High Impact Games
Industry: Video game developer
DescriptionHigh Impact Games is an American video game developer based in Burbank, California, formed in 2003 by former members of Insomniac Games and Naughty Dog. Headquarters: Burbank, CA Founded: 2003, Burbank, CA Type of business: Privately held company
High Impact Games List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at High Impact Games. You can filter them based on skills, years of employment, job, education, department, and prior employment.
High Impact Games Salaries. You can even request information on how much does High Impact Games pay if you want to. Learn about salaries, pros and cons of working for High Impact Games directly from the past employees.
Find People by Employers You can rekindle an old relationship, reconnect with a long-lost friend, former boss, business acquaintance who might be useful in your new line of work. With our employee database, the possibilities are endless. All you have to do is type in a couple of keywords and we'll bring you the exact information you wanted!
41 High Impact Games employees in database. Find out everything there's to know about High Impact Games employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.
High Impact Games Employees
HammerCat Studios September 2012 - August 2013
High Impact Games January 2006 - August 2012
Small Potatoes Productions January 2000 - June 2005
Papaya Studio 2005 - 2005
Skills
Zbrush, Maya, Photoshop, 3D Studio Max, Texturing, PS3, Game Development, Wii, PSP, Video Games, UV mapping, 3D, Lighting, Perforce, Xbox 360, Modeling, Environment Modeling
Education
Art Institute of California - Orange County 2002 — 2005
Bachelors of Science, Game Art & Design
Riverside Community College 1999 — 2000
Computer Animation
Amazon November 2014 - Present
Sony Computer Entertainment America LLC June 2011 - May 2014
High Impact Games January 2010 - June 2011
High Impact Games July 2006 - January 2010
IMAX May 2006 - June 2006
Get Ed Productions LTD. October 2005 - May 2006
Tellavision June 2005 - December 2005
C.O.R.E Digital Picture December 2004 - May 2005
Skills
Maya, Character Animation, Game Development, Animation, PS3, After Effects, Cinematics, Video Games, Texturing, Wii, Feature Films, PSP, 3D, Computer Animation, Game Design, Xbox 360
Education
Centennial College 2004 — 2005
Certificate, Digital Animation
University of Toronto 1998 — 2001
B.Sc, Computer Science
That Music Company January 2013 - Present
N/A 1998 - Present
High Impact Games July 2007 - September 2012
Neversoft Entertainment April 2007 - June 2007
Skills
Sound Design, PS3, Xbox 360, Video Games, Pro Tools, FMOD, Sound, Gameplay, Unreal Engine 3, Composition, MIDI, Audio Engineering, Wwise, Recording, Sound Forge, Field Recording, Music, Sound Editing
Education
Full Sail University 2002 — 2005
United States Postal Service November 2013 - Present
Tony Pitch Comics August 2012 - March 2013
High Impact Games March 2011 - May 2011
Skills
Maya, Photoshop, 3D Studio Max, Traditional Art Skills, Animation, Zbrush, Drawing, Digital Painting, Final Cut Pro, After Effects, Commercial Driving, Flash Animation, Rotoscoping, Illustrator, InDesign, Film Editing
Education
The Art Institute of California-Inland Empire 2007 — 2010
Bachelor of Science (B.S.), Media Arts and Animation
Crafton Hills College 2005 — 2007
DAQRI October 2013 - Present
Hammercat Studios October 2012 - August 2013
High Impact Games April 2012 - September 2012
Liquid Entertainment November 2011 - April 2012
High Impact Games February 2011 - November 2011
Full Sail University March 2009 - February 2011
Ameristar Casino April 2003 - March 2009
Flying J June 2002 - February 2003
Pizza Hut September 2001 - May 2002
Skills
OOP, C++, C#, Unity3D, IO, Wii, Xbox 360, PS3, PC, iOS development, Databases, Visual Studio, .NET, PHP, SQL, JavaScript, Data Structures, Development Tools, Mathematics, Game Development, Motivated self-starter, Game Programming, Artificial Intelligence, Scripting, Design Patterns, Computer Games, Video Games, Gameplay Programming, Perforce, Gameplay, Game Design, Programming, Android, Unity, Mobile Games, Game Mechanics, Tortoise SVN, Console, Casual Games, Social Games, Online Gaming, Multiplayer, Game Engines, User Interface, Cross-platform..., Shaders, Alienbrain, Mobile Game Development, Xbox, DirectX
Education
Full Sail University 2009 — 2010
Bachelors in Science, Game Development
Machine Zone, Inc. November 2013 - April 2015
CCP June 2010 - October 2013
Binary Star Ltd March 2009 - April 2010
Ubisoft Chengdu March 2008 - March 2009
Crytek GmbH November 2006 - February 2008
High Impact Games February 2006 - October 2006
Acony Games January 2005 - December 2005
Plenware Oy January 2004 - December 2004
MENG GONG CHANG January 2003 - December 2003
Plenware IT Chengdu Ltd. January 2001 - December 2002
Skills
Python, C++, Multiplayer, OOP, TCP/IP, Network Programming, Perforce, Visual Studio, C#, Game Development, Software Development, Windows, Programming, Server Architecture, Subversion, Software Design, Unreal Engine 3, Software Engineering, Multithreading, Scrum, Game Programming, Scripting, Gameplay, Xbox 360, Console, Distributed Systems, Lua, Video Games, Social Games, Game Design, MMO, Gameplay Programming, Online Gaming
Education
Sichuan University
Space Computer Corporation February 2012 - Present
Wyatt Technology Corporation August 2009 - February 2012
High Impact Games October 2007 - January 2009
Papaya Studio July 2006 - October 2007
Skills
3D, C, Game Development, Game Programming, Gameplay, Gameplay Programming, Perforce, Programming, User Interface, Video Games
Education
California State University-Monterey Bay 2003 — 2006
Bachelor's degree, Computer Science
Pasadena City College 1992 — 1999
Glendale Community College
Interviewing Service of America June 2014 - Present
HammerCat Studio February 2013 - December 2013
High Impact Games November 2011 - February 2013
The Misfit February 2012 - April 2012
issimo international, llc January 2010 - October 2011
High Impact Games June 2009 - September 2009
Bionic Games, Inc. August 2008 - June 2009
Electronic Arts November 2007 - March 2008
2K Games February 2006 - August 2007
Skills
Wii, PS3, Xbox 360, Video Games, PSP, DevTrack, Perforce, Computer Games, Multiplayer, MMO, Game Testing, Test Planning, Bugzilla, Bug Tracking, Quality Assurance, JIRA, Game Development, Smoke Testing, Mastering, TestTrack, Level Design, Debugging, Mobile Games, Mobile Devices, iOS, Android, Unity, 3D Studio Max, Game Design
Education
Phoenix College 2003 — 2004
Anthropology: Shamanic Practices., 3.8
Pierce College 2000 — 2002
A.A. Graphic Arts, 3-D Art Design, 3.8
Intelli-School High School 1999 — 2000
Advanced Mathematics, Bonsai Training & General Horticulture, and Computer Technology.
North Canyon High School 1998 — 1999
Pre-Calculus. Trigonometry, Physics and Foreign Languages.
Big Red Button Entertainment, Inc. April 2013 - September 2014
SuperBot Entertainment, Inc. July 2011 - February 2013
High Impact Games October 2008 - July 2011
Motion Theory August 2008 - September 2008
Academy of Art University 2005 - 2005
Skills
Character Animation, Maya, Computer Animation, Animation, Texturing, Traditional Animation, Character Rigging, 3D, Storyboarding, Zbrush, Cinematics, Rigging, PS3, MEL, Xbox 360, Visual Effects, Video Games, Game Development, Facial Animation
Education
Academy of Art University 2004 — 2008
BFA, Character Animation
Jawaharlal Nehru Technological University 1999 — 2003
B.Tech, Computer Science Engineering
WayForward Technologies November 2013 - Present
WayForward Technologies November 2012 - Present
Disney Interactive Media Group June 2012 - November 2012
Whistlers World November 2011 - June 2012
Studio Voltz August 2011 - November 2011
WayForward Technologies January 2011 - August 2011
ThatGameCompany March 2010 - June 2010
High Impact Games May 2006 - August 2009
Skills
Zbrush, Maya, 3D Studio Max, Photoshop, Texturing, 3D, UV mapping, Unreal, Modeling, Lighting, Unreal Editor, Unreal Engine 3, Texture Painting, After Effects, Environment Art, Digital Sculpting, Environment Modeling, Illustration, Concept Design, Low Poly Modeling, Video Games, Max, World Building, Texture, Hard Surface Modeling, Texture Creation, Texture Artist, Video Game Development, Organic Modeling, Perforce, Game Art, Asset Creation, Game Development
Education
Academy of Art University 2003 — 2006
MFA, 3d Digital Media
Rhode Island School of Design 1998 — 2002
BFA, Illustration
General Assembly May 2014 - July 2014
Stereo D February 2013 - August 2013
Maritz Loyalty Marketing November 2010 - January 2013
Happy Badger Studio August 2010 - January 2013
High Impact Games February 2011 - June 2011
Happy Badger Studio August 2010 - January 2011
iClips Network August 2007 - October 2010
Over the Edge Productions May 2007 - March 2009
Forever Studios May 2006 - November 2007
Cabinet of Dreams September 2004 - June 2005
Skills
User Experience, User Interface Design, Game Design, Usability Testing, Rapid Prototyping, User Journeys, User Flows, Wireframes, Axure RP, OmniGraffle, Photoshop, Illustrator, Mobile Design, Video Games, HTML, CSS, Flash, Maya, Unity3D, Motion Graphics, After Effects
Education
General Assembly 2014 — 2014
User Experience Design Course
Webster University 2006 — 2008
Animation
Indiana University Bloomington 2000 — 2005
BA, Studio Art - Digital Media
Bungie September 2011 - Present
High Impact Games September 2009 - August 2011
Bionic Games November 2007 - July 2009
Offset Software February 2007 - September 2007
Pandemic Studios November 2006 - January 2007
Neversoft Entertainment May 2004 - November 2006
Education
DigiPen Institute of Technology 2000 — 2004
B.S., Real Time Interactive Simulation (Computer Science)
Abyss Studio March 2012 - Present
Disney Interactive Media Group April 2012 - October 2012
High Impact Games February 2011 - August 2011
Robomodo May 2010 - October 2010
HughieDM Design Productions June 2008 - May 2010
Initiative for Afghan Women April 2007 - July 2007
OPX May 2006 - August 2006
SethAnne Studios May 2003 - August 2005
Skills
Zbrush, 3D Studio Max, XSI, Photoshop, After Effects, Maya, Mental Ray, Unreal Editor, Rendering, Modeling, Unreal, Digital Painting, Game Art, 3D, 3D animation, Texturing, UV mapping, Concept Design, Lighting, Unreal Engine 3, Vray, Character Animation, Animation, Premiere, Character Modeling, 2D, Computer Graphics, Illustrator, Texture Painting, Visual Effects, Drawing, Storyboarding, MEL, Rigging, Character Rigging, Digital Sculpting, Character Design, Compositing, Environment Modeling, 3D visualization, Character, Game Development, Hard Surface Modeling, Special Effects, Video Games, Max, Game Design, Level Design, Illustration, Unity3D
Education
Illinois Institute of Art 2008 — 2010
Bachelor of Fine Arts, Game Art and Design
Roger Williams University 2002 — 2007
Bachelor, Architecture
Gnomon School of Visual Effects
Games and visual Effects
Spark Unlimited September 2013 - Present
HammerCat Studio October 2012 - September 2013
High Impact Games February 2011 - October 2012
Painfully Awesome February 2010 - August 2010
Skills
Game Development, Video Games, Game Design, Xbox 360, OpenGL, C#, DirectX, C++, Animation, Lua, Java, XML, Software Development, Shaders, Scripting, Multiplayer, Unity3D, Game Programming, Gameplay Programming, PS3, HLSL, Wii, 3DS, Level Design, Gameplay, Android, 3D Studio Max, Artificial Intelligence, Xbox
Education
Full Sail University 2008 — 2010
Game Development
XIO GAMES November 2013 - Present
:DeNA ngmoco:) May 2010 - October 2013
High Impact Games April 2007 - April 2010
Cinepix July 1998 - July 2004
Skills
Animation, Concept Design, Character Animation, Texturing, 3D, Video Games, Modeling, Rigging, Creative Direction, Maya, Drawing, Zbrush, Game Development, Game Design, UV mapping, Computer Animation, Conceptual Art, PS3, Unreal Engine 3
Education
Savannah College of Art and Design 2004 — 2007
Master of Art, Animation
Hongik University 1992 — 1998
BFA, Industrial Design
Kung Fu Factory 2013 - June 2014
Jump Games February 2012 - February 2013
7 Studios September 2008 - April 2011
High Impact Games 2011 - 2011
Savage Entertainment March 2006 - September 2008
Black Ops Entertainment March 2003 - March 2006
Skills
Lua, DirectX, OpenGL, ActionScript, 3D Studio Max, C++, Java, Xbox 360, Gameplay, PS3, Wii, Game Development, Perforce, Game Design, Unity3D, Video Games, Video Game Development, Scripting, Level Design, XNA, Visual Studio, PSP, Flash, C#, Game Mechanics, User Interface Design, Game Programming, Scaleform, User Interface..., Flash Professional, Console, MMO, Multiplayer, Casual Games, Mobile Games, Social Games, Computer Games, iPhone
Education
Full Sail Real World Education 2000 — 2001
Associates, Science
Edison Community College 1999 — 2001
Associates in Arts, General Studies
Cast Navigation September 2009 - October 2010
High Impact Games August 2005 - October 2009
Bordelon Software Consulting December 2001 - August 2005
Blue Fang Games, LLC March 2003 - November 2004
Insomniac Games, Inc January 2000 - October 2003
Smart Guys Moonlighting, Inc 2001 - 2001
SONY Development, Inc January 1997 - January 2000
Dow Jones Telerate, Inc. 1994 - 1997
Goldtree Enterprises January 1994 - September 1995
Creative Data Research 1993 - 1994
Skills
Animation, 3D, Game Development, C, Programming, Embedded Systems, DirectX, Maya, Character Animation, Video Games, Perforce, 3D Modeling, Python, Gameplay, Simulations, Scripting, PS3, Algorithms, Computer Animation, C++, ARM, Texturing, Computer Graphics, Game Design, Xbox 360, OpenGL, Game Programming, Image Processing, Computer Games, Visual Studio, C#, Software Engineering, Mobile Games, Cross-platform..., TCP/IP, Subversion
Education
University of New Orleans
Toys For Bob / Activision Blizzard December 2011 - Present
High Impact Games January 2010 - November 2011
Bionic Games October 2008 - June 2009
Skills
Maya, Photoshop, Zbrush, Perforce, DevTrack, Environment Art, World Building, Wii, PS3, Video Games, Props, Game Development, UV mapping, Level Design
Education
Academy of Art University 2003 — 2007
BFA Computer Animation and VFX, Game Design
Telltale Games September 2013 - Present
Independent Freelance Artist November 2010 - August 2013
Full Sail University July 2009 - August 2013
24 Caret Games, LLC July 2008 - April 2013
High Impact Games June 2006 - July 2008
Climax Group January 2006 - May 2006
Genuine Games June 2005 - January 2006
Skills
Environment Modeling, Environment Texture..., Prop Texturing, Prop Modeling, Zbrush Sculpting, Hand Painted Texturing, Normal Map Creation, Unreal Engine 3, Unreal Engine 3 (UDK)..., 3D Painting (3D Coat,..., Photoshop, Texturing, 3D, Changing Environments, Zbrush, Normal Mapping, Maya, Video Games, Texture Painting, Animation, Xbox 360, Game Development, Environment Art, Gameplay, Traditional Animation, ZBrush
Education
Savannah College of Art and Design 2010 — 2011
Masters
Full Sail University 2003 — 2004
Associate's Degree
Central Michigan University 1998 — 2001
BAA
Arizona State University 1996 — 1998
transferred
Walt Disney Imagineering January 2010 - Present
Independent Contractor June 2009 - January 2010
High Impact Games June 2007 - June 2009
Seven Studios January 2006 - April 2007
Electronic Arts April 2003 - December 2005
Skills
Game Development, Texturing, Video Games
Education
Carnegie Mellon University 2001 — 2003
Master's, Entertainment Technology
Carnegie Mellon University 2001 — 2003
2003 Master; Bachelor of Fine Arts; of Fine Arts; Bachelor of Architecture coursework, Entertainment Technology
School of the Museum of Fine Arts 1998 — 2001
BFA
Cornell University 1995 — 2000
NBCUniversal, Inc. September 2013 - Present
Inhance Digital February 2011 - August 2013
Disney Interactive Media Group September 2010 - November 2010
High Impact Games April 2008 - October 2009
Reflexive Entertainment July 2005 - March 2008
Vons April 2001 - September 2005
Skills
Game Design, Gameplay, Xbox 360, iOS development, Level Design, Video Games, Enterprise Software, Interactive Programming, Objective-C, Xcode, iPhone, Game Development, C#
Education
University of California, Irvine 2004 — 2006
BS, Information and Computer Science
Inkling Games, Inc. January 2007 - Present
Magic Shadows, Inc. 1991 - Present
High Impact Games August 2005 - December 2012
Emerald City Productions Ireland 1985 - 1991
Rainbow Animation 1974 - 1980
CBC 1968 - 1974
Skills
Video Games, Game Design, Game Development, Film Production, Financials, Contract-to-hire, Animation, Producing, Directors, Writing, Maya, Xbox 360, Cinematics, Storyboarding, Computer Animation, 3D, Traditional Animation, Social Games, Character Animation, Film, Computer Graphics, Modeling, Lighting, Gameplay, PS3
Education
OCAD University
Bachelor of Arts (B.A.), Advertising
High Impact Games August 2008 - September 2009
California State University, Fullerton September 2005 - May 2008
Titmouse, Inc. August 2007 - December 2007
Education
California State University-Fullerton 2002 — 2008
BFA, Entertainment Arts/Animation & Illustration
Self -Employed September 2012 - Present
High Impact Games May 2007 - August 2012
Learning Evolution October 2004 - May 2007
Grubb & Ellis BRE Commercial October 2003 - August 2004
Skills
User Interface Design, Photoshop, Xbox 360, Video Games, Flash, Microsoft Office, Maya, Illustrator, Illustration, Animation, Texturing, Graphics, Character Animation, 3D Modeling, 3D
Education
PLATT College
Diploma, 3D Art and Animation
San Diego State University-California State University
B.A., Graphic Design (Illustration)
TechDevils, LLC May 2010 - Present
High Impact Games July 2008 - January 2009
Carnegie Museum of Natural History January 2003 - May 2004
Education
Digipen Institute of Technology 2004 — 2008
BSc RTIS (CS), Minor Mathematics, Programming, Game Design
University of Pittsburgh 2002 — 2004
Biology, Geology
Applied Signal Technology September 2010 - Present
High Impact Games July 2008 - July 2010
WayForward Technologies September 2004 - July 2006
Education
University of California, San Diego 2005 — 2008
B.S., Computer Science
Treyarch March 2013 - Present
Treyarch August 2011 - February 2013
Image Metrics February 2011 - July 2011
Treyarch July 2009 - October 2010
Activision February 2009 - July 2009
DEEPBLUE Worlds Inc. June 2008 - January 2009
Buck May 2008 - May 2008
Fantasy Prone June 2007 - August 2007
High Impact Games March 2007 - April 2007
High Impact Games June 2006 - September 2006
Skills
Motionbuilder, Premiere, Photoshop, Editing, Facial Animation, 3D animation, Character, Animation, Maya, Storyboarding, Video Games, 2D, Traditional Animation, 3D, Character Design, Concept Design, Cinematics, Illustration, PS3, Xbox 360, Illustrator, Character Animation, Max, After Effects, Computer Animation, Autodesk MotionBuilder, Film
Education
University of California, Los Angeles 2004 — 2008
MFA, Animation
San Francisco State University 2001 — 2003
B.A., Film, Concentration in Animation
Data Roads Foundation June 2010 - Present
Northeast Los Angeles Shares Network (NELA-Shares.Net) March 2010 - Present
Closer Cycle Systems January 2013 - Present
Eagle Rock Neighborhood Council June 2010 - November 2012
Oversee.net February 2011 - October 2012
High Impact Games September 2005 - December 2009
Insomniac Games May 1998 - April 2005
Synerdyne May 1997 - March 1998
Creative Kids May 1996 - September 1996
USC Software Systems October 1994 - May 1996
Skills
Computer Security, Network Security, Risk Assessment, Product Management, Python, C/C++ STL, Java, x86 Assembly, Entrepreneurship, Economics, Graphic Design, Art, Process Automation, System Administration, Network Administration, Data Management, Data Analysis, Market Analysis, Business Communications, Business Analysis, New Business Development, Cloud Computing, Video Games, Game Development, Perl, Linux, Software Engineering, Scrum, Distributed Systems, Databases, Programming, JavaScript, Open Source, Web Services, Mobile Applications, Ruby on Rails, Web Development, Start-ups, Management, Agile Methodologies, Strategy, E-commerce, SQL, CRM, MySQL, HTML, Networking, Software Development, C++
Education
University of Southern California 1994 — 1998
BS
Smart Software Solutions, Inc May 2014 - May 2015
High Impact Games April 2012 - August 2012
Jakks Pacific 2009 - 2009
Cognitive Systems (CoSy) June 2007 - August 2007
Skills
Eclipse, OOP, Java, OpenGL, Visual Studio, OS X, Subversion, Object Oriented Design, Operating Systems, Artificial Intelligence, Windows, Unix, Debugging, User Interface, Python, CSS, HTML, Computer Hardware, Mac OS X, ColdFusion, SQL, SQL Server Management...
Education
California State University-Channel Islands 2009 — 2011
Bachelor, Computer Science
Blizzard Entertainment January 2014 - Present
Spark Unlimited April 2012 - December 2013
High Impact Games January 2011 - April 2012
Freelance January 2010 - January 2011
Surreal Software/WB games July 2008 - January 2010
Team Hardcode January 2007 - January 2009
Surreal Software May 2008 - July 2008
DigiPen Institute of Technology July 2005 - August 2007
Skills
PS3, Lua, HLSL, DirectX, Wii, Scripting, Graphics, Visual Studio, C++, C#, Tutorials, Console, Gameplay, Artificial Intelligence, Xbox 360, Game Design, Shaders, Unreal Engine 3, Maya, Perforce, OpenGL, Game Development, Rendering, Game Programming, 3D, Unreal Editor, Video Games, Computer Graphics, Pipelines, Programming, Gameplay Programming, Tools, Engine, NPC Behaviors, PC, Nintendo 3DS, Android, 3DS Shader ASM, UnrealScript, STL, Kismet, CTR-Debugger, Target Manager, PIX, Tortoise SVN, Devtrack, 3D Math, Vectors, Matrices, Quaternions
Education
Digipen Institute of Technology 2004 — 2009
B.S., R.T.I.S.
The University of Texas at Austin 2000 — 2004
B.A., English, Japanese
Sophia University 2002 — 2003
Certificate, Cultures
SGN (Social Gaming Network) July 2015 - Present
Team Beachbody Independent Business Coach June 2011 - Present
Electronic Arts (EA) September 2014 - June 2015
Electronic Arts (EA) October 2013 - September 2014
Electronic Arts March 2012 - October 2012
Electronic Arts November 2007 - March 2009
Bionic Games, Inc. 2009 - 2009
High Impact Games 2009 - 2009
Spot Runner 2006 - 2006
Glendale Centre Theatre January 1998 - December 2005
Skills
Video Games, Game Development, PS3, Quality Assurance, Xbox 360, Mobile Games, Gameplay, MMO, Computer Games, Wii, Perforce, Social Games, Game Design, Level Design, JIRA
Education
The Art Institute of Pittsburgh-Online Division 2011 — 2015
Game Arts & DesignHigh School Diploma, Art, Design, Programming
Red 5 Studios January 2015 - Present
Big Red Button Entertainment, Inc. November 2013 - January 2015
HammerCat Studio October 2012 - August 2013
High Impact Games August 2011 - September 2012
High Impact Games October 2005 - August 2011
Skills
PS3, Video Games, Cinematics, Xbox 360, Character Animation, Animation, Game Design, Maya, Texturing, Storyboarding, Game Development, PSP, Wii, UV mapping, Characters, Computer Animation
Education
I-animate.net 2011 — 2011
Workshop 4, Close up facial acting and lip sync
Savannah College of Art and Design 2002 — 2005
MFA, Animation
Google October 2011 - Present
High Impact Games July 2007 - August 2011
Sandia National Labs June 2004 - August 2006
Skills
C++, Video Games, PS3, Xbox 360, Wii, Gameplay, Gameplay Programming, Game Development, PSP, Java, Visual Studio, Game Programming, Game Design, OpenGL, PC, Maya, Game AI, FMOD, Bullet, 3DS, Linux, Windows, Visual Effects, Particle Effects, Perforce, Computer Games, Crowdsourcing, Big Data Analytics, Scalable Architecture
Education
New Mexico Institute of Mining and Technology 2002 — 2007
BS, Computer Science
Treyarch August 2014 - Present
Big Red Button Entertainment, Inc. July 2013 - August 2014
WayForward Technologies October 2009 - July 2013
High Impact Games January 2012 - September 2012
Walt Disney Animation Studios February 2010 - October 2010
Champion Studios June 2009 - August 2009
Pixar Animation Studios June 2008 - August 2008
Rough Draft Studio June 2006 - August 2006
Skills
Character Animation, Animation, 3D, Traditional Animation, Film, Layout
Education
California Institute of the Arts 2004 — 2008
BFA, Character Animation
La Canada High School
Slide To Play, Inc. November 2013 - March 2014
High Impact Games April 2007 - July 2009
Krome Studios 2005 - March 2007
Krome Studios 2002 - 2005
Krome Studios April 2002 - 2002
Ubisoft 2000 - 2001
Game Studios July 1999 - 2000
Skills
Game Design, Xbox 360, PS3, PSP, Maya, 3D Studio Max, Level Design, Video Games, Xbox, Game Development, Gameplay, Game Mechanics, Video Game Design, Character Design, Narrative Design, Video Game Development, Multiplayer, Computer Games, Console, Scripting, Feature Design, Artificial Intelligence, Document Design, Mobile Games, Casual Games
Education
Academy of Art University 1996 — 1998
Graphic Design, Illustration
GameCloud Studios November 2013 - Present
Lantern Studios, Inc. February 2013 - September 2013
High Impact Games February 2011 - September 2012
Budcat Creations, LLC May 2010 - October 2010
Budcat Creations, LLC April 2007 - September 2007
US Army March 1999 - June 2001
Skills
C#, Visual Studio, Unity, OOP, Perforce, Game Programming, C++, GUI, Gameplay Programming, Game Development, Console, Wii, 3DS, Xbox 360, Scripting, JavaScript, Mobile Game Development, .NET, XML, JSON
Education
Full Sail University 2005 — 2006
Bachelor of Applied Science (B.A.Sc.), Video Game Design and Development
Sussex County Community College 2001 — 2003
Associate of Science (A.S.), Computer and Information Sciences, General