003 — 2005
BA, Arts and Technologies

Jeff Arthur Jeff Arthur Austin, Texas Area Details
Jeff Arthur's Hellfire Games Experience June 2010 - January 2011
Job 3d Artist / 2d Illustrator
Industry Computer Games
Experience
Panic Button  November 2014 - March 2015
Thunderdog LLC   April 2013 - October 2013
Multimedia Games  February 2011 - November 2012
Hellfire Games   June 2010 - January 2011
Perfect Dork Studios   June 2009 - June 2010
Edge of Reality  October 2006 - November 2008
Factor 5  March 2006 - August 2006
Critical Mass Interactive  September 2005 - December 2005
Wolfpack Studios  August 2003 - August 2005
Terminal Reality  September 2001 - July 2002

Skills
Zbrush, Texturing, Photoshop, Maya, Video Games, Modeling, 3D, Animation, 3D Studio Max, Wii, Texture Artist, Mudbox, PS3, Low Poly Modeling, Game Development, Xbox, Environment Art, Character Animation

Education
Ringling College of Art and Design   1996 — 2000
BFA, Computer Animation

Patrick Sutter Patrick Sutter Austin, Texas Details
Patrick Sutter's Hellfire Games Experience December 2013 - February 2015
Job Artist at Meta 3D Studios
Industry Computer Games
Experience
Meta 3D Studios  July 2015 - Present
Face Eating Koi   June 2015 - Present
Freelance Artistry and Design   February 2015 - June 2015
Hellfire Games   December 2013 - February 2015
Freelance  January 2013 - December 2013
Game Circus  September 2010 - January 2013
Barking Lizards Technologies  September 2007 - September 2008
Reel FX  February 2008 - March 2008

Skills
Game Development, Video Games, Gameplay, Game Design, Level Design, Unreal Editor, Computer Games, Unreal Engine 3, Perforce, Unity3D, Game Mechanics, Maya, Scripting, Texturing, Zbrush, UV mapping, PS3, Mobile Games, Wii, 3D, 3D Modeling, Animation, Traditional Animation, Environment Art, Computer Animation, Digital Painting, Mudbox, Storyboarding, Low Poly Modeling, Texture Painting, 3D Studio Max, Digital Sculpting, Rigging, Game Art, Game Programming, Character Animation, Conceptual Art, Character Rigging, Texture Artist, After Effects, Lua, Mental Ray, Computer Graphics, Hard Surface Modeling, C#, Outsourcing, Audio Editing, Kismet, Photoshop, World Building

Education
Collin County Community College   2005 — 2008
Game Design, 3D Art