Panic Button
Industry: Video game developer
DescriptionPanic Button is a video game developer based in Austin, Texas. Founded in 2007, the studio is best known for their ports of AAA video games from other platforms to the Nintendo Switch console. Panic Button also does contract work on other platforms, including 4K updates for PlayStation 4 Pro and Xbox One X. Headquarters: Austin, TX Founded: 2007 Key people: Adam Creighton
Panic Button List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Panic Button. You can filter them based on skills, years of employment, job, education, department, and prior employment.
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20 Panic Button employees in database. Find out everything there's to know about Panic Button employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.
Panic Button Employees
Panic Button February 2015 - Present
Dojotron June 2011 - January 2014
Skills
Java, Computer Science, C++, Software Development, C#, Object Oriented Design, Unity3D, C
Education
The Evergreen State College 2012 — 2014
Bachelor of Science (BS), Computer Science
Microsoft February 2013 - Present
Panic Button May 2012 - September 2012
Daedal Games June 2010 - June 2012
Texas Bicycle Coalition May 2009 - August 2009
Skills
Software Engineering, C#, C++, Game Development, Objective-C, Software Design, Mobile Applications, Cross-platform..., Java, Python, Unity3D, Visual Studio, Photoshop, 3ds Max
Education
The University of Texas at Austin
BS, Computer Science
Panic Button October 2014 - Present
Malaga Tapas and Bar September 2013 - April 2014
East Side Showroom December 2011 - September 2013
Jeffrey's Restaurant and Bar April 2011 - November 2011
Mother's Cafe and Garden April 2009 - March 2011
Skills
Project Management, People Management, People Skills, Customer Service, Business Analysis, Business Development, Business Writing, Management, Cooking, Time Management, Microsoft Office, Microsoft Excel
Education
Louisiana State University
General Studies, History, Business, Communication
Panic Button 2014 - Present
Independent May 2014 - December 2014
Ascent Games June 2012 - April 2014
Lasercap INC June 2011 - December 2011
Skills
Systems Design, Creative Writing, Technical Writing, Game Scripting, Game Mechanics, World Building, Quality Assurance, UDK, Game Balance, Unreal Engine 3, Level Design, Game Design, Game Development, Video Games, Unity3D, Unreal Editor, Maya, ActionScript, User Interface Design, 3D Modeling, Kismet, Flash, Art, Gameplay, Computer Games, Microsoft Office, Mobile Games, Xbox 360, PS3, C#, Social Games, Scripting, MMO, Casual Games, Writing, Online Gaming
Education
Savannah College of Art and Design 2008 — 2012
Bachelor of Fine Arts (B.F.A.), Game and Interactive Media Design, 3.6
Gilmour Academy 1998 — 2008
High School Diploma, College/University Preparatory and Advanced High School/Secondary Diploma Program, 3.5
Panic Button July 2014 - Present
Edge of Reality June 2013 - April 2014
The Guildhall at SMU August 2011 - May 2013
Schneider Electric May 2010 - September 2010
Skills
Unreal Engine 3, UnrealScript, Unreal Editor, Torque Game Engine, Gameplay, Game Design, Game Development, HLSL, Lua, Game Programming, DirectX, Video Games, GLSL, OpenGL, Xbox 360, 3D Studio Max, Texturing, Computer Games, Visual Studio, Tortoise SVN, C++, 3D, Scrum, Computer Graphics, Shaders, Perforce, Gameplay Programming, Game Mechanics, Scripting, Game Engines, Artificial Intelligence
Education
Southern Methodist University 2011 — 2013
Masters, Digital Game Development
Texas Christian University 2007 — 2011
Bachelor of Science (B.S.), Mathematics and Computer Science
Koch Media / Deep Silver February 2013 - Present
Visceral Games - Electronic Arts February 2012 - December 2012
Panic Button July 2011 - November 2011
TurboSquid July 2011 - September 2011
UTV Ignition Entertainment January 2011 - July 2011
Volition Inc. - THQ January 2007 - January 2011
Reebok International Ltd March 2005 - December 2006
The University of Texas at San Antonio January 2003 - May 2004
Chesney & Associates, LLC January 2002 - May 2004
Skills
Maya, 3D Studio Max, Photoshop, Environment Art, Level Design, Unreal Engine 3, World Building, Architecture, Texturing, Unreal Editor, Xbox 360, PS3, Multiplayer, 3D, Lighting, Modeling, Game Development, Max, Perforce, UV mapping, Texture Painting, Game Design, Gameplay, Video Games, Mudbox, Game Art, UV Mapping
Education
New York University 2004 — 2006
MS, Digital Imaging and Design
The University of Texas at San Antonio 1996 — 2002
BS, Architecture
SpaceTime February 2014 - Present
Freelance November 2012 - Present
Spacetime Studios February 2012 - November 2012
KingsIsle Entertainment November 2011 - February 2012
Panic Button August 2011 - November 2011
Tiger Style March 2009 - September 2011
Red Fly Studio January 2010 - June 2011
Pogo/ EA Interactive May 2008 - January 2010
Amaze Entertainment December 2002 - May 2008
Acclaim June 2001 - December 2002
Skills
Unreal Engine 3, Maya, Zbrush, 3D Studio Max, Unity3D, Photoshop, Painting, Source Engine, Environment Art, 3D graphics, Texturing, Game Development, Video Games, Unreal Editor, Mudbox, Wii, 3D, 3D Modeling, Mobile Games, MMO, Visual Effects, Modeling, Texture Artist, Low Poly Modeling, Xbox 360, Character Animation, Traditional Animation
Education
ArtCenter College of Design 1999 — 2001
BFA, Illustration
Bluepoint games July 2014 - August 2015
Edge of Reality March 2013 - January 2014
Bluepoint Games August 2012 - January 2013
Vigil Games October 2011 - March 2012
Panic Button September 2011 - October 2011
UTV Ignition Entertainment February 2011 - July 2011
Hellfire Games October 2010 - October 2010
Red Fly Studio March 2010 - September 2010
Challenge Games September 2009 - June 2010
Aspyr Media August 2007 - September 2009
Skills
Xbox 360, Wii, PS3, Video Games, Gameplay, Level Design, Game Development, Game Design, Multiplayer, Unreal Editor, Agile Methodologies, JIRA, MMORPG, MMO, Scripting, World Building, Console, Computer Games, Game Mechanics, DevTrack, Unreal Engine 3, Hansoft
Education
University of Maryland College Park 1999 — 2004
BA, Studio Art
Panic Button June 2014 - August 2014
The University of Texas at Austin August 2013 - May 2014
Junction Point Studios March 2012 - January 2013
Bioware March 2011 - February 2012
Skills
Music Composition, Music Performance, Music Production, Sound Design, QA Engineering, Quality Assurance, Game Development, Game Design, Video Game Production, Writing, Film Scoring, Film, Composition, Sound, Video Games, Hansoft, MMO, Wii, Xbox 360, Recording, Multiplayer, Console, Computer Games, Research, Microsoft Office, History, Xbox, PS3
Education
Loyola University New Orleans College of Law 2014 — 2017
Juris Doctor (J.D.)
The University of Texas at Austin
Bachelor of Arts (B.A.), History / Music
Certain Affinity July 2013 - Present
Panic Button April 2013 - July 2013
Junction Point Studios July 2008 - April 2013
Naval Surface Warfare Center June 2004 - June 2008
Skills
PS3, Artificial Intelligence, Wii, Xbox 360, Gameplay, Python, Game Development, Video Games, C++, Gameplay Programming, Console, Programming, Game Programming, User Interface, Computer Games, Game Mechanics, Perforce, Game Design, JIRA, 3D, Multiplayer, C#
Education
University of Maryland College Park 2001 — 2006
BS, Computer Science
Bluepoint Games June 2015 - Present
Panic Button May 2014 - June 2015
BluePoint Games December 2013 - April 2014
Retro Studios April 2013 - November 2013
Panic Button August 2011 - September 2012
GameSalad, Inc September 2011 - August 2012
UTV Ignition Games January 2011 - July 2011
Junction Point Studios January 2010 - October 2010
Aspyr Media October 2008 - November 2009
Aspyr Media March 2007 - November 2009
Skills
Quality Assurance, HTML, PHP, CSS, MySQL, XHTML, Xbox 360, JIRA, Wii, Video Games, Console, Game Development, Bug Tracking, Video Game Development, Testing, Scrum, Windows, DevTrack, MMO, PS3, Video Game Production, Gameplay, Xbox, Computer Games
Education
The University of Texas at Austin 2000 — 2006
Electrical/Computer Engineering and Computer Science
Austin Community College
(Numerous)
LBJ Science Academy. 1996 — 2000
HS Diploma
Red Fly Studio August 2014 - December 2014
Panic Button June 2014 - July 2014
Bluepoint Games December 2013 - March 2014
Retro Studios April 2013 - November 2013
Junction Point Studios September 2012 - January 2013
Junction Point Studios November 2011 - August 2012
Junction Point Studios August 2011 - November 2011
Zynga November 2010 - August 2011
Junction Point Studios October 2009 - October 2010
NCsoft June 2008 - February 2009
Skills
Wii, Xbox 360, Video Games, PS3, MMO, Seapine Test Track Pro, Multiplayer, Perforce, Computer Games, DevTrack, Hansoft, Xbox, Maya, Photoshop, Atlassian JIRA, Mac OS X, PC, Nintendo DS, Game Development, Quality Assurance, Art, Console, JIRA, Environment Art, MMORPG
Education
The University of Texas at Austin 2001 — 2006
Bachelor of Arts, Studio Art
The University of Texas at Austin 2001 — 2006
Bachelor of Arts (B.A.), Fine/Studio Arts
Retro Studios June 2015 - Present
Panic Button January 2015 - June 2015
Edge of Reality April 2010 - April 2015
n-Space March 2006 - September 2009
Electronic Arts June 2005 - February 2006
Johnson County Community College January 2005 - June 2005
The 3DO Company August 2002 - May 2003
Skills
C/C++, Mathematics, Game Development, 3D Animation, Wii U, PS4, PS Vita, PS3, Wii, DS, Xbox 360
Education
The University of Kansas 1996 — 2002
M.A., Mathematics
Digipen Institute of Technology 1998 — 2001
B.S., Real-Time Interactive Simulations
The University of Kansas 1992 — 1996
B.S., Mathematics
Studio Wildcard February 2015 - Present
Edge of Reality September 2011 - June 2014
Panic Button July 2011 - September 2011
UTV Ignition Entertainment December 2010 - June 2011
UTV Ignition Entertainment February 2010 - December 2010
Exigent 3D June 2006 - December 2008
Boanerges Studios May 2005 - May 2006
Team Elemental November 2002 - November 2004
Skills
Texturing, Maya, Zbrush, Video Games, 3D, Unreal Engine 3, PS3, XSI, 3D Studio Max, Level Design, Perforce, Xbox 360, Photoshop, Environment Art, Game Art, Normal Mapping, Mudbox, Animation, ZBrush
Education
Academy of Art University 2009 — 2012
Illustration
The Art Institute of California - San Francisco 2000 — 2002
Associate of Science, Animation Art and Design
Volition November 2010 - Present
Seamless Entertainment, Inc. February 2010 - September 2010
Seamless Entertainment / Black Lantern Studios December 2009 - February 2010
Panic Button October 2009 - February 2010
Black Lantern Studios / Seamless Entertainment February 2005 - October 2009
Dungeon Monkey Studios June 2004 - February 2005
SIGN-A-RAMA May 2002 - August 2003
Ridgeway Portrait Design May 2000 - August 2001
Skills
Maxscript, PS3, Maya, Texturing, Wii, Lighting, Development Tools, Python, Professional..., World Building, Game Design, Gameplay, MEL, Xbox 360
Education
Missouri State University 2001 — 2006
Panic Button November 2014 - March 2015
Thunderdog LLC April 2013 - October 2013
Multimedia Games February 2011 - November 2012
Hellfire Games June 2010 - January 2011
Perfect Dork Studios June 2009 - June 2010
Edge of Reality October 2006 - November 2008
Factor 5 March 2006 - August 2006
Critical Mass Interactive September 2005 - December 2005
Wolfpack Studios August 2003 - August 2005
Terminal Reality September 2001 - July 2002
Skills
Zbrush, Texturing, Photoshop, Maya, Video Games, Modeling, 3D, Animation, 3D Studio Max, Wii, Texture Artist, Mudbox, PS3, Low Poly Modeling, Game Development, Xbox, Environment Art, Character Animation
Education
Ringling College of Art and Design 1996 — 2000
BFA, Computer Animation
Panic Button October 2014 - Present
Self June 2014 - Present
CCP October 2013 - June 2014
Avalanche Software March 2013 - September 2013
Junction Point Studios July 2009 - February 2013
Disney Interactive Studios 2009 - February 2013
EA Mythic April 2007 - March 2009
Skills
Texture Painting, Game Development, Texturing, Modeling, Level Design, Game Design, World Building, Video Game Development, Environment Art, Gameplay, Maya, Multiplayer, Video Games, Zbrush, Mudbox, 3D Studio Max, Concept Design, Environment Modeling, Wii, UV mapping, Perforce, Computer Games, MMO, 3D animation, Low Poly Modeling, Storyboarding, High Poly Modeling, Outsourcing Management, Photoshop, Gamebryo, Unreal Editor, Props, Console, Xbox 360, PS3, Video Game Design, Game Art, Conceptual Art, Hard Surface Modeling, Normal Mapping, Hansoft, Xbox, Game Mechanics, World Design, Texture Artist, Digital Sculpting, Digital Painting, 3D, MMORPG, 3D Modeling
Education
Art Institute of Phoenix 2003 — 2006
B.A. Game Art and Design, Fine Arts/Computer Arts
Simeone Ink January 2004 - Present
Mercer County Woman Newspaper November 2011 - Present
Freelance 1978 - January 2004
G & R Design 1982 - 1984
Panic Button 1976 - 1978
Skills
Illustration, Logo Design, Brochures, Graphic Design, InDesign, Photoshop, Business Cards, Retouching, Illustrator, Visual Communication, Image Manipulation, Advertising, Creative Direction, Marketing Communications, Packaging, Layout, Offset Printing, Digital Media
Education
Sarah Lawrence College 1972 — 1976
BA, Art, Literature
Panic Button July 2014 - Present
Cloud Imperium Games July 2013 - June 2014
Innovative Concepts in Entertainment, Inc. August 2012 - March 2013
Innovative Concepts in Entertainment, Inc. June 2012 - August 2012
Rochester Institute of Technology December 2011 - May 2012
Skills
Programming, C++, Visual C#, Shaders, GPGPU, CUDA, Computer Graphics
Education
Rochester Institute of Technology 2010 — 2013
Bachelor of Science (B.S.), Game Design and Development
Edison State Community College 2006 — 2010
Associate of Science (AS), N/A