Killspace Entertainment
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21 Killspace Entertainment employees in database. Find out everything there's to know about Killspace Entertainment employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.
Killspace Entertainment Employees
Marvel Studios October 2010 - Present
Killspace Entertainment July 2010 - October 2010
Rhythm & Hues 2010 - 2010
Pandemic Studios June 2006 - November 2009
Electronic Arts 2007 - 2009
Dreamworks Animation SKG January 2004 - May 2004
iXL 2000 - 2001
Skills
Video Games, Illustrator, Character Animation, Concept Design, Game Development, Digital Painting, Conceptual Art, Zbrush, 3D, Photoshop, Digital Illustration
Education
ArtCenter College of Design
Stuart Hall
UCLA
PIXOMONDO November 2014 - June 2015
Spark Unlimited March 2014 - October 2014
Spark Unlimited September 2012 - November 2013
Electronic Arts October 2011 - September 2012
Zoic Studios 2010 - November 2011
Create Advertising May 2011 - July 2011
Killspace Entertainment January 2010 - November 2010
Mattel March 2007 - March 2010
Pandemic Studios, EA 2005 - January 2010
Pandemic Studios 2005 - January 2010
Skills
Matte Painting, Conceptual Art, Environmental Design, Character Design, Look Development, Creature Design, Art Direction, Creative Concept..., Creative Direction, Brand Development, Retouching, Image Manipulation, Video Games, Concept Design, Storyboarding, Texturing, Digital Painting, PS3, Animation, Illustration, Game Development, Cinematics, Lighting, Illustrator, Maya, Zbrush, Product Development, Media Pitches, Character Designs, Character Animation, ZBrush
Education
College for Creative Studies 2001 — 2004
bachelors of fine art
Obsidian Entertainment July 2015 - Present
Sledgehammer Games February 2013 - July 2015
Spark Unlimited February 2013 - February 2013
Spark Unlimited July 2011 - January 2013
GoPlay Games, LLC. February 2009 - April 2011
Killspace Entertainment January 2010 - February 2011
Obsidian Entertainment February 2008 - February 2009
Crave February 2007 - April 2007
Art Institute 2006 - 2007
Skills
Game Development, Game Design, Level Design, Gamebryo, Unreal 3, Video Games
Education
University of Phoenix 2009 — 2011
MBA, Business Administration
Art Institute California - Orange County 2005 — 2007
Bachelors of Science, Game Art & Design
Penn State University 2002 — 2004
N/A, Business Marketing
Riot Games March 2014 - Present
Unannounced Film Project January 2014 - Present
Riot Games April 2012 - March 2014
Killspace Entertainment August 2009 - January 2011
Pandemic Studios August 2004 - March 2006
Pandemic Studios January 2001 - January 2003
Skills
Screenwriting, Storytelling, Game Design, Concept Development, Producing, Showrunning, Entertainment
Education
University of Southern California
MFA, Screenwriting, School of Cinematic Arts
Emory University
BA, English / Creative Writing
[Unannounced] September 2015 - Present
[Unannounced] March 2015 - Present
[Unannounced] October 2014 - Present
[Unannounced] September 2014 - Present
inXile Entertainment May 2013 - Present
Malibu Road Pictures 2013 - Present
[Unannounced] September 2011 - December 2012
Killspace Entertainment January 2009 - September 2011
Obsidian Entertainment 2008 - 2009
Obsidian Entertainment 2007 - 2008
Skills
Video Game Design, Online Entertainment, Interactive Production, Digital Production, Digital Innovation, New Business Development, Social Promotion, Guerrilla Marketing, Entrepreneurial Skills, IP creation, Global Deployment, Distributed Team..., Project Turnaround, Speech Writing, Key Message Development, Creative Writing, Narrative Design, IP development, Business Planning, Narrative, Entrepreneurship, Game Design, Interactive Media, Project Management, Social Media, Online Platforms, Contract Negotiation, Start-ups, Business Development, Product Development, PS3, Creative Direction, Level Design, IP, Gameplay, Video Games, Game Development, Computer Games, Management, Film, Film Production, Digital Media, Video, Strategy, New Media, Entertainment, Television, Video Production, Feature Films, Social Networking
Education
Beverly Hills Playhouse 2011 — 2013
Acting
The University of Texas at Austin 1997 — 2002
BS, Film
Southern Methodist University Dedman School of Law 2003 — 2006
Law
Layer February 2014 - Present
Linden Lab October 2012 - February 2014
Linden Lab September 2011 - October 2012
Killspace Entertainment April 2009 - March 2011
PowerReviews 2007 - 2009
Skills
Agile Methodologies, Project Management, Game Development, Video Games, Product Management, MMO, Scrum, JIRA, Multiplayer, Xbox 360, Social Media, E-commerce, PS3, Mobile Applications, Mobile Devices, iOS development, Web Development, User Experience, Hansoft, Community Engagement, Web Analytics, Remote Teams, Gameplay, Console
Education
Stanford University 2005 — 2007
M.A., Interdisciplinary Studies, Literature focus
Stanford University 2000 — 2004
B.S., Symbolic Systems
Cate
SGN (Social Gaming Network) December 2014 - Present
Space Inch LLC July 2013 - December 2014
Wild Brain September 2011 - December 2012
Wild Brain January 2011 - August 2011
Killspace Entertainment October 2009 - November 2010
Disney Interactive Studios January 2007 - May 2008
Skills
Animation, Character Animation, Storyboarding, Background Art, Game Development, InDesign, Digital Painting, PS3, Creature Animation, Character Designs, Character Concept, Character Concept Design, Traditional Art Skills, Lighting, Conceptual Art, Drawing, Visual Arts, Digital Illustration, Flash, Art, Computer Animation, Mac, Video Games, Art Direction, Illustration, Creative Direction, Photoshop, Illustrator, Game Design, Entertainment
Education
Otis College of Art and Design
BFA, Illustration
DAQRI May 2013 - Present
Hydrogen Whiskey Studios December 2012 - March 2013
UpUpStart September 2012 - December 2012
Fuse FX August 2012 - September 2012
9K9 October 2011 - March 2012
House of Moves December 2010 - March 2011
Killspace Entertainment August 2009 - January 2010
Obsidian Entertainment March 2007 - January 2009
Neversoft Entertainment January 2005 - September 2006
Legacy Interactive May 2004 - September 2004
Skills
3D Studio Max, Photoshop, Maya, Unreal Engine 3, Zbrush, Deep Paint, After Effects, XSI, 3DS Max, Radiant, Fusion, MARI, C#, Vuforia
Education
University of Massachusetts, Amherst 1993 — 1997
Bachelor of Fine Arts, Computer Graphics and Animation
Epic Games August 2013 - Present
Gamebase USA May 2011 - May 2013
Kung Fu Factory February 2011 - March 2011
Killspace Entertainment May 2010 - November 2010
Emergent Game Technologies 2008 - May 2010
The Guildhall at SMU June 2006 - March 2008
Self Employed 2004 - June 2006
Skills
Game Development, Maya, Online Gaming, Video Games, DirectX, Animation, Rigging, Photoshop, Character Animation, Digital Painting, Rendering, PS3, Texturing, Game Design, Scripting, Project Management, 3D Studio Max, Modeling, Visual Effects, Character Rigging, MEL, Unreal Engine 3, Unity3D, Xbox 360, Gamebryo, Game Engines, Gameplay, Level Design, Computer Games
Education
Southern Methodist University 2006 — 2008
Professional Certificate, Art Creation, Game Design
Rocky Mountain College of Art + Design 2001 — 2004
Bachelor of Fine Arts, Animation
KingsIsle Entertainment June 2012 - Present
Kevin T. Chin Freelance Illustration and Design May 2004 - Present
Junction Point Studios May 2011 - May 2012
Disney Interactive Studios May 2011 - May 2012
Killspace Entertainment May 2010 - October 2010
5 Elements Entertainment January 2010 - September 2010
Ubisoft April 2010 - April 2010
Technicolor February 2009 - April 2009
Fantasy Flight Games January 2007 - January 2009
7 Studios December 2005 - October 2008
Skills
Concept Design, Production Illustration, Storyboarding, Game design/ gameplay..., Texturing, Lighting Paintovers, Icon/UI Element Design, Creature Design, Background Design, Visual Development, Digital Painting, Cover Art, Traditional Painting, Illustration, Game Design, MMORPG, Character Designs, Gameplay, Creature Animation, Painting, Visual Arts, Illustrator, Art, Conceptual Art, MMO, Concept Art, Digital Illustration, Background Art, Video Games, Character Animation, Game Development, Traditional Animation, Unreal Engine 3, Cinematics, Zbrush, Level Design
Education
Jordu Schell Studio Creature Design 2010 — 2010
Sculpting
College for Creative Studies 2000 — 2004
BFA, Illustration
The Hettema Group March 2013 - May 2013
Rethink Attractions April 2012 - February 2013
Sony Pictures Animation June 2011 - August 2011
Killspace Entertainment April 2010 - September 2010
Skills
Matte Painting, Illustration, Photoshop, Modo, SketchUp, Concept Design
Education
Art Center College of Design 2008 — 2012
Bachelor of Science (B.S.), Entertainment Design
Treyarch January 2012 - Present
Killspace Entertainment 2011 - 2011
Pandemic Studios June 2003 - January 2010
Education
California State University-Fullerton 1996 — 2001
Self 2005 - Present
Killspace Entertainment September 2009 - October 2010
Skills
Screenwriting, Commercials, Television, Video Games, Story Structure, Film, Entertainment, Script Coverage
Education
The American Film Institute Conservatory 2003 — 2005
The University of Texas at Austin 1994 — 1998
B.S., Radio-Television-Film
Naughty Dog April 2011 - April 2013
Spark Unlimited February 2011 - March 2011
Killspace Entertainment January 2010 - February 2011
Pandemic Studios September 2006 - September 2008
Skills
PS3, Gameplay, Game Development, Multiplayer, Xbox 360, Game Programming, Console, Game Design, Xbox, Video Games
Education
Binghamton University 2002 — 2006
Bachelors, Computer Science, Mathematics
Phunware, Inc. November 2013 - Present
StudioPMG November 2010 - June 2013
Tiny Tim Games January 2009 - December 2010
Killspace Entertainment June 2010 - November 2010
Point of View August 2008 - January 2009
inXile Entertainment August 2006 - July 2008
Insomniac Games February 2004 - March 2006
Black Ops Entertainment September 2002 - February 2004
Skills
Gameplay Programming, Debugging, Scripting, Memory Management, Systems Programming, Game Design, Artificial Intelligence, Game Development, Gameplay, Video Game Development, Lua, Unity3D, Unreal Engine 3, C++, Objective-C, iPhone, Game Programming, C#, C, iPhone development, Programming, iOS development, Mobile Applications, iOS, Cocoa, Xcode, Cocoa Touch, Cocos2d, Perforce, Video Games
Education
Full Sail University 2001 — 2002
AS, Game Design & Development
Joshua M. Music, Attorney at Law 2007 - Present
USW Material Co. 2011 - July 2013
Killspace Entertainment 2009 - 2011
Quantum First Capital 2007 - 2008
US Small Business Administration 2006 - 2007
Trilogy 2000 - 2001
The Weitzman Group 1999 - 2000
Skills
Business Development, Business Planning, Start-ups, Management, Mergers & Acquisitions, Due Diligence, Joint Ventures, Venture Capital, Private Equity, Corporate Law, Intellectual Property
Education
St. Marks
St. Marks
The University of Texas at Austin 1994 — 1998
Bachelor of Arts (B.A.), History
SMU 2002 — 2005
Doctor of Law (J.D.), Law
Riot Games October 2012 - Present
Riot Games April 2012 - October 2012
Riot Games November 2010 - May 2012
Killspace Entertainment January 2010 - November 2010
Pandemic Studios January 2008 - April 2010
Pandemic Studios (Electronic Arts) 2007 - 2009
Skills
Xbox 360, Gameplay, Game Mechanics, Game Development, Game Design, Multiplayer, Scripting, Lua, Video Games, Computer Games
Education
University of California, Los Angeles 2000 — 2005
BA, Art History
Sony Computer Entertainment America LLC December 2010 - Present
Killspace Entertainment June 2010 - December 2010
Naked Sky Entertainment January 2010 - June 2010
Pandemic Studio 2007 - 2009
GG Interactive June 2004 - April 2007
Education
University of California, Riverside 2000 — 2004
BS, Computer Science
River Logic July 2015 - Present
Microsoft / 343 Industries May 2013 - Present
Extended Results - Acquired by TIBCO Software October 2012 - May 2013
Microsoft / 343 Industries April 2011 - August 2012
Microsoft / 343 Industries March 2011 - August 2012
Killspace Entertainment July 2010 - January 2011
Electronic Arts June 2003 - January 2010
Electronic Arts / Pandemic Studios December 2007 - December 2008
Electronic Arts / Pandemic Studios February 2006 - December 2008
Pandemic Studios January 2005 - February 2006
Skills
Texturing, Modeling, Art, Visual, Mentoring, Maya, Zbrush, UV mapping, Lighting, 3D, 2D, Low Poly Modeling, Environment Modeling, Hard Surface Modeling, Concept Design, Environment Art, Organic Modeling, Illustration, Drawing, XSI, Graphic Design, Traditional Animation, UX Design, UI Design, Wireframes, Video Games, 3D Modeling, Game Development, Xbox 360, Level Design, Unreal Engine 3, Computer Graphics, Gameplay, User Interface Design, UV Mapping, ZBrush, Mobile Applications, User Experience Design, Jump Rope, Neglected Tropical...
Education
ArtCenter College of Design 1998 — 2000
Bachelor of Science, Product and Entertainment Design
Hoover High School
Starry Eyes May 2013 - Present
LitReactor October 2011 - Present
TwitchFilm March 2012 - Present
Super Roller Disco Monkey Hullabaloo January 2011 - Present
Flahive Ogden and Latson June 2011 - January 2012
UWeekly Austin October 2010 - December 2011
Killspace Entertainment October 2009 - October 2010
Skills
Editing, Feature Writing, Writing Skills, Grammar, Spelling, Proofreading, Editorial Skills, Creative Writing
Education
The University of Texas at Austin 2005 — 2009
BS, Radio-Television-Film
Infinity Ward March 2013 - Present
SuperBot Entertainment February 2011 - January 2013
Killspace Entertainment April 2010 - January 2011
Luxoflux 2008 - 2010
Collective Studios 2005 - 2007
Ready At Dawn Studios 2004 - 2005
Interplay Entertainment Corp. 2001 - 2004
Shiny Entertainment 2001 - 2001
Education
UC Berkeley 1997 — 2001
Bachelor's degree, Electrical Engineering And Computer Science