Genuine Games
Industry: Computer game company
DescriptionGenuine Games is a Scottish computer game development company. Its biggest title was 50 Cent: Bulletproof, which sold over 2 million units. Genuine Games was founded in early 1998 by David Broadhurst, Steven Hodges, and Russ Gubler. Founder: David Broadhurst Founded: 1998 Headquarters: Scottish Highlands, United Kingdom Number of employees: 75 Type of business: Privately held company
Genuine Games List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Genuine Games. You can filter them based on skills, years of employment, job, education, department, and prior employment.
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Genuine Games Employees
Fox (Film, TV & Sports) February 2015 - Present
Nexon April 2014 - July 2014
Jet Morgan Games August 2012 - November 2013
Spin Master Ltd. July 2010 - December 2011
Treyarch/Activision April 2005 - April 2010
Genuine Games April 2004 - April 2005
Black Ops Entertainment May 2002 - April 2004
Prolific Publishing February 2001 - April 2002
Colorforms 1998 - 1999
Skills
Illustration, Art, Game Development, Video Games, Texturing, Character Animation, Maya, Graphic Design, Modeling, Photoshop, Game Design, Traditional Animation, 3D Studio Max, Concept Design, 3D, Illustrator, Zbrush, Texture Painting, Graphics, Storyboarding, Digital Painting, UV mapping
Education
College for Creative Studies 1994 — 1998
BFA, Illustration
T3 April 2013 - Present
Somnio Solutions, Inc. August 2011 - April 2013
Junction Point Studios June 2009 - October 2010
Stray Bullet Games, LLC May 2008 - June 2009
Amaze Entertainment F9E July 2005 - October 2007
Genuine Games September 2004 - August 2005
Origin Systems, Inc / Electronic Arts, Redwood Shores March 2003 - August 2004
Retro Studios March 2002 - March 2003
The Collective January 1999 - March 2002
Psygnosis October 1998 - December 1998
Skills
Game Design, Video Games, Game Development, Gameplay, Wii, Level Design, Xbox 360, User Experience, User Interface, Maya, 3D Studio Max, 3D, User Interface Design, Console, PS3, Photoshop, Android, Scripting, Illustrator, Xbox, Project Planning, Mobile Games, Computer Games, Creative Direction, Animation, Unity3D, Cinematics, Corporate Branding, Video Game Design, Copy Editing, iPad, iOS, Mobile Game Development, Project Management, Team Leadership, JIRA, Storyboarding, Perforce, Texturing, Intellectual Property, Intellectual Property..., Unreal Engine 3, PSP, Concept Design, Unreal Editor, World Building, Selenium, Runscope
Education
Ohlone College 1992 — 1994
Graphic Design
50/50 Teaching October 2012 - Present
Integrated Resources Management May 2011 - September 2012
ACA August 2010 - December 2010
Ghost Tours of Quebec March 2009 - November 2010
CQSB August 2009 - August 2010
Various August 2007 - January 2009
Genuine Games September 2003 - July 2007
Skills
Public Relations, Storytelling, Public Speaking, Teaching, Business English, English grammar, Research, Video Games, Social Media..., Writing, Editing, Teaching Adults, Language Teaching, Guided Tours, English language skills, English, Communication, Social Media, Curriculum Design
Education
Strathclyde University 2008 — 2009
PGDE (Secondary)
Glasgow University 1998 — 2002
Bachelor of Science (BSc), Geography
Morrison's Academy
343 Industries (Microsoft) February 2011 - Present
Zindagi Games February 2010 - February 2011
Pandemic Studios, LLC March 2006 - November 2009
Genuine Games October 2005 - February 2006
Vivendi Universal Games May 2003 - October 2005
Education
Marist College 2005 — 2006
Computer and Video Game Developer Certificate
Tennessee Technological University
Bachelor of Science, Computer Science
Infinity Ward April 2014 - Present
Neversoft Entertainment May 2012 - April 2014
Neversoft Entertainment January 2009 - May 2012
Neversoft Entertainment January 2005 - January 2009
Genuine Games February 2003 - December 2004
Black Ops Entertainment May 2001 - February 2003
Zombie Studios 2000 - 2001
Paramit Corporation 1996 - 1998
Paramit Corporation 1994 - 1996
Skills
Programming, Optimization, C++, C#, Team Leadership, Highly detail oriented, Communication Skills, Game Development, Debugging, Gameplay, Xbox, PS3, Computer Graphics, Console Games, Perforce, PS4, Xbox 360, Visual Studio, XNA, Python, SSE2, SIMD, SPU
Education
Digipen Institute of Technology 1998 — 2001
Bachelor of Science (B.S.), Real-Time Interactive Simulations
Santa Clara University 1990 — 1994
Bachelor of Science (B.S.), Mechanical Engineering
Gentle Giant Studios October 2006 - Present
Secret Level / SEGA 2006 - 2006
Walt Disney Feature Animation 2004 - 2006
Genuine Games 2004 - 2004
Cinovation Inc. 1990 - 2000
Stan Winston Studio 1988 - 1989
Skills
Digital Sculpting, Texture Painting, Character Modeling, UV mapping, Zbrush, Texturing, Character, Character Design, Sculpture, 3D, Maya, Concept Design, Hard Surface Modeling, Look Development, Modeling, Photoshop, Computer Graphics, Art Direction, Special Effects, Digital Painting, Visual Effects, Illustration, Painting, Mudbox, 3D Modeling, Mental Ray, Texture Artist, Character Animation, Traditional Animation
Education
Rhode Island School of Design 1977 — 1981
BA, Sculpture, Illustration
JumpStart - Knowledge Adventure, Inc. January 2011 - Present
Aksys Games July 2010 - November 2010
Treyarch March 2009 - September 2009
Vivendi Universal Games 2005 - 2008
Genuine Games 2005 - 2005
Activision 2004 - 2005
Paradise Family Pictures April 2004 - June 2004
Skills
Game Design, Video Games, Unity3D, Game Development, Maya, MMO, Children's Entertainment, Level Design, Mobile Games, Character Animation, Board Games, Quest Design, Flash Animation, Xbox 360, Computer Games, Video Game Production, PS3, Traditional Animation
Education
Loyola Marymount University 2000 — 2004
BA, Animation
Infinity Ward 2012 - Present
Sony Computer Entertainment America LLC 2007 - May 2012
The Collective May 2005 - May 2007
Genuine Games June 2004 - May 2005
swell pictures June 2003 - June 2004
Whirligig animation studios May 2001 - June 2003
Skills
PS3, Video Games, Game Development, Xbox 360, MEL, Unity3D, Scripting, Perforce, Mobile Games, Computer Animation, Character Actor, Visual Effects, Texturing, Rigging, Digital Sculpting, Video Game Production, Characters, Cinematics, Multiplayer, Computer Games, Computer Graphics, Game Mechanics, Zbrush, Character Rigging, 3D, Console, Level Design, Playstation, Wii, Python, Mental Ray, Character Animation, Animation, XSI, Game Design, Unreal Editor, Gameplay, Maya, UV Mapping, Xbox
Education
Indiana University Bloomington 1994 — 1997
B of A
Deluxe Digital Cinema January 2014 - Present
Deluxe Digital Cinema December 2011 - January 2014
Deluxe Digital Cinema December 2007 - December 2011
Deluxe Digital Cinema June 2007 - December 2007
Entertainment Technology Center May 2005 - July 2005
Genuine Games May 2004 - August 2004
Skills
Digital Cinema, VSAT, Network Engineering, Satellite Systems..., Computer Network..., FileMaker, Satellite, Mastering, IPTV, Computer Hardware, Testing
Education
University of Southern California 2004 — 2008
BS, Physics
Undead Labs February 2014 - Present
Sony Santa Monica Studio July 2003 - February 2014
Genuine Games March 2003 - July 2003
Skills
Maya, Photoshop, MEL, Python, Game Design, Character Animation, PS3, Cinematics, Game Development, Video Games, Special Effects, Rendering, SQL, PySide, QT
Education
Full Sail University 2001 — 2002
Associate of Science (AS), Animation
Schell Games January 2013 - November 2013
Spark Unlimited November 2011 - December 2011
Firebrand Games August 2010 - September 2011
Sonic Boom, Inc. January 2010 - February 2010
Inkling Games 2009 - 2009
Spark Unlimited 2006 - 2008
Genuine Games 2004 - 2005
Spark Unlimited 2002 - 2004
New World Computing 2001 - 2002
New World Computing 2000 - 2001
Skills
Unreal Engine 3, PS3, Xbox 360, Game Development, Texturing, Character Animation, Video Games, Maya, 3D, Animation, Storyboarding, Concept Design, Traditional Animation, Texture Painting, Cinematics, 3D Studio Max, UV mapping, Environment Art, Gameplay, Zbrush, Unreal Editor, Game Art, Wii, Computer Games, Digital Painting, Low Poly Modeling, Lighting, World Building, Console, Shaders, Level Design, Xbox
Education
ArtCenter College of Design 1983 — 1986
BFA, Illustration
Whitman College 1978 — 1982
BA, Honors in Art
St Paul's School 1976 — 1978
Graduated, Art, AP Mathmatics
Disney Interactive August 2013 - Present
3d6 Games, Inc. September 2012 - August 2013
THQ June 2007 - August 2012
Activision Inc. August 2005 - May 2007
Genuine Games January 2003 - December 2004
3d6 Games, Inc November 1999 - November 2002
Digital Eclipse September 1998 - October 1999
Electronic Arts July 1993 - September 1998
Nova Logic February 1993 - June 1993
Softview / Intuit August 1987 - May 1991
Skills
Game Development, Video Games, Xbox 360, Computer Games, Game Design, Console, PS3, Mobile Game Development, Business Development, Gameplay, Wii, MMO, Social Game Development, Mobile Games, Social Games, Xbox, Online Gaming, Production, Creative Direction, Character Animation, Level Design, Casual Games, Quality Assurance, PSP, Multiplayer, iPhone, Game Mechanics, Monetization, User Experience, Mobile Devices, Management, iOS Development
Education
Moorpark College 1989 — 1990
General Studies
Telltale Games September 2013 - Present
Independent Freelance Artist November 2010 - August 2013
Full Sail University July 2009 - August 2013
24 Caret Games, LLC July 2008 - April 2013
High Impact Games June 2006 - July 2008
Climax Group January 2006 - May 2006
Genuine Games June 2005 - January 2006
Skills
Environment Modeling, Environment Texture..., Prop Texturing, Prop Modeling, Zbrush Sculpting, Hand Painted Texturing, Normal Map Creation, Unreal Engine 3, Unreal Engine 3 (UDK)..., 3D Painting (3D Coat,..., Photoshop, Texturing, 3D, Changing Environments, Zbrush, Normal Mapping, Maya, Video Games, Texture Painting, Animation, Xbox 360, Game Development, Environment Art, Gameplay, Traditional Animation, ZBrush
Education
Savannah College of Art and Design 2010 — 2011
Masters
Full Sail University 2003 — 2004
Associate's Degree
Central Michigan University 1998 — 2001
BAA
Arizona State University 1996 — 1998
transferred
Naughty Dog May 2011 - Present
Electronic Arts April 2005 - April 2011
Zoic Studio February 2005 - March 2005
Digiscope September 2004 - December 2004
Genuine Games August 2003 - August 2004
Reel FX May 2002 - 2003
Impact Productions May 2002 - July 2002
Stargate Inc July 1999 - May 2001
Education
Savannah College of Art and Design 1996 — 1999
MFA
Providence University 1992 — 1995
BA
One Arrow LLC December 2010 - Present
Sony Electronics February 2011 - May 2012
Raven Software / Activision August 2005 - December 2010
Sabbatical 2004 - 2005
Genuine Games 2003 - 2004
Oddworld Inhabitants 2001 - 2003
Loki Software, Inc. 1999 - 2001
Self-employed - Galway, Ireland 1997 - 1999
University of Bonn January 1992 - December 1996
University of Duesseldorf 1989 - December 1991
Skills
Simulation, Game Development, C++, Perforce, C, Game Design, User Experience, Linux, Physics, Cross-platform..., Software Engineering, Xbox 360, Video Games, PS3, Computer Games, Unreal Engine 3, Artificial Intelligence, Simulations, Gameplay, Game Programming, OpenGL, Gameplay Programming, DirectX
Education
Universität Dortmund 1983 — 1989
Diploma (Masters), Physics
The Third Floor, Inc. March 2012 - Present
Collision Studios February 2011 - October 2011
Treyarch September 2009 - October 2010
Collision Studios February 2009 - July 2009
Treyarch April 2008 - September 2008
Luxoflux June 2007 - April 2008
RedJade Inc February 2007 - June 2007
Jailed Games July 2005 - July 2006
Midway Games March 2005 - July 2005
Genuine Games October 2004 - March 2005
Skills
Character Animation, Animation, Computer Animation, Maya, Autodesk MotionBuilder, After Effects, 3D Studio Max, Facial Animation, Compositing, Cinematics, 3D, Visual Effects, Photoshop, Texturing, Traditional Animation, Feature Films, Storyboarding, Video Games, Boujou, PFTrack
Education
Academy of Art University 1995 — 1998
Masters Program in Computer Graphic Arts
University of California, Berkeley 1988 — 1993
Bachelor of Arts (BA), Architecture/Fine Arts