Panic Button

Industry: Video game developer

Description

Panic Button is a video game developer based in Austin, Texas. Founded in 2007, the studio is best known for their ports of AAA video games from other platforms to the Nintendo Switch console. Panic Button also does contract work on other platforms, including 4K updates for PlayStation 4 Pro and Xbox One X. Headquarters: Austin, TX Founded: 2007 Key people: Adam Creighton

Panic Button List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Panic Button. You can filter them based on skills, years of employment, job, education, department, and prior employment.

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20 Panic Button employees in database. Find out everything there's to know about Panic Button employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.

Panic Button Employees

Employee
Years
Job
Industry
Kalex Gerstmann Kalex Gerstmann Austin, Texas Area Details
Kalex Gerstmann's Panic Button Experience February 2015 - Present
Job Software Engineer at Panic Button
Industry Computer Software
Experience
Panic Button   February 2015 - Present
Dojotron   June 2011 - January 2014

Skills
Java, Computer Science, C++, Software Development, C#, Object Oriented Design, Unity3D, C

Education
The Evergreen State College   2012 — 2014
Bachelor of Science (BS), Computer Science

Sean McBeth Sean McBeth Greater Seattle Area Details
Sean McBeth's Panic Button Experience May 2012 - September 2012
Job Software Engineer
Industry Computer Software
Experience
Microsoft  February 2013 - Present
Panic Button   May 2012 - September 2012
Daedal Games   June 2010 - June 2012
Texas Bicycle Coalition   May 2009 - August 2009

Skills
Software Engineering, C#, C++, Game Development, Objective-C, Software Design, Mobile Applications, Cross-platform..., Java, Python, Unity3D, Visual Studio, Photoshop, 3ds Max

Education
The University of Texas at Austin
BS, Computer Science

Cody Nicewarner Cody Nicewarner Austin, Texas Details
Cody Nicewarner's Panic Button Experience October 2014 - Present
Job Business and production management.
Industry Computer Games
Experience
Panic Button   October 2014 - Present
Malaga Tapas and Bar   September 2013 - April 2014
East Side Showroom   December 2011 - September 2013
Jeffrey's Restaurant and Bar   April 2011 - November 2011
Mother's Cafe and Garden   April 2009 - March 2011

Skills
Project Management, People Management, People Skills, Customer Service, Business Analysis, Business Development, Business Writing, Management, Cooking, Time Management, Microsoft Office, Microsoft Excel

Education
Louisiana State University
General Studies, History, Business, Communication

Max Eberlein Max Eberlein Austin, Texas Details
Max Eberlein's Panic Button Experience 2014 - Present
Job QA Tester at Panic Button
Industry Computer Games
Experience
Panic Button   2014 - Present
Independent  May 2014 - December 2014
Ascent Games  June 2012 - April 2014
Lasercap INC   June 2011 - December 2011

Skills
Systems Design, Creative Writing, Technical Writing, Game Scripting, Game Mechanics, World Building, Quality Assurance, UDK, Game Balance, Unreal Engine 3, Level Design, Game Design, Game Development, Video Games, Unity3D, Unreal Editor, Maya, ActionScript, User Interface Design, 3D Modeling, Kismet, Flash, Art, Gameplay, Computer Games, Microsoft Office, Mobile Games, Xbox 360, PS3, C#, Social Games, Scripting, MMO, Casual Games, Writing, Online Gaming

Education
Savannah College of Art and Design   2008 — 2012
Bachelor of Fine Arts (B.F.A.), Game and Interactive Media Design, 3.6

Gilmour Academy   1998 — 2008
High School Diploma, College/University Preparatory and Advanced High School/Secondary Diploma Program, 3.5

Alex Welsh Alex Welsh Austin, Texas Details
Alex Welsh's Panic Button Experience July 2014 - Present
Job Software Engineer at Panic Button
Industry Computer Games
Experience
Panic Button   July 2014 - Present
Edge of Reality  June 2013 - April 2014
The Guildhall at SMU  August 2011 - May 2013
Schneider Electric  May 2010 - September 2010

Skills
Unreal Engine 3, UnrealScript, Unreal Editor, Torque Game Engine, Gameplay, Game Design, Game Development, HLSL, Lua, Game Programming, DirectX, Video Games, GLSL, OpenGL, Xbox 360, 3D Studio Max, Texturing, Computer Games, Visual Studio, Tortoise SVN, C++, 3D, Scrum, Computer Graphics, Shaders, Perforce, Gameplay Programming, Game Mechanics, Scripting, Game Engines, Artificial Intelligence

Education
Southern Methodist University   2011 — 2013
Masters, Digital Game Development

Texas Christian University   2007 — 2011
Bachelor of Science (B.S.), Mathematics and Computer Science

Sean Koske Sean Koske Champaign, Illinois Details
Sean Koske's Panic Button Experience July 2011 - November 2011
Job Senior Environment Artist at Deep Silver Volition
Industry Computer Games
Experience
Koch Media / Deep Silver  February 2013 - Present
Visceral Games - Electronic Arts   February 2012 - December 2012
Panic Button   July 2011 - November 2011
TurboSquid  July 2011 - September 2011
UTV Ignition Entertainment  January 2011 - July 2011
Volition Inc. - THQ   January 2007 - January 2011
Reebok International Ltd  March 2005 - December 2006
The University of Texas at San Antonio  January 2003 - May 2004
Chesney & Associates, LLC   January 2002 - May 2004

Skills
Maya, 3D Studio Max, Photoshop, Environment Art, Level Design, Unreal Engine 3, World Building, Architecture, Texturing, Unreal Editor, Xbox 360, PS3, Multiplayer, 3D, Lighting, Modeling, Game Development, Max, Perforce, UV mapping, Texture Painting, Game Design, Gameplay, Video Games, Mudbox, Game Art, UV Mapping

Education
New York University   2004 — 2006
MS, Digital Imaging and Design

The University of Texas at San Antonio   1996 — 2002
BS, Architecture

Brennan Hornburg Brennan Hornburg Austin, Texas Area Details
Brennan Hornburg's Panic Button Experience August 2011 - November 2011
Job Senior Artist Contract at SpaceTime
Industry Computer Games
Experience
SpaceTime  February 2014 - Present
Freelance  November 2012 - Present
Spacetime Studios  February 2012 - November 2012
KingsIsle Entertainment  November 2011 - February 2012
Panic Button   August 2011 - November 2011
Tiger Style   March 2009 - September 2011
Red Fly Studio  January 2010 - June 2011
Pogo/ EA Interactive   May 2008 - January 2010
Amaze Entertainment  December 2002 - May 2008
Acclaim  June 2001 - December 2002

Skills
Unreal Engine 3, Maya, Zbrush, 3D Studio Max, Unity3D, Photoshop, Painting, Source Engine, Environment Art, 3D graphics, Texturing, Game Development, Video Games, Unreal Editor, Mudbox, Wii, 3D, 3D Modeling, Mobile Games, MMO, Visual Effects, Modeling, Texture Artist, Low Poly Modeling, Xbox 360, Character Animation, Traditional Animation

Education
ArtCenter College of Design   1999 — 2001
BFA, Illustration

Christo Irving Christo Irving Austin, Texas Area Details
Christo Irving's Panic Button Experience September 2011 - October 2011
Job Designer
Industry Computer Games
Experience
Bluepoint games  July 2014 - August 2015
Edge of Reality  March 2013 - January 2014
Bluepoint Games  August 2012 - January 2013
Vigil Games  October 2011 - March 2012
Panic Button   September 2011 - October 2011
UTV Ignition Entertainment  February 2011 - July 2011
Hellfire Games  October 2010 - October 2010
Red Fly Studio  March 2010 - September 2010
Challenge Games  September 2009 - June 2010
Aspyr Media  August 2007 - September 2009

Skills
Xbox 360, Wii, PS3, Video Games, Gameplay, Level Design, Game Development, Game Design, Multiplayer, Unreal Editor, Agile Methodologies, JIRA, MMORPG, MMO, Scripting, World Building, Console, Computer Games, Game Mechanics, DevTrack, Unreal Engine 3, Hansoft

Education
University of Maryland College Park   1999 — 2004
BA, Studio Art

Graham Garrett Graham Garrett New Orleans, Louisiana Details
Graham Garrett's Panic Button Experience June 2014 - August 2014
Job Student at Loyola University New Orleans College of Law
Industry Law Practice
Experience
Panic Button   June 2014 - August 2014
The University of Texas at Austin  August 2013 - May 2014
Junction Point Studios  March 2012 - January 2013
Bioware  March 2011 - February 2012

Skills
Music Composition, Music Performance, Music Production, Sound Design, QA Engineering, Quality Assurance, Game Development, Game Design, Video Game Production, Writing, Film Scoring, Film, Composition, Sound, Video Games, Hansoft, MMO, Wii, Xbox 360, Recording, Multiplayer, Console, Computer Games, Research, Microsoft Office, History, Xbox, PS3

Education
Loyola University New Orleans College of Law   2014 — 2017
Juris Doctor (J.D.)

The University of Texas at Austin
Bachelor of Arts (B.A.), History / Music

Aleksey Spivak Aleksey Spivak Austin, Texas Details
Aleksey Spivak's Panic Button Experience April 2013 - July 2013
Job Senior Programmer at Certain Affinity
Industry Computer Games
Experience
Certain Affinity  July 2013 - Present
Panic Button   April 2013 - July 2013
Junction Point Studios  July 2008 - April 2013
Naval Surface Warfare Center  June 2004 - June 2008

Skills
PS3, Artificial Intelligence, Wii, Xbox 360, Gameplay, Python, Game Development, Video Games, C++, Gameplay Programming, Console, Programming, Game Programming, User Interface, Computer Games, Game Mechanics, Perforce, Game Design, JIRA, 3D, Multiplayer, C#

Education
University of Maryland College Park   2001 — 2006
BS, Computer Science

Adam Webber Adam Webber Austin, Texas Area Details
Adam Webber's Panic Button Experience May 2014 - June 2015
Job QA Tester
Industry Computer Games
Experience
Bluepoint Games  June 2015 - Present
Panic Button   May 2014 - June 2015
BluePoint Games  December 2013 - April 2014
Retro Studios  April 2013 - November 2013
Panic Button   August 2011 - September 2012
GameSalad, Inc  September 2011 - August 2012
UTV Ignition Games   January 2011 - July 2011
Junction Point Studios  January 2010 - October 2010
Aspyr Media  October 2008 - November 2009
Aspyr Media  March 2007 - November 2009

Skills
Quality Assurance, HTML, PHP, CSS, MySQL, XHTML, Xbox 360, JIRA, Wii, Video Games, Console, Game Development, Bug Tracking, Video Game Development, Testing, Scrum, Windows, DevTrack, MMO, PS3, Video Game Production, Gameplay, Xbox, Computer Games

Education
The University of Texas at Austin   2000 — 2006
Electrical/Computer Engineering and Computer Science

Austin Community College
(Numerous)

LBJ Science Academy.   1996 — 2000
HS Diploma

Aaron Hunter Aaron Hunter Austin, Texas Details
Aaron Hunter's Panic Button Experience June 2014 - July 2014
Job Looking for work
Industry Computer Games
Experience
Red Fly Studio  August 2014 - December 2014
Panic Button   June 2014 - July 2014
Bluepoint Games  December 2013 - March 2014
Retro Studios  April 2013 - November 2013
Junction Point Studios  September 2012 - January 2013
Junction Point Studios  November 2011 - August 2012
Junction Point Studios  August 2011 - November 2011
Zynga  November 2010 - August 2011
Junction Point Studios  October 2009 - October 2010
NCsoft  June 2008 - February 2009

Skills
Wii, Xbox 360, Video Games, PS3, MMO, Seapine Test Track Pro, Multiplayer, Perforce, Computer Games, DevTrack, Hansoft, Xbox, Maya, Photoshop, Atlassian JIRA, Mac OS X, PC, Nintendo DS, Game Development, Quality Assurance, Art, Console, JIRA, Environment Art, MMORPG

Education
The University of Texas at Austin   2001 — 2006
Bachelor of Arts, Studio Art

The University of Texas at Austin   2001 — 2006
Bachelor of Arts (B.A.), Fine/Studio Arts

Gary Scanlon Jr Gary Scanlon Jr Austin, Texas Area Details
Gary Scanlon Jr's Panic Button Experience January 2015 - June 2015
Job Software Engineer at Retro Studios
Industry Computer Games
Experience
Retro Studios  June 2015 - Present
Panic Button   January 2015 - June 2015
Edge of Reality  April 2010 - April 2015
n-Space  March 2006 - September 2009
Electronic Arts  June 2005 - February 2006
Johnson County Community College  January 2005 - June 2005
The 3DO Company  August 2002 - May 2003

Skills
C/C++, Mathematics, Game Development, 3D Animation, Wii U, PS4, PS Vita, PS3, Wii, DS, Xbox 360

Education
The University of Kansas   1996 — 2002
M.A., Mathematics

Digipen Institute of Technology   1998 — 2001
B.S., Real-Time Interactive Simulations

The University of Kansas   1992 — 1996
B.S., Mathematics

Waylon Winn Waylon Winn Seattle, Washington Details
Waylon Winn's Panic Button Experience July 2011 - September 2011
Job Lead 3D Artist at Studio Wildcard
Industry Computer Games
Experience
Studio Wildcard   February 2015 - Present
Edge of Reality  September 2011 - June 2014
Panic Button   July 2011 - September 2011
UTV Ignition Entertainment  December 2010 - June 2011
UTV Ignition Entertainment  February 2010 - December 2010
Exigent 3D   June 2006 - December 2008
Boanerges Studios   May 2005 - May 2006
Team Elemental   November 2002 - November 2004

Skills
Texturing, Maya, Zbrush, Video Games, 3D, Unreal Engine 3, PS3, XSI, 3D Studio Max, Level Design, Perforce, Xbox 360, Photoshop, Environment Art, Game Art, Normal Mapping, Mudbox, Animation, ZBrush

Education
Academy of Art University   2009 — 2012
Illustration

The Art Institute of California - San Francisco   2000 — 2002
Associate of Science, Animation Art and Design

Andrew Dour Andrew Dour Champaign, Illinois Details
Andrew Dour's Panic Button Experience October 2009 - February 2010
Job Senior Technical Artist at Volition
Industry Computer Games
Experience
Volition  November 2010 - Present
Seamless Entertainment, Inc.   February 2010 - September 2010
Seamless Entertainment / Black Lantern Studios   December 2009 - February 2010
Panic Button   October 2009 - February 2010
Black Lantern Studios / Seamless Entertainment   February 2005 - October 2009
Dungeon Monkey Studios   June 2004 - February 2005
SIGN-A-RAMA  May 2002 - August 2003
Ridgeway Portrait Design   May 2000 - August 2001

Skills
Maxscript, PS3, Maya, Texturing, Wii, Lighting, Development Tools, Python, Professional..., World Building, Game Design, Gameplay, MEL, Xbox 360

Education
Missouri State University   2001 — 2006

Jeff Arthur Jeff Arthur Austin, Texas Area Details
Jeff Arthur's Panic Button Experience November 2014 - March 2015
Job 3d Artist / 2d Illustrator
Industry Computer Games
Experience
Panic Button   November 2014 - March 2015
Thunderdog LLC   April 2013 - October 2013
Multimedia Games  February 2011 - November 2012
Hellfire Games  June 2010 - January 2011
Perfect Dork Studios   June 2009 - June 2010
Edge of Reality  October 2006 - November 2008
Factor 5  March 2006 - August 2006
Critical Mass Interactive  September 2005 - December 2005
Wolfpack Studios  August 2003 - August 2005
Terminal Reality  September 2001 - July 2002

Skills
Zbrush, Texturing, Photoshop, Maya, Video Games, Modeling, 3D, Animation, 3D Studio Max, Wii, Texture Artist, Mudbox, PS3, Low Poly Modeling, Game Development, Xbox, Environment Art, Character Animation

Education
Ringling College of Art and Design   1996 — 2000
BFA, Computer Animation

Joseph Bird Joseph Bird Austin, Texas Details
Joseph Bird's Panic Button Experience October 2014 - Present
Job Freelance 3d artist
Industry Computer Games
Experience
Panic Button   October 2014 - Present
Self  June 2014 - Present
CCP  October 2013 - June 2014
Avalanche Software  March 2013 - September 2013
Junction Point Studios  July 2009 - February 2013
Disney Interactive Studios  2009 - February 2013
EA Mythic  April 2007 - March 2009

Skills
Texture Painting, Game Development, Texturing, Modeling, Level Design, Game Design, World Building, Video Game Development, Environment Art, Gameplay, Maya, Multiplayer, Video Games, Zbrush, Mudbox, 3D Studio Max, Concept Design, Environment Modeling, Wii, UV mapping, Perforce, Computer Games, MMO, 3D animation, Low Poly Modeling, Storyboarding, High Poly Modeling, Outsourcing Management, Photoshop, Gamebryo, Unreal Editor, Props, Console, Xbox 360, PS3, Video Game Design, Game Art, Conceptual Art, Hard Surface Modeling, Normal Mapping, Hansoft, Xbox, Game Mechanics, World Design, Texture Artist, Digital Sculpting, Digital Painting, 3D, MMORPG, 3D Modeling

Education
Art Institute of Phoenix   2003 — 2006
B.A. Game Art and Design, Fine Arts/Computer Arts

Lauren Simeone Berman Lauren Simeone Berman Greater New York City Area Details
Lauren Simeone Berman's Panic Button Experience 1976 - 1978
Job Owner, Simeone Ink, Graphic Art Services
Industry Graphic Design
Experience
Simeone Ink   January 2004 - Present
Mercer County Woman Newspaper   November 2011 - Present
Freelance  1978 - January 2004
G & R Design   1982 - 1984
Panic Button   1976 - 1978

Skills
Illustration, Logo Design, Brochures, Graphic Design, InDesign, Photoshop, Business Cards, Retouching, Illustrator, Visual Communication, Image Manipulation, Advertising, Creative Direction, Marketing Communications, Packaging, Layout, Offset Printing, Digital Media

Education
Sarah Lawrence College   1972 — 1976
BA, Art, Literature

Joshua Alway Joshua Alway Austin, Texas Details
Joshua Alway's Panic Button Experience July 2014 - Present
Job Software Engineer at Panic Button
Industry Computer Games
Experience
Panic Button   July 2014 - Present
Cloud Imperium Games  July 2013 - June 2014
Innovative Concepts in Entertainment, Inc.   August 2012 - March 2013
Innovative Concepts in Entertainment, Inc.   June 2012 - August 2012
Rochester Institute of Technology  December 2011 - May 2012

Skills
Programming, C++, Visual C#, Shaders, GPGPU, CUDA, Computer Graphics

Education
Rochester Institute of Technology   2010 — 2013
Bachelor of Science (B.S.), Game Design and Development

Edison State Community College   2006 — 2010
Associate of Science (AS), N/A

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