Krome Studios

Industry: Video game company

Description

Krome Studios Pty Ltd. is an Australian video game company. Its headquarters were in Brisbane and it previously had offices in Adelaide and Melbourne. Krome Studios is best known for their Ty the Tasmanian Tiger games and for their reboot of the Spyro the Dragon franchise. Headquarters: Fortitude Valley, Australia Founded: 1999, Fortitude Valley, Australia

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Krome Studios Employees

Employee
Years
Job
Industry
Roberto Robert Roberto Robert Vancouver, Canada Area Details
Roberto Robert's Krome Studios Experience July 2008 - October 2010
Job Concept Artist at Hinterland Studio Inc. (contract)
Industry Entertainment
Experience
Hinterland Studio Inc.   May 2015 - Present
robertorobert.com   April 2012 - Present
GREE Canada   May 2013 - May 2015
United Front Games  September 2012 - March 2013
Applibot Japan   September 2012 - February 2013
DeNA  June 2012 - November 2012
Sequence Post   June 2012 - September 2012
WorldTribe Media   April 2012 - September 2012
THQ Canada Inc. dba Relic Entertainment   January 2011 - March 2012
Krome Studios   July 2008 - October 2010

Skills
Game Development, 3D Studio Max, Photoshop, Xbox 360, Illustrator, 3D, Watercolor, Art Direction, Acrylic, oils, internal soft wear..., Zbrush

Education
Seneca College of Applied Arts and Technology   2006 — 2006
diploma, 3d gaming

Sheridan College   2000 — 2004
Diploma, Illustration program

Christopher Plumer Christopher Plumer San Francisco Bay Area Details
Christopher Plumer's Krome Studios Experience February 2010 - October 2010
Job Associate Producer at Telltale Games
Industry Computer Games
Experience
Telltale Games  January 2015 - Present
Telltale Games  November 2013 - January 2015
Float Hybrid Entertainment  September 2012 - November 2013
Gas Powered Games  December 2011 - August 2012
Gas Powered Games  August 2011 - August 2012
Gas Powered Games  July 2011 - August 2011
Gas Powered Games  April 2011 - July 2011
Krome Studios   February 2010 - October 2010

Skills
Video Games, Game Development, Game Design, Xbox 360, Gameplay, Game Mechanics, Computer Games, Level Design, Unity3D, Scripting, Multiplayer, Video Game Development, Scrum Development, Production, Scrum, Quality Assurance, Mobile Games, Social Games, PS3, Xbox, Pipeline Development, JIRA, Video Game Production, Perforce, Wii, MMO, Interactive..., Online Gaming, Cross-platform..., Photoshop, Pitches, Integration, Quality Assurance..., Atlassian JIRA, SharePoint Designer, Agile Project Management, Software Development..., JavaScript, Puzzles, Confluence

Education
University of Washington   2007 — 2011
Undergraduate, Communications

Queensland University of Technology   2010 — 2010
Communications

Timothy Dansie Timothy Dansie Montreal, Canada Area Details
Timothy Dansie's Krome Studios Experience March 2009 - September 2010
Job Associate Producer of Tech and Engine at Massive Entertainment A Ubisoft Studio
Industry Computer Games
Experience
Massive Entertainment - A Ubisoft Studio   March 2015 - Present
Nvizzio Creations Inc.  December 2014 - March 2015
Funcom  September 2012 - December 2014
Funcom  August 2011 - September 2012
Funcom  April 2011 - July 2011
Krome Studios   March 2009 - September 2010
Krome Studios   March 2008 - March 2009
Krome Studios   February 2007 - March 2008
Krome Studios   March 2006 - February 2007
Halfbrick Studios   September 2005 - December 2005

Skills
Test Track Pro, Outlook, Excel, Word, JIRA, FTP, MS Project, Merlin, Software Project..., Social Games, MMORPG, PS3, Xbox 360, Wii, PC, Video Game Development, Microsoft Excel, Microsoft Word, Seapine Test Track Pro, Game Design, Game Development

Education
Upskilled   2010 — 2010
Diploma, Project Management

Qantm   2004 — 2005
Bachelor, Interactive Entertainment (Games Programming Major)

CQUniversity   2003 — 2003
Bachelor, Information Technology

TAFE   2001 — 2001
Certificate 2, Information Technology

Matt Dalby Matt Dalby Kirkland, Washington Details
Matt Dalby's Krome Studios Experience July 2009 - July 2010
Job Senior UI Developer @ 343i at Microsoft
Industry Computer Games
Experience
Microsoft  April 2014 - Present
Reading Room   April 2012 - February 2014
Sega  July 2010 - February 2012
Krome Studios   July 2009 - July 2010
THQ Studio Australia   May 2007 - February 2009
Criterion Games   March 2005 - February 2007
Intec  February 1999 - November 2004

Skills
C++, System Architecture, Xbox 360, PS3, User Interface, Lua, Gameplay Programming, Gameplay, Game Development, Cross-platform..., Game Design, Computer Games, Perforce, Game Programming

Education
Queensland University of Technology   1995 — 1998
Bachelor of Information Technology, Extended Major in Software Engineering, Minor in Data Communications

Ashley Bushore Ashley Bushore Greater Seattle Area Details
Ashley Bushore's Krome Studios Experience March 2009 - October 2010
Job makes great handmade breads, pasta, cookies and video games
Industry Computer Games
Experience
Priceless Games   May 2011 - Present
Krome Studios   March 2009 - October 2010
Ubisoft  December 2002 - December 2008
Ubisoft Entertainment  March 2001 - December 2002
Mattel Interactive  April 2000 - November 2002
The Learning Company  June 1999 - April 2000
Mindscape  June 1998 - March 1999

Skills
Video Games, Game Development, Production, Social Games, Mobile Games, Xbox 360

Education
Colorado State University   1993 — 1997
B.S. Animal Science, concentration: Science

Digipen Institute of Technology   2011 — 2011

UNLV   2011 — 2011
Certificate of Completion, Gaming (Casino Games)

Loara High School   1989 — 1993
diploma

Gayan Ediriweera Gayan Ediriweera San Francisco, California Details
Gayan Ediriweera's Krome Studios Experience September 2008 - September 2010
Job Software Engineer at Oculus VR
Industry Computer Games
Experience
Oculus VR  April 2014 - Present
Frontier Developments  August 2012 - January 2014
HB Studios  March 2011 - July 2012
Krome Studios   September 2008 - September 2010

Skills
Problem Solving, Xbox 360, Kinect, C++, Source Engine, Gameplay Programming, Unity3D, Game Design, Wii, User Interface, Video Games, Perforce, Game Programming, Game Development, Gameplay, Xbox

Education
University of Adelaide   2005 — 2007
Bachelor of Computer Science

Janelle Pitchford Janelle Pitchford Greater Los Angeles Area Details
Janelle Pitchford's Krome Studios Experience October 2009 - October 2010
Job CoFounder/Creative Director at BentoBox Interactive
Industry Entertainment
Experience
Bento Box Interactive  January 2012 - Present
The BackPlane Inc.  November 2010 - June 2012
Krome Studios   October 2009 - October 2010
Krome Studios   January 2009 - October 2009
Sony Computer Entertainment America  May 2006 - December 2008
Sony Worldwide Studios (SCEA)   May 2003 - December 2008
Total Media  February 2008 - February 2008
Blue Collar Studios   September 2006 - September 2006
Sony Computer Entertainment America  February 2005 - May 2006
MarketPlace  February 2006 - February 2006

Skills
Maya, Video Games, PS3, Game Development, Animation, Computer Graphics, Autodesk MotionBuilder, Character Animation, Texturing, Cinematics, UV mapping, Visual Effects, 3D, Xbox 360, After Effects, Mobile Games

Education
Savannah College of Art and Design   1998 — 2001
BFA Computer Art, 3D Animation

Pinole Valley High   1991 — 1995

Nick Vona Nick Vona Orange County, California Area Details
Nick Vona's Krome Studios Experience March 2009 - September 2010
Job Freelance Web Designer / CG Animator at Freelance
Industry Animation
Experience
Freelance  June 2012 - Present
Trader Joe's  June 2012 - Present
Sony Pictures Imageworks  January 2011 - May 2011
Krome Studios   March 2009 - September 2010
Pandemic Studios  October 2007 - March 2009
High Moon Studios  August 2005 - October 2007
Sony Computer Entertainment America (SCEA)   August 2003 - February 2005
Microsoft  October 2002 - June 2003

Skills
Maya, Character, Animation, Cinematics, XSI, Visual Effects, After Effects, Premiere, Character Rigging, 3D animation, Character Animation, Motionbuilder, motion capture, Computer Animation, Autodesk MotionBuilder

Education
Animation Mentor   2008 — 2010
Certificate, Character Animation

Academy of Art University   1997 — 2001
BFA, 3D Animation and Modeling

Academy of Art University   1997 — 2001
BFA, 3d Animation and Modeling; Fine Arts

San Francisco City College

Gregory Jung Gregory Jung Greater San Diego Area Details
Gregory Jung's Krome Studios Experience 2009 - 2010
Job Art Manager at IGT
Industry Entertainment
Experience
IGT  June 2011 - December 2014
Krome Studios   2009 - 2010
Sony Computer Entertainment  2006 - 2008
Sony Computer Entertainment America LLC  2004 - 2006
Sony Computer Entertainment America  March 2003 - March 2004
Sony Computer Entertainment America  March 2002 - March 2003
Sony Computer Entertainment America  March 2001 - March 2002
CopperWind Post, Inc   1999 - 2001
HarperCollins Publishing, Inc   1994 - 1999

Skills
3D, Game Development, Video Games, Animation, Maya, Character Animation, PS3, Texturing

Education
Parsons School of Design   1989 — 1994
BFA

The New School   1989 — 1994
BA

Andrew Goulding Andrew Goulding Greater Seattle Area Details
Andrew Goulding's Krome Studios Experience November 2007 - August 2008
Job Software Development Engineer II at Amazon
Industry Information Technology and Services
Experience
Amazon  October 2014 - Present
Brawsome   April 2008 - Present
PlayFirst  August 2008 - September 2014
AIE  June 2010 - September 2010
Krome Studios   November 2007 - August 2008
Tantalus  November 2006 - November 2007
Codemasters  March 2006 - October 2006
Torus Games   December 2004 - April 2006
YTEK   February 2002 - November 2004
RMIT   March 2000 - November 2001

Skills
Lua, Game Design, Artificial Intelligence, C++, C, Editing, Scripting, User Experience, ActionScript, Programming, Gameplay, Game Development, C#, User Interface Design, iPhone, Unity3D, Photoshop, Flash, Public Speaking, Android, Java, Writing, iPhone development, Production, Casting, Dialog, Comedy, Max, PHP, JavaScript, Python, SQL, XML, Windows, Visual Studio, Proofreading, CSS, Apple, Mac OS X, Xcode, Excel, PowerPoint, Business Management, Perforce, Tortoise SVN, FogBugz, Bugzilla, Eclipse, Cocos2dx, Atlassian JIRA

Education
RMIT University   1999 — 2001
BAppSci, Computer Science

RMIT University   1999 — 2001
Diploma of Business, Management

Luke Villanueva Luke Villanueva Novato, California Details
Luke Villanueva's Krome Studios Experience January 2008 - September 2009
Job Level Architect at 2K
Industry Computer Games
Experience
2K  June 2015 - Present
2K Australia   August 2013 - May 2015
Triptych Games   June 2011 - February 2013
KAOS Studios/THQ  March 2010 - November 2010
Krome Studios   January 2008 - September 2009
Electronic Arts  July 2003 - July 2007
Terminal Reality  July 2001 - July 2003
Johnson & McKibben Architects   July 2000 - July 2001

Skills
Texturing, Video Games, 3D, Low Poly Modeling, Texture Painting, Animation, 3D Modeling, Modeling, Wii, Texture Artist, Lighting, Xbox, Normal Mapping, PS3, Xbox 360, Environment Art, Unreal Engine 3, Game Development, Unreal Editor, Level Design, UV mapping, Game Design, Unreal Engine, Game Art, Gameplay

Education
Art Institute of Dallas   1997 — 1999
Associates, Computer Animation Mulitimedia

Nic Wechter Nic Wechter Vancouver, Canada Area Details
Nic Wechter's Krome Studios Experience October 2005 - November 2009
Job Senior Designer at Microsoft
Industry Computer Games
Experience
Microsoft  October 2013 - Present
Guerrilla Games  August 2010 - September 2013
Bond University  April 2010 - August 2010
Krome Studios   October 2005 - November 2009
Krome Studios   February 2002 - October 2004

Skills
Prototyping, Level Design, Team Management, Game Design, Scripting, Game Mechanics, Perforce, Game Development, Animation, Gameplay, Multiplayer, Prototype, 3D, PS3, Video Games, Xbox 360, Computer Games, Console, Mobile Games, Wii, Game Programming, 3D Modeling, Xbox, Cross-platform..., Game Engines

Education
TAFE   1999 — 2000
Diploma of Multimedia, Interactive website and cd/dvd creation, 3d modelling, photoshop, project managment.

Geordie Moffatt Geordie Moffatt Redmond, Washington Details
Geordie Moffatt's Krome Studios Experience July 2006 - May 2010
Job Senior Technical Artist Microsoft HoloLens
Industry Computer Software
Experience
Microsoft  August 2015 - Present
Ubisoft  June 2013 - August 2015
Bioware  May 2010 - June 2013
Krome Studios   July 2006 - May 2010
Queensland University of Technology  January 2009 - February 2010
Krome Studios   September 2005 - July 2006
Krome Studios   October 2003 - September 2005
Griffith University  February 2004 - October 2004
QANTM   January 2002 - October 2003
Who Studios   January 2000 - January 2002

Skills
3D Studio Max, Houdini, Houdini Engine, Game Development, Scripting, Visual Effects, Shaders, Maxscript, Python, Texturing, Maya, Video Games, Environment Art, Photoshop, Xbox 360, 3D, Level Design, PS3, Perforce, Flash, 3D graphics, Zbrush, UV mapping, Unreal Engine 3, Game Design, Animation, Plugins, Beer, Team Leadership, Wii, Computer Games, Gameplay, C++, C#, PHP, SQL, University Teaching, Optimization, Photography, Human Computer..., User Experience Design, Modeling, User Interface, Unity3D, Lighting, Console, Character Animation, Mobile Games, Computer Animation, Computer Graphics

Education
Queensland University of Technology   2003 — 2003
Gradulate Certificate in Film and Television, Film and documentary production, Editing, Cinematography

QANTM   2000 — 2000
Diploma IT (Games Development), 3D Software skills, Software engineering, Game Development

Silicon Studios   1998 — 1998
Maya and SGI short course, Maya, Shake, SGI technology

Southbank Institute of TAFE   1998 — 1998
Diploma Multimedia, Graphic design, Interactive Design, 2D and 3D Software skills, User Interface design, Team management

Griffith University   1995 — 1996
Bachelor of Engineering in Microelectronic Engineering, Analog and digital electronics, Software Engineering

Theron Miles Theron Miles San Francisco Bay Area Details
Theron Miles's Krome Studios Experience January 2006 - September 2010
Job Gameplay Engineer at Ubisoft
Industry Computer Games
Experience
Ubisoft  September 2014 - Present
Electronic Arts  November 2011 - September 2014
THQ  October 2010 - August 2011
Krome Studios   January 2006 - September 2010

Skills
PS3, Xbox 360, Gameplay, Wii, Xbox, Game Development, PSP, DirectX, Video Games, Character Animation, Game Programming, 3D, Multiplayer, Seapine Test Track Pro, Perforce, Cross-platform..., Console, Havok, Game Mechanics, Computer Games, Game Engines, Gameplay Programming, Game Design, Level Design

Education
Murdoch University   2002 — 2005
Games Technology, Games, Computer Science

Joel Crabbe Joel Crabbe Raleigh-Durham, North Carolina Area Details
Joel Crabbe's Krome Studios Experience January 2010 - October 2010
Job Senior Game Programmer at Epic Games
Industry Computer Games
Experience
Epic Games  March 2011 - Present
Krome Studios   January 2010 - October 2010
Krome Studios   August 2008 - January 2010
Krome Studios   December 2005 - August 2008
Halfbrick Studios   June 2002 - November 2005

Skills
Computer Games, Game Development, Video Games, Video Game Development, Game Programming, Gameplay Programming, Gameplay, Game Engines, Artificial Intelligence, Unreal Engine 4, Unreal Engine 3, C++, Objective-C, C#, Wii, Xbox 360, Console, PS3, Xbox, iPhone, Lua, PSP, Game Design, 3D, Unreal Editor, Scripting, ActionScript, User Interface, Havok, Flash, Development Tools, Shaders, Unreal, Multiplayer, Cross-platform..., OpenGL, OpenGL ES, FMOD, Mobile Games, Video Game Design, UnrealScript, DirectX, Test Track Pro, Perforce, Xcode, Programming, Direct3D, HLSL, Cinematics, Level Design

Education
Queensland University of Technology   2001 — 2002
Master of Information Technology, Course Work

Queensland University of Technology   1998 — 2000
Bachelor of Information Technology, Double Major: Software Engineering & Data Communications

Jared Allen Jared Allen Vancouver, Canada Area Details
Jared Allen's Krome Studios Experience January 2005 - February 2007
Job Software Engineer. Consultant , Chironex Software Founder
Industry Computer Software
Experience
Chironex Software   January 2003 - Present
One Widow   November 2012 - Present
MMX Software   May 2007 - November 2010
Krome Studios   January 2005 - February 2007
CD Intelligence   May 2002 - January 2004
for Queensland University of Technology   January 2001 - December 2002
Livetronix   December 1999 - December 2001

Skills
C#, WPF, Software Design, Software Development, Web Services, Game Development, Android, Java, JavaScript, HTML 5, Win32 API, iOS development, Android Development, Subversion, Design Patterns, C++, Objective-C, Silverlight, WinForms, ATL COM, jQuery Mobile, PhoneGap, NoSQL, Socket Programming, Performance Tuning, Image Processing, Cocos2d, OpenGL, Facebook API, Windows Phone, Game Programming, Network Programming, Online Gaming, HTML5

Education
Queensland University of Technology   2000 — 2002
Information Technology, Software Engineering

Queensland University of Technology
Information Technology, Software Engineering

Brandon Russell Brandon Russell San Francisco Bay Area Details
Brandon Russell's Krome Studios Experience September 2009 - March 2010
Job Concept Artist at Crystal Dynamics
Industry Entertainment
Experience
Crystal Dynamics  April 2010 - Present
Krome Studios   September 2009 - March 2010

Skills
Environment Art, PS3, Video Games, Xbox 360, Game Development, Maya, Level Design, Gameplay, Character Designs, Texturing, Cinematics, Game Art, UV mapping, Game Design

Education
Cogswell Polytechnical College   2003 — 2008
BA, Digital Art and Animation

Boon Cotter Boon Cotter Santa Monica, California Details
Boon Cotter's Krome Studios Experience November 2013 - January 2015
Job Lighting Artist at Naughty Dog
Industry Computer Games
Experience
Naughty Dog  January 2015 - Present
Krome Studios   November 2013 - January 2015
Freelancer  January 2011 - December 2013
Ambience Entertainment   February 2012 - April 2012
Krome Studios   July 2009 - October 2010
Krome Studios   November 2008 - July 2009
PhotonVFX   August 2008 - November 2008
PhotonVFX   February 2007 - February 2008
PhotonVFX   October 2006 - February 2007
PhotonVFX   August 2006 - October 2006

Skills
Mental Ray, Nuke, Lighting, After Effects, Maya, Photoshop, Shading, Rendering, Renderman, MEL, HLSL, Zbrush, Team Leadership, Texturing, RSL, C#, Python, HTML, CSS, Unity, Vray, Game Development, Game Design, Visual Effects, Character Rigging, Compositing, 3D, ZBrush

Education
Queensland University of Technology   2005 — 2006
Bachelor Fine Arts: Communication Design (Honors), Storytelling and Neo-Shamanism

Queensland University of Technology   2002 — 2005
Bachelor Fine Arts: Communication Design (Animation), Communication Design, Interactive Media, Software Development, Web Design, 3D Animation

Jess Sterzl Jess Sterzl San Francisco Bay Area Details
Jess Sterzl's Krome Studios Experience 2005 - March 2007
Job Game Designer
Industry Computer Games
Experience
Slide To Play, Inc.   November 2013 - March 2014
High Impact Games  April 2007 - July 2009
Krome Studios   2005 - March 2007
Krome Studios   2002 - 2005
Krome Studios   April 2002 - 2002
Ubisoft  2000 - 2001
Game Studios   July 1999 - 2000

Skills
Game Design, Xbox 360, PS3, PSP, Maya, 3D Studio Max, Level Design, Video Games, Xbox, Game Development, Gameplay, Game Mechanics, Video Game Design, Character Design, Narrative Design, Video Game Development, Multiplayer, Computer Games, Console, Scripting, Feature Design, Artificial Intelligence, Document Design, Mobile Games, Casual Games

Education
Academy of Art University   1996 — 1998
Graphic Design, Illustration

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