Treyarch/Activision Company
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Treyarch/Activision Employees
Mattel, Inc. January 2014 - Present
Naughty Dog January 2013 - May 2013
Twistory Studios May 2012 - January 2013
Treyarch/Activision January 2009 - May 2012
Activision July 2006 - October 2008
Activision September 2001 - July 2006
Skills
Wii, PS3, Xbox 360, Video Games, Computer Games, Cultural Anthropology, Localization, Social Games, Latin, Database Administration, Casual Games, MMORPG, User Experience, Console, Interactive..., Game Development, Multiplayer, Bug Tracking, Xbox, DevTrack, Perforce, Game Mechanics, Game Design, Quality Assurance, Level Design, Online Gaming, Video Game Production, JIRA, MMO, Mobile Games, Gameplay, Game Testing, Console Games, Unreal Editor, Unity3D, PC Games, Gaming, Nintendo DS, Unreal Engine 3, Playstation, Digital Distribution, Hansoft, Bugzilla, iPhone, Monetization, PSP
Education
University of California, Los Angeles 1996 — 2000
BA, Anthropology
Epic Games April 2014 - Present
Infinity Ward January 2011 - April 2014
Treyarch/Activision June 2008 - January 2011
Black Lantern Studios July 2007 - June 2008
Accessible Solutions February 2004 - May 2005
Electrical Resources January 1999 - January 2002
Skills
Gameplay, Multiplayer, Programming, Video Games, Wii, Console, Lua, Game Design, Game Development, Level Design, Scripting, Perforce, Xbox 360, C#, C++, PS3, Computer Games, Game Mechanics, Unreal Engine 3
Education
Full Sail University 2005 — 2007
Bachelor of Science (BS), Video game programming and design
University of Central Florida 2001 — 2004
BS, Computer Science
Telltale Games July 2011 - Present
Treyarch/Activision June 2009 - May 2010
Treyarch June 2009 - May 2010
Activision April 2008 - June 2009
Imagineye Studios April 2004 - October 2008
Skills
Cinematics, Storytelling, Video Games, Photoshop, Game Design, Game Development, Storyboarding, After Effects, Final Cut Pro, Texturing, Graphic Design, Film, Corel Painter, Video Editing, 3D, Xbox 360, YouTube Content Creator, Maya, Film Direction, Marketing, Team Leadership, Sales, Management
Education
Brooks Institute of Photography 2004 — 2008
BA, Film and Animation
Art Institute of Seattle 1999 — 2002
Associates Degree, Computer Animation / 3D Modeling / Drawing
Fox (Film, TV & Sports) February 2015 - Present
Nexon April 2014 - July 2014
Jet Morgan Games August 2012 - November 2013
Spin Master Ltd. July 2010 - December 2011
Treyarch/Activision April 2005 - April 2010
Genuine Games April 2004 - April 2005
Black Ops Entertainment May 2002 - April 2004
Prolific Publishing February 2001 - April 2002
Colorforms 1998 - 1999
Skills
Illustration, Art, Game Development, Video Games, Texturing, Character Animation, Maya, Graphic Design, Modeling, Photoshop, Game Design, Traditional Animation, 3D Studio Max, Concept Design, 3D, Illustrator, Zbrush, Texture Painting, Graphics, Storyboarding, Digital Painting, UV mapping
Education
College for Creative Studies 1994 — 1998
BFA, Illustration
Triton Networks December 2010 - Present
Treyarch/Activision July 2010 - September 2010
L-3 Communications Integrated Systems April 2009 - July 2010
Paradigm Entertainment, Inc./ THQ February 2007 - January 2009
3D-Artists.net December 2006 - February 2007
UTD ATEC May 2006 - December 2006
University of Texas at Dallas May 2002 - December 2006
Skills
MEL, Facial Animation, Maya, Rigging, Character Animation, Character Rigging, Motionbuilder, Animation, 3D animation, Unity3D, Scripting, Animation Design, Level Design, Game Development, Game Programming, Video Game Design, Video Game Development, Game Design, Storyboarding, Motion Capture, Computer Animation, Texturing, Autodesk MotionBuilder, Cinematics, 3D, Video Games, Modeling, Xbox 360, PS3, Photoshop
Education
AnimationMentor.com 2009 — 2011
Animation, Production Animation
The University of Texas at Dallas 2002 — 2006
BA, Arts and Technology
Saslow Studios LLC March 2012 - Present
NT7 Games April 2011 - Present
Treyarch/Activision November 2007 - February 2011
Motorola September 2003 - October 2007
Ternary Software / Studios October 2002 - March 2003
Synergration, Inc September 2001 - March 2002
Skills
Software Development, Software Project..., Video Game Development, Project Management, Unity3D, C#, Game Development, Level Design, Video Games, Multiplayer, Mobile Devices
Education
Drexel University 2000 — 2005
BS, Computer Science
East Meadow H.S.
Merry Karnowsky Gallery 2012 - Present
IMSCARED.com April 2005 - Present
Treyarch/Activision 2000 - 2004
Skills
Art, Character Animation, Illustration, Sculpture, Painting, Drawing, Fine Art, Texturing, Concept Design
Education
California State University-Long Beach 1997 — 1999
Bachelors, Studio Art
Disney Interactive September 2015 - Present
Freelance Game & App Developer August 2009 - Present
Hyperkinetic Studios LLC June 2015 - September 2015
Quantum Neuromonitoring February 2014 - November 2014
Trion Worlds, Inc. June 2012 - July 2013
Future Ads November 2009 - June 2012
Rockstar San Diego February 2008 - August 2009
SCEA May 2005 - November 2007
Treyarch/Activision April 1999 - May 2005
Real Entertainment 1997 - 1999
Skills
Game Development, Game Design, Gameplay, Xbox 360, Video Games, Game Programming, Level Design, PS3, Lua, Casual Games, Scripting, MMO, ActionScript, Flash, 3D, Unity3D, Computer Games, Game Mechanics, Photoshop, Perforce, Console, Mobile Games, XNA, Artificial Intelligence, MMORPG, Multiplayer, Social Games, Xbox, Mobile Applications, User Interface Design, Android, Gameplay Programming, Game Engines, iOS development, Wii
Education
California State University-Northridge 1992 — 1998
Bachelor
LA Valley College 1989 — 1992
St. Genevieve High School 1985 — 1989
St. Patrick Elem. School 1981 — 1985
Heavyocity Media, Inc July 2007 - Present
Heavy Melody Music & Sound Design 2007 - Present
Pittsburgh Gateways Corporation 2007 - 2008
Heavy Melody Music & Sound Design February 2006 - September 2006
Treyarch/Activision June 2005 - August 2005
Skills
Composition, Sound Design, Music, Dialogue Editing, Video Games, SFX, Game Design, Game Audio, Pro Tools, MIDI, Sound Effects, Foley, Film Scoring, Game Development, Soundtrack, Sound Editing, Electronic Music, Film, Sound, Original Music, Orchestration, Audio Post Production
Education
Carnegie Mellon University 2005 — 2006
Masters in Entertainment Technology, Entertainment Technology/Audio Production
Carnegie Mellon University 2001 — 2005
Bachelor of Humanities and the Arts, Music Composition/Film & Media
Unannounced June 2015 - Present
Hangar 13/2K Games January 2014 - June 2015
Irrational Games/2K Games September 2012 - December 2013
Irrational Games/2K Games April 2011 - September 2012
Treyarch/Activision February 2010 - March 2011
Luxoflux/Activision December 2009 - February 2010
Luxoflux/Activision August 2007 - December 2009
Treyarch/Activision September 2005 - August 2007
Treyarch/Activision August 2004 - September 2005
Treyarch/Activision October 2003 - August 2004
Skills
PS3, Xbox 360, Gameplay, Video Games, Game Mechanics, Xbox, Multiplayer, Perforce, Game Development, Character Animation, Animation, Scripting, Game Design, Wii, Computer Games, Unreal Engine 3, Console, MMO, Unreal Editor, Casual Games, Level Design
Education
University of California, Los Angeles
NHTV Breda University of Applied Sciences 2014 - Present
Rocket Sound, LLC October 2013 - Present
Technicolor Creative Services September 2005 - September 2013
Treyarch/Activision February 2002 - September 2005
Treyarch 2002 - 2005
NovaLogic May 1997 - February 2002
Game Developer Magazine 1998 - 1998
Rocket Science Games October 1995 - April 1997
Big Sound November 1992 - October 1995
Swell (American Records / Beggars Banquet) March 1992 - March 1993
Skills
Game Development, Field Recording, Music, Sound Effects, Project Management, Team Building, Video Games, Xbox 360, Game Design, PS3, Sound Design, Sound, Computer Games, Perforce, Pro Tools, Wii, Wwise, Unreal Engine 3, Mobile Games, Audio Post Production
Education
University of California at Berkeley 1987 — 1989
AB
Foothill College 1984 — 1987
Institute of Audio Research 1983 — 1983
Hampshire College
Impulse Industries Inc. March 2013 - Present
GreenPleco February 2011 - Present
Spatial Thinking September 2010 - February 2011
Petroglyph Games July 2008 - September 2010
Treyarch/Activision May 2008 - July 2008
Left Field Productions January 2004 - March 2008
Paradox Development (Midway Games) January 2002 - January 2004
Tremor Entertainment January 2001 - January 2002
Black Ops January 2000 - January 2002
Liquid Light Studios January 1999 - January 2000
Skills
Texturing, UV mapping, Game Development, Video Games, 3D Studio Max, Photoshop, 3D, Game Design, Environment Art, Xbox 360, PS3, Low Poly Modeling, 3D Modeling, Art, Lighting, Modeling, Level Design, Character Animation, Animation, Graphic Design, Art Direction, After Effects, Perforce, Texture Painting, Computer Animation, Wii, Xbox, Game Art, Texture Creation, Compositing, Max, 2D, Visual Effects, Particle Effects, Digital Sculpting, Unreal Engine 3, User Interface Design, Illustrator, Toy Industry, Traditional Animation, UV Mapping
Education
Abram Friedman Occupational Center
East Los Angeles Occupational Center-Graphic DesignTorrance, CA
El Camino College
Life Drawing
Treyarch/Activision March 2008 - Present
Treyarch/Activision November 2006 - March 2008
Treyarch/Activision July 2005 - November 2006
Activision March 2005 - July 2005
Skills
Sound Design, Wii, Sound, Composition, Music, Game Development, PS3, Xbox 360, Perforce, Video Games, Computer Games, Audio Editing, Wwise, FMOD
Education
University of California, Berkeley 1998 — 2001
B.A., Music Composition
Connecticut College 1996 — 1998
N/A, Music
Oddly Even Studios August 2012 - Present
Status Not Quo, Inc October 2013 - Present
Nirv&Sinu, Inc. January 2012 - October 2013
Google September 2011 - April 2012
Entyrian International Limited January 2011 - October 2011
The Workshop October 2007 - January 2011
Treyarch/Activision 2002 - September 2007
Treyarch 2000 - 2002
Treyarch 1999 - 2000
MagicArts/Sony Computer Entertainment of America 1998 - 1999
Skills
User Experience, Game Design, Video Games, Game Development, Gameplay, Level Design, Unreal Engine 3, PS3, Xbox 360, Texturing, Xbox, Wii, Computer Graphics, 3D, Computer Games, MMO, Perforce, Mobile Games, Lua, Casual Games, Character Animation, Online Gaming, Unreal Editor, Game Mechanics, Unity3D, Interactive..., Multiplayer, Console, Scripting, Monetization, Social Games, 3D Modeling, Visual Effects, Cinematics, OpenGL, Concept Design, Storyboarding, Mobile Devices, Digital Distribution, Special Effects, Game Programming, Console Games, DirectX, Video Game Production, Conceptual Art, Cross-platform..., Shaders, Mobile Game Development, Gameplay Programming
Education
University of Southern California 1993 — 1996
Cinema Television
Turtle Rock Studios September 2013 - Present
Enricco Media, Inc. April 2013 - Present
Electronic Arts - EALA - Danger Close August 2011 - April 2013
Treyarch/Activision July 2010 - August 2011
Ready At Dawn Studios August 2007 - May 2010
Reality Check April 2007 - June 2007
Bioware/Pandemic Studios - Electronic Arts September 2005 - February 2007
Heavy Iron Studios - THQ March 2004 - September 2005
Volition, Inc. - THQ August 1998 - February 2004
Skills
Cinematics, Maya, 3D Studio Max, Lighting, XSI, Texturing, Environment Art, Xbox 360, UV mapping, PS3, Matte Painting, 3D Modeling, Digital Photography, Photoshop, scripting, Digital Compositing, Game Development, Video Games, 3D, Texture Painting, Unreal Engine 3
Education
Art Institute of Pittsburgh 1996 — 1998
Associate's Degree
Florida State University 1994 — 1995
Master's in Music
Youngstown State University 1992 — 1994
Bachelor of Music: Jazz Emphasis
Raven Software August 2004 - Present
Rockstar San Diego/Take Two March 2002 - July 2004
Treyarch/Activision June 2001 - March 2002
Education
Pasadena Art Center, College of Design 1998 — 2001
BFA, Illustration/Visual Design
University of Kent 1990 — 1992
University of Southern California 1988 — 1992
BS, Creative Writing/Literature
Treyarch 2003 - Present
Producto Studios January 2000 - July 2007
July Films/Universal Studios March 2005 - August 2005
Treyarch/Activision April 2004 - March 2005
Graham Morris Animation July 2003 - December 2003
The Animation Academy 1999 - 2002
Warner Bros. Animation 2000 - 2001
Davidson & Associates 1997 - 1999
Renegade 1997 - 1998
Sony Pictures Entertainment 1996 - 1996
Skills
Traditional Animation, Maya, Animation, Flash Animation, 3D Studio Max, 3D, Feature Films, Commercials, Facial Animation, Cinematics, Motionbuilder, Character Animation, Character, 3D animation, Max, 2D, Video Games, Premiere, PS3, Xbox 360, Film, Autodesk MotionBuilder, Computer Animation, Computer Graphics, After Effects, Storyboarding, Character Rigging, Motion Capture
Education
Sheridan College 1990 — 1993
Diploma, Classical Animation
Treyarch/Activision March 2014 - Present
Treyarch/Activision October 2008 - March 2014
Treyarch/Activision August 2006 - September 2008
Treyarch/Activision January 2006 - August 2006
Treyarch/Activision January 2005 - January 2006
Treyarch/Activision September 2003 - January 2005
Jim Henson Creature Shop 2000 - 2002
Skills
Cinematics, Autodesk MotionBuilder, Character Animation, Facial Animation, Maya, Motion Capture, PS3, Video Games, Xbox 360, Texturing, Character Rigging, Gameplay, Game Development, Computer Animation, Rigging
Education
The Art Institute of Houston
Rubicon Crossing Productions October 2011 - Present
Talking Horse Productions December 2012 - January 2013
Treyarch/Activision February 2005 - November 2011
Activision 2005 - November 2011
Treyarch Corp. 2004 - November 2011
Electronic Arts July 2002 - February 2005
Treyarch/Activision July 2000 - July 2002
New World Computing/3DO February 1999 - July 2000
JVC Digital Arts Studio October 1996 - December 1998
Gardy-McGrath Int'l October 1995 - October 1996
Skills
Xbox 360, PS3, Game Development, 3D Studio Max, Scripting, Video Games, UV mapping, Game Design, Wii, Animation, 3D, Texturing, Perforce, Computer Games, Modeling, Visual Effects, Pipeline Development, Shaders, Console, Multiplayer, Maxscript, Mobile Games, Game Mechanics, Computer Graphics, Casual Games, Lighting, Xbox, 3D Modeling, Photoshop, After Effects, Premiere, Film Production, Topogun, Sculptris, Unity3D
Education
IO West 2012 — 2012
Level 1/Level 2/Level 3, Improv
Northern Virginia Community College 1991 — 1992
n/a, English
The Workshop Entertainment, Inc January 2008 - Present
Treyarch/Activision 1996 - 2004
VIP Technolgies 1985 - 1986
Skills
Game Development, Game Design, Video Games, PS3, Xbox 360, Xbox, Perforce, Gameplay, MMO, Computer Games, Console, Unreal Engine 3, Online Gaming, Scripting
Education
University of California, Berkeley 1990 — 1997
PhD, Mathematics
UC San Diego 1986 — 1990
Bachelor's degree, Mathematics
MindOverEye/Source Interlink Media June 2012 - Present
MojoMedia Creative Services July 2008 - Present
Inhance Digital December 2010 - May 2012
Treyarch/Activision January 2004 - December 2007
Electronic Arts Los Angeles July 2004 - December 2004
Black Ops Entertainment January 2003 - October 2003
Prolific Publishing March 2000 - September 2001
Skills
Video Games, Xbox 360, Texturing, 3D, Character Animation, Zbrush, 3D Modeling, Concept Design, Visual Effects, Film, Computer Graphics, Maya, Post Production, Animation, Commercials, Computer Animation, Art, After Effects, PS3, ZBrush
Education
University of California, Irvine 1997 — 1999
Fine Arts, Painting, Sculpturing, Digital Media
Sucker Punch Productions September 2014 - Present
Bungie October 2008 - August 2014
Treyarch March 2006 - September 2008
Treyarch/Activision 2003 - 2008
Treyarch March 2003 - March 2006
Polimate April 1994 - September 1999
Skills
Game Programming, Gameplay, Perforce, Game Development, Xbox 360, DirectX, PS3, Gameplay Programming, Game Design, Video Games, Lua, Xbox, Multiplayer, OpenGL, Shaders
Education
Universidade Federal do Rio Grande do Sul 1987 — 1993
MSEE, Electronic Engineering
High Horse Entertainment September 2014 - Present
Treyarch March 2014 - September 2014
Treyarch/Activision October 2009 - March 2014
Activision June 2008 - August 2008
Activision June 2007 - August 2007
Skills
Game Development, Xbox 360, PS3, Perforce, Video Games, Multiplayer, Game Design
Education
Brown University 2006 — 2009
Bachelor of Science (B.Sc.), Computer Science
Treyarch March 2014 - Present
Treyarch/Activision March 2011 - March 2014
Treyarch June 2009 - March 2011
Skills
PS3, Xbox 360, Scripting, C++, Visual Studio, Game Engines, C, Programming, Perforce, Python, OpenGL, Gameplay
Education
University of California, Los Angeles 2014 — 2014
Technical Management Program, Project Management
University of Southern California 2007 — 2009
Master of Science (MS), Computer Science, 3.72
R. V. College of Engineering, Bangalore 2002 — 2006
BE, Computer Science, 3.80
House of Moves September 2010 - Present
Treyarch/Activision June 2010 - September 2010
House of Moves July 2009 - June 2010
Child Care Management October 2008 - July 2009
United States Army National Guard March 2001 - March 2007
Education
Full Sail University 2007 — 2009
Kojima Productions June 2014 - Present
Zindagi Games March 2014 - May 2014
Sony Santa Monica January 2014 - February 2014
Air Flow Research Heads August 2013 - January 2014
Sony Santa Monica May 2011 - August 2013
Treyarch/Activision July 2010 - November 2010
Pixel Liberation Front 2009 - 2010
Treyarch/Activision June 2009 - August 2009
MTV Networks 2009 - 2009
Micro Fence 2006 - 2008
Skills
Maya, 3D Studio Max, Animation, After Effects, Photoshop, Video Games, 3D
Education
Santa Monica College 2010 — 2011
Art, Video Game Design
California State University-Northridge 2006 — 2010
3D Design, 3D Animation, 3D Modeling
NJSFU 2012 - Present
Activision August 2001 - December 2010
Treyarch/Activision March 2005 - September 2005
Skills
Wii, Game Testing, PS3, DevTrack, Xbox, Quality Assurance, Unreal Editor, Localization, Game Mechanics, Online Gaming, Databases, Video Games, MMORPG, Console Games, Project Management, Game Design, Test Planning, Bug Tracking, Perforce, Testing, Computer Games, Multiplayer, Microsoft Excel, Console, Microsoft Word, Unreal Engine 3, Bugzilla, MMO, Gameplay, Software Documentation, Unity3D, Hansoft, Interactive..., 3D, PC Games, Social Games, Scripting, Mobile Games, Texturing, Monetization, Software Quality..., Game Development, JIRA, C++, Visual Studio, PSP, Xbox 360, Level Design, Casual Games, Visual Basic
Education
Middlesex County College 1991 — 1993
AA, Marketing Art and Design