Krome Studios
Industry: Video game company
DescriptionKrome Studios Pty Ltd. is an Australian video game company. Its headquarters were in Brisbane and it previously had offices in Adelaide and Melbourne. Krome Studios is best known for their Ty the Tasmanian Tiger games and for their reboot of the Spyro the Dragon franchise. Headquarters: Fortitude Valley, Australia Founded: 1999, Fortitude Valley, Australia
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Krome Studios Employees
Hinterland Studio Inc. May 2015 - Present
robertorobert.com April 2012 - Present
GREE Canada May 2013 - May 2015
United Front Games September 2012 - March 2013
Applibot Japan September 2012 - February 2013
DeNA June 2012 - November 2012
Sequence Post June 2012 - September 2012
WorldTribe Media April 2012 - September 2012
THQ Canada Inc. dba Relic Entertainment January 2011 - March 2012
Krome Studios July 2008 - October 2010
Skills
Game Development, 3D Studio Max, Photoshop, Xbox 360, Illustrator, 3D, Watercolor, Art Direction, Acrylic, oils, internal soft wear..., Zbrush
Education
Seneca College of Applied Arts and Technology 2006 — 2006
diploma, 3d gaming
Sheridan College 2000 — 2004
Diploma, Illustration program
Telltale Games January 2015 - Present
Telltale Games November 2013 - January 2015
Float Hybrid Entertainment September 2012 - November 2013
Gas Powered Games December 2011 - August 2012
Gas Powered Games August 2011 - August 2012
Gas Powered Games July 2011 - August 2011
Gas Powered Games April 2011 - July 2011
Krome Studios February 2010 - October 2010
Skills
Video Games, Game Development, Game Design, Xbox 360, Gameplay, Game Mechanics, Computer Games, Level Design, Unity3D, Scripting, Multiplayer, Video Game Development, Scrum Development, Production, Scrum, Quality Assurance, Mobile Games, Social Games, PS3, Xbox, Pipeline Development, JIRA, Video Game Production, Perforce, Wii, MMO, Interactive..., Online Gaming, Cross-platform..., Photoshop, Pitches, Integration, Quality Assurance..., Atlassian JIRA, SharePoint Designer, Agile Project Management, Software Development..., JavaScript, Puzzles, Confluence
Education
University of Washington 2007 — 2011
Undergraduate, Communications
Queensland University of Technology 2010 — 2010
Communications
Massive Entertainment - A Ubisoft Studio March 2015 - Present
Nvizzio Creations Inc. December 2014 - March 2015
Funcom September 2012 - December 2014
Funcom August 2011 - September 2012
Funcom April 2011 - July 2011
Krome Studios March 2009 - September 2010
Krome Studios March 2008 - March 2009
Krome Studios February 2007 - March 2008
Krome Studios March 2006 - February 2007
Halfbrick Studios September 2005 - December 2005
Skills
Test Track Pro, Outlook, Excel, Word, JIRA, FTP, MS Project, Merlin, Software Project..., Social Games, MMORPG, PS3, Xbox 360, Wii, PC, Video Game Development, Microsoft Excel, Microsoft Word, Seapine Test Track Pro, Game Design, Game Development
Education
Upskilled 2010 — 2010
Diploma, Project Management
Qantm 2004 — 2005
Bachelor, Interactive Entertainment (Games Programming Major)
CQUniversity 2003 — 2003
Bachelor, Information Technology
TAFE 2001 — 2001
Certificate 2, Information Technology
Microsoft April 2014 - Present
Reading Room April 2012 - February 2014
Sega July 2010 - February 2012
Krome Studios July 2009 - July 2010
THQ Studio Australia May 2007 - February 2009
Criterion Games March 2005 - February 2007
Intec February 1999 - November 2004
Skills
C++, System Architecture, Xbox 360, PS3, User Interface, Lua, Gameplay Programming, Gameplay, Game Development, Cross-platform..., Game Design, Computer Games, Perforce, Game Programming
Education
Queensland University of Technology 1995 — 1998
Bachelor of Information Technology, Extended Major in Software Engineering, Minor in Data Communications
Priceless Games May 2011 - Present
Krome Studios March 2009 - October 2010
Ubisoft December 2002 - December 2008
Ubisoft Entertainment March 2001 - December 2002
Mattel Interactive April 2000 - November 2002
The Learning Company June 1999 - April 2000
Mindscape June 1998 - March 1999
Skills
Video Games, Game Development, Production, Social Games, Mobile Games, Xbox 360
Education
Colorado State University 1993 — 1997
B.S. Animal Science, concentration: Science
Digipen Institute of Technology 2011 — 2011
UNLV 2011 — 2011
Certificate of Completion, Gaming (Casino Games)
Loara High School 1989 — 1993
diploma
Oculus VR April 2014 - Present
Frontier Developments August 2012 - January 2014
HB Studios March 2011 - July 2012
Krome Studios September 2008 - September 2010
Skills
Problem Solving, Xbox 360, Kinect, C++, Source Engine, Gameplay Programming, Unity3D, Game Design, Wii, User Interface, Video Games, Perforce, Game Programming, Game Development, Gameplay, Xbox
Education
University of Adelaide 2005 — 2007
Bachelor of Computer Science
Bento Box Interactive January 2012 - Present
The BackPlane Inc. November 2010 - June 2012
Krome Studios October 2009 - October 2010
Krome Studios January 2009 - October 2009
Sony Computer Entertainment America May 2006 - December 2008
Sony Worldwide Studios (SCEA) May 2003 - December 2008
Total Media February 2008 - February 2008
Blue Collar Studios September 2006 - September 2006
Sony Computer Entertainment America February 2005 - May 2006
MarketPlace February 2006 - February 2006
Skills
Maya, Video Games, PS3, Game Development, Animation, Computer Graphics, Autodesk MotionBuilder, Character Animation, Texturing, Cinematics, UV mapping, Visual Effects, 3D, Xbox 360, After Effects, Mobile Games
Education
Savannah College of Art and Design 1998 — 2001
BFA Computer Art, 3D Animation
Pinole Valley High 1991 — 1995
Freelance June 2012 - Present
Trader Joe's June 2012 - Present
Sony Pictures Imageworks January 2011 - May 2011
Krome Studios March 2009 - September 2010
Pandemic Studios October 2007 - March 2009
High Moon Studios August 2005 - October 2007
Sony Computer Entertainment America (SCEA) August 2003 - February 2005
Microsoft October 2002 - June 2003
Skills
Maya, Character, Animation, Cinematics, XSI, Visual Effects, After Effects, Premiere, Character Rigging, 3D animation, Character Animation, Motionbuilder, motion capture, Computer Animation, Autodesk MotionBuilder
Education
Animation Mentor 2008 — 2010
Certificate, Character Animation
Academy of Art University 1997 — 2001
BFA, 3D Animation and Modeling
Academy of Art University 1997 — 2001
BFA, 3d Animation and Modeling; Fine Arts
San Francisco City College
IGT June 2011 - December 2014
Krome Studios 2009 - 2010
Sony Computer Entertainment 2006 - 2008
Sony Computer Entertainment America LLC 2004 - 2006
Sony Computer Entertainment America March 2003 - March 2004
Sony Computer Entertainment America March 2002 - March 2003
Sony Computer Entertainment America March 2001 - March 2002
CopperWind Post, Inc 1999 - 2001
HarperCollins Publishing, Inc 1994 - 1999
Skills
3D, Game Development, Video Games, Animation, Maya, Character Animation, PS3, Texturing
Education
Parsons School of Design 1989 — 1994
BFA
The New School 1989 — 1994
BA
Amazon October 2014 - Present
Brawsome April 2008 - Present
PlayFirst August 2008 - September 2014
AIE June 2010 - September 2010
Krome Studios November 2007 - August 2008
Tantalus November 2006 - November 2007
Codemasters March 2006 - October 2006
Torus Games December 2004 - April 2006
YTEK February 2002 - November 2004
RMIT March 2000 - November 2001
Skills
Lua, Game Design, Artificial Intelligence, C++, C, Editing, Scripting, User Experience, ActionScript, Programming, Gameplay, Game Development, C#, User Interface Design, iPhone, Unity3D, Photoshop, Flash, Public Speaking, Android, Java, Writing, iPhone development, Production, Casting, Dialog, Comedy, Max, PHP, JavaScript, Python, SQL, XML, Windows, Visual Studio, Proofreading, CSS, Apple, Mac OS X, Xcode, Excel, PowerPoint, Business Management, Perforce, Tortoise SVN, FogBugz, Bugzilla, Eclipse, Cocos2dx, Atlassian JIRA
Education
RMIT University 1999 — 2001
BAppSci, Computer Science
RMIT University 1999 — 2001
Diploma of Business, Management
2K June 2015 - Present
2K Australia August 2013 - May 2015
Triptych Games June 2011 - February 2013
KAOS Studios/THQ March 2010 - November 2010
Krome Studios January 2008 - September 2009
Electronic Arts July 2003 - July 2007
Terminal Reality July 2001 - July 2003
Johnson & McKibben Architects July 2000 - July 2001
Skills
Texturing, Video Games, 3D, Low Poly Modeling, Texture Painting, Animation, 3D Modeling, Modeling, Wii, Texture Artist, Lighting, Xbox, Normal Mapping, PS3, Xbox 360, Environment Art, Unreal Engine 3, Game Development, Unreal Editor, Level Design, UV mapping, Game Design, Unreal Engine, Game Art, Gameplay
Education
Art Institute of Dallas 1997 — 1999
Associates, Computer Animation Mulitimedia
Microsoft October 2013 - Present
Guerrilla Games August 2010 - September 2013
Bond University April 2010 - August 2010
Krome Studios October 2005 - November 2009
Krome Studios February 2002 - October 2004
Skills
Prototyping, Level Design, Team Management, Game Design, Scripting, Game Mechanics, Perforce, Game Development, Animation, Gameplay, Multiplayer, Prototype, 3D, PS3, Video Games, Xbox 360, Computer Games, Console, Mobile Games, Wii, Game Programming, 3D Modeling, Xbox, Cross-platform..., Game Engines
Education
TAFE 1999 — 2000
Diploma of Multimedia, Interactive website and cd/dvd creation, 3d modelling, photoshop, project managment.
Microsoft August 2015 - Present
Ubisoft June 2013 - August 2015
Bioware May 2010 - June 2013
Krome Studios July 2006 - May 2010
Queensland University of Technology January 2009 - February 2010
Krome Studios September 2005 - July 2006
Krome Studios October 2003 - September 2005
Griffith University February 2004 - October 2004
QANTM January 2002 - October 2003
Who Studios January 2000 - January 2002
Skills
3D Studio Max, Houdini, Houdini Engine, Game Development, Scripting, Visual Effects, Shaders, Maxscript, Python, Texturing, Maya, Video Games, Environment Art, Photoshop, Xbox 360, 3D, Level Design, PS3, Perforce, Flash, 3D graphics, Zbrush, UV mapping, Unreal Engine 3, Game Design, Animation, Plugins, Beer, Team Leadership, Wii, Computer Games, Gameplay, C++, C#, PHP, SQL, University Teaching, Optimization, Photography, Human Computer..., User Experience Design, Modeling, User Interface, Unity3D, Lighting, Console, Character Animation, Mobile Games, Computer Animation, Computer Graphics
Education
Queensland University of Technology 2003 — 2003
Gradulate Certificate in Film and Television, Film and documentary production, Editing, Cinematography
QANTM 2000 — 2000
Diploma IT (Games Development), 3D Software skills, Software engineering, Game Development
Silicon Studios 1998 — 1998
Maya and SGI short course, Maya, Shake, SGI technology
Southbank Institute of TAFE 1998 — 1998
Diploma Multimedia, Graphic design, Interactive Design, 2D and 3D Software skills, User Interface design, Team management
Griffith University 1995 — 1996
Bachelor of Engineering in Microelectronic Engineering, Analog and digital electronics, Software Engineering
Ubisoft September 2014 - Present
Electronic Arts November 2011 - September 2014
THQ October 2010 - August 2011
Krome Studios January 2006 - September 2010
Skills
PS3, Xbox 360, Gameplay, Wii, Xbox, Game Development, PSP, DirectX, Video Games, Character Animation, Game Programming, 3D, Multiplayer, Seapine Test Track Pro, Perforce, Cross-platform..., Console, Havok, Game Mechanics, Computer Games, Game Engines, Gameplay Programming, Game Design, Level Design
Education
Murdoch University 2002 — 2005
Games Technology, Games, Computer Science
Epic Games March 2011 - Present
Krome Studios January 2010 - October 2010
Krome Studios August 2008 - January 2010
Krome Studios December 2005 - August 2008
Halfbrick Studios June 2002 - November 2005
Skills
Computer Games, Game Development, Video Games, Video Game Development, Game Programming, Gameplay Programming, Gameplay, Game Engines, Artificial Intelligence, Unreal Engine 4, Unreal Engine 3, C++, Objective-C, C#, Wii, Xbox 360, Console, PS3, Xbox, iPhone, Lua, PSP, Game Design, 3D, Unreal Editor, Scripting, ActionScript, User Interface, Havok, Flash, Development Tools, Shaders, Unreal, Multiplayer, Cross-platform..., OpenGL, OpenGL ES, FMOD, Mobile Games, Video Game Design, UnrealScript, DirectX, Test Track Pro, Perforce, Xcode, Programming, Direct3D, HLSL, Cinematics, Level Design
Education
Queensland University of Technology 2001 — 2002
Master of Information Technology, Course Work
Queensland University of Technology 1998 — 2000
Bachelor of Information Technology, Double Major: Software Engineering & Data Communications
Chironex Software January 2003 - Present
One Widow November 2012 - Present
MMX Software May 2007 - November 2010
Krome Studios January 2005 - February 2007
CD Intelligence May 2002 - January 2004
for Queensland University of Technology January 2001 - December 2002
Livetronix December 1999 - December 2001
Skills
C#, WPF, Software Design, Software Development, Web Services, Game Development, Android, Java, JavaScript, HTML 5, Win32 API, iOS development, Android Development, Subversion, Design Patterns, C++, Objective-C, Silverlight, WinForms, ATL COM, jQuery Mobile, PhoneGap, NoSQL, Socket Programming, Performance Tuning, Image Processing, Cocos2d, OpenGL, Facebook API, Windows Phone, Game Programming, Network Programming, Online Gaming, HTML5
Education
Queensland University of Technology 2000 — 2002
Information Technology, Software Engineering
Queensland University of Technology
Information Technology, Software Engineering
Crystal Dynamics April 2010 - Present
Krome Studios September 2009 - March 2010
Skills
Environment Art, PS3, Video Games, Xbox 360, Game Development, Maya, Level Design, Gameplay, Character Designs, Texturing, Cinematics, Game Art, UV mapping, Game Design
Education
Cogswell Polytechnical College 2003 — 2008
BA, Digital Art and Animation
Naughty Dog January 2015 - Present
Krome Studios November 2013 - January 2015
Freelancer January 2011 - December 2013
Ambience Entertainment February 2012 - April 2012
Krome Studios July 2009 - October 2010
Krome Studios November 2008 - July 2009
PhotonVFX August 2008 - November 2008
PhotonVFX February 2007 - February 2008
PhotonVFX October 2006 - February 2007
PhotonVFX August 2006 - October 2006
Skills
Mental Ray, Nuke, Lighting, After Effects, Maya, Photoshop, Shading, Rendering, Renderman, MEL, HLSL, Zbrush, Team Leadership, Texturing, RSL, C#, Python, HTML, CSS, Unity, Vray, Game Development, Game Design, Visual Effects, Character Rigging, Compositing, 3D, ZBrush
Education
Queensland University of Technology 2005 — 2006
Bachelor Fine Arts: Communication Design (Honors), Storytelling and Neo-Shamanism
Queensland University of Technology 2002 — 2005
Bachelor Fine Arts: Communication Design (Animation), Communication Design, Interactive Media, Software Development, Web Design, 3D Animation
Slide To Play, Inc. November 2013 - March 2014
High Impact Games April 2007 - July 2009
Krome Studios 2005 - March 2007
Krome Studios 2002 - 2005
Krome Studios April 2002 - 2002
Ubisoft 2000 - 2001
Game Studios July 1999 - 2000
Skills
Game Design, Xbox 360, PS3, PSP, Maya, 3D Studio Max, Level Design, Video Games, Xbox, Game Development, Gameplay, Game Mechanics, Video Game Design, Character Design, Narrative Design, Video Game Development, Multiplayer, Computer Games, Console, Scripting, Feature Design, Artificial Intelligence, Document Design, Mobile Games, Casual Games
Education
Academy of Art University 1996 — 1998
Graphic Design, Illustration