High Impact Games

Industry: Video game developer

Description

High Impact Games is an American video game developer based in Burbank, California, formed in 2003 by former members of Insomniac Games and Naughty Dog. Headquarters: Burbank, CA Founded: 2003, Burbank, CA Type of business: Privately held company

High Impact Games List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at High Impact Games. You can filter them based on skills, years of employment, job, education, department, and prior employment.

High Impact Games Salaries. You can even request information on how much does High Impact Games pay if you want to. Learn about salaries, pros and cons of working for High Impact Games directly from the past employees.

Find People by Employers You can rekindle an old relationship, reconnect with a long-lost friend, former boss, business acquaintance who might be useful in your new line of work. With our employee database, the possibilities are endless. All you have to do is type in a couple of keywords and we'll bring you the exact information you wanted!

41 High Impact Games employees in database. Find out everything there's to know about High Impact Games employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.

High Impact Games Employees

Employee
Years
Job
Industry
David Vessup David Vessup Greater Los Angeles Area Details
David Vessup's High Impact Games Experience January 2006 - August 2012
Job Senior Environment Artist
Industry Computer Games
Experience
HammerCat Studios   September 2012 - August 2013
High Impact Games   January 2006 - August 2012
Small Potatoes Productions   January 2000 - June 2005
Papaya Studio  2005 - 2005

Skills
Zbrush, Maya, Photoshop, 3D Studio Max, Texturing, PS3, Game Development, Wii, PSP, Video Games, UV mapping, 3D, Lighting, Perforce, Xbox 360, Modeling, Environment Modeling

Education
Art Institute of California - Orange County   2002 — 2005
Bachelors of Science, Game Art & Design

Riverside Community College   1999 — 2000
Computer Animation

Eric Chiu Eric Chiu Greater Los Angeles Area Details
Eric Chiu's High Impact Games Experience January 2010 - June 2011
Job Senior Animator at Amazon
Industry Motion Pictures and Film
Experience
Amazon  November 2014 - Present
Sony Computer Entertainment America LLC  June 2011 - May 2014
High Impact Games   January 2010 - June 2011
High Impact Games   July 2006 - January 2010
IMAX  May 2006 - June 2006
Get Ed Productions LTD.   October 2005 - May 2006
Tellavision   June 2005 - December 2005
C.O.R.E Digital Picture   December 2004 - May 2005

Skills
Maya, Character Animation, Game Development, Animation, PS3, After Effects, Cinematics, Video Games, Texturing, Wii, Feature Films, PSP, 3D, Computer Animation, Game Design, Xbox 360

Education
Centennial College   2004 — 2005
Certificate, Digital Animation

University of Toronto   1998 — 2001
B.Sc, Computer Science

Haroon Piracha Haroon Piracha Greater Los Angeles Area Details
Haroon Piracha's High Impact Games Experience July 2007 - September 2012
Job Audio DSP Engineer at unannounced
Industry Music
Experience
That Music Company   January 2013 - Present
N/A  1998 - Present
High Impact Games   July 2007 - September 2012
Neversoft Entertainment  April 2007 - June 2007

Skills
Sound Design, PS3, Xbox 360, Video Games, Pro Tools, FMOD, Sound, Gameplay, Unreal Engine 3, Composition, MIDI, Audio Engineering, Wwise, Recording, Sound Forge, Field Recording, Music, Sound Editing

Education
Full Sail University   2002 — 2005

Richard Hester Richard Hester Highland, California Details
Richard Hester's High Impact Games Experience March 2011 - May 2011
Job City Carrier Assistant at United States Postal Service
Industry Government Administration
Experience
United States Postal Service  November 2013 - Present
Tony Pitch Comics   August 2012 - March 2013
High Impact Games   March 2011 - May 2011

Skills
Maya, Photoshop, 3D Studio Max, Traditional Art Skills, Animation, Zbrush, Drawing, Digital Painting, Final Cut Pro, After Effects, Commercial Driving, Flash Animation, Rotoscoping, Illustrator, InDesign, Film Editing

Education
The Art Institute of California-Inland Empire   2007 — 2010
Bachelor of Science (B.S.), Media Arts and Animation

Crafton Hills College   2005 — 2007

Ian Fischer Ian Fischer Greater Los Angeles Area Details
Ian Fischer's High Impact Games Experience April 2012 - September 2012
Job Software Developer at DAQRI
Industry Computer Games
Experience
DAQRI  October 2013 - Present
Hammercat Studios   October 2012 - August 2013
High Impact Games   April 2012 - September 2012
Liquid Entertainment  November 2011 - April 2012
High Impact Games   February 2011 - November 2011
Full Sail University  March 2009 - February 2011
Ameristar Casino  April 2003 - March 2009
Flying J  June 2002 - February 2003
Pizza Hut  September 2001 - May 2002

Skills
OOP, C++, C#, Unity3D, IO, Wii, Xbox 360, PS3, PC, iOS development, Databases, Visual Studio, .NET, PHP, SQL, JavaScript, Data Structures, Development Tools, Mathematics, Game Development, Motivated self-starter, Game Programming, Artificial Intelligence, Scripting, Design Patterns, Computer Games, Video Games, Gameplay Programming, Perforce, Gameplay, Game Design, Programming, Android, Unity, Mobile Games, Game Mechanics, Tortoise SVN, Console, Casual Games, Social Games, Online Gaming, Multiplayer, Game Engines, User Interface, Cross-platform..., Shaders, Alienbrain, Mobile Game Development, Xbox, DirectX

Education
Full Sail University   2009 — 2010
Bachelors in Science, Game Development

Lin Luo Lin Luo San Francisco Bay Area Details
Lin Luo's High Impact Games Experience February 2006 - October 2006
Job Principal Software Architect, Senior Technical Director
Industry Computer Games
Experience
Machine Zone, Inc.   November 2013 - April 2015
CCP  June 2010 - October 2013
Binary Star Ltd   March 2009 - April 2010
Ubisoft Chengdu   March 2008 - March 2009
Crytek GmbH   November 2006 - February 2008
High Impact Games   February 2006 - October 2006
Acony Games   January 2005 - December 2005
Plenware Oy   January 2004 - December 2004
MENG GONG CHANG   January 2003 - December 2003
Plenware IT Chengdu Ltd.   January 2001 - December 2002

Skills
Python, C++, Multiplayer, OOP, TCP/IP, Network Programming, Perforce, Visual Studio, C#, Game Development, Software Development, Windows, Programming, Server Architecture, Subversion, Software Design, Unreal Engine 3, Software Engineering, Multithreading, Scrum, Game Programming, Scripting, Gameplay, Xbox 360, Console, Distributed Systems, Lua, Video Games, Social Games, Game Design, MMO, Gameplay Programming, Online Gaming

Education
Sichuan University

Gilbert Wong Gilbert Wong Greater Los Angeles Area Details
Gilbert Wong's High Impact Games Experience October 2007 - January 2009
Job Software Engineer at Space Computer Corporation
Industry Defense & Space
Experience
Space Computer Corporation  February 2012 - Present
Wyatt Technology Corporation   August 2009 - February 2012
High Impact Games   October 2007 - January 2009
Papaya Studio  July 2006 - October 2007

Skills
3D, C, Game Development, Game Programming, Gameplay, Gameplay Programming, Perforce, Programming, User Interface, Video Games

Education
California State University-Monterey Bay   2003 — 2006
Bachelor's degree, Computer Science

Pasadena City College   1992 — 1999

Glendale Community College

William Hein William Hein Greater Los Angeles Area Details
William Hein's High Impact Games Experience November 2011 - February 2013
Job Quality Assurance Associate at Interviewing Service of America
Industry Computer Games
Experience
Interviewing Service of America  June 2014 - Present
HammerCat Studio   February 2013 - December 2013
High Impact Games   November 2011 - February 2013
The Misfit   February 2012 - April 2012
issimo international, llc   January 2010 - October 2011
High Impact Games   June 2009 - September 2009
Bionic Games, Inc.   August 2008 - June 2009
Electronic Arts  November 2007 - March 2008
2K Games  February 2006 - August 2007

Skills
Wii, PS3, Xbox 360, Video Games, PSP, DevTrack, Perforce, Computer Games, Multiplayer, MMO, Game Testing, Test Planning, Bugzilla, Bug Tracking, Quality Assurance, JIRA, Game Development, Smoke Testing, Mastering, TestTrack, Level Design, Debugging, Mobile Games, Mobile Devices, iOS, Android, Unity, 3D Studio Max, Game Design

Education
Phoenix College   2003 — 2004
Anthropology: Shamanic Practices., 3.8

Pierce College   2000 — 2002
A.A. Graphic Arts, 3-D Art Design, 3.8

Intelli-School High School   1999 — 2000
Advanced Mathematics, Bonsai Training & General Horticulture, and Computer Technology.

North Canyon High School   1998 — 1999
Pre-Calculus. Trigonometry, Physics and Foreign Languages.

Shiva Adloori Shiva Adloori Greater Los Angeles Area Details
Shiva Adloori's High Impact Games Experience October 2008 - July 2011
Job Animator at Big Red Button Entertainment
Industry Animation
Experience
Big Red Button Entertainment, Inc.   April 2013 - September 2014
SuperBot Entertainment, Inc.   July 2011 - February 2013
High Impact Games   October 2008 - July 2011
Motion Theory  August 2008 - September 2008
Academy of Art University  2005 - 2005

Skills
Character Animation, Maya, Computer Animation, Animation, Texturing, Traditional Animation, Character Rigging, 3D, Storyboarding, Zbrush, Cinematics, Rigging, PS3, MEL, Xbox 360, Visual Effects, Video Games, Game Development, Facial Animation

Education
Academy of Art University   2004 — 2008
BFA, Character Animation

Jawaharlal Nehru Technological University   1999 — 2003
B.Tech, Computer Science Engineering

Dallas Thompson Robinson Dallas Thompson Robinson Greater Los Angeles Area Details
Dallas Thompson Robinson's High Impact Games Experience May 2006 - August 2009
Job Art Director at WayForward Technologies
Industry Entertainment
Experience
WayForward Technologies  November 2013 - Present
WayForward Technologies  November 2012 - Present
Disney Interactive Media Group  June 2012 - November 2012
Whistlers World   November 2011 - June 2012
Studio Voltz   August 2011 - November 2011
WayForward Technologies  January 2011 - August 2011
ThatGameCompany  March 2010 - June 2010
High Impact Games   May 2006 - August 2009

Skills
Zbrush, Maya, 3D Studio Max, Photoshop, Texturing, 3D, UV mapping, Unreal, Modeling, Lighting, Unreal Editor, Unreal Engine 3, Texture Painting, After Effects, Environment Art, Digital Sculpting, Environment Modeling, Illustration, Concept Design, Low Poly Modeling, Video Games, Max, World Building, Texture, Hard Surface Modeling, Texture Creation, Texture Artist, Video Game Development, Organic Modeling, Perforce, Game Art, Asset Creation, Game Development

Education
Academy of Art University   2003 — 2006
MFA, 3d Digital Media

Rhode Island School of Design   1998 — 2002
BFA, Illustration

Craig Strubing Craig Strubing Greater St. Louis Area Details
Craig Strubing's High Impact Games Experience February 2011 - June 2011
Job User Experience Designer
Industry Internet
Experience
General Assembly  May 2014 - July 2014
Stereo D  February 2013 - August 2013
Maritz Loyalty Marketing  November 2010 - January 2013
Happy Badger Studio   August 2010 - January 2013
High Impact Games   February 2011 - June 2011
Happy Badger Studio   August 2010 - January 2011
iClips Network   August 2007 - October 2010
Over the Edge Productions   May 2007 - March 2009
Forever Studios   May 2006 - November 2007
Cabinet of Dreams   September 2004 - June 2005

Skills
User Experience, User Interface Design, Game Design, Usability Testing, Rapid Prototyping, User Journeys, User Flows, Wireframes, Axure RP, OmniGraffle, Photoshop, Illustrator, Mobile Design, Video Games, HTML, CSS, Flash, Maya, Unity3D, Motion Graphics, After Effects

Education
General Assembly   2014 — 2014
User Experience Design Course

Webster University   2006 — 2008
Animation

Indiana University Bloomington   2000 — 2005
BA, Studio Art - Digital Media

Ryan Juckett Ryan Juckett Greater Seattle Area Details
Ryan Juckett's High Impact Games Experience September 2009 - August 2011
Job Lead Sandbox Engineer at Bungie
Industry Computer Games
Experience
Bungie  September 2011 - Present
High Impact Games   September 2009 - August 2011
Bionic Games   November 2007 - July 2009
Offset Software   February 2007 - September 2007
Pandemic Studios  November 2006 - January 2007
Neversoft Entertainment  May 2004 - November 2006

Education
DigiPen Institute of Technology   2000 — 2004
B.S., Real Time Interactive Simulation (Computer Science)

Hugh McCullom Hugh McCullom Greater Los Angeles Area Details
Hugh McCullom's High Impact Games Experience February 2011 - August 2011
Job CEO and President of Abyss Studios
Industry Entertainment
Experience
Abyss Studio   March 2012 - Present
Disney Interactive Media Group  April 2012 - October 2012
High Impact Games   February 2011 - August 2011
Robomodo  May 2010 - October 2010
HughieDM Design Productions   June 2008 - May 2010
Initiative for Afghan Women   April 2007 - July 2007
OPX  May 2006 - August 2006
SethAnne Studios   May 2003 - August 2005

Skills
Zbrush, 3D Studio Max, XSI, Photoshop, After Effects, Maya, Mental Ray, Unreal Editor, Rendering, Modeling, Unreal, Digital Painting, Game Art, 3D, 3D animation, Texturing, UV mapping, Concept Design, Lighting, Unreal Engine 3, Vray, Character Animation, Animation, Premiere, Character Modeling, 2D, Computer Graphics, Illustrator, Texture Painting, Visual Effects, Drawing, Storyboarding, MEL, Rigging, Character Rigging, Digital Sculpting, Character Design, Compositing, Environment Modeling, 3D visualization, Character, Game Development, Hard Surface Modeling, Special Effects, Video Games, Max, Game Design, Level Design, Illustration, Unity3D

Education
Illinois Institute of Art   2008 — 2010
Bachelor of Fine Arts, Game Art and Design

Roger Williams University   2002 — 2007
Bachelor, Architecture

Gnomon School of Visual Effects
Games and visual Effects

Justin Lepine Justin Lepine Greater Los Angeles Area Details
Justin Lepine's High Impact Games Experience February 2011 - October 2012
Job Generalist Programmer at Spark Unlimited
Industry Computer Games
Experience
Spark Unlimited  September 2013 - Present
HammerCat Studio   October 2012 - September 2013
High Impact Games   February 2011 - October 2012
Painfully Awesome   February 2010 - August 2010

Skills
Game Development, Video Games, Game Design, Xbox 360, OpenGL, C#, DirectX, C++, Animation, Lua, Java, XML, Software Development, Shaders, Scripting, Multiplayer, Unity3D, Game Programming, Gameplay Programming, PS3, HLSL, Wii, 3DS, Level Design, Gameplay, Android, 3D Studio Max, Artificial Intelligence, Xbox

Education
Full Sail University   2008 — 2010
Game Development

Sunghoon Kim Sunghoon Kim San Francisco Bay Area Details
Sunghoon Kim's High Impact Games Experience April 2007 - April 2010
Job Art Director and Founder at XIO GAMES
Industry Computer Games
Experience
XIO GAMES   November 2013 - Present
:DeNA ngmoco:)   May 2010 - October 2013
High Impact Games   April 2007 - April 2010
Cinepix   July 1998 - July 2004

Skills
Animation, Concept Design, Character Animation, Texturing, 3D, Video Games, Modeling, Rigging, Creative Direction, Maya, Drawing, Zbrush, Game Development, Game Design, UV mapping, Computer Animation, Conceptual Art, PS3, Unreal Engine 3

Education
Savannah College of Art and Design   2004 — 2007
Master of Art, Animation

Hongik University   1992 — 1998
BFA, Industrial Design

Brayton Matheson Brayton Matheson Greater Los Angeles Area Details
Brayton Matheson's High Impact Games Experience 2011 - 2011
Job Game Designer Contractor
Industry Entertainment
Experience
Kung Fu Factory  2013 - June 2014
Jump Games   February 2012 - February 2013
7 Studios  September 2008 - April 2011
High Impact Games   2011 - 2011
Savage Entertainment  March 2006 - September 2008
Black Ops Entertainment  March 2003 - March 2006

Skills
Lua, DirectX, OpenGL, ActionScript, 3D Studio Max, C++, Java, Xbox 360, Gameplay, PS3, Wii, Game Development, Perforce, Game Design, Unity3D, Video Games, Video Game Development, Scripting, Level Design, XNA, Visual Studio, PSP, Flash, C#, Game Mechanics, User Interface Design, Game Programming, Scaleform, User Interface..., Flash Professional, Console, MMO, Multiplayer, Casual Games, Mobile Games, Social Games, Computer Games, iPhone

Education
Full Sail Real World Education   2000 — 2001
Associates, Science

Edison Community College   1999 — 2001
Associates in Arts, General Studies

Tj Bordelon Tj Bordelon Greater Boston Area Details
Tj Bordelon's High Impact Games Experience August 2005 - October 2009
Job Principal Software Architect
Industry Computer Software
Experience
Cast Navigation   September 2009 - October 2010
High Impact Games   August 2005 - October 2009
Bordelon Software Consulting   December 2001 - August 2005
Blue Fang Games, LLC   March 2003 - November 2004
Insomniac Games, Inc   January 2000 - October 2003
Smart Guys Moonlighting, Inc   2001 - 2001
SONY Development, Inc   January 1997 - January 2000
Dow Jones Telerate, Inc.   1994 - 1997
Goldtree Enterprises   January 1994 - September 1995
Creative Data Research   1993 - 1994

Skills
Animation, 3D, Game Development, C, Programming, Embedded Systems, DirectX, Maya, Character Animation, Video Games, Perforce, 3D Modeling, Python, Gameplay, Simulations, Scripting, PS3, Algorithms, Computer Animation, C++, ARM, Texturing, Computer Graphics, Game Design, Xbox 360, OpenGL, Game Programming, Image Processing, Computer Games, Visual Studio, C#, Software Engineering, Mobile Games, Cross-platform..., TCP/IP, Subversion

Education
University of New Orleans

Sam Cappione Sam Cappione Novato, California Details
Sam Cappione's High Impact Games Experience January 2010 - November 2011
Job Environment Artist at Toys For Bob
Industry Computer Games
Experience
Toys For Bob / Activision Blizzard   December 2011 - Present
High Impact Games   January 2010 - November 2011
Bionic Games   October 2008 - June 2009

Skills
Maya, Photoshop, Zbrush, Perforce, DevTrack, Environment Art, World Building, Wii, PS3, Video Games, Props, Game Development, UV mapping, Level Design

Education
Academy of Art University   2003 — 2007
BFA Computer Animation and VFX, Game Design

Jeff Parrott Jeff Parrott San Francisco, California Details
Jeff Parrott's High Impact Games Experience June 2006 - July 2008
Job
Industry Computer Games
Experience
Telltale Games  September 2013 - Present
Independent Freelance Artist   November 2010 - August 2013
Full Sail University  July 2009 - August 2013
24 Caret Games, LLC   July 2008 - April 2013
High Impact Games   June 2006 - July 2008
Climax Group   January 2006 - May 2006
Genuine Games  June 2005 - January 2006

Skills
Environment Modeling, Environment Texture..., Prop Texturing, Prop Modeling, Zbrush Sculpting, Hand Painted Texturing, Normal Map Creation, Unreal Engine 3, Unreal Engine 3 (UDK)..., 3D Painting (3D Coat,..., Photoshop, Texturing, 3D, Changing Environments, Zbrush, Normal Mapping, Maya, Video Games, Texture Painting, Animation, Xbox 360, Game Development, Environment Art, Gameplay, Traditional Animation, ZBrush

Education
Savannah College of Art and Design   2010 — 2011
Masters

Full Sail University   2003 — 2004
Associate's Degree

Central Michigan University   1998 — 2001
BAA

Arizona State University   1996 — 1998
transferred

Jared Bishop Jared Bishop Greater Los Angeles Area Details
Jared Bishop's High Impact Games Experience June 2007 - June 2009
Job Creative Designer Associate at Walt Disney Imagineering
Industry Entertainment
Experience
Walt Disney Imagineering  January 2010 - Present
Independent Contractor  June 2009 - January 2010
High Impact Games   June 2007 - June 2009
Seven Studios  January 2006 - April 2007
Electronic Arts  April 2003 - December 2005

Skills
Game Development, Texturing, Video Games

Education
Carnegie Mellon University   2001 — 2003
Master's, Entertainment Technology

Carnegie Mellon University   2001 — 2003
2003 Master; Bachelor of Fine Arts; of Fine Arts; Bachelor of Architecture coursework, Entertainment Technology

School of the Museum of Fine Arts   1998 — 2001
BFA

Cornell University   1995 — 2000

Christopher Matsumoto Christopher Matsumoto Orange County, California Area Details
Christopher Matsumoto's High Impact Games Experience April 2008 - October 2009
Job Mobile Application Developer at NBCUniversal, Inc.
Industry Computer Games
Experience
NBCUniversal, Inc.   September 2013 - Present
Inhance Digital  February 2011 - August 2013
Disney Interactive Media Group  September 2010 - November 2010
High Impact Games   April 2008 - October 2009
Reflexive Entertainment  July 2005 - March 2008
Vons  April 2001 - September 2005

Skills
Game Design, Gameplay, Xbox 360, iOS development, Level Design, Video Games, Enterprise Software, Interactive Programming, Objective-C, Xcode, iPhone, Game Development, C#

Education
University of California, Irvine   2004 — 2006
BS, Information and Computer Science

Jean Mathieson-Guest Jean Mathieson-Guest Greater Los Angeles Area Details
Jean Mathieson-Guest's High Impact Games Experience August 2005 - December 2012
Job Financial Controller Inkling Games, President of Magic Shadows, Inc.
Industry Computer Games
Experience
Inkling Games, Inc.   January 2007 - Present
Magic Shadows, Inc.   1991 - Present
High Impact Games   August 2005 - December 2012
Emerald City Productions Ireland   1985 - 1991
Rainbow Animation   1974 - 1980
CBC  1968 - 1974

Skills
Video Games, Game Design, Game Development, Film Production, Financials, Contract-to-hire, Animation, Producing, Directors, Writing, Maya, Xbox 360, Cinematics, Storyboarding, Computer Animation, 3D, Traditional Animation, Social Games, Character Animation, Film, Computer Graphics, Modeling, Lighting, Gameplay, PS3

Education
OCAD University
Bachelor of Arts (B.A.), Advertising

Raymond Fero Raymond Fero Orange County, California Area Details
Raymond Fero's High Impact Games Experience August 2008 - September 2009
Job CG Environment Artist
Industry Animation
Experience
High Impact Games   August 2008 - September 2009
California State University, Fullerton  September 2005 - May 2008
Titmouse, Inc.   August 2007 - December 2007

Education
California State University-Fullerton   2002 — 2008
BFA, Entertainment Arts/Animation & Illustration

Eduardo Otero, Jr. Eduardo Otero, Jr. Greater San Diego Area Details
Eduardo Otero, Jr.'s High Impact Games Experience May 2007 - August 2012
Job Freelance Graphic Designer/Artist
Industry Graphic Design
Experience
Self -Employed  September 2012 - Present
High Impact Games   May 2007 - August 2012
Learning Evolution  October 2004 - May 2007
Grubb & Ellis BRE Commercial   October 2003 - August 2004

Skills
User Interface Design, Photoshop, Xbox 360, Video Games, Flash, Microsoft Office, Maya, Illustrator, Illustration, Animation, Texturing, Graphics, Character Animation, 3D Modeling, 3D

Education
PLATT College
Diploma, 3D Art and Animation

San Diego State University-California State University
B.A., Graphic Design (Illustration)

Eric Alderuccio Eric Alderuccio San Francisco Bay Area Details
Eric Alderuccio's High Impact Games Experience July 2008 - January 2009
Job Game Programmer at Tech Devils
Industry Computer Games
Experience
TechDevils, LLC   May 2010 - Present
High Impact Games   July 2008 - January 2009
Carnegie Museum of Natural History  January 2003 - May 2004

Education
Digipen Institute of Technology   2004 — 2008
BSc RTIS (CS), Minor Mathematics, Programming, Game Design

University of Pittsburgh   2002 — 2004
Biology, Geology

Ryan Pielow Ryan Pielow Greater Los Angeles Area Details
Ryan Pielow's High Impact Games Experience July 2008 - July 2010
Job Software Engineer at Applied Signal Technology
Industry Computer Games
Experience
Applied Signal Technology  September 2010 - Present
High Impact Games   July 2008 - July 2010
WayForward Technologies  September 2004 - July 2006

Education
University of California, San Diego   2005 — 2008
B.S., Computer Science

Eji Yared Eji Yared Greater Los Angeles Area Details
Eji Yared's High Impact Games Experience March 2007 - April 2007
Job Animator at Treyarch
Industry Animation
Experience
Treyarch  March 2013 - Present
Treyarch  August 2011 - February 2013
Image Metrics  February 2011 - July 2011
Treyarch  July 2009 - October 2010
Activision  February 2009 - July 2009
DEEPBLUE Worlds Inc.   June 2008 - January 2009
Buck  May 2008 - May 2008
Fantasy Prone   June 2007 - August 2007
High Impact Games   March 2007 - April 2007
High Impact Games   June 2006 - September 2006

Skills
Motionbuilder, Premiere, Photoshop, Editing, Facial Animation, 3D animation, Character, Animation, Maya, Storyboarding, Video Games, 2D, Traditional Animation, 3D, Character Design, Concept Design, Cinematics, Illustration, PS3, Xbox 360, Illustrator, Character Animation, Max, After Effects, Computer Animation, Autodesk MotionBuilder, Film

Education
University of California, Los Angeles   2004 — 2008
MFA, Animation

San Francisco State University   2001 — 2003
B.A., Film, Concentration in Animation

Jared Hardy Jared Hardy Los Angeles, California Details
Jared Hardy's High Impact Games Experience September 2005 - December 2009
Job Founding Director at Data Roads Foundation
Industry Computer Software
Experience
Data Roads Foundation   June 2010 - Present
Northeast Los Angeles Shares Network (NELA-Shares.Net)   March 2010 - Present
Closer Cycle Systems   January 2013 - Present
Eagle Rock Neighborhood Council   June 2010 - November 2012
Oversee.net  February 2011 - October 2012
High Impact Games   September 2005 - December 2009
Insomniac Games  May 1998 - April 2005
Synerdyne   May 1997 - March 1998
Creative Kids  May 1996 - September 1996
USC Software Systems   October 1994 - May 1996

Skills
Computer Security, Network Security, Risk Assessment, Product Management, Python, C/C++ STL, Java, x86 Assembly, Entrepreneurship, Economics, Graphic Design, Art, Process Automation, System Administration, Network Administration, Data Management, Data Analysis, Market Analysis, Business Communications, Business Analysis, New Business Development, Cloud Computing, Video Games, Game Development, Perl, Linux, Software Engineering, Scrum, Distributed Systems, Databases, Programming, JavaScript, Open Source, Web Services, Mobile Applications, Ruby on Rails, Web Development, Start-ups, Management, Agile Methodologies, Strategy, E-commerce, SQL, CRM, MySQL, HTML, Networking, Software Development, C++

Education
University of Southern California   1994 — 1998
BS

James Jim Strange James Jim Strange Las Vegas, Nevada Area Details
James Jim Strange's High Impact Games Experience April 2012 - August 2012
Job Software Developer
Industry Computer Software
Experience
Smart Software Solutions, Inc  May 2014 - May 2015
High Impact Games   April 2012 - August 2012
Jakks Pacific  2009 - 2009
Cognitive Systems (CoSy)   June 2007 - August 2007

Skills
Eclipse, OOP, Java, OpenGL, Visual Studio, OS X, Subversion, Object Oriented Design, Operating Systems, Artificial Intelligence, Windows, Unix, Debugging, User Interface, Python, CSS, HTML, Computer Hardware, Mac OS X, ColdFusion, SQL, SQL Server Management...

Education
California State University-Channel Islands   2009 — 2011
Bachelor, Computer Science

Adrian Sotelo Adrian Sotelo Greater Los Angeles Area Details
Adrian Sotelo's High Impact Games Experience January 2011 - April 2012
Job Software Engineer at Blizzard Entertainment
Industry Computer Games
Experience
Blizzard Entertainment  January 2014 - Present
Spark Unlimited  April 2012 - December 2013
High Impact Games   January 2011 - April 2012
Freelance  January 2010 - January 2011
Surreal Software/WB games   July 2008 - January 2010
Team Hardcode   January 2007 - January 2009
Surreal Software  May 2008 - July 2008
DigiPen Institute of Technology  July 2005 - August 2007

Skills
PS3, Lua, HLSL, DirectX, Wii, Scripting, Graphics, Visual Studio, C++, C#, Tutorials, Console, Gameplay, Artificial Intelligence, Xbox 360, Game Design, Shaders, Unreal Engine 3, Maya, Perforce, OpenGL, Game Development, Rendering, Game Programming, 3D, Unreal Editor, Video Games, Computer Graphics, Pipelines, Programming, Gameplay Programming, Tools, Engine, NPC Behaviors, PC, Nintendo 3DS, Android, 3DS Shader ASM, UnrealScript, STL, Kismet, CTR-Debugger, Target Manager, PIX, Tortoise SVN, Devtrack, 3D Math, Vectors, Matrices, Quaternions

Education
Digipen Institute of Technology   2004 — 2009
B.S., R.T.I.S.

The University of Texas at Austin   2000 — 2004
B.A., English, Japanese

Sophia University   2002 — 2003
Certificate, Cultures

Nathan Verbois Nathan Verbois Greater Los Angeles Area Details
Nathan Verbois's High Impact Games Experience 2009 - 2009
Job Embedded QA Tester SGN (Social Gaming Network) Culver City
Industry Computer Games
Experience
SGN (Social Gaming Network)   July 2015 - Present
Team Beachbody Independent Business Coach  June 2011 - Present
Electronic Arts (EA)   September 2014 - June 2015
Electronic Arts (EA)   October 2013 - September 2014
Electronic Arts  March 2012 - October 2012
Electronic Arts  November 2007 - March 2009
Bionic Games, Inc.   2009 - 2009
High Impact Games   2009 - 2009
Spot Runner  2006 - 2006
Glendale Centre Theatre  January 1998 - December 2005

Skills
Video Games, Game Development, PS3, Quality Assurance, Xbox 360, Mobile Games, Gameplay, MMO, Computer Games, Wii, Perforce, Social Games, Game Design, Level Design, JIRA

Education
The Art Institute of Pittsburgh-Online Division   2011 — 2015
Game Arts & DesignHigh School Diploma, Art, Design, Programming

Daesup Chang Daesup Chang Greater Los Angeles Area Details
Daesup Chang's High Impact Games Experience August 2011 - September 2012
Job Senior Animator at Red 5 Studios
Industry Animation
Experience
Red 5 Studios  January 2015 - Present
Big Red Button Entertainment, Inc.   November 2013 - January 2015
HammerCat Studio   October 2012 - August 2013
High Impact Games   August 2011 - September 2012
High Impact Games   October 2005 - August 2011

Skills
PS3, Video Games, Cinematics, Xbox 360, Character Animation, Animation, Game Design, Maya, Texturing, Storyboarding, Game Development, PSP, Wii, UV mapping, Characters, Computer Animation

Education
I-animate.net   2011 — 2011
Workshop 4, Close up facial acting and lip sync

Savannah College of Art and Design   2002 — 2005
MFA, Animation

Travis Sanchez Travis Sanchez Greater Los Angeles Area Details
Travis Sanchez's High Impact Games Experience July 2007 - August 2011
Job Gameplay Programmer at High Impact Games
Industry Computer Games
Experience
Google  October 2011 - Present
High Impact Games   July 2007 - August 2011
Sandia National Labs  June 2004 - August 2006

Skills
C++, Video Games, PS3, Xbox 360, Wii, Gameplay, Gameplay Programming, Game Development, PSP, Java, Visual Studio, Game Programming, Game Design, OpenGL, PC, Maya, Game AI, FMOD, Bullet, 3DS, Linux, Windows, Visual Effects, Particle Effects, Perforce, Computer Games, Crowdsourcing, Big Data Analytics, Scalable Architecture

Education
New Mexico Institute of Mining and Technology   2002 — 2007
BS, Computer Science

David Nam David Nam Greater Los Angeles Area Details
David Nam's High Impact Games Experience January 2012 - September 2012
Job Animator
Industry Animation
Experience
Treyarch  August 2014 - Present
Big Red Button Entertainment, Inc.   July 2013 - August 2014
WayForward Technologies  October 2009 - July 2013
High Impact Games   January 2012 - September 2012
Walt Disney Animation Studios  February 2010 - October 2010
Champion Studios   June 2009 - August 2009
Pixar Animation Studios  June 2008 - August 2008
Rough Draft Studio   June 2006 - August 2006

Skills
Character Animation, Animation, 3D, Traditional Animation, Film, Layout

Education
California Institute of the Arts   2004 — 2008
BFA, Character Animation

La Canada High School

Jess Sterzl Jess Sterzl San Francisco Bay Area Details
Jess Sterzl's High Impact Games Experience April 2007 - July 2009
Job Game Designer
Industry Computer Games
Experience
Slide To Play, Inc.   November 2013 - March 2014
High Impact Games   April 2007 - July 2009
Krome Studios  2005 - March 2007
Krome Studios  2002 - 2005
Krome Studios  April 2002 - 2002
Ubisoft  2000 - 2001
Game Studios   July 1999 - 2000

Skills
Game Design, Xbox 360, PS3, PSP, Maya, 3D Studio Max, Level Design, Video Games, Xbox, Game Development, Gameplay, Game Mechanics, Video Game Design, Character Design, Narrative Design, Video Game Development, Multiplayer, Computer Games, Console, Scripting, Feature Design, Artificial Intelligence, Document Design, Mobile Games, Casual Games

Education
Academy of Art University   1996 — 1998
Graphic Design, Illustration

Nicholas Scoughton Nicholas Scoughton Los Angeles, California Details
Nicholas Scoughton's High Impact Games Experience February 2011 - September 2012
Job Software Engineer at GameCloud Studios
Industry Computer Games
Experience
GameCloud Studios  November 2013 - Present
Lantern Studios, Inc.   February 2013 - September 2013
High Impact Games   February 2011 - September 2012
Budcat Creations, LLC   May 2010 - October 2010
Budcat Creations, LLC   April 2007 - September 2007
US Army  March 1999 - June 2001

Skills
C#, Visual Studio, Unity, OOP, Perforce, Game Programming, C++, GUI, Gameplay Programming, Game Development, Console, Wii, 3DS, Xbox 360, Scripting, JavaScript, Mobile Game Development, .NET, XML, JSON

Education
Full Sail University   2005 — 2006
Bachelor of Applied Science (B.A.Sc.), Video Game Design and Development

Sussex County Community College   2001 — 2003
Associate of Science (A.S.), Computer and Information Sciences, General

Similar Companies