Critical Mass Interactive
Critical Mass Interactive List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Critical Mass Interactive. You can filter them based on skills, years of employment, job, education, department, and prior employment.
Critical Mass Interactive Salaries. You can even request information on how much does Critical Mass Interactive pay if you want to. Learn about salaries, pros and cons of working for Critical Mass Interactive directly from the past employees.
Find People by Employers You can rekindle an old relationship, reconnect with a long-lost friend, former boss, business acquaintance who might be useful in your new line of work. With our employee database, the possibilities are endless. All you have to do is type in a couple of keywords and we'll bring you the exact information you wanted!
47 Critical Mass Interactive employees in database. Find out everything there's to know about Critical Mass Interactive employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.
Critical Mass Interactive Employees
Playtika Santa Monica September 2015 - Present
Two Bit Circus June 2015 - October 2015
Sony Pictures Imageworks January 2015 - March 2015
RealNetworks October 2013 - December 2014
Gameloft January 2013 - October 2013
Jackpot Designs LLC October 2011 - February 2013
Critical Mass Interactive August 2010 - October 2011
Agile Poet November 2010 - January 2011
TnT Gaming LLC January 2009 - November 2010
Mommy's Best Games, Inc. September 2008 - December 2008
Skills
Maya, Photoshop, Unity3D, MEL, 3D Studio Max, Zbrush, Bodypaint 3d, Motion Builder, Unreal Engine 3, Rigging, Animation, 3D, Lighting, Bodypaint, Rendering, Unreal Editor, Texturing, Shaders, UV mapping, Game Development, Environment Modeling, Unreal, Environment Art, Game Engines, Texture Painting, Character Rigging, Texture, Hard Surface Modeling, Low Poly Modeling, Shake, Mental Ray, Compositing, 3D animation, Video Games, Modeling, 3D graphics, Autodesk MotionBuilder, Changing Environments, Character Animation, Computer Animation, Digital Sculpting, Game Art, Gameplay, Level Design, Mudbox, PS3, Shading, Texture Artist, Vray, ZBrush
Education
Full Sail University 2005 — 2007
Bachelor's Degree, Computer Animation
Freelance April 2014 - Present
Elite Drillers January 2013 - April 2013
Lawson Lundell LLP November 2012 - January 2013
Bolinger.co June 2012 - November 2012
Critical Mass Interactive 2011 - 2012
The University of Texas at Austin 2008 - 2009
Skills
Rigging, Texturing, Maya, Zbrush, MEL, Photoshop, After Effects, Motion Graphics, Unity3D, Unreal Engine 3, Flash, Final Cut Pro, Character Animation, Autodesk MotionBuilder, 3D, Animation, Cinema 4D, ZBrush
Education
School of Visual Arts 2006 — 2010
Computer Animation
School of Visual Arts
Computer Animation and Design
DogBrain Studios August 2010 - Present
Nuvolum October 2013 - May 2014
Victory Lane Magazine 2011 - 2011
Mandlebrains LLC August 2009 - August 2010
TEDx San JoseCa 2010 - 2010
Critical Mass Interactive August 2008 - July 2009
DogBrain Studios June 2002 - August 2008
Namco Hometek, Inc. 1997 - June 2002
Totally Games September 1991 - September 1997
ANALOG Magazine 1987 - 1992
Skills
Photoshop, InDesign, Illustrator, MODO, Maya, Zbrush, LIGHTWAVE, Flash Animation, After Effects, Toon Boom, ANIMATE 2, Dreamweaver, Apple Macintosh, PC, Manga Studio, Airbrush, Asset Management, Art Direction, Game Design, Toonboom Harmony, Art, Computer Games, Game Development, Animation, Video Games, Motion Graphics, Illustration, Traditional Animation, Flash, User Interface Design, Compositing, Digital Illustration, Concept Design, Visual Effects, Lighting Control, Digital Cameras, ZBrush, Project Delivery, 3D
Education
Academy of Art University 1993 — 1993
Illustration
California State University-Sacramento
Self employed September 2014 - Present
GameHouse May 2014 - September 2014
Full Sail University March 2012 - June 2014
Digital Armada Inc. January 2012 - March 2012
Critical Mass Interactive January 2011 - November 2011
Digital Armada November 2010 - January 2011
CreateMyTee.com May 2010 - October 2010
Amerra September 2009 - February 2010
PSR Outdoors October 2008 - August 2009
Last Straw Productions December 2008 - March 2009
Skills
3D animation, Motionbuilder, Maya, Character Animation, Animation, After Effects, Rigging, 3D Studio Max, Lightwave, Motion Capture, Autodesk MotionBuilder, Computer Animation, Video Games, Unity3D, 3D, Unreal Editor, MEL, Environment Art, Zbrush, Unreal Engine 3
Education
Full Sail University 2005 — 2008
Bachelor of Science Degree, Computer Animation; Illustration and Design
Kansas City Art Institute 2001 — 2003
Illustration
Abstract Media September 2013 - Present
Critical Mass Interactive August 2010 - July 2013
Critical Mass April 2010 - March 2011
Critical Mass Interactive 2010 - 2011
Skills
Maya, Texturing, After Effects, Photoshop, UV mapping, Animation, Compositing, Modeling, Texture Painting, Video Games, Shake, Motion Graphics, Final Cut Pro, Zbrush, Unreal Engine 3, Computer Animation, Level Design, Color Correction, Hard Surface Modeling, 3D, Mental Ray, MEL, C#, JavaScript, Octane Render
Education
Full Sail University 2007 — 2009
Bachelor of Science (BS), Computer Science
Full Sail University 2007 — 2009
BOS, Computer Animation
Accruent January 2015 - Present
Accruent February 2012 - December 2014
Junction Point Studios July 2010 - January 2011
Critical Mass Interactive April 2010 - July 2010
Super Happy Fun Fun July 2009 - January 2010
Heatwave Interactive 2009 - 2009
Skills
Game Development, Perforce, Xbox 360, MMO, Scripting, Video Games, Gameplay, JIRA, Quality Assurance, Testing, Wii, Scrum, Game Design, Computer Games, Lua, Console, PS3, Salesforce.com, Salesforce.com...
Education
St. Edward's University 2003 — 2008
Bachelors of Arts, Computer Science
Virtuix June 2015 - Present
Dart Frog Creative January 2012 - August 2014
nFusion Interactive October 2013 - July 2014
Independent Game Production May 2012 - May 2013
Mike Brown Production July 2012 - October 2012
Critical Mass Interactive January 2012 - April 2012
Full Sail University November 2010 - February 2011
Digital Alchemy Studios June 2010 - October 2010
Skills
Modeling, Texturing, Environment art, UV mapping, Maya 8.5-11, zBrush 3.1-4.0, Pohotoshop CS3-5, UT3/UDK, Unity 3.1, Crazybump, nDo, Final Cut Pro, Alienbrain, SVN, Bropbox, Maya, Environment Art, Zbrush, Subversion, Low Poly Modeling, 3D, Unreal Engine 3, 3D Studio Max, Photoshop, Unity3D, Video Games, Level Design, Lighting, ZBrush
Education
Somerset High School 2002 — 2012
HSD, General Studies, Focus: Computer Technologies
Full Sail University 2008 — 2010
BS, Game Art
RockYou Product Director - Central TechRockYouApril 2015 - Present
Codename: Awesome September 2008 - Present
University of Advancing Technology 2007 - Present
RockYou October 2014 - March 2015
Playdom February 2012 - October 2014
Playdom October 2010 - February 2012
Women in Games International May 2007 - September 2010
Vigil Games December 2008 - August 2010
Critical Mass Interactive October 2008 - November 2008
KingsIsle Entertainment June 2008 - October 2008
Skills
Lua, Python, C++, HTML, C, Documentation, Development Tools, PHP, MySQL, Game Design, Game Development, Video Games, Level Design, Gameplay, Scripting, User Interface Design, Console, MMO, Storyboarding, Programming, Software Documentation, Mobile Game Development, Social Media, Social Game Development, Production Managment, Team Leadership, Humor, Digital Economy, Balance, Public Speaking, Gameplay Programming, Perforce, Mobile Games, Game Programming, Social Games, PS3, Unreal Engine 3, Game Mechanics, Character Animation, Unreal Editor, Computer Games, Casual Games, Xbox 360, Social Networking, Unity3D, DirectX, Wii, OpenGL, Online Gaming, Multiplayer
Education
Full Sail 2004 — 2005
BS, Game Design and Development
University of Texas at Austin March 2011 - Present
Supercybers December 2007 - Present
Critical Mass Interactive March 2007 - November 2007
Contour Entertainment 2003 - 2007
Music Center of Los Angeles 2005 - 2006
Barrington Stage Company 2001 - 2003
Spectra F/X (a.k.a. Spectra Entertainment) 1994 - 2000
Wonderland Dream Factory 1990 - 1994
Skills
Media Producer, FCP Editor, Outside the Box Thinker, Production, Final Cut Pro, Multimedia, Video, Film, Social Networking, Video Production, Video Editing, Thinking Outside The Box, Adobe Creative Suite, Editing, Digital Media, Writing, Music, Creative Writing, Copywriting, Broadcast, Entertainment, Photography, Photoshop, Wordpress, Animation, Fundraising, Blogging, Social Media, Graphic Design, New Media, Creative Direction, Acting, Television, Social Media Marketing, Theatre, Advertising, Film Production, Research, Storytelling, Online Marketing, Publishing, Content Development, Content Management, Content Strategy, Mac, Press Releases, WordPress, Copy Editing, Digital Photography, Facebook
Education
The University of Texas at Austin 2012 — 2012
Certification, Water, Technology and Policy
University of Texas at Austin 2010 — 2010
Certification, Energy Technology and Policy
Austin Community College 2006 — 2007
Video Game Design
Los Angeles County Arts Education Training Program 2005 — 2006
Professional Designation in Arts Education, Teaching Artist
New York University 1981 — 1983
BFA, Tisch School of the Arts
Warner Bros. Entertainment Group of Companies June 2015 - August 2015
Powerhouse Animation Studios, Inc. April 2012 - July 2015
DreamWorks Animation December 2014 - February 2015
Freelance August 2008 - June 2012
Bah! Design July 2010 - December 2010
Seamless Entertainment, Inc. June 2010 - June 2010
Broken Switch Studios May 2010 - June 2010
Critical Mass Interactive August 2008 - January 2010
Full Sail Real World Education 2006 - 2008
Joe kubert School 2005 - 2006
Skills
Zbrush, Mudbox, Maya, Concept Design, After Effects, Photoshop, Painting, Software, Texturing, 3D Modeling, Storyboarding, Compositing, Visual Effects, Illustration, Computer Animation, Film, Drawing, Art, Digital Illustration, Digital Art, Character Designs, Cartoons, 3D, Illustrator, Digital Painting
Education
Full Sail University 2006 — 2008
Computer Animation Bachelors, Animation
Joe Kubert School 2005 — 2006
Certificate, Sequential art, and Illustration
TurboSquid November 2012 - Present
Critical Mass Interactive March 2011 - December 2011
Pi Studios April 2008 - February 2011
Schlumberger January 2008 - April 2008
Skills
Texturing, 3D Studio Max, 3D, Photoshop, Maya, Video Games, Modeling, Mental Ray, Premiere, Zbrush, Hard Surface Modeling, After Effects, Rigging, PS3, Storyboarding, Lighting, Rendering, Xbox 360, Computer Animation, Game Design, Character Animation, Subversion, Game Development, 3D Modeling, UV mapping, Low Poly Modeling, SVN, Unity, Radiant, Havok, Hand Drawing, Maxscript
Education
Art Institute of Houston 2005 — 2008
Bachelor of Fine Arts, Media Arts and Animation
Texas A&M University-Corpus Christi 2003 — 2005
Mechanical Engineering
KingsIsle Entertainment 2010 - Present
KingsIsle Entertainment 2006 - 2010
Critical Mass Interactive 2005 - 2006
Edge of Reality 2002 - 2005
Kalisto 2001 - 2002
Retro Studios 2000 - 2001
Ringling College of Art and Design 1999 - 2000
Skills
Environment Art, MMO, Game Development, Maya, Game Art, Video Games, Texture Artist, Texturing, Low Poly Modeling, 3D Studio Max, UV mapping, Texture Painting, Changing Environments, MMORPG, World Building, Multiplayer, Photoshop, Team Leadership, Proprietary Software, Cross-departmental..., Console, Game Design, UV Mapping
Education
Ringling School of Art and Design 1995 — 1999
Bachelor of Fine Arts (BFA), Computer Animation
BattleCry Studios March 2014 - July 2015
Griptonite Games April 2012 - November 2012
Bioware September 2010 - March 2012
Super Happy Fun Fun June 2010 - August 2010
Insanity Corporation November 2009 - March 2010
Critical Mass Interactive September 2009 - September 2009
Radioactive Labs Entertainment inc. May 2009 - July 2009
Skills
Character Animation, Maya, 3D Studio Max, XSI, Motion Capture clean up, Photoshop, Key Frame Animation, Animation, Keyframe Animation, Character Rigging, Facial Animation, 3D, Video Games, Computer Animation, Game Design, Cinematics, After Effects, Game Development, Storyboarding
Education
Animation Mentor 2008 — 2010
Character Animator, Animation
Ringling College of Art and Design 2004 — 2007
Critical Mass Interactive May 2010 - August 2010
Skills
Computer Graphics, Web Development, Algorithms & Data..., Programming Languages, Object Oriented..., Computer Architecture, Database Administration, Software Engineering, Video Games, OOP, ActionScript, Game Development, C++, JavaScript
Education
The University of Texas at Austin 2010 — 2012
Mathematics and Computer Science
Lake Travis High School
CBS Corporation November 2014 - Present
Zombie Basement March 2014 - September 2014
Nerdist Industries June 2013 - March 2014
Tribune Media March 2012 - May 2013
Tribune Company February 2011 - March 2012
Cars.com January 2010 - March 2010
Critical Mass Interactive June 2007 - March 2009
ABC Radio May 2006 - December 2006
Active Endeavors September 2003 - January 2006
Skills
Digital Media, Online Advertising, DoubleClick, Digital Marketing, Advertising, Account Management, Publishing, Advertising Agency, Strategic Planning, Strategy, Email Marketing, Online Marketing, SEM, Media Planning, Advertising Sales, Marketing Management, Market Research, Analytics, Rich Media, Content Management
Education
DePaul University 2003 — 2007
Bachelor of Arts (B.A.), Advertising
4 Bees Media, LLC. June 2011 - Present
Eagle Gate College October 2010 - 2012
Dark Sun Studios May 2010 - 2012
Snoci Pop May 2009 - 2010
Ghostology Media January 2009 - 2010
Emania Paranormal Research Facility October 2006 - 2010
Rabbit & Rhino January 2006 - 2009
Critical Mass Interactive 2007 - 2008
Critical Mass Interactive 2007 - 2008
Surface To Air 2007 - 2008
Skills
Animation, Illustration, Producing, Screenwriting, After Effects, Video Editing, Compositing, Motion Graphics, Directing, Character Animation, TV Production, Film Concepts, University Teaching, Video Production, Film, Film Production, Storyboarding, Television, Post Production, Advertising, Multimedia, Short Films, Art, Storytelling, Visual Effects, Commercials, Feature Films, Premiere, Computer Animation, Final Cut Pro, Reality, Photoshop, Video, Music Videos, Art Direction, Graphic Design, Creative Direction, Flash, Documentaries, Adobe Creative Suite, Illustrator, Final Cut Studio, Photography, Cinematography, Traditional Animation, 3D, Pre-production, Music, Texturing, Lighting
Education
Savannah College of Art and Design 1988 — 1992
Bachelor's of Fine Art, Illustration/Animation
Bits, Bytes & Bots Computer Adventures December 2014 - Present
StarTechPC October 2013 - February 2014
Target November 2012 - September 2013
Critical Mass Interactive December 2009 - October 2011
Pi Studios December 2007 - May 2009
Raven Software 2002 - 2002
Skills
Unreal Editor, Level Design, Unity3D, Xbox 360, Video Games, PS3, Unreal Engine, Game Development, Wii, Game Design, Hansoft, Perforce, Computer Games, Gameplay, Unreal Engine 3, Maya, Photoshop
Education
Madison Area Technical College
Studied Graphic Design, Art & Illustration, and Film
Critical Mass Interactive March 2011 - July 2011
Holysoft Studios April 2010 - July 2010
Williston Central Schools June 2005 - September 2006
Stowe Mountain Resort November 2002 - May 2003
Skills
Maya, 3D Studio Max, Vray, Zbrush, Photoshop, Computer Animation, Lighting, Shading, Realflow, After Effects, Fluid Simulation, Rigging, Video Games
Education
DADIU - The Danish Academy for Digital, Interactive Entertainment 2013 — 2013
Animation for Game Production
Full Sail University 2007 — 2009
Bachelors of Science, Computer Animation
NetherRealm Studios July 2014 - Present
Molten Games June 2013 - March 2014
High Moon Studios November 2010 - April 2013
Critical Mass Interactive February 2010 - September 2010
Ignition Entertainment April 2009 - January 2010
Gamecamp! 2005 - 2008
Midway Games June 2007 - August 2007
Skills
Game Design, Level Design, Unreal Editor, Kismet, Game Development, Gameplay, Game Mechanics, Cinematics, Unreal Engine, Scripting, Source Engine, Unreal Engine 3, Video Games, PS3, Lighting, Xbox 360, Single-Player, Multi-Player, C++, C, Unreal 3
Education
Texas State University 2004 — 2009
BA in Computer Science, Game Development, Computer Science, Art
Austin Community College 2005 — 2005
Game Development
Part Time Evil, LLC August 2014 - Present
Ogmento June 2012 - July 2012
KAOS Studios/THQ July 2009 - August 2011
Critical Mass Interactive February 2009 - May 2009
Scare for a Cure October 2008 - November 2008
Capcom August 2008 - October 2008
Midway Austin March 2005 - August 2008
Full Sail University 2003 - 2005
Mutton Head Games 2003 - 2004
Skills
PS3, Game Development, Game Design, Unreal Engine 3, 3D Studio Max, Gameplay, Perforce, Unreal Editor, Video Games, Xbox 360, Level Design, Unreal 3, UnrealScript, Xbox, Scripting
Education
State University of New York at Albany 2014 — 2018
Bachelor's degree
Full Sail University 2001 — 2002
Associates
Art Institute of Pittsburgh
Associates of Science in Computer Animation & Multimedia Design
vdge September 2011 - Present
Critical Mass Interactive January 2011 - July 2011
Critical Mass Interactive June 2009 - July 2009
Skills
3d modeling (from cad..., Texturing, creating normals maps, sourcing products, designing websites, video editing, character sculpting, able to learn programs..., maya, zbrush, photoshop, flash, xnormal, crazybump, unreal engine, Zbrush, Maya, Photoshop
Education
Full Sail University 2008 — 2011
computer animation/ gameart
Galaxy movie theaters May 2012 - Present
Critical Mass Interactive March 2012 - Present
Full Sail University October 2010 - January 2011
Skills
Low Poly Modeling, Play Well with Others, Maya, Zbrush, Texturing, 3D Modeling, Unreal Editor, Unreal Engine 3, Texture Painting, UV mapping, Environment Art, Digital Sculpting, Level Design, Game Art, Modeling, Game Development, Video Games
Education
Full Sail University 2008 — 2010
Bachelor of science in game art, Game Art
Critical Mass Interactive April 2011 - May 2011
New York Athletic Club June 2010 - August 2010
L&B Catering 2004 - 2007
Education
Full Sail University 2007 — 2009
Bachelors, Computer Animation
Imaekgames October 2013 - Present
Freelance August 2008 - Present
Limitless 3D April 2012 - August 2014
Gank Studios September 2012 - February 2013
Pixelfire Games July 2012 - December 2012
Critical Mass Interactive January 2012 - April 2012
Spring Grove Sheet Metal September 2008 - October 2011
Skills
Maya, Photoshop CS5, Low Poly Modeling, Digital Sculpting, Organic Modeling, Hard Surface Modeling, Unity 3D, UV mapping, Poly reduction, geometry optimization, photo manipulation, PlayMaker, visual scripting, Unity3D, Photoshop, 3D Modeling, Video Games, After Effects, Computer Graphics, UV Mapping
Education
Full Sail University 2006 — 2008
Bachelor of Science, Computer Animation
University of Cincinnati 2004 — 2005
Bachelor of Business Administration (BBA), Business
Virtual Bridges August 2014 - Present
Trifle Ink November 2009 - Present
Acorn Systems June 2010 - July 2014
Critical Mass Interactive November 2009 - June 2010
Xerox January 2007 - November 2009
Skills
Technical Writing, RoboHelp, Creative Writing, FrameMaker, TFS, Editing, Proposal Writing, MadCap Flare, Speech Writing, Writing, Use Case Analysis, Microsoft Office, Adobe Creative Suite, Image Editing, Business Rules, Pie Eating, Activity Based..., Workflow Diagrams, Use Case Diagrams, Release Notes, Rally, Technical Training, Copy Editing, News Writing, Online Help, Software Implementation, User Acceptance Testing, CSS, Agile Methodologies, Scrum, Online Help Development, Structured Authoring, Photoshop, Technical Communication, Content Development, User Stories, Information Design, White Papers, Wikis, Single Sourcing, Guides, Content Writing, Dreamweaver, End User Training, SEO, Content Strategy, Web Content, Hands-on Training, Confluence, The Macarena
Education
Belhaven University 2000 — 2003
Bachelor of Arts (B.A.), Communications, Minor in History
University of Melbourne 1997 — 2000
Bachelor of Fine Arts (B.F.A.), Media Arts
Gambitious Digital Entertainment 2015 - Present
Devolver Digital 2013 - Present
South by Southwest 2010 - Present
migration.mobi 2012 - 2013
Critical Mass Interactive 2010 - 2012
Mike Reagan Music 2010 - 2010
Binary Hammer 2010 - 2010
Academy of Interactive Arts & Sciences 2009 - 2010
IAE 2003 - 2009
Skills
Video Games, Social Networking, Business Development, Project Management, Game Development, Creative Direction, Event Management, Scrum, Mobile Games, Contract Negotiation, Leadership, Management, Microsoft Office, Photoshop, Social Games, MMO, New Media, Content Management, Operations Management, Project Planning, Casual Games, Quality Assurance, Advertising, Game Design, MailChimp, Brand Management, Online Gaming, Video Editing, Perforce, Community Management, Monetization, Computer Games, Program Management, Google Docs, Google Analytics, Basecamp, Visio, GoToMeeting, MS Project, Audio Editing, Organizational..., FileMaker, New Ventures, Bodybuilding, Organizational Structure
Education
Full Sail University
Associate's, Production
Full Sail University
Bachelor's, Entertainment Business
Game Worlds February 2014 - Present
Self-Employed 2011 - Present
Critical Mass Interactive 2010 - 2010
Skills
Texturing, Photoshop, Animation, Video Games, 3D Studio Max, Digital Painting, Maya, Modeling, Conceptual Art, Drawing, Game Art, Game Development, Concept Design, Visual Effects, Illustration, Environment Art, Zbrush, Video Editing, Character Design, Mudbox, After Effects, Unity, 3D, Game Testing, Level Design, Icon Design, 3D Modeling, Premiere, Unreal Engine, InDesign, Employee Training, Marketing, Education, Character Animation, Event Planning, Curriculum Development, Social Media, Marmoset, Construct 2
Education
Austin Community College 2010 — 2013
Associate's Degree, Game Art, 3.879
IBM Watson March 2014 - Present
Key Ingredient October 2013 - March 2014
The Dance Works August 2003 - November 2013
NetSpend April 2013 - October 2013
Rocksauce Studios January 2013 - February 2013
White Lion Internet Agency July 2010 - December 2012
White Glove Technologies November 2008 - July 2010
Critical Mass Interactive 2006 - 2009
Skills
Web Design, User Experience, User Interface Design, Graphic Design, CSS, Web Development, Front-end, XHTML, Logo Design, Interaction Design, Information Architecture, Mobile Applications, Web Project Management, HTML 5, Illustrator, E-commerce, Choreography, Dance, Web Analytics, Usability, InDesign, JavaScript, Graphics, Responsive Web Design, Front-end Development, Search Engine Ranking, Dance Instruction, User Interface, WordPress, User Experience Design, CSS3, Photoshop, Web Application Design, Illustration, HTML, Adobe Edge, Adobe Creative Suite, Social Media Marketing, Lotus Notes, Organization Skills, Team Leadership, Glitter Tattoos, Interview Skills..., Interviews, Portfolio Optimization, HTML5, Party Planning, Cat Herding
Education
The University of Texas at Austin 2002 — 2007
BFA, Studio Art and Art History
Retro Studios February 2009 - Present
Critical Mass Interactive February 2009 - February 2009
Creative Threat August 2008 - February 2009
Midway Games June 2008 - December 2008
Midway May 2007 - August 2007
Skills
PFTrack, Maya, Character Animation, Cinematics, Animation, Texturing
Education
Ringling College of Art and Design 2004 — 2008
Art Institute of Seattle 2001 — 2003
Q2ebanking July 2013 - Present
Zynga June 2012 - June 2013
Critical Mass Interactive June 2011 - April 2012
Gamecamp March 2007 - August 2010
Cryptic Allusion Games, LLC 2001 - June 2009
Multimedia Games March 2008 - January 2009
IGDA 2009 - 2009
Dell March 2006 - November 2006
Dell February 2004 - March 2006
Skills
Songwriting, Talent Management, Video Games, Music, Programming Languages, Visual C++, Visual C#, XNA, Java, JavaScript, Unity3D, Audio Editing, Audio Post Production, Professional Audio, Social Games, Test Cases, JIRA, C++, Quality Assurance, Bug Tracking, Scrum, Xbox 360, Perforce, PS3, Computer Games, Scripting, Wii
Education
Austin Community College 2010 — 2011
Associate of Applied Science
The University of Texas at Austin 1996 — 2001
Bachelor of the Arts
Oobirin University 1999 — 1999
DreamWorks Animation March 2015 - Present
DreamWorks Animation September 2012 - March 2015
Filament Games April 2012 - September 2013
iD Tech Camps July 2012 - July 2012
Gauge Gaming December 2008 - April 2012
Bayside OB GYN and Infertility January 2010 - December 2011
Critical Mass Interactive May 2007 - September 2007
Critical Mass Interactive May 2006 - August 2006
Game Camp, Austin May 2006 - August 2006
Skills
Game Design, Video Games, Computer Animation, Level Design, Technical Support, Linux, 3D rendering, Condor, Bash, Project Coordination, Project Management, Process Management, Computer Network..., C++, OpenGL, Objective-C, Maya, Texturing, Modeling, Lighting, iOS, Programming, Artistry, Python
Education
Edinboro University of Pennsylvania 2004 — 2008
BFA
Gannon University 2010 — 2010
Graduate Non-Degree
Spencerport High School 2000 — 2004
High School Diploma
Critical Mass Interactive March 2007 - Present
CompUSA 2004 - 2005
Education
Full Sail University 2002 — 2003
Algonquin Regional Highschool
BHS
Critical Mass Interactive February 2007 - Present
Education
University of Mary Hardin-Baylor 1999 — 2003
Closed Sum Games August 2012 - Present
Infinity Ward August 2010 - August 2012
Critical Mass Interactive March 2010 - August 2010
Ignition Entertainment November 2008 - January 2010
The Guildhall at SMU January 2007 - July 2008
Electronic Arts May 2004 - August 2004
Education
Southern Methodist University 2007 — 2008
University of Florida
B.S., Computer Science
University of Florida
B.S., Mathematics
Closed Sum Games October 2012 - Present
Self-Employed August 2010 - Present
Critical Mass Interactive April 2010 - July 2010
The Guildhall at SMU January 2007 - July 2008
Teacher’s Retirement System of the City of New York January 2004 - April 2005
Teachers' Retirement System of NYC July 2003 - December 2003
Skills
Environment Art, Low Poly Modeling, Game Design, Unreal Editor, Unreal Engine 3, Level Design, Video Games, Mudbox, Texturing, Maya, World Building, UV mapping
Education
Southern Methodist University 2007 — 2008
MA, Interactive Technology
Queens College 1996 — 2002
BA, Urban Studies
Hi-Rez Studios August 2014 - Present
Certain Affinity November 2009 - July 2014
Critical Mass Interactive September 2008 - November 2008
Warner Chilcott October 2005 - September 2006
Skills
MEL, Maya, Python, 3D Studio Max, Rigging, Zbrush
Education
Full Sail University 2007 — 2008
Critical Mass Interactive October 2008 - February 2009
Treal Rap Group February 2008 - June 2008
Full Sail University 2006 - 2008
Skills
Unreal Engine 3, Hard Surface Modeling, Maya, Unreal Editor, UV mapping, Texturing, Texture Painting, Low Poly Modeling, Mental Ray, Level Design, Video Games, Shading, Shake, 3D Modeling, After Effects, Lighting, Modeling, Environment Art, Game Art, Photoshop, Rendering, Final Cut Pro, Texture Artist, Unreal, Computer Animation, Environmental Modeling, Props, Unreal Engine, 3D Studio Max, Computer Graphics, Digital Sculpting, Zbrush
Education
Full Sail University 2006 — 2008
Bachelors, Computer Animation
Panic Button November 2014 - March 2015
Thunderdog LLC April 2013 - October 2013
Multimedia Games February 2011 - November 2012
Hellfire Games June 2010 - January 2011
Perfect Dork Studios June 2009 - June 2010
Edge of Reality October 2006 - November 2008
Factor 5 March 2006 - August 2006
Critical Mass Interactive September 2005 - December 2005
Wolfpack Studios August 2003 - August 2005
Terminal Reality September 2001 - July 2002
Skills
Zbrush, Texturing, Photoshop, Maya, Video Games, Modeling, 3D, Animation, 3D Studio Max, Wii, Texture Artist, Mudbox, PS3, Low Poly Modeling, Game Development, Xbox, Environment Art, Character Animation
Education
Ringling College of Art and Design 1996 — 2000
BFA, Computer Animation
Island Enterprises, LLC January 2015 - Present
Self-Employed January 2014 - Present
Moody Gardens® April 2013 - December 2013
ContactWorks September 2012 - December 2012
Critical Mass Interactive January 2011 - November 2011
Critical Mass Interactive August 2010 - January 2011
Critical Mass Interactive June 2010 - August 2010
Critical Mass Interactive January 2010 - April 2010
Dream Dinners April 2009 - March 2010
Best Buy June 2004 - April 2008
Skills
Microsoft Office, Windows 7, Windows 8, Windows Server, Firefox, Google Chrome, Internet Explorer, Photoshop, Skype, LogMeIn, Google Apps, Perforce, Tortoise SVN, Track-It, Computer Repair, LAN/WAN, Office Equipment, Cisco Technologies, IT Operations, Smartphones, Android Devices, Consumer Electronics, Customer Centricity, Help Desk Support, User Experience, Conflict Resolution, Food Safety, Customer Satisfaction, Project Management, Performance Metrics, Scrum, Quality Assurance, Kanban, Business Acumen, Retail Sales, Team Dynamics, Software Documentation, Game Design, Graphic Design, Web Design, XHTML, HTML, JavaScript, CSS, XML, Game Development, Unreal Engine 3, Unity3D, Video Games, Computer Games
Education
The University of Texas at Austin 2007 — 2012
B.A.
Sneaky Games August 2013 - Present
Sneaky Games October 2012 - Present
Sneaky Games April 2010 - October 2012
Critical Mass Interactive August 2009 - April 2010
Telenetwork June 2007 - August 2007
Atomic Sound May 2000 - July 2007
IDC Select May 2006 - July 2006
Skills
C#, ASP.NET MVC, Windows Azure, C++, Java, MongoDB, Game Development, ASP.NET, Video Games, Web Development, MVC, Microsoft SQL Server, Subversion, JavaScript, Object Oriented Design, Visual Studio, Computer Games, ActionScript
Education
The University of Texas at Austin 2003 — 2008
B.S., Computer Science