Genuine Games

Industry: Computer game company

Description

Genuine Games is a Scottish computer game development company. Its biggest title was 50 Cent: Bulletproof, which sold over 2 million units. Genuine Games was founded in early 1998 by David Broadhurst, Steven Hodges, and Russ Gubler. Founder: David Broadhurst Founded: 1998 Headquarters: Scottish Highlands, United Kingdom Number of employees: 75 Type of business: Privately held company

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Genuine Games Employees

Employee
Years
Job
Industry
Mike Lomibao Mike Lomibao Redondo Beach, California Details
Mike Lomibao's Genuine Games Experience April 2004 - April 2005
Job Web Production Designer at Fox (Film, TV & Sports)
Industry Computer Games
Experience
Fox (Film, TV & Sports)   February 2015 - Present
Nexon  April 2014 - July 2014
Jet Morgan Games  August 2012 - November 2013
Spin Master Ltd.  July 2010 - December 2011
Treyarch/Activision  April 2005 - April 2010
Genuine Games   April 2004 - April 2005
Black Ops Entertainment  May 2002 - April 2004
Prolific Publishing  February 2001 - April 2002
Colorforms  1998 - 1999

Skills
Illustration, Art, Game Development, Video Games, Texturing, Character Animation, Maya, Graphic Design, Modeling, Photoshop, Game Design, Traditional Animation, 3D Studio Max, Concept Design, 3D, Illustrator, Zbrush, Texture Painting, Graphics, Storyboarding, Digital Painting, UV mapping

Education
College for Creative Studies   1994 — 1998
BFA, Illustration

Tony Giovannini Tony Giovannini Austin, Texas Details
Tony Giovannini's Genuine Games Experience September 2004 - August 2005
Job Create with purpose and live fearlessly
Industry Marketing and Advertising
Experience
T3  April 2013 - Present
Somnio Solutions, Inc.   August 2011 - April 2013
Junction Point Studios  June 2009 - October 2010
Stray Bullet Games, LLC   May 2008 - June 2009
Amaze Entertainment F9E   July 2005 - October 2007
Genuine Games   September 2004 - August 2005
Origin Systems, Inc / Electronic Arts, Redwood Shores   March 2003 - August 2004
Retro Studios  March 2002 - March 2003
The Collective  January 1999 - March 2002
Psygnosis  October 1998 - December 1998

Skills
Game Design, Video Games, Game Development, Gameplay, Wii, Level Design, Xbox 360, User Experience, User Interface, Maya, 3D Studio Max, 3D, User Interface Design, Console, PS3, Photoshop, Android, Scripting, Illustrator, Xbox, Project Planning, Mobile Games, Computer Games, Creative Direction, Animation, Unity3D, Cinematics, Corporate Branding, Video Game Design, Copy Editing, iPad, iOS, Mobile Game Development, Project Management, Team Leadership, JIRA, Storyboarding, Perforce, Texturing, Intellectual Property, Intellectual Property..., Unreal Engine 3, PSP, Concept Design, Unreal Editor, World Building, Selenium, Runscope

Education
Ohlone College   1992 — 1994
Graphic Design

Camilla Ross Camilla Ross Montreal, Canada Area Details
Camilla Ross's Genuine Games Experience September 2003 - July 2007
Job English Teacher
Industry Education Management
Experience
50/50 Teaching   October 2012 - Present
Integrated Resources Management   May 2011 - September 2012
ACA  August 2010 - December 2010
Ghost Tours of Quebec   March 2009 - November 2010
CQSB   August 2009 - August 2010
Various  August 2007 - January 2009
Genuine Games   September 2003 - July 2007

Skills
Public Relations, Storytelling, Public Speaking, Teaching, Business English, English grammar, Research, Video Games, Social Media..., Writing, Editing, Teaching Adults, Language Teaching, Guided Tours, English language skills, English, Communication, Social Media, Curriculum Design

Education
Strathclyde University   2008 — 2009
PGDE (Secondary)

Glasgow University   1998 — 2002
Bachelor of Science (BSc), Geography

Morrison's Academy

Lina Sokaite Gaeta Lina Sokaite Gaeta Greater Seattle Area Details
Lina Sokaite Gaeta's Genuine Games Experience October 2005 - February 2006
Job Tools Developer at Microsoft
Industry Computer Games
Experience
343 Industries (Microsoft)   February 2011 - Present
Zindagi Games  February 2010 - February 2011
Pandemic Studios, LLC   March 2006 - November 2009
Genuine Games   October 2005 - February 2006
Vivendi Universal Games  May 2003 - October 2005

Education
Marist College   2005 — 2006
Computer and Video Game Developer Certificate

Tennessee Technological University
Bachelor of Science, Computer Science

Anthony Carotenuto Anthony Carotenuto Newbury Park, California Details
Anthony Carotenuto's Genuine Games Experience February 2003 - December 2004
Job Engine & Tools Programming Director at Infinity Ward
Industry Computer Games
Experience
Infinity Ward  April 2014 - Present
Neversoft Entertainment  May 2012 - April 2014
Neversoft Entertainment  January 2009 - May 2012
Neversoft Entertainment  January 2005 - January 2009
Genuine Games   February 2003 - December 2004
Black Ops Entertainment  May 2001 - February 2003
Zombie Studios  2000 - 2001
Paramit Corporation  1996 - 1998
Paramit Corporation  1994 - 1996

Skills
Programming, Optimization, C++, C#, Team Leadership, Highly detail oriented, Communication Skills, Game Development, Debugging, Gameplay, Xbox, PS3, Computer Graphics, Console Games, Perforce, PS4, Xbox 360, Visual Studio, XNA, Python, SSE2, SIMD, SPU

Education
Digipen Institute of Technology   1998 — 2001
Bachelor of Science (B.S.), Real-Time Interactive Simulations

Santa Clara University   1990 — 1994
Bachelor of Science (B.S.), Mechanical Engineering

Jim McPherson Jim McPherson Greater Los Angeles Area Details
Jim McPherson's Genuine Games Experience 2004 - 2004
Job Lead Digital Modeler at Gentle Giant Studios
Industry Motion Pictures and Film
Experience
Gentle Giant Studios  October 2006 - Present
Secret Level / SEGA   2006 - 2006
Walt Disney Feature Animation  2004 - 2006
Genuine Games   2004 - 2004
Cinovation Inc.   1990 - 2000
Stan Winston Studio  1988 - 1989

Skills
Digital Sculpting, Texture Painting, Character Modeling, UV mapping, Zbrush, Texturing, Character, Character Design, Sculpture, 3D, Maya, Concept Design, Hard Surface Modeling, Look Development, Modeling, Photoshop, Computer Graphics, Art Direction, Special Effects, Digital Painting, Visual Effects, Illustration, Painting, Mudbox, 3D Modeling, Mental Ray, Texture Artist, Character Animation, Traditional Animation

Education
Rhode Island School of Design   1977 — 1981
BA, Sculpture, Illustration

Zach Shaffer Zach Shaffer Greater Los Angeles Area Details
Zach Shaffer's Genuine Games Experience 2005 - 2005
Job Game Designer
Industry Computer Games
Experience
JumpStart - Knowledge Adventure, Inc.   January 2011 - Present
Aksys Games  July 2010 - November 2010
Treyarch  March 2009 - September 2009
Vivendi Universal Games  2005 - 2008
Genuine Games   2005 - 2005
Activision  2004 - 2005
Paradise Family Pictures   April 2004 - June 2004

Skills
Game Design, Video Games, Unity3D, Game Development, Maya, MMO, Children's Entertainment, Level Design, Mobile Games, Character Animation, Board Games, Quest Design, Flash Animation, Xbox 360, Computer Games, Video Game Production, PS3, Traditional Animation

Education
Loyola Marymount University   2000 — 2004
BA, Animation

Yury Nedelin Yury Nedelin Greater Los Angeles Area Details
Yury Nedelin's Genuine Games Experience June 2004 - May 2005
Job I focus on Service and Productivity
Industry Computer Games
Experience
Infinity Ward  2012 - Present
Sony Computer Entertainment America LLC  2007 - May 2012
The Collective  May 2005 - May 2007
Genuine Games   June 2004 - May 2005
swell pictures  June 2003 - June 2004
Whirligig animation studios   May 2001 - June 2003

Skills
PS3, Video Games, Game Development, Xbox 360, MEL, Unity3D, Scripting, Perforce, Mobile Games, Computer Animation, Character Actor, Visual Effects, Texturing, Rigging, Digital Sculpting, Video Game Production, Characters, Cinematics, Multiplayer, Computer Games, Computer Graphics, Game Mechanics, Zbrush, Character Rigging, 3D, Console, Level Design, Playstation, Wii, Python, Mental Ray, Character Animation, Animation, XSI, Game Design, Unreal Editor, Gameplay, Maya, UV Mapping, Xbox

Education
Indiana University Bloomington   1994 — 1997
B of A

Bryce Alden Bryce Alden Greater Los Angeles Area Details
Bryce Alden's Genuine Games Experience May 2004 - August 2004
Job Director of Satellite Distribution Operations at Deluxe Digital Cinema
Industry Entertainment
Experience
Deluxe Digital Cinema  January 2014 - Present
Deluxe Digital Cinema  December 2011 - January 2014
Deluxe Digital Cinema  December 2007 - December 2011
Deluxe Digital Cinema  June 2007 - December 2007
Entertainment Technology Center  May 2005 - July 2005
Genuine Games   May 2004 - August 2004

Skills
Digital Cinema, VSAT, Network Engineering, Satellite Systems..., Computer Network..., FileMaker, Satellite, Mastering, IPTV, Computer Hardware, Testing

Education
University of Southern California   2004 — 2008
BS, Physics

Jason Minters Jason Minters Seattle, Washington Details
Jason Minters's Genuine Games Experience March 2003 - July 2003
Job Fixing things that need fixing
Industry Computer Games
Experience
Undead Labs  February 2014 - Present
Sony Santa Monica Studio   July 2003 - February 2014
Genuine Games   March 2003 - July 2003

Skills
Maya, Photoshop, MEL, Python, Game Design, Character Animation, PS3, Cinematics, Game Development, Video Games, Special Effects, Rendering, SQL, PySide, QT

Education
Full Sail University   2001 — 2002
Associate of Science (AS), Animation

Louis Henderson Louis Henderson Seattle, Washington Details
Louis Henderson's Genuine Games Experience 2004 - 2005
Job Art Director
Industry Computer Games
Experience
Schell Games  January 2013 - November 2013
Spark Unlimited  November 2011 - December 2011
Firebrand Games  August 2010 - September 2011
Sonic Boom, Inc.   January 2010 - February 2010
Inkling Games   2009 - 2009
Spark Unlimited  2006 - 2008
Genuine Games   2004 - 2005
Spark Unlimited  2002 - 2004
New World Computing  2001 - 2002
New World Computing  2000 - 2001

Skills
Unreal Engine 3, PS3, Xbox 360, Game Development, Texturing, Character Animation, Video Games, Maya, 3D, Animation, Storyboarding, Concept Design, Traditional Animation, Texture Painting, Cinematics, 3D Studio Max, UV mapping, Environment Art, Gameplay, Zbrush, Unreal Editor, Game Art, Wii, Computer Games, Digital Painting, Low Poly Modeling, Lighting, World Building, Console, Shaders, Level Design, Xbox

Education
ArtCenter College of Design   1983 — 1986
BFA, Illustration

Whitman College   1978 — 1982
BA, Honors in Art

St Paul's School   1976 — 1978
Graduated, Art, AP Mathmatics

William S. Schmitt William S. Schmitt Bellevue, Washington Details
William S. Schmitt's Genuine Games Experience January 2003 - December 2004
Job Director of Production
Industry Computer Software
Experience
Disney Interactive  August 2013 - Present
3d6 Games, Inc.   September 2012 - August 2013
THQ  June 2007 - August 2012
Activision Inc.  August 2005 - May 2007
Genuine Games   January 2003 - December 2004
3d6 Games, Inc   November 1999 - November 2002
Digital Eclipse   September 1998 - October 1999
Electronic Arts  July 1993 - September 1998
Nova Logic   February 1993 - June 1993
Softview / Intuit   August 1987 - May 1991

Skills
Game Development, Video Games, Xbox 360, Computer Games, Game Design, Console, PS3, Mobile Game Development, Business Development, Gameplay, Wii, MMO, Social Game Development, Mobile Games, Social Games, Xbox, Online Gaming, Production, Creative Direction, Character Animation, Level Design, Casual Games, Quality Assurance, PSP, Multiplayer, iPhone, Game Mechanics, Monetization, User Experience, Mobile Devices, Management, iOS Development

Education
Moorpark College   1989 — 1990
General Studies

Jeff Parrott Jeff Parrott San Francisco, California Details
Jeff Parrott's Genuine Games Experience June 2005 - January 2006
Job
Industry Computer Games
Experience
Telltale Games  September 2013 - Present
Independent Freelance Artist   November 2010 - August 2013
Full Sail University  July 2009 - August 2013
24 Caret Games, LLC   July 2008 - April 2013
High Impact Games  June 2006 - July 2008
Climax Group   January 2006 - May 2006
Genuine Games   June 2005 - January 2006

Skills
Environment Modeling, Environment Texture..., Prop Texturing, Prop Modeling, Zbrush Sculpting, Hand Painted Texturing, Normal Map Creation, Unreal Engine 3, Unreal Engine 3 (UDK)..., 3D Painting (3D Coat,..., Photoshop, Texturing, 3D, Changing Environments, Zbrush, Normal Mapping, Maya, Video Games, Texture Painting, Animation, Xbox 360, Game Development, Environment Art, Gameplay, Traditional Animation, ZBrush

Education
Savannah College of Art and Design   2010 — 2011
Masters

Full Sail University   2003 — 2004
Associate's Degree

Central Michigan University   1998 — 2001
BAA

Arizona State University   1996 — 1998
transferred

Ai-Fen Lo Ai-Fen Lo Greater Los Angeles Area Details
Ai-Fen Lo's Genuine Games Experience August 2003 - August 2004
Job Lighting Artist
Industry Animation
Experience
Naughty Dog  May 2011 - Present
Electronic Arts  April 2005 - April 2011
Zoic Studio   February 2005 - March 2005
Digiscope  September 2004 - December 2004
Genuine Games   August 2003 - August 2004
Reel FX  May 2002 - 2003
Impact Productions  May 2002 - July 2002
Stargate Inc   July 1999 - May 2001

Education
Savannah College of Art and Design   1996 — 1999
MFA

Providence University   1992 — 1995
BA

Bernd Kreimeier Bernd Kreimeier Madison, Wisconsin Area Details
Bernd Kreimeier's Genuine Games Experience 2003 - 2004
Job Software Engineer
Industry Computer Software
Experience
One Arrow LLC   December 2010 - Present
Sony Electronics  February 2011 - May 2012
Raven Software / Activision   August 2005 - December 2010
Sabbatical  2004 - 2005
Genuine Games   2003 - 2004
Oddworld Inhabitants  2001 - 2003
Loki Software, Inc.   1999 - 2001
Self-employed - Galway, Ireland   1997 - 1999
University of Bonn  January 1992 - December 1996
University of Duesseldorf  1989 - December 1991

Skills
Simulation, Game Development, C++, Perforce, C, Game Design, User Experience, Linux, Physics, Cross-platform..., Software Engineering, Xbox 360, Video Games, PS3, Computer Games, Unreal Engine 3, Artificial Intelligence, Simulations, Gameplay, Game Programming, OpenGL, Gameplay Programming, DirectX

Education
Universität Dortmund   1983 — 1989
Diploma (Masters), Physics

Alex Moon Alex Moon Greater Los Angeles Area Details
Alex Moon's Genuine Games Experience October 2004 - March 2005
Job Senior Shot Creator at The Third Floor, Inc.
Industry Animation
Experience
The Third Floor, Inc.   March 2012 - Present
Collision Studios  February 2011 - October 2011
Treyarch  September 2009 - October 2010
Collision Studios  February 2009 - July 2009
Treyarch  April 2008 - September 2008
Luxoflux  June 2007 - April 2008
RedJade Inc   February 2007 - June 2007
Jailed Games   July 2005 - July 2006
Midway Games  March 2005 - July 2005
Genuine Games   October 2004 - March 2005

Skills
Character Animation, Animation, Computer Animation, Maya, Autodesk MotionBuilder, After Effects, 3D Studio Max, Facial Animation, Compositing, Cinematics, 3D, Visual Effects, Photoshop, Texturing, Traditional Animation, Feature Films, Storyboarding, Video Games, Boujou, PFTrack

Education
Academy of Art University   1995 — 1998
Masters Program in Computer Graphic Arts

University of California, Berkeley   1988 — 1993
Bachelor of Arts (BA), Architecture/Fine Arts

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