Treyarch/Activision Company

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Treyarch/Activision Employees

Employee
Years
Job
Industry
Jonas Anderson Jonas Anderson Greater Los Angeles Area Details
Jonas Anderson's Treyarch/Activision Experience January 2009 - May 2012
Job Analytical, Localizer, Quality Assurer, and User Experiencer
Industry Computer Games
Experience
Mattel, Inc.   January 2014 - Present
Naughty Dog  January 2013 - May 2013
Twistory Studios  May 2012 - January 2013
Treyarch/Activision   January 2009 - May 2012
Activision  July 2006 - October 2008
Activision  September 2001 - July 2006

Skills
Wii, PS3, Xbox 360, Video Games, Computer Games, Cultural Anthropology, Localization, Social Games, Latin, Database Administration, Casual Games, MMORPG, User Experience, Console, Interactive..., Game Development, Multiplayer, Bug Tracking, Xbox, DevTrack, Perforce, Game Mechanics, Game Design, Quality Assurance, Level Design, Online Gaming, Video Game Production, JIRA, MMO, Mobile Games, Gameplay, Game Testing, Console Games, Unreal Editor, Unity3D, PC Games, Gaming, Nintendo DS, Unreal Engine 3, Playstation, Digital Distribution, Hansoft, Bugzilla, iPhone, Monetization, PSP

Education
University of California, Los Angeles   1996 — 2000
BA, Anthropology

Aaron Eady Aaron Eady Cary, North Carolina Details
Aaron Eady's Treyarch/Activision Experience June 2008 - January 2011
Job Senior Technical Designer at Epic Games
Industry Computer Games
Experience
Epic Games  April 2014 - Present
Infinity Ward  January 2011 - April 2014
Treyarch/Activision   June 2008 - January 2011
Black Lantern Studios  July 2007 - June 2008
Accessible Solutions   February 2004 - May 2005
Electrical Resources   January 1999 - January 2002

Skills
Gameplay, Multiplayer, Programming, Video Games, Wii, Console, Lua, Game Design, Game Development, Level Design, Scripting, Perforce, Xbox 360, C#, C++, PS3, Computer Games, Game Mechanics, Unreal Engine 3

Education
Full Sail University   2005 — 2007
Bachelor of Science (BS), Video game programming and design

University of Central Florida   2001 — 2004
BS, Computer Science

Ryann Weller Ryann Weller San Francisco Bay Area Details
Ryann Weller's Treyarch/Activision Experience June 2009 - May 2010
Job Lead Cinematic Artist at Telltale Games
Industry Entertainment
Experience
Telltale Games  July 2011 - Present
Treyarch/Activision   June 2009 - May 2010
Treyarch  June 2009 - May 2010
Activision  April 2008 - June 2009
Imagineye Studios   April 2004 - October 2008

Skills
Cinematics, Storytelling, Video Games, Photoshop, Game Design, Game Development, Storyboarding, After Effects, Final Cut Pro, Texturing, Graphic Design, Film, Corel Painter, Video Editing, 3D, Xbox 360, YouTube Content Creator, Maya, Film Direction, Marketing, Team Leadership, Sales, Management

Education
Brooks Institute of Photography   2004 — 2008
BA, Film and Animation

Art Institute of Seattle   1999 — 2002
Associates Degree, Computer Animation / 3D Modeling / Drawing

Mike Lomibao Mike Lomibao Redondo Beach, California Details
Mike Lomibao's Treyarch/Activision Experience April 2005 - April 2010
Job Web Production Designer at Fox (Film, TV & Sports)
Industry Computer Games
Experience
Fox (Film, TV & Sports)   February 2015 - Present
Nexon  April 2014 - July 2014
Jet Morgan Games  August 2012 - November 2013
Spin Master Ltd.  July 2010 - December 2011
Treyarch/Activision   April 2005 - April 2010
Genuine Games  April 2004 - April 2005
Black Ops Entertainment  May 2002 - April 2004
Prolific Publishing  February 2001 - April 2002
Colorforms  1998 - 1999

Skills
Illustration, Art, Game Development, Video Games, Texturing, Character Animation, Maya, Graphic Design, Modeling, Photoshop, Game Design, Traditional Animation, 3D Studio Max, Concept Design, 3D, Illustrator, Zbrush, Texture Painting, Graphics, Storyboarding, Digital Painting, UV mapping

Education
College for Creative Studies   1994 — 1998
BFA, Illustration

Doug Hines Doug Hines Dallas/Fort Worth Area Details
Doug Hines's Treyarch/Activision Experience July 2010 - September 2010
Job Animator / Technical Animator
Industry Animation
Experience
Triton Networks   December 2010 - Present
Treyarch/Activision   July 2010 - September 2010
L-3 Communications Integrated Systems  April 2009 - July 2010
Paradigm Entertainment, Inc./ THQ   February 2007 - January 2009
3D-Artists.net   December 2006 - February 2007
UTD ATEC   May 2006 - December 2006
University of Texas at Dallas  May 2002 - December 2006

Skills
MEL, Facial Animation, Maya, Rigging, Character Animation, Character Rigging, Motionbuilder, Animation, 3D animation, Unity3D, Scripting, Animation Design, Level Design, Game Development, Game Programming, Video Game Design, Video Game Development, Game Design, Storyboarding, Motion Capture, Computer Animation, Texturing, Autodesk MotionBuilder, Cinematics, 3D, Video Games, Modeling, Xbox 360, PS3, Photoshop

Education
AnimationMentor.com   2009 — 2011
Animation, Production Animation

The University of Texas at Dallas   2002 — 2006
BA, Arts and Technology

Adam Saslow Adam Saslow Los Angeles, California Details
Adam Saslow's Treyarch/Activision Experience November 2007 - February 2011
Job Entrepreneur, Coding Mercenary
Industry Entertainment
Experience
Saslow Studios LLC   March 2012 - Present
NT7 Games   April 2011 - Present
Treyarch/Activision   November 2007 - February 2011
Motorola  September 2003 - October 2007
Ternary Software / Studios   October 2002 - March 2003
Synergration, Inc   September 2001 - March 2002

Skills
Software Development, Software Project..., Video Game Development, Project Management, Unity3D, C#, Game Development, Level Design, Video Games, Multiplayer, Mobile Devices

Education
Drexel University   2000 — 2005
BS, Computer Science

East Meadow H.S.

Greg Craola Simkins Greg Craola Simkins Greater Los Angeles Area Details
Greg Craola Simkins's Treyarch/Activision Experience 2000 - 2004
Job Fine Artist at Merry Karnowsky Gallery
Industry Fine Art
Experience
Merry Karnowsky Gallery  2012 - Present
IMSCARED.com   April 2005 - Present
Treyarch/Activision   2000 - 2004

Skills
Art, Character Animation, Illustration, Sculpture, Painting, Drawing, Fine Art, Texturing, Concept Design

Education
California State University-Long Beach   1997 — 1999
Bachelors, Studio Art

Rey Samonte Rey Samonte Orange County, California Area Details
Rey Samonte's Treyarch/Activision Experience April 1999 - May 2005
Job Contract Game Programmer at Disney Interactive
Industry Computer Games
Experience
Disney Interactive  September 2015 - Present
Freelance Game & App Developer   August 2009 - Present
Hyperkinetic Studios LLC  June 2015 - September 2015
Quantum Neuromonitoring  February 2014 - November 2014
Trion Worlds, Inc.   June 2012 - July 2013
Future Ads   November 2009 - June 2012
Rockstar San Diego  February 2008 - August 2009
SCEA  May 2005 - November 2007
Treyarch/Activision   April 1999 - May 2005
Real Entertainment   1997 - 1999

Skills
Game Development, Game Design, Gameplay, Xbox 360, Video Games, Game Programming, Level Design, PS3, Lua, Casual Games, Scripting, MMO, ActionScript, Flash, 3D, Unity3D, Computer Games, Game Mechanics, Photoshop, Perforce, Console, Mobile Games, XNA, Artificial Intelligence, MMORPG, Multiplayer, Social Games, Xbox, Mobile Applications, User Interface Design, Android, Gameplay Programming, Game Engines, iOS development, Wii

Education
California State University-Northridge   1992 — 1998
Bachelor

LA Valley College   1989 — 1992

St. Genevieve High School   1985 — 1989

St. Patrick Elem. School   1981 — 1985

Ari Winters Ari Winters Greater New York City Area Details
Ari Winters's Treyarch/Activision Experience June 2005 - August 2005
Job Partner | Composer | Software Developer: Heavyocity Media/Heavy Melody Music
Industry Music
Experience
Heavyocity Media, Inc   July 2007 - Present
Heavy Melody Music & Sound Design   2007 - Present
Pittsburgh Gateways Corporation   2007 - 2008
Heavy Melody Music & Sound Design   February 2006 - September 2006
Treyarch/Activision   June 2005 - August 2005

Skills
Composition, Sound Design, Music, Dialogue Editing, Video Games, SFX, Game Design, Game Audio, Pro Tools, MIDI, Sound Effects, Foley, Film Scoring, Game Development, Soundtrack, Sound Editing, Electronic Music, Film, Sound, Original Music, Orchestration, Audio Post Production

Education
Carnegie Mellon University   2005 — 2006
Masters in Entertainment Technology, Entertainment Technology/Audio Production

Carnegie Mellon University   2001 — 2005
Bachelor of Humanities and the Arts, Music Composition/Film & Media

Adrian Balanon Adrian Balanon Greater Seattle Area Details
Adrian Balanon's Treyarch/Activision Experience February 2010 - March 2011
Job Unannounced at Unannounced
Industry Computer Games
Experience
Unannounced   June 2015 - Present
Hangar 13/2K Games   January 2014 - June 2015
Irrational Games/2K Games   September 2012 - December 2013
Irrational Games/2K Games   April 2011 - September 2012
Treyarch/Activision   February 2010 - March 2011
Luxoflux/Activision   December 2009 - February 2010
Luxoflux/Activision   August 2007 - December 2009
Treyarch/Activision   September 2005 - August 2007
Treyarch/Activision   August 2004 - September 2005
Treyarch/Activision   October 2003 - August 2004

Skills
PS3, Xbox 360, Gameplay, Video Games, Game Mechanics, Xbox, Multiplayer, Perforce, Game Development, Character Animation, Animation, Scripting, Game Design, Wii, Computer Games, Unreal Engine 3, Console, MMO, Unreal Editor, Casual Games, Level Design

Education
University of California, Los Angeles

Tom Hays Tom Hays Greater Los Angeles Area Details
Tom Hays's Treyarch/Activision Experience February 2002 - September 2005
Job President at Rocket Sound, LLC
Industry Computer Games
Experience
NHTV Breda University of Applied Sciences   2014 - Present
Rocket Sound, LLC   October 2013 - Present
Technicolor Creative Services  September 2005 - September 2013
Treyarch/Activision   February 2002 - September 2005
Treyarch  2002 - 2005
NovaLogic  May 1997 - February 2002
Game Developer Magazine  1998 - 1998
Rocket Science Games  October 1995 - April 1997
Big Sound   November 1992 - October 1995
Swell (American Records / Beggars Banquet)   March 1992 - March 1993

Skills
Game Development, Field Recording, Music, Sound Effects, Project Management, Team Building, Video Games, Xbox 360, Game Design, PS3, Sound Design, Sound, Computer Games, Perforce, Pro Tools, Wii, Wwise, Unreal Engine 3, Mobile Games, Audio Post Production

Education
University of California at Berkeley   1987 — 1989
AB

Foothill College   1984 — 1987

Institute of Audio Research   1983 — 1983

Hampshire College

Milton Mariscal Milton Mariscal Greater Los Angeles Area Details
Milton Mariscal's Treyarch/Activision Experience May 2008 - July 2008
Job Associate Creative Director at Impulse Industries Inc.
Industry Computer Games
Experience
Impulse Industries Inc.   March 2013 - Present
GreenPleco   February 2011 - Present
Spatial Thinking   September 2010 - February 2011
Petroglyph Games  July 2008 - September 2010
Treyarch/Activision   May 2008 - July 2008
Left Field Productions  January 2004 - March 2008
Paradox Development (Midway Games)   January 2002 - January 2004
Tremor Entertainment   January 2001 - January 2002
Black Ops   January 2000 - January 2002
Liquid Light Studios   January 1999 - January 2000

Skills
Texturing, UV mapping, Game Development, Video Games, 3D Studio Max, Photoshop, 3D, Game Design, Environment Art, Xbox 360, PS3, Low Poly Modeling, 3D Modeling, Art, Lighting, Modeling, Level Design, Character Animation, Animation, Graphic Design, Art Direction, After Effects, Perforce, Texture Painting, Computer Animation, Wii, Xbox, Game Art, Texture Creation, Compositing, Max, 2D, Visual Effects, Particle Effects, Digital Sculpting, Unreal Engine 3, User Interface Design, Illustrator, Toy Industry, Traditional Animation, UV Mapping

Education
Abram Friedman Occupational Center

East Los Angeles Occupational Center-Graphic DesignTorrance, CA

El Camino College
Life Drawing

James McCawley James McCawley Santa Monica, California Details
James McCawley's Treyarch/Activision Experience March 2008 - Present
Job Senior Sound Designer at Treyarch/Activision
Industry Computer Games
Experience
Treyarch/Activision   March 2008 - Present
Treyarch/Activision   November 2006 - March 2008
Treyarch/Activision   July 2005 - November 2006
Activision  March 2005 - July 2005

Skills
Sound Design, Wii, Sound, Composition, Music, Game Development, PS3, Xbox 360, Perforce, Video Games, Computer Games, Audio Editing, Wwise, FMOD

Education
University of California, Berkeley   1998 — 2001
B.A., Music Composition

Connecticut College   1996 — 1998
N/A, Music

Christian Busic Christian Busic Greater Los Angeles Area Details
Christian Busic's Treyarch/Activision Experience 2002 - September 2007
Job Studio Head at Oddly Even Studios
Industry Computer Games
Experience
Oddly Even Studios   August 2012 - Present
Status Not Quo, Inc   October 2013 - Present
Nirv&Sinu, Inc.   January 2012 - October 2013
Google  September 2011 - April 2012
Entyrian International Limited   January 2011 - October 2011
The Workshop  October 2007 - January 2011
Treyarch/Activision   2002 - September 2007
Treyarch  2000 - 2002
Treyarch  1999 - 2000
MagicArts/Sony Computer Entertainment of America   1998 - 1999

Skills
User Experience, Game Design, Video Games, Game Development, Gameplay, Level Design, Unreal Engine 3, PS3, Xbox 360, Texturing, Xbox, Wii, Computer Graphics, 3D, Computer Games, MMO, Perforce, Mobile Games, Lua, Casual Games, Character Animation, Online Gaming, Unreal Editor, Game Mechanics, Unity3D, Interactive..., Multiplayer, Console, Scripting, Monetization, Social Games, 3D Modeling, Visual Effects, Cinematics, OpenGL, Concept Design, Storyboarding, Mobile Devices, Digital Distribution, Special Effects, Game Programming, Console Games, DirectX, Video Game Production, Conceptual Art, Cross-platform..., Shaders, Mobile Game Development, Gameplay Programming

Education
University of Southern California   1993 — 1996
Cinema Television

John Enricco John Enricco Greater Los Angeles Area Details
John Enricco's Treyarch/Activision Experience July 2010 - August 2011
Job Lead Lighting Artist at Turtle Rock Studios
Industry Photography
Experience
Turtle Rock Studios  September 2013 - Present
Enricco Media, Inc.   April 2013 - Present
Electronic Arts - EALA - Danger Close   August 2011 - April 2013
Treyarch/Activision   July 2010 - August 2011
Ready At Dawn Studios  August 2007 - May 2010
Reality Check   April 2007 - June 2007
Bioware/Pandemic Studios - Electronic Arts   September 2005 - February 2007
Heavy Iron Studios - THQ   March 2004 - September 2005
Volition, Inc. - THQ   August 1998 - February 2004

Skills
Cinematics, Maya, 3D Studio Max, Lighting, XSI, Texturing, Environment Art, Xbox 360, UV mapping, PS3, Matte Painting, 3D Modeling, Digital Photography, Photoshop, scripting, Digital Compositing, Game Development, Video Games, 3D, Texture Painting, Unreal Engine 3

Education
Art Institute of Pittsburgh   1996 — 1998
Associate's Degree

Florida State University   1994 — 1995
Master's in Music

Youngstown State University   1992 — 1994
Bachelor of Music: Jazz Emphasis

C.P. Morrow C.P. Morrow Madison, Wisconsin Area Details
C.P. Morrow's Treyarch/Activision Experience June 2001 - March 2002
Job Art Director at Raven Software
Industry Entertainment
Experience
Raven Software  August 2004 - Present
Rockstar San Diego/Take Two   March 2002 - July 2004
Treyarch/Activision   June 2001 - March 2002

Education
Pasadena Art Center, College of Design   1998 — 2001
BFA, Illustration/Visual Design

University of Kent   1990 — 1992

University of Southern California   1988 — 1992
BS, Creative Writing/Literature

Kristen Sych Kristen Sych Greater Los Angeles Area Details
Kristen Sych's Treyarch/Activision Experience April 2004 - March 2005
Job
Industry Animation
Experience
Treyarch  2003 - Present
Producto Studios   January 2000 - July 2007
July Films/Universal Studios   March 2005 - August 2005
Treyarch/Activision   April 2004 - March 2005
Graham Morris Animation   July 2003 - December 2003
The Animation Academy   1999 - 2002
Warner Bros. Animation  2000 - 2001
Davidson & Associates  1997 - 1999
Renegade  1997 - 1998
Sony Pictures Entertainment  1996 - 1996

Skills
Traditional Animation, Maya, Animation, Flash Animation, 3D Studio Max, 3D, Feature Films, Commercials, Facial Animation, Cinematics, Motionbuilder, Character Animation, Character, 3D animation, Max, 2D, Video Games, Premiere, PS3, Xbox 360, Film, Autodesk MotionBuilder, Computer Animation, Computer Graphics, After Effects, Storyboarding, Character Rigging, Motion Capture

Education
Sheridan College   1990 — 1993
Diploma, Classical Animation

Adam Rosas Adam Rosas Greater Los Angeles Area Details
Adam Rosas's Treyarch/Activision Experience March 2014 - Present
Job
Industry Animation
Experience
Treyarch/Activision   March 2014 - Present
Treyarch/Activision   October 2008 - March 2014
Treyarch/Activision   August 2006 - September 2008
Treyarch/Activision   January 2006 - August 2006
Treyarch/Activision   January 2005 - January 2006
Treyarch/Activision   September 2003 - January 2005
Jim Henson Creature Shop  2000 - 2002

Skills
Cinematics, Autodesk MotionBuilder, Character Animation, Facial Animation, Maya, Motion Capture, PS3, Video Games, Xbox 360, Texturing, Character Rigging, Gameplay, Game Development, Computer Animation, Rigging

Education
The Art Institute of Houston

Carl Pinder Carl Pinder Greater Los Angeles Area Details
Carl Pinder's Treyarch/Activision Experience February 2005 - November 2011
Job Principal at Rubicon Crossing Productions
Industry Computer Games
Experience
Rubicon Crossing Productions   October 2011 - Present
Talking Horse Productions   December 2012 - January 2013
Treyarch/Activision   February 2005 - November 2011
Activision  2005 - November 2011
Treyarch Corp.   2004 - November 2011
Electronic Arts  July 2002 - February 2005
Treyarch/Activision   July 2000 - July 2002
New World Computing/3DO   February 1999 - July 2000
JVC Digital Arts Studio   October 1996 - December 1998
Gardy-McGrath Int'l   October 1995 - October 1996

Skills
Xbox 360, PS3, Game Development, 3D Studio Max, Scripting, Video Games, UV mapping, Game Design, Wii, Animation, 3D, Texturing, Perforce, Computer Games, Modeling, Visual Effects, Pipeline Development, Shaders, Console, Multiplayer, Maxscript, Mobile Games, Game Mechanics, Computer Graphics, Casual Games, Lighting, Xbox, 3D Modeling, Photoshop, After Effects, Premiere, Film Production, Topogun, Sculptris, Unity3D

Education
IO West   2012 — 2012
Level 1/Level 2/Level 3, Improv

Northern Virginia Community College   1991 — 1992
n/a, English

Peter Akemann Peter Akemann Greater Los Angeles Area Details
Peter Akemann's Treyarch/Activision Experience 1996 - 2004
Job President, The Workshop Entertainment, Inc
Industry Computer Software
Experience
The Workshop Entertainment, Inc   January 2008 - Present
Treyarch/Activision   1996 - 2004
VIP Technolgies   1985 - 1986

Skills
Game Development, Game Design, Video Games, PS3, Xbox 360, Xbox, Perforce, Gameplay, MMO, Computer Games, Console, Unreal Engine 3, Online Gaming, Scripting

Education
University of California, Berkeley   1990 — 1997
PhD, Mathematics

UC San Diego   1986 — 1990
Bachelor's degree, Mathematics

Daniel I-Hsiao Lin Daniel I-Hsiao Lin Greater Los Angeles Area Details
Daniel I-Hsiao Lin's Treyarch/Activision Experience January 2004 - December 2007
Job Producer
Industry Entertainment
Experience
MindOverEye/Source Interlink Media   June 2012 - Present
MojoMedia Creative Services   July 2008 - Present
Inhance Digital  December 2010 - May 2012
Treyarch/Activision   January 2004 - December 2007
Electronic Arts Los Angeles  July 2004 - December 2004
Black Ops Entertainment  January 2003 - October 2003
Prolific Publishing  March 2000 - September 2001

Skills
Video Games, Xbox 360, Texturing, 3D, Character Animation, Zbrush, 3D Modeling, Concept Design, Visual Effects, Film, Computer Graphics, Maya, Post Production, Animation, Commercials, Computer Animation, Art, After Effects, PS3, ZBrush

Education
University of California, Irvine   1997 — 1999
Fine Arts, Painting, Sculpturing, Digital Media

Christian Diefenbach Christian Diefenbach Bellevue, Washington Details
Christian Diefenbach's Treyarch/Activision Experience 2003 - 2008
Job Director of Engineering at Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions  September 2014 - Present
Bungie  October 2008 - August 2014
Treyarch  March 2006 - September 2008
Treyarch/Activision   2003 - 2008
Treyarch  March 2003 - March 2006
Polimate   April 1994 - September 1999

Skills
Game Programming, Gameplay, Perforce, Game Development, Xbox 360, DirectX, PS3, Gameplay Programming, Game Design, Video Games, Lua, Xbox, Multiplayer, OpenGL, Shaders

Education
Universidade Federal do Rio Grande do Sul   1987 — 1993
MSEE, Electronic Engineering

Jay Mattis Jay Mattis Santa Monica, California Details
Jay Mattis's Treyarch/Activision Experience October 2009 - March 2014
Job Founder at High Horse Entertainment
Industry Computer Software
Experience
High Horse Entertainment   September 2014 - Present
Treyarch  March 2014 - September 2014
Treyarch/Activision   October 2009 - March 2014
Activision  June 2008 - August 2008
Activision  June 2007 - August 2007

Skills
Game Development, Xbox 360, PS3, Perforce, Video Games, Multiplayer, Game Design

Education
Brown University   2006 — 2009
Bachelor of Science (B.Sc.), Computer Science

Amit Bhura Amit Bhura Greater Los Angeles Area Details
Amit Bhura's Treyarch/Activision Experience March 2011 - March 2014
Job Senior Software Engineer at Treyarch
Industry Computer Networking
Experience
Treyarch  March 2014 - Present
Treyarch/Activision   March 2011 - March 2014
Treyarch  June 2009 - March 2011

Skills
PS3, Xbox 360, Scripting, C++, Visual Studio, Game Engines, C, Programming, Perforce, Python, OpenGL, Gameplay

Education
University of California, Los Angeles   2014 — 2014
Technical Management Program, Project Management

University of Southern California   2007 — 2009
Master of Science (MS), Computer Science, 3.72

R. V. College of Engineering, Bangalore   2002 — 2006
BE, Computer Science, 3.80

Ian Farley Ian Farley Greater Los Angeles Area Details
Ian Farley's Treyarch/Activision Experience June 2010 - September 2010
Job Motion Capture Animator at House of Moves
Industry Animation
Experience
House of Moves  September 2010 - Present
Treyarch/Activision   June 2010 - September 2010
House of Moves  July 2009 - June 2010
Child Care Management   October 2008 - July 2009
United States Army National Guard  March 2001 - March 2007

Education
Full Sail University   2007 — 2009

Taylor West Taylor West Greater Los Angeles Area Details
Taylor West's Treyarch/Activision Experience July 2010 - November 2010
Job Technical Designer at Kojima Productions
Industry Computer Games
Experience
Kojima Productions   June 2014 - Present
Zindagi Games  March 2014 - May 2014
Sony Santa Monica  January 2014 - February 2014
Air Flow Research Heads   August 2013 - January 2014
Sony Santa Monica  May 2011 - August 2013
Treyarch/Activision   July 2010 - November 2010
Pixel Liberation Front  2009 - 2010
Treyarch/Activision   June 2009 - August 2009
MTV Networks  2009 - 2009
Micro Fence   2006 - 2008

Skills
Maya, 3D Studio Max, Animation, After Effects, Photoshop, Video Games, 3D

Education
Santa Monica College   2010 — 2011
Art, Video Game Design

California State University-Northridge   2006 — 2010
3D Design, 3D Animation, 3D Modeling

Paul Goldilla Paul Goldilla Greater Los Angeles Area Details
Paul Goldilla's Treyarch/Activision Experience March 2005 - September 2005
Job Quality Assurance at Activision
Industry Computer Games
Experience
NJSFU   2012 - Present
Activision  August 2001 - December 2010
Treyarch/Activision   March 2005 - September 2005

Skills
Wii, Game Testing, PS3, DevTrack, Xbox, Quality Assurance, Unreal Editor, Localization, Game Mechanics, Online Gaming, Databases, Video Games, MMORPG, Console Games, Project Management, Game Design, Test Planning, Bug Tracking, Perforce, Testing, Computer Games, Multiplayer, Microsoft Excel, Console, Microsoft Word, Unreal Engine 3, Bugzilla, MMO, Gameplay, Software Documentation, Unity3D, Hansoft, Interactive..., 3D, PC Games, Social Games, Scripting, Mobile Games, Texturing, Monetization, Software Quality..., Game Development, JIRA, C++, Visual Studio, PSP, Xbox 360, Level Design, Casual Games, Visual Basic

Education
Middlesex County College   1991 — 1993
AA, Marketing Art and Design