Critical Mass Interactive

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Critical Mass Interactive Employees

Employee
Years
Job
Industry
Timothy Porter Timothy Porter Los Angeles, California Details
Timothy Porter's Critical Mass Interactive Experience August 2010 - October 2011
Job Sr. Technical Artist at Playtika Santa Monica
Industry Entertainment
Experience
Playtika Santa Monica  September 2015 - Present
Two Bit Circus  June 2015 - October 2015
Sony Pictures Imageworks  January 2015 - March 2015
RealNetworks  October 2013 - December 2014
Gameloft  January 2013 - October 2013
Jackpot Designs LLC   October 2011 - February 2013
Critical Mass Interactive   August 2010 - October 2011
Agile Poet   November 2010 - January 2011
TnT Gaming LLC   January 2009 - November 2010
Mommy's Best Games, Inc.   September 2008 - December 2008

Skills
Maya, Photoshop, Unity3D, MEL, 3D Studio Max, Zbrush, Bodypaint 3d, Motion Builder, Unreal Engine 3, Rigging, Animation, 3D, Lighting, Bodypaint, Rendering, Unreal Editor, Texturing, Shaders, UV mapping, Game Development, Environment Modeling, Unreal, Environment Art, Game Engines, Texture Painting, Character Rigging, Texture, Hard Surface Modeling, Low Poly Modeling, Shake, Mental Ray, Compositing, 3D animation, Video Games, Modeling, 3D graphics, Autodesk MotionBuilder, Changing Environments, Character Animation, Computer Animation, Digital Sculpting, Game Art, Gameplay, Level Design, Mudbox, PS3, Shading, Texture Artist, Vray, ZBrush

Education
Full Sail University   2005 — 2007
Bachelor's Degree, Computer Animation

Thomas Thorne Thomas Thorne Austin, Texas Area Details
Thomas Thorne's Critical Mass Interactive Experience 2011 - 2012
Job Motion Graphics Designer at Freelance
Industry Computer Games
Experience
Freelance  April 2014 - Present
Elite Drillers   January 2013 - April 2013
Lawson Lundell LLP  November 2012 - January 2013
Bolinger.co   June 2012 - November 2012
Critical Mass Interactive   2011 - 2012
The University of Texas at Austin  2008 - 2009

Skills
Rigging, Texturing, Maya, Zbrush, MEL, Photoshop, After Effects, Motion Graphics, Unity3D, Unreal Engine 3, Flash, Final Cut Pro, Character Animation, Autodesk MotionBuilder, 3D, Animation, Cinema 4D, ZBrush

Education
School of Visual Arts   2006 — 2010
Computer Animation

School of Visual Arts
Computer Animation and Design

Martin Cameron Martin Cameron San Francisco Bay Area Details
Martin Cameron's Critical Mass Interactive Experience August 2008 - July 2009
Job Artist/Proprieter DogBrain Studios
Industry Media Production
Experience
DogBrain Studios   August 2010 - Present
Nuvolum   October 2013 - May 2014
Victory Lane Magazine   2011 - 2011
Mandlebrains LLC   August 2009 - August 2010
TEDx San JoseCa   2010 - 2010
Critical Mass Interactive   August 2008 - July 2009
DogBrain Studios   June 2002 - August 2008
Namco Hometek, Inc.   1997 - June 2002
Totally Games  September 1991 - September 1997
ANALOG Magazine   1987 - 1992

Skills
Photoshop, InDesign, Illustrator, MODO, Maya, Zbrush, LIGHTWAVE, Flash Animation, After Effects, Toon Boom, ANIMATE 2, Dreamweaver, Apple Macintosh, PC, Manga Studio, Airbrush, Asset Management, Art Direction, Game Design, Toonboom Harmony, Art, Computer Games, Game Development, Animation, Video Games, Motion Graphics, Illustration, Traditional Animation, Flash, User Interface Design, Compositing, Digital Illustration, Concept Design, Visual Effects, Lighting Control, Digital Cameras, ZBrush, Project Delivery, 3D

Education
Academy of Art University   1993 — 1993
Illustration

California State University-Sacramento

Melissa Baldwin Melissa Baldwin Lake Forest, California Details
Melissa Baldwin's Critical Mass Interactive Experience January 2011 - November 2011
Job Freelance Animator
Industry Animation
Experience
Self employed  September 2014 - Present
GameHouse  May 2014 - September 2014
Full Sail University  March 2012 - June 2014
Digital Armada Inc.  January 2012 - March 2012
Critical Mass Interactive   January 2011 - November 2011
Digital Armada   November 2010 - January 2011
CreateMyTee.com  May 2010 - October 2010
Amerra   September 2009 - February 2010
PSR Outdoors   October 2008 - August 2009
Last Straw Productions   December 2008 - March 2009

Skills
3D animation, Motionbuilder, Maya, Character Animation, Animation, After Effects, Rigging, 3D Studio Max, Lightwave, Motion Capture, Autodesk MotionBuilder, Computer Animation, Video Games, Unity3D, 3D, Unreal Editor, MEL, Environment Art, Zbrush, Unreal Engine 3

Education
Full Sail University   2005 — 2008
Bachelor of Science Degree, Computer Animation; Illustration and Design

Kansas City Art Institute   2001 — 2003
Illustration

Brandon Faughnan Brandon Faughnan Magnolia, Texas Details
Brandon Faughnan's Critical Mass Interactive Experience August 2010 - July 2013
Job Director of Interactive Media
Industry Entertainment
Experience
Abstract Media   September 2013 - Present
Critical Mass Interactive   August 2010 - July 2013
Critical Mass  April 2010 - March 2011
Critical Mass Interactive   2010 - 2011

Skills
Maya, Texturing, After Effects, Photoshop, UV mapping, Animation, Compositing, Modeling, Texture Painting, Video Games, Shake, Motion Graphics, Final Cut Pro, Zbrush, Unreal Engine 3, Computer Animation, Level Design, Color Correction, Hard Surface Modeling, 3D, Mental Ray, MEL, C#, JavaScript, Octane Render

Education
Full Sail University   2007 — 2009
Bachelor of Science (BS), Computer Science

Full Sail University   2007 — 2009
BOS, Computer Animation

Ian Pape Ian Pape Austin, Texas Details
Ian Pape's Critical Mass Interactive Experience April 2010 - July 2010
Job Sales Engineer at Accruent
Industry Computer Software
Experience
Accruent  January 2015 - Present
Accruent  February 2012 - December 2014
Junction Point Studios  July 2010 - January 2011
Critical Mass Interactive   April 2010 - July 2010
Super Happy Fun Fun  July 2009 - January 2010
Heatwave Interactive  2009 - 2009

Skills
Game Development, Perforce, Xbox 360, MMO, Scripting, Video Games, Gameplay, JIRA, Quality Assurance, Testing, Wii, Scrum, Game Design, Computer Games, Lua, Console, PS3, Salesforce.com, Salesforce.com...

Education
St. Edward's University   2003 — 2008
Bachelors of Arts, Computer Science

Nicholas Kippes Nicholas Kippes Austin, Texas Details
Nicholas Kippes's Critical Mass Interactive Experience January 2012 - April 2012
Job Game Artist at Virtuix
Industry Computer Games
Experience
Virtuix  June 2015 - Present
Dart Frog Creative  January 2012 - August 2014
nFusion Interactive   October 2013 - July 2014
Independent Game Production   May 2012 - May 2013
Mike Brown Production   July 2012 - October 2012
Critical Mass Interactive   January 2012 - April 2012
Full Sail University  November 2010 - February 2011
Digital Alchemy Studios   June 2010 - October 2010

Skills
Modeling, Texturing, Environment art, UV mapping, Maya 8.5-11, zBrush 3.1-4.0, Pohotoshop CS3-5, UT3/UDK, Unity 3.1, Crazybump, nDo, Final Cut Pro, Alienbrain, SVN, Bropbox, Maya, Environment Art, Zbrush, Subversion, Low Poly Modeling, 3D, Unreal Engine 3, 3D Studio Max, Photoshop, Unity3D, Video Games, Level Design, Lighting, ZBrush

Education
Somerset High School   2002 — 2012
HSD, General Studies, Focus: Computer Technologies

Full Sail University   2008 — 2010
BS, Game Art

Tamir Nadav Tamir Nadav San Francisco Bay Area Details
Tamir Nadav's Critical Mass Interactive Experience October 2008 - November 2008
Job Product Director Central Tech at RockYou
Industry Computer Games
Experience
RockYou  Product Director - Central TechRockYouApril 2015 - Present
Codename: Awesome   September 2008 - Present
University of Advancing Technology  2007 - Present
RockYou  October 2014 - March 2015
Playdom  February 2012 - October 2014
Playdom  October 2010 - February 2012
Women in Games International   May 2007 - September 2010
Vigil Games  December 2008 - August 2010
Critical Mass Interactive   October 2008 - November 2008
KingsIsle Entertainment  June 2008 - October 2008

Skills
Lua, Python, C++, HTML, C, Documentation, Development Tools, PHP, MySQL, Game Design, Game Development, Video Games, Level Design, Gameplay, Scripting, User Interface Design, Console, MMO, Storyboarding, Programming, Software Documentation, Mobile Game Development, Social Media, Social Game Development, Production Managment, Team Leadership, Humor, Digital Economy, Balance, Public Speaking, Gameplay Programming, Perforce, Mobile Games, Game Programming, Social Games, PS3, Unreal Engine 3, Game Mechanics, Character Animation, Unreal Editor, Computer Games, Casual Games, Xbox 360, Social Networking, Unity3D, DirectX, Wii, OpenGL, Online Gaming, Multiplayer

Education
Full Sail   2004 — 2005
BS, Game Design and Development

Griffin Gardner Griffin Gardner Austin, Texas Area Details
Griffin Gardner's Critical Mass Interactive Experience March 2007 - November 2007
Job Media Producer | Editor | Writer | Cleantech Clean Energy Sustainability Advocate
Industry Media Production
Experience
University of Texas at Austin  March 2011 - Present
Supercybers   December 2007 - Present
Critical Mass Interactive   March 2007 - November 2007
Contour Entertainment  2003 - 2007
Music Center of Los Angeles   2005 - 2006
Barrington Stage Company  2001 - 2003
Spectra F/X (a.k.a. Spectra Entertainment)   1994 - 2000
Wonderland Dream Factory   1990 - 1994

Skills
Media Producer, FCP Editor, Outside the Box Thinker, Production, Final Cut Pro, Multimedia, Video, Film, Social Networking, Video Production, Video Editing, Thinking Outside The Box, Adobe Creative Suite, Editing, Digital Media, Writing, Music, Creative Writing, Copywriting, Broadcast, Entertainment, Photography, Photoshop, Wordpress, Animation, Fundraising, Blogging, Social Media, Graphic Design, New Media, Creative Direction, Acting, Television, Social Media Marketing, Theatre, Advertising, Film Production, Research, Storytelling, Online Marketing, Publishing, Content Development, Content Management, Content Strategy, Mac, Press Releases, WordPress, Copy Editing, Digital Photography, Facebook

Education
The University of Texas at Austin   2012 — 2012
Certification, Water, Technology and Policy

University of Texas at Austin   2010 — 2010
Certification, Energy Technology and Policy

Austin Community College   2006 — 2007
Video Game Design

Los Angeles County Arts Education Training Program   2005 — 2006
Professional Designation in Arts Education, Teaching Artist

New York University   1981 — 1983
BFA, Tisch School of the Arts

Shaun Bryant Shaun Bryant Burbank, California Details
Shaun Bryant's Critical Mass Interactive Experience August 2008 - January 2010
Job Character Designer seeking work
Industry Animation
Experience
Warner Bros. Entertainment Group of Companies  June 2015 - August 2015
Powerhouse Animation Studios, Inc.   April 2012 - July 2015
DreamWorks Animation  December 2014 - February 2015
Freelance  August 2008 - June 2012
Bah! Design   July 2010 - December 2010
Seamless Entertainment, Inc.   June 2010 - June 2010
Broken Switch Studios   May 2010 - June 2010
Critical Mass Interactive   August 2008 - January 2010
Full Sail Real World Education  2006 - 2008
Joe kubert School   2005 - 2006

Skills
Zbrush, Mudbox, Maya, Concept Design, After Effects, Photoshop, Painting, Software, Texturing, 3D Modeling, Storyboarding, Compositing, Visual Effects, Illustration, Computer Animation, Film, Drawing, Art, Digital Illustration, Digital Art, Character Designs, Cartoons, 3D, Illustrator, Digital Painting

Education
Full Sail University   2006 — 2008
Computer Animation Bachelors, Animation

Joe Kubert School   2005 — 2006
Certificate, Sequential art, and Illustration

Calvin Bryson Calvin Bryson Greater New Orleans Area Details
Calvin Bryson's Critical Mass Interactive Experience March 2011 - December 2011
Job Senior Technical Artist
Industry Entertainment
Experience
TurboSquid  November 2012 - Present
Critical Mass Interactive   March 2011 - December 2011
Pi Studios  April 2008 - February 2011
Schlumberger  January 2008 - April 2008

Skills
Texturing, 3D Studio Max, 3D, Photoshop, Maya, Video Games, Modeling, Mental Ray, Premiere, Zbrush, Hard Surface Modeling, After Effects, Rigging, PS3, Storyboarding, Lighting, Rendering, Xbox 360, Computer Animation, Game Design, Character Animation, Subversion, Game Development, 3D Modeling, UV mapping, Low Poly Modeling, SVN, Unity, Radiant, Havok, Hand Drawing, Maxscript

Education
Art Institute of Houston   2005 — 2008
Bachelor of Fine Arts, Media Arts and Animation

Texas A&M University-Corpus Christi   2003 — 2005
Mechanical Engineering

Karl Holbert Karl Holbert Round Rock, Texas Details
Karl Holbert's Critical Mass Interactive Experience 2005 - 2006
Job Art Lead at KingsIsle Entertainment
Industry Computer Games
Experience
KingsIsle Entertainment  2010 - Present
KingsIsle Entertainment  2006 - 2010
Critical Mass Interactive   2005 - 2006
Edge of Reality  2002 - 2005
Kalisto   2001 - 2002
Retro Studios  2000 - 2001
Ringling College of Art and Design  1999 - 2000

Skills
Environment Art, MMO, Game Development, Maya, Game Art, Video Games, Texture Artist, Texturing, Low Poly Modeling, 3D Studio Max, UV mapping, Texture Painting, Changing Environments, MMORPG, World Building, Multiplayer, Photoshop, Team Leadership, Proprietary Software, Cross-departmental..., Console, Game Design, UV Mapping

Education
Ringling School of Art and Design   1995 — 1999
Bachelor of Fine Arts (BFA), Computer Animation

Daniel Harfmann Daniel Harfmann Greater Seattle Area Details
Daniel Harfmann's Critical Mass Interactive Experience September 2009 - September 2009
Job Animator at BattleCry Studios
Industry Animation
Experience
BattleCry Studios  March 2014 - July 2015
Griptonite Games  April 2012 - November 2012
Bioware  September 2010 - March 2012
Super Happy Fun Fun  June 2010 - August 2010
Insanity Corporation   November 2009 - March 2010
Critical Mass Interactive   September 2009 - September 2009
Radioactive Labs Entertainment inc.  May 2009 - July 2009

Skills
Character Animation, Maya, 3D Studio Max, XSI, Motion Capture clean up, Photoshop, Key Frame Animation, Animation, Keyframe Animation, Character Rigging, Facial Animation, 3D, Video Games, Computer Animation, Game Design, Cinematics, After Effects, Game Development, Storyboarding

Education
Animation Mentor   2008 — 2010
Character Animator, Animation

Ringling College of Art and Design   2004 — 2007

Nick Karalexis Nick Karalexis Austin, Texas Area Details
Nick Karalexis's Critical Mass Interactive Experience May 2010 - August 2010
Job
Industry Computer Software
Experience
Critical Mass Interactive   May 2010 - August 2010

Skills
Computer Graphics, Web Development, Algorithms & Data..., Programming Languages, Object Oriented..., Computer Architecture, Database Administration, Software Engineering, Video Games, OOP, ActionScript, Game Development, C++, JavaScript

Education
The University of Texas at Austin   2010 — 2012
Mathematics and Computer Science

Lake Travis High School

Thomas Hartmann Thomas Hartmann Los Angeles, California Details
Thomas Hartmann's Critical Mass Interactive Experience June 2007 - March 2009
Job CBS Digital & Play.it Podcast Network
Industry Entertainment
Experience
CBS Corporation  November 2014 - Present
Zombie Basement   March 2014 - September 2014
Nerdist Industries  June 2013 - March 2014
Tribune Media  March 2012 - May 2013
Tribune Company  February 2011 - March 2012
Cars.com  January 2010 - March 2010
Critical Mass Interactive   June 2007 - March 2009
ABC Radio  May 2006 - December 2006
Active Endeavors  September 2003 - January 2006

Skills
Digital Media, Online Advertising, DoubleClick, Digital Marketing, Advertising, Account Management, Publishing, Advertising Agency, Strategic Planning, Strategy, Email Marketing, Online Marketing, SEM, Media Planning, Advertising Sales, Marketing Management, Market Research, Analytics, Rich Media, Content Management

Education
DePaul University   2003 — 2007
Bachelor of Arts (B.A.), Advertising

Brian Byers Brian Byers Layton, Utah Details
Brian Byers's Critical Mass Interactive Experience 2007 - 2008
Job The Idea Guy at 4 Bees Media, LLC.
Industry Entertainment
Experience
4 Bees Media, LLC.   June 2011 - Present
Eagle Gate College  October 2010 - 2012
Dark Sun Studios   May 2010 - 2012
Snoci Pop   May 2009 - 2010
Ghostology Media   January 2009 - 2010
Emania Paranormal Research Facility   October 2006 - 2010
Rabbit & Rhino   January 2006 - 2009
Critical Mass Interactive   2007 - 2008
Critical Mass Interactive   2007 - 2008
Surface To Air  2007 - 2008

Skills
Animation, Illustration, Producing, Screenwriting, After Effects, Video Editing, Compositing, Motion Graphics, Directing, Character Animation, TV Production, Film Concepts, University Teaching, Video Production, Film, Film Production, Storyboarding, Television, Post Production, Advertising, Multimedia, Short Films, Art, Storytelling, Visual Effects, Commercials, Feature Films, Premiere, Computer Animation, Final Cut Pro, Reality, Photoshop, Video, Music Videos, Art Direction, Graphic Design, Creative Direction, Flash, Documentaries, Adobe Creative Suite, Illustrator, Final Cut Studio, Photography, Cinematography, Traditional Animation, 3D, Pre-production, Music, Texturing, Lighting

Education
Savannah College of Art and Design   1988 — 1992
Bachelor's of Fine Art, Illustration/Animation

Rich Marble Rich Marble Austin, Texas Area Details
Rich Marble's Critical Mass Interactive Experience December 2009 - October 2011
Job Teacher at Bits, Bytes & Bots Computer Adventures
Industry Computer Games
Experience
Bits, Bytes & Bots Computer Adventures   December 2014 - Present
StarTechPC   October 2013 - February 2014
Target  November 2012 - September 2013
Critical Mass Interactive   December 2009 - October 2011
Pi Studios  December 2007 - May 2009
Raven Software  2002 - 2002

Skills
Unreal Editor, Level Design, Unity3D, Xbox 360, Video Games, PS3, Unreal Engine, Game Development, Wii, Game Design, Hansoft, Perforce, Computer Games, Gameplay, Unreal Engine 3, Maya, Photoshop

Education
Madison Area Technical College
Studied Graphic Design, Art & Illustration, and Film

Ben Colbourn Ben Colbourn Burlington, Vermont Area Details
Ben Colbourn's Critical Mass Interactive Experience March 2011 - July 2011
Job Looking for work around the east coast of North America
Industry Animation
Experience
Critical Mass Interactive   March 2011 - July 2011
Holysoft Studios   April 2010 - July 2010
Williston Central Schools   June 2005 - September 2006
Stowe Mountain Resort  November 2002 - May 2003

Skills
Maya, 3D Studio Max, Vray, Zbrush, Photoshop, Computer Animation, Lighting, Shading, Realflow, After Effects, Fluid Simulation, Rigging, Video Games

Education
DADIU - The Danish Academy for Digital, Interactive Entertainment   2013 — 2013
Animation for Game Production

Full Sail University   2007 — 2009
Bachelors of Science, Computer Animation

Michael Bellipanni Michael Bellipanni Chicago, Illinois Details
Michael Bellipanni's Critical Mass Interactive Experience February 2010 - September 2010
Job Game Designer at Molten Games
Industry Computer Games
Experience
NetherRealm Studios  July 2014 - Present
Molten Games  June 2013 - March 2014
High Moon Studios  November 2010 - April 2013
Critical Mass Interactive   February 2010 - September 2010
Ignition Entertainment  April 2009 - January 2010
Gamecamp!   2005 - 2008
Midway Games  June 2007 - August 2007

Skills
Game Design, Level Design, Unreal Editor, Kismet, Game Development, Gameplay, Game Mechanics, Cinematics, Unreal Engine, Scripting, Source Engine, Unreal Engine 3, Video Games, PS3, Lighting, Xbox 360, Single-Player, Multi-Player, C++, C, Unreal 3

Education
Texas State University   2004 — 2009
BA in Computer Science, Game Development, Computer Science, Art

Austin Community College   2005 — 2005
Game Development

Chris Chaparro Chris Chaparro Albany, New York Details
Chris Chaparro's Critical Mass Interactive Experience February 2009 - May 2009
Job
Industry Computer Games
Experience
Part Time Evil, LLC   August 2014 - Present
Ogmento  June 2012 - July 2012
KAOS Studios/THQ  July 2009 - August 2011
Critical Mass Interactive   February 2009 - May 2009
Scare for a Cure  October 2008 - November 2008
Capcom  August 2008 - October 2008
Midway Austin   March 2005 - August 2008
Full Sail University  2003 - 2005
Mutton Head Games   2003 - 2004

Skills
PS3, Game Development, Game Design, Unreal Engine 3, 3D Studio Max, Gameplay, Perforce, Unreal Editor, Video Games, Xbox 360, Level Design, Unreal 3, UnrealScript, Xbox, Scripting

Education
State University of New York at Albany   2014 — 2018
Bachelor's degree

Full Sail University   2001 — 2002
Associates

Art Institute of Pittsburgh
Associates of Science in Computer Animation & Multimedia Design

CJ armbruster CJ armbruster Orlando, Florida Area Details
CJ armbruster's Critical Mass Interactive Experience January 2011 - July 2011
Job character modeler at Critical Mass Interactive
Industry Entertainment
Experience
vdge   September 2011 - Present
Critical Mass Interactive   January 2011 - July 2011
Critical Mass Interactive   June 2009 - July 2009

Skills
3d modeling (from cad..., Texturing, creating normals maps, sourcing products, designing websites, video editing, character sculpting, able to learn programs..., maya, zbrush, photoshop, flash, xnormal, crazybump, unreal engine, Zbrush, Maya, Photoshop

Education
Full Sail University   2008 — 2011
computer animation/ gameart

Jason Gianetti Jason Gianetti Austin, Texas Details
Jason Gianetti's Critical Mass Interactive Experience March 2012 - Present
Job General Artist at Critical Mass Interactive
Industry Computer Games
Experience
Galaxy movie theaters   May 2012 - Present
Critical Mass Interactive   March 2012 - Present
Full Sail University  October 2010 - January 2011

Skills
Low Poly Modeling, Play Well with Others, Maya, Zbrush, Texturing, 3D Modeling, Unreal Editor, Unreal Engine 3, Texture Painting, UV mapping, Environment Art, Digital Sculpting, Level Design, Game Art, Modeling, Game Development, Video Games

Education
Full Sail University   2008 — 2010
Bachelor of science in game art, Game Art

Joseph Bertoncini Joseph Bertoncini Miami/Fort Lauderdale Area Details
Joseph Bertoncini's Critical Mass Interactive Experience April 2011 - May 2011
Job CG Artist
Industry Animation
Experience
Critical Mass Interactive   April 2011 - May 2011
New York Athletic Club  June 2010 - August 2010
L&B Catering   2004 - 2007

Education
Full Sail University   2007 — 2009
Bachelors, Computer Animation

Michael Ballentine Michael Ballentine Columbus, Ohio Details
Michael Ballentine's Critical Mass Interactive Experience January 2012 - April 2012
Job Development Lead at Lumos
Industry Computer Games
Experience
Imaekgames   October 2013 - Present
Freelance  August 2008 - Present
Limitless 3D   April 2012 - August 2014
Gank Studios   September 2012 - February 2013
Pixelfire Games   July 2012 - December 2012
Critical Mass Interactive   January 2012 - April 2012
Spring Grove Sheet Metal   September 2008 - October 2011

Skills
Maya, Photoshop CS5, Low Poly Modeling, Digital Sculpting, Organic Modeling, Hard Surface Modeling, Unity 3D, UV mapping, Poly reduction, geometry optimization, photo manipulation, PlayMaker, visual scripting, Unity3D, Photoshop, 3D Modeling, Video Games, After Effects, Computer Graphics, UV Mapping

Education
Full Sail University   2006 — 2008
Bachelor of Science, Computer Animation

University of Cincinnati   2004 — 2005
Bachelor of Business Administration (BBA), Business

Erin Passons Erin Passons Austin, Texas Details
Erin Passons's Critical Mass Interactive Experience November 2009 - June 2010
Job "Joe the Policeman"​ from the "What's Goin'​ Down?"​ episode of That's My Mama
Industry Computer Software
Experience
Virtual Bridges  August 2014 - Present
Trifle Ink   November 2009 - Present
Acorn Systems  June 2010 - July 2014
Critical Mass Interactive   November 2009 - June 2010
Xerox  January 2007 - November 2009

Skills
Technical Writing, RoboHelp, Creative Writing, FrameMaker, TFS, Editing, Proposal Writing, MadCap Flare, Speech Writing, Writing, Use Case Analysis, Microsoft Office, Adobe Creative Suite, Image Editing, Business Rules, Pie Eating, Activity Based..., Workflow Diagrams, Use Case Diagrams, Release Notes, Rally, Technical Training, Copy Editing, News Writing, Online Help, Software Implementation, User Acceptance Testing, CSS, Agile Methodologies, Scrum, Online Help Development, Structured Authoring, Photoshop, Technical Communication, Content Development, User Stories, Information Design, White Papers, Wikis, Single Sourcing, Guides, Content Writing, Dreamweaver, End User Training, SEO, Content Strategy, Web Content, Hands-on Training, Confluence, The Macarena

Education
Belhaven University   2000 — 2003
Bachelor of Arts (B.A.), Communications, Minor in History

University of Melbourne   1997 — 2000
Bachelor of Fine Arts (B.F.A.), Media Arts

Justin Burnham, CSM, CAPM, CSPO Justin Burnham, CSM, CAPM, CSPO Greater Seattle Area Details
Justin Burnham, CSM, CAPM, CSPO's Critical Mass Interactive Experience 2010 - 2012
Job Video Game Industry
Industry Computer Games
Experience
Gambitious Digital Entertainment   2015 - Present
Devolver Digital   2013 - Present
South by Southwest  2010 - Present
migration.mobi   2012 - 2013
Critical Mass Interactive   2010 - 2012
Mike Reagan Music   2010 - 2010
Binary Hammer   2010 - 2010
Academy of Interactive Arts & Sciences  2009 - 2010
IAE   2003 - 2009

Skills
Video Games, Social Networking, Business Development, Project Management, Game Development, Creative Direction, Event Management, Scrum, Mobile Games, Contract Negotiation, Leadership, Management, Microsoft Office, Photoshop, Social Games, MMO, New Media, Content Management, Operations Management, Project Planning, Casual Games, Quality Assurance, Advertising, Game Design, MailChimp, Brand Management, Online Gaming, Video Editing, Perforce, Community Management, Monetization, Computer Games, Program Management, Google Docs, Google Analytics, Basecamp, Visio, GoToMeeting, MS Project, Audio Editing, Organizational..., FileMaker, New Ventures, Bodybuilding, Organizational Structure

Education
Full Sail University
Associate's, Production

Full Sail University
Bachelor's, Entertainment Business

Chloe Janowski Chloe Janowski Austin, Texas Area Details
Chloe Janowski's Critical Mass Interactive Experience 2010 - 2010
Job President of AAUGA Austin
Industry Computer Games
Experience
Game Worlds   February 2014 - Present
Self-Employed  2011 - Present
Critical Mass Interactive   2010 - 2010

Skills
Texturing, Photoshop, Animation, Video Games, 3D Studio Max, Digital Painting, Maya, Modeling, Conceptual Art, Drawing, Game Art, Game Development, Concept Design, Visual Effects, Illustration, Environment Art, Zbrush, Video Editing, Character Design, Mudbox, After Effects, Unity, 3D, Game Testing, Level Design, Icon Design, 3D Modeling, Premiere, Unreal Engine, InDesign, Employee Training, Marketing, Education, Character Animation, Event Planning, Curriculum Development, Social Media, Marmoset, Construct 2

Education
Austin Community College   2010 — 2013
Associate's Degree, Game Art, 3.879

Jessica Tremblay Jessica Tremblay Austin, Texas Area Details
Jessica Tremblay's Critical Mass Interactive Experience 2006 - 2009
Job Software Designer and Front End Developer
Industry Design
Experience
IBM Watson  March 2014 - Present
Key Ingredient  October 2013 - March 2014
The Dance Works   August 2003 - November 2013
NetSpend  April 2013 - October 2013
Rocksauce Studios  January 2013 - February 2013
White Lion Internet Agency  July 2010 - December 2012
White Glove Technologies  November 2008 - July 2010
Critical Mass Interactive   2006 - 2009

Skills
Web Design, User Experience, User Interface Design, Graphic Design, CSS, Web Development, Front-end, XHTML, Logo Design, Interaction Design, Information Architecture, Mobile Applications, Web Project Management, HTML 5, Illustrator, E-commerce, Choreography, Dance, Web Analytics, Usability, InDesign, JavaScript, Graphics, Responsive Web Design, Front-end Development, Search Engine Ranking, Dance Instruction, User Interface, WordPress, User Experience Design, CSS3, Photoshop, Web Application Design, Illustration, HTML, Adobe Edge, Adobe Creative Suite, Social Media Marketing, Lotus Notes, Organization Skills, Team Leadership, Glitter Tattoos, Interview Skills..., Interviews, Portfolio Optimization, HTML5, Party Planning, Cat Herding

Education
The University of Texas at Austin   2002 — 2007
BFA, Studio Art and Art History

Chris Torres Chris Torres Austin, Texas Area Details
Chris Torres's Critical Mass Interactive Experience February 2009 - February 2009
Job Technical Animator at Retro Studios
Industry Animation
Experience
Retro Studios  February 2009 - Present
Critical Mass Interactive   February 2009 - February 2009
Creative Threat   August 2008 - February 2009
Midway Games  June 2008 - December 2008
Midway  May 2007 - August 2007

Skills
PFTrack, Maya, Character Animation, Cinematics, Animation, Texturing

Education
Ringling College of Art and Design   2004 — 2008

Art Institute of Seattle   2001 — 2003

Roddy Toomim Roddy Toomim Austin, Texas Area Details
Roddy Toomim's Critical Mass Interactive Experience June 2011 - April 2012
Job Software Engineer at Q2ebanking
Industry Computer Games
Experience
Q2ebanking  July 2013 - Present
Zynga  June 2012 - June 2013
Critical Mass Interactive   June 2011 - April 2012
Gamecamp   March 2007 - August 2010
Cryptic Allusion Games, LLC   2001 - June 2009
Multimedia Games  March 2008 - January 2009
IGDA  2009 - 2009
Dell  March 2006 - November 2006
Dell  February 2004 - March 2006

Skills
Songwriting, Talent Management, Video Games, Music, Programming Languages, Visual C++, Visual C#, XNA, Java, JavaScript, Unity3D, Audio Editing, Audio Post Production, Professional Audio, Social Games, Test Cases, JIRA, C++, Quality Assurance, Bug Tracking, Scrum, Xbox 360, Perforce, PS3, Computer Games, Scripting, Wii

Education
Austin Community College   2010 — 2011
Associate of Applied Science

The University of Texas at Austin   1996 — 2001
Bachelor of the Arts

Oobirin University   1999 — 1999

Jessica Lester Jessica Lester Glendale, California Details
Jessica Lester's Critical Mass Interactive Experience May 2007 - September 2007
Job Software Engineer at DreamWorks Animation
Industry Motion Pictures and Film
Experience
DreamWorks Animation  March 2015 - Present
DreamWorks Animation  September 2012 - March 2015
Filament Games  April 2012 - September 2013
iD Tech Camps  July 2012 - July 2012
Gauge Gaming   December 2008 - April 2012
Bayside OB GYN and Infertility   January 2010 - December 2011
Critical Mass Interactive   May 2007 - September 2007
Critical Mass Interactive   May 2006 - August 2006
Game Camp, Austin   May 2006 - August 2006

Skills
Game Design, Video Games, Computer Animation, Level Design, Technical Support, Linux, 3D rendering, Condor, Bash, Project Coordination, Project Management, Process Management, Computer Network..., C++, OpenGL, Objective-C, Maya, Texturing, Modeling, Lighting, iOS, Programming, Artistry, Python

Education
Edinboro University of Pennsylvania   2004 — 2008
BFA

Gannon University   2010 — 2010
Graduate Non-Degree

Spencerport High School   2000 — 2004
High School Diploma

Chris Kastner Chris Kastner Austin, Texas Area Details
Chris Kastner's Critical Mass Interactive Experience March 2007 - Present
Job Art Director at Critical Mass Interactive
Industry Computer Games
Experience
Critical Mass Interactive   March 2007 - Present
CompUSA  2004 - 2005

Education
Full Sail University   2002 — 2003

Algonquin Regional Highschool

BHS

Aaron Millikan Aaron Millikan Austin, Texas Area Details
Aaron Millikan's Critical Mass Interactive Experience February 2007 - Present
Job 3D Artist at Critical Mass Interactive
Industry Computer Games
Experience
Critical Mass Interactive   February 2007 - Present

Education
University of Mary Hardin-Baylor   1999 — 2003

Chetan Bedi Chetan Bedi Tampa/St. Petersburg, Florida Area Details
Chetan Bedi's Critical Mass Interactive Experience March 2010 - August 2010
Job Programmer / Designer at Closed Sum Games
Industry Computer Games
Experience
Closed Sum Games   August 2012 - Present
Infinity Ward  August 2010 - August 2012
Critical Mass Interactive   March 2010 - August 2010
Ignition Entertainment  November 2008 - January 2010
The Guildhall at SMU  January 2007 - July 2008
Electronic Arts  May 2004 - August 2004

Education
Southern Methodist University   2007 — 2008

University of Florida
B.S., Computer Science

University of Florida
B.S., Mathematics

David Nam David Nam Greater Los Angeles Area Details
David Nam's Critical Mass Interactive Experience April 2010 - July 2010
Job Artist
Industry Computer Games
Experience
Closed Sum Games   October 2012 - Present
Self-Employed  August 2010 - Present
Critical Mass Interactive   April 2010 - July 2010
The Guildhall at SMU  January 2007 - July 2008
Teacher’s Retirement System of the City of New York  January 2004 - April 2005
Teachers' Retirement System of NYC  July 2003 - December 2003

Skills
Environment Art, Low Poly Modeling, Game Design, Unreal Editor, Unreal Engine 3, Level Design, Video Games, Mudbox, Texturing, Maya, World Building, UV mapping

Education
Southern Methodist University   2007 — 2008
MA, Interactive Technology

Queens College   1996 — 2002
BA, Urban Studies

Javier De Jesus Javier De Jesus Austin, Texas Area Details
Javier De Jesus's Critical Mass Interactive Experience September 2008 - November 2008
Job Associate Technical Artist at HiRez Studios
Industry Computer Games
Experience
Hi-Rez Studios  August 2014 - Present
Certain Affinity  November 2009 - July 2014
Critical Mass Interactive   September 2008 - November 2008
Warner Chilcott  October 2005 - September 2006

Skills
MEL, Maya, Python, 3D Studio Max, Rigging, Zbrush

Education
Full Sail University   2007 — 2008

Stephen Saltzman Stephen Saltzman Austin, Texas Area Details
Stephen Saltzman's Critical Mass Interactive Experience October 2008 - February 2009
Job Freelance 3D Artist
Industry Computer Games
Experience
Critical Mass Interactive   October 2008 - February 2009
Treal Rap Group   February 2008 - June 2008
Full Sail University  2006 - 2008

Skills
Unreal Engine 3, Hard Surface Modeling, Maya, Unreal Editor, UV mapping, Texturing, Texture Painting, Low Poly Modeling, Mental Ray, Level Design, Video Games, Shading, Shake, 3D Modeling, After Effects, Lighting, Modeling, Environment Art, Game Art, Photoshop, Rendering, Final Cut Pro, Texture Artist, Unreal, Computer Animation, Environmental Modeling, Props, Unreal Engine, 3D Studio Max, Computer Graphics, Digital Sculpting, Zbrush

Education
Full Sail University   2006 — 2008
Bachelors, Computer Animation

Jeff Arthur Jeff Arthur Austin, Texas Area Details
Jeff Arthur's Critical Mass Interactive Experience September 2005 - December 2005
Job 3d Artist / 2d Illustrator
Industry Computer Games
Experience
Panic Button  November 2014 - March 2015
Thunderdog LLC   April 2013 - October 2013
Multimedia Games  February 2011 - November 2012
Hellfire Games  June 2010 - January 2011
Perfect Dork Studios   June 2009 - June 2010
Edge of Reality  October 2006 - November 2008
Factor 5  March 2006 - August 2006
Critical Mass Interactive   September 2005 - December 2005
Wolfpack Studios  August 2003 - August 2005
Terminal Reality  September 2001 - July 2002

Skills
Zbrush, Texturing, Photoshop, Maya, Video Games, Modeling, 3D, Animation, 3D Studio Max, Wii, Texture Artist, Mudbox, PS3, Low Poly Modeling, Game Development, Xbox, Environment Art, Character Animation

Education
Ringling College of Art and Design   1996 — 2000
BFA, Computer Animation

Anthony Clausen Anthony Clausen Houston, Texas Area Details
Anthony Clausen's Critical Mass Interactive Experience January 2011 - November 2011
Job Experienced IT Specialist and Project Manager
Industry Information Technology and Services
Experience
Island Enterprises, LLC   January 2015 - Present
Self-Employed  January 2014 - Present
Moody Gardens®  April 2013 - December 2013
ContactWorks  September 2012 - December 2012
Critical Mass Interactive   January 2011 - November 2011
Critical Mass Interactive   August 2010 - January 2011
Critical Mass Interactive   June 2010 - August 2010
Critical Mass Interactive   January 2010 - April 2010
Dream Dinners  April 2009 - March 2010
Best Buy  June 2004 - April 2008

Skills
Microsoft Office, Windows 7, Windows 8, Windows Server, Firefox, Google Chrome, Internet Explorer, Photoshop, Skype, LogMeIn, Google Apps, Perforce, Tortoise SVN, Track-It, Computer Repair, LAN/WAN, Office Equipment, Cisco Technologies, IT Operations, Smartphones, Android Devices, Consumer Electronics, Customer Centricity, Help Desk Support, User Experience, Conflict Resolution, Food Safety, Customer Satisfaction, Project Management, Performance Metrics, Scrum, Quality Assurance, Kanban, Business Acumen, Retail Sales, Team Dynamics, Software Documentation, Game Design, Graphic Design, Web Design, XHTML, HTML, JavaScript, CSS, XML, Game Development, Unreal Engine 3, Unity3D, Video Games, Computer Games

Education
The University of Texas at Austin   2007 — 2012
B.A.

John Wussow John Wussow Austin, Texas Area Details
John Wussow's Critical Mass Interactive Experience August 2009 - April 2010
Job Director of Technology and Architecture at Sneaky Games
Industry Computer Software
Experience
Sneaky Games  August 2013 - Present
Sneaky Games  October 2012 - Present
Sneaky Games  April 2010 - October 2012
Critical Mass Interactive   August 2009 - April 2010
Telenetwork  June 2007 - August 2007
Atomic Sound   May 2000 - July 2007
IDC Select   May 2006 - July 2006

Skills
C#, ASP.NET MVC, Windows Azure, C++, Java, MongoDB, Game Development, ASP.NET, Video Games, Web Development, MVC, Microsoft SQL Server, Subversion, JavaScript, Object Oriented Design, Visual Studio, Computer Games, ActionScript

Education
The University of Texas at Austin   2003 — 2008
B.S., Computer Science