Incinerator Studios

Industry: Video game developer

Description

Incinerator Studios was an American video game developer, based in Carlsbad, California. They were a wholly owned subsidiary of THQ until being spun off as an independent company in March 2009 as part of a cost-cutting move. Headquarters: Carlsbad, CA Founded: 2005, Carlsbad, CA Successor: Playdek Type of business: Private Ceased operations: 2017 Subsidiary: Playdek

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Incinerator Studios Employees

Employee
Years
Job
Industry
Eric Lynx Lin Eric Lynx Lin Carlsbad, California Details
Eric Lynx Lin's Incinerator Studios Experience October 2010 - February 2011
Job Game Developer and Artist
Industry Computer Games
Experience
Playdek, Inc.   March 2012 - March 2015
Jagex / TinyGIANT Games   August 2011 - March 2012
Kalloc Studios  March 2011 - June 2011
Incinerator Studios   October 2010 - February 2011
Sony Computer Entertainment America  September 2009 - March 2010
Incinerator Studios   March 2009 - September 2009
Incinerator Studios / THQ Inc.   October 2005 - March 2009
Rockstar San Diego  October 2002 - October 2005
Angel Studios  June 2000 - October 2002

Skills
Maya, Photoshop, Character Modeling, Texturing, Digital Painting, Animation, Character Rigging, Hand Drawing, Storyboarding, Conceptual Art, Unity3D, Game Development, Xbox 360, Video Games, 3D Modeling, PS3, Sketching, 3D Studio Max, Character Animation, Environment Art, Zbrush, Game Design, 3D, Level Design, Texture Painting, Game Art, Wii, Gameplay, ZBrush

Education
Academy of Art University   1996 — 2000
Bachelor’s Degree

Damien Evans Damien Evans Orange County, California Area Details
Damien Evans's Incinerator Studios Experience May 2008 - September 2008
Job
Industry Computer Games
Experience
inXile Entertainment  November 2014 - Present
Impulse Gear Inc,   May 2014 - Present
Immersive Entertainment, Inc   April 2014 - Present
Carbine Studios  February 2013 - October 2014
Sinful Robot   February 2013 - February 2013
Art Institute  January 2012 - February 2013
Trion Worlds, Inc.   May 2011 - December 2012
inXile Entertainment  October 2008 - April 2011
Incinerator Studios   May 2008 - September 2008
Damien Designs   September 2007 - May 2008

Skills
UDK, 3D Studio Max, Photoshop, Z Brush, Mud Box, Maya, Zbrush, Mudbox, Perforce, After Effects, Illustrator, Unreal Engine, Level Building, Headus, Unreal Engine 3, Art, Game Development, Xbox 360, PS3, Video Games, UV mapping, Texturing, Environment Art, Unreal Editor, Low Poly Modeling, 3D, Lighting, Max, Texture Painting, 3D Modeling, MMO, Hard Surface Modeling, Computer Games, Unreal 3, Modeling, Level Design, World Building, Props, XSI, Game Art, Console, Texture Artist, Art Direction, Xbox, Normal Mapping, MMORPG, Gamebryo, 3D graphics, Shaders, Game Design

Education
Art Institute Orange County   2003 — 2008
Bachelor's, Game Art and Design

Orange Coast College   1996 — 1997
None, Photography

Briana Covill Briana Covill Greater San Diego Area Details
Briana Covill's Incinerator Studios Experience June 2006 - October 2009
Job Senior Product Manager at Playdek
Industry Media Production
Experience
Playdek   March 2012 - Present
Volt Technical Resources  July 2011 - March 2012
Volt Technical Resources  March 2010 - October 2010
Incinerator Studios   June 2006 - October 2009
San Diego County Water Authority  1999 - 2005

Skills
PowerPoint, Microsoft Office, Outlook, Editing, Administrative..., Microsoft Word, Microsoft Excel, Project Management, Game Development, Mobile Games, Partner Management, Project Planning, Producing, Team Management, Console Games, Word, Excel, Access, Administrative Support, Vendor Relations, Dependable Team Player, Project Delivery, PS3, Video Games, Xbox 360

Education
Palomar College   1997 — 1999
General

Dave Kirchmer Dave Kirchmer San Jose, California Details
Dave Kirchmer's Incinerator Studios Experience April 2009 - August 2009
Job Artist
Industry Entertainment
Experience
Cryptic Studios  August 2014 - Present
Electronic Arts (EA)   June 2013 - March 2014
NCSOFT / Paragon Studios   2009 - November 2012
Wowwee Toys   August 2009 - November 2009
Incinerator Studios   April 2009 - August 2009
BottleRocket Entertainment  September 2008 - March 2009
THQ  July 2006 - September 2008
Talley Communications  August 2007 - August 2008

Skills
Texturing, Maya, Video Games, Xbox 360, 3D, Zbrush, PS3, Art, Environment Art, Mudbox, Low Poly Modeling, Max, Hard Surface Modeling, 3D Studio Max, After Effects, Cinematics, Lighting, MMO, Concept Design, Conceptual Art, Social Games, Shaders, Game Art, World Building, Texture Artist, Digital Sculpting

Education
The Art Institute of California San Diego   2004 — 2006
Bachelor of Arts (B.A.), Digital Art & Design

Palomar College   2001 — 2003
Fine Art / Art History

Cain Quigley Cain Quigley Los Angeles, California Details
Cain Quigley's Incinerator Studios Experience July 2010 - February 2011
Job Programmer at Inhance Digital
Industry Computer Software
Experience
Inhance Digital  February 2013 - Present
Heavy Water  May 2011 - June 2012
Incinerator Studios   July 2010 - February 2011
Midway Home Entertainment  October 2008 - August 2009
Sony Computer Entertainment America  August 1999 - August 2005
RedZone Interactive, Inc.   August 1999 - August 2005
Design Science  April 1995 - July 1999
Palos Verdes Volleyball Club   December 1995 - June 1999

Skills
Perforce, PS3, Game Development, Wii, Wikis, Video Games, Xbox 360, Gameplay, Game Design, Console, Game Programming, Gameplay Programming, C++, Unreal Engine 3, Artificial Intelligence, Lua, 3D, PlayStation Home..., Visual C++

Education
University of California, San Diego   1989 — 1994
BS, Cognitive Science

Redondo Union HS   1985 — 1989

Justin Woodward Justin Woodward San Francisco Bay Area Details
Justin Woodward's Incinerator Studios Experience 2007 - 2007
Job Creative Director and owner of Interabang Entertainment
Industry Computer Games
Experience
Media Indie Exchange   March 2012 - Present
Interabang Entertainment   February 2009 - Present
Wormwood Studios   February 2008 - April 2009
Liquid Development  2008 - 2008
Incinerator Studios   2007 - 2007

Skills
Game Development, Maya, Video Games, Game Design, Video Game Production, Console Games, Level Design, Unity3D, Social Games, Zbrush, 3D Modeling, Texturing, 3D, Game Mechanics, Mobile Games, Traditional Animation, Gameplay, Computer Games, Console, MMO, Monetization, Wii, Casual Games, PS3, User Interface Design, Game Programming

Education
University of Advancing Technology   2009 — 2011
Masters, Video game Production

Art Institute California - San Diego   2003 — 2006
Bachelor of Science (B.S.)

Randy Stevenson Randy Stevenson Greater San Diego Area Details
Randy Stevenson's Incinerator Studios Experience March 2009 - March 2010
Job Senior Programmer at Playdek
Industry Computer Games
Experience
Playdek   October 2011 - Present
THQ San Diego  March 2010 - October 2011
Incinerator Studios   March 2009 - March 2010
Incinerator Studios, THQ Inc   March 2006 - March 2009
Stormfront Studios  September 2004 - March 2006
LucasArts  August 1998 - September 2004
Stormfront Studios  November 1996 - August 1998
Accolade Games   October 1994 - November 1996
Motek  1993 - 1994

Education
Caltech   1989 — 1992

Warren Central   1985 — 1988

Nathan Parrish Nathan Parrish San Francisco Bay Area Details
Nathan Parrish's Incinerator Studios Experience March 2008 - October 2009
Job Research Engineer and Development Manager at Adap.tv
Industry Computer Software
Experience
Adap.tv  September 2013 - Present
Microsoft Research Silicon Valley  June 2013 - August 2013
MIT  September 2012 - May 2013
The MathWorks  June 2012 - August 2012
UCLA  September 2010 - June 2012
Qualcomm  October 2009 - September 2010
Incinerator Studios   March 2008 - October 2009
THQ - San Diego (Concrete Games)   September 2007 - January 2008
QUALCOMM Inc.  April 2004 - September 2007

Skills
Software Engineering, Algorithms, Python, Computer Science, C++, Perl, Testing, Mobile Devices, Visual Studio, JavaScript, Boost C++, Lua, C/C++ STL, Perforce, Mobile Applications, Graph Theory, C#, Artificial Intelligence, Distributed Systems, Java, Git, Scripting, R, Linux, Eclipse, Bayesian networks, Microarray Analysis, Computational Genomics, Computational Biology, Video Games, Parallel Programming, PS3, Xbox 360, Wii, Windows Azure

Education
Massachusetts Institute of Technology   2012 — 2013
Computer Science

University of California, Los Angeles   2010 — 2012
MS, Computer science, 4.0

University of California, San Diego   1999 — 2003
BS, Computer Science

Marc Uptergrove Marc Uptergrove Greater San Diego Area Details
Marc Uptergrove's Incinerator Studios Experience January 2008 - Present
Job Character Artist at Incinerator Studios
Industry Computer Games
Experience
Incinerator Studios   January 2008 - Present
Concrete Games   October 2006 - January 2008
Uptergrove Design and Graphics   2005 - 2007
Black Ops Entertainment  2003 - 2006

Education
University of California, San Diego   1989 — 1994

Brian Freyermuth Brian Freyermuth San Francisco Bay Area Details
Brian Freyermuth's Incinerator Studios Experience April 2009 - November 2009
Job Narrative Designer at Telltale Games
Industry Computer Games
Experience
Telltale Games  December 2014 - Present
Middark Press   April 2013 - Present
Xaviant  June 2013 - September 2014
Disney Interactive Studios/ Junction Point   May 2011 - April 2013
THQ Carlsbad   October 2009 - April 2011
Incinerator Studios   April 2009 - November 2009
THQ  August 2006 - April 2009
Midway\Surreal Software   2004 - 2006
Interplay Productions  September 1994 - August 2004

Skills
Level Design, Game Mechanics, Design Documents, Xbox 360, PS3, Game Design, Gameplay, Game Development, Video Games, Computer Games, Wii, MMO, Unreal Engine 3, Multiplayer, Perforce, Narrative, Unreal 3, Game Design Documents, Interactive Storytelling, Cinematics, Scripting, Writing, Story, Casual Games, Unreal Editor, Storyboarding

Education
University of California, Irvine   1991 — 1997
BA, Comparative Literature

Mike Weldon Mike Weldon Greater San Diego Area Details
Mike Weldon's Incinerator Studios Experience August 2005 - May 2009
Job Engineering Manager at Disney Interactive
Industry Computer Games
Experience
Disney Interactive  August 2013 - Present
Trion Worlds, Inc.   August 2009 - August 2013
Incinerator Studios   August 2005 - May 2009
Sony Computer Entertainment America  January 2001 - August 2005
RedZone Interactive Inc.   August 1999 - January 2001
Hewlett-Packard  June 1994 - August 1999

Skills
Xbox 360, PS3, MMO, Game Development, Video Games, C++, Game Design, Game Programming, Perforce, Software Engineering, Console, PSP, Gameplay Programming, Computer Games, C#, Gameplay, Artificial Intelligence, Shaders, Game Mechanics, Unity3D, MMORPG, Xbox, Multiplayer, Mobile Games, Social Games, Casual Games, Lua, Engineering Management, 3D, DirectX, Game Engines, HLSL, Cross-platform..., Unreal Engine 3, .NET, Certified Scrum Master..., iOS, Android, Jenkins

Education
University of California, San Diego   1991 — 1996
BS, Computer Engineering

Fred Carrico Fred Carrico Greater San Diego Area Details
Fred Carrico's Incinerator Studios Experience May 2009 - December 2009
Job Animator at Sony Computer Entertainment America
Industry Animation
Experience
Sony Computer Entertainment America  January 2010 - Present
Incinerator Studios   May 2009 - December 2009
Sony Computer Entertainment America  March 2005 - December 2008
FOX Television / DecisionQuest   May 1999 - June 2002
Northern Telecom  April 1997 - April 1999
Friday's Worldwide   April 1995 - February 1997
Lake Effects Inc.   June 1992 - January 1995

Skills
Animation, Maya, Computer Animation, After Effects, 3D Studio Max, Flash, Video Games, Premiere, Lighting, Illustrator, Autodesk MotionBuilder, Photoshop, Modeling, Character Animation

Education
The University of Texas at Arlington   1988 — 2000
3 years of study, Computer Science / Fine Arts

Matt Drinkward Matt Drinkward Greater San Diego Area Details
Matt Drinkward's Incinerator Studios Experience February 2008 - October 2009
Job Senior Software Engineer at Nokia
Industry Computer Games
Experience
Nokia  November 2010 - Present
PixelActive   November 2009 - November 2010
Incinerator Studios   February 2008 - October 2009
Concrete Games, THQ   April 2005 - February 2008

Skills
Video Games, Game Development, Xbox 360, Perforce, PS3, Game Design, DirectX, User Interface, OpenGL, Python, OpenGL ES, Cross-platform..., Objective-C, Computer Games, iOS development, Visual Studio, Computer Graphics, Lua, C#, Android, Mobile Games

Education
California Polytechnic State University-San Luis Obispo   2000 — 2004
BS, Computer Science

Phil Straka Phil Straka Greater San Diego Area Details
Phil Straka's Incinerator Studios Experience 2006 - October 2011
Job Senior Designer at Playdek
Industry Computer Games
Experience
Playdek   October 2011 - Present
Incinerator Studios   2006 - October 2011
New World Graphics  June 2002 - July 2006
Sunfastic Inc.   July 1998 - May 2002
OWC Design and Construction   March 1992 - October 1997

Skills
Game Design, Video Games, Game Development, PS3, Xbox 360, Gameplay, Maya, 3D, Wii, Perforce, Texturing, 3D Studio Max, Computer Games, 3D Modeling, User Interface

Education
Community College of Philadelphia

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