Mad Doc Software

Industry: Video game developer

Description

Rockstar New England, Inc. is an American video game developer based in the Ballardvale village within Andover, Massachusetts. The company was founded as Mad Doc Software in November 1999, by Ian Lane Davis, formerly of Activision. Number of employees: 100 (2007) Headquarters: Lawrence, MA Parent organization: Rockstar Games (2008–) Founder: Ian Lane Davis Founded: 1999, New England

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45 Mad Doc Software employees in database. Find out everything there's to know about Mad Doc Software employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.

Mad Doc Software Employees

Employee
Years
Job
Industry
Anu Kirk Anu Kirk San Francisco Bay Area Details
Anu Kirk's Mad Doc Software Experience February 2004 - September 2004
Job Director & General Manager of Virtual Reality Products at PlayStation
Industry Internet
Experience
PlayStation  June 2015 - Present
Sony Network Entertainment  January 2012 - March 2015
MOG  January 2010 - January 2012
Anu Kirk   September 2009 - January 2010
Rhapsody America   September 2007 - September 2009
RealNetworks  September 2005 - September 2007
Liquid Digital Media  July 2003 - September 2005
Mad Doc Software   February 2004 - September 2004
Listen.com  May 2001 - January 2004
TuneTo.com   August 1999 - May 2001

Skills
Product Management, Product Design, Strategic Planning, Video, Music, Sound, Mobile Communications, Subscriptions, Digital Media, Mobile Devices, User Experience, Mobile Applications, Monetization, Strategic Partnerships, Agile Methodologies, E-commerce, User Interface, Video Games, Start-ups, Strategy, Product Development, iPhone, Digital Distribution, Streaming Media, Creative Direction, Information Architecture, Scrum, Mobile Marketing, User Interface Design, Partner Management, Digital Strategy, Product Marketing, Management

Education
Dartmouth College   1987 — 1991
Economics, International Economics, Finance, Music

Aaron Horne Aaron Horne Greater Boston Area Details
Aaron Horne's Mad Doc Software Experience July 2006 - December 2007
Job Lead Software Engineer at RatDog Games
Industry Computer Games
Experience
RatDog Games   October 2013 - Present
HealthTeacher, Inc  May 2013 - August 2013
Hitpoint Studios  November 2009 - April 2013
Electrotank Inc.   May 2009 - July 2009
Hangout Industries Inc.   May 2008 - April 2009
Mad Doc Software   July 2006 - December 2007
Iron Lore Entertainment  November 2005 - June 2006
Cyberlore Studios, Inc.   January 2002 - September 2005
Siemens: Power Systems Control   October 1999 - August 2000

Skills
C#, C++, Unity3D, User Interface, ActionScript, Flex, Flash, GUI, Database, Scripting Systems, iOS, Android, Video Games, Scripting, User Interface Design, Unreal Engine 3, Game Design

Education
Digipen Institute of Technology   2000 — 2001
N/A

University of Minnesota : Institute of Technology   1995 — 1999
B.S.

Trevor O'Brien Trevor O'Brien San Francisco, California Details
Trevor O'Brien's Mad Doc Software Experience June 2005 - June 2006
Job Director, Product Management at Twitter
Industry Computer Software
Experience
Twitter  June 2014 - Present
Vine  June 2014 - Present
Betaspring  January 2014 - Present
Twitter  December 2013 - June 2014
YouTube  June 2011 - December 2013
Google  June 2010 - June 2011
Digital Media Academy  June 2009 - July 2009
Brown University  June 2007 - September 2008
Groton School Corp.   July 2006 - June 2007
Mad Doc Software   June 2005 - June 2006

Skills
Python, Computer Science, Machine Learning, C++, Artificial Intelligence, Algorithms, Software Engineering, Distributed Systems, User Experience, Product Management, Computer Vision, Programming, Software Development, Computer Graphics, User Interface, OpenGL, Game Development, JavaScript, Scalability, Mobile Applications, Big Data, Software Design, Android

Education
Brown University   2008 — 2010
Sc.M., Computer Science

Brown University   2008 — 2010
Doctor of Philosophy (Ph.D.), Computer Science

College of the Holy Cross   2001 — 2005
B.A., Mathematics, Computer Science

Kevin Dill Kevin Dill Greater Boston Area Details
Kevin Dill's Mad Doc Software Experience September 2007 - April 2008
Job AI Engineer
Industry Computer Games
Experience
Lockheed Martin Advanced Simulation Center   November 2009 - Present
Northeastern University  September 2012 - Present
AK Peters / CRC Press   April 2012 - Present
Charles River Media  March 2007 - May 2010
Boston University  June 2008 - December 2009
Rockstar New England  April 2008 - October 2009
Harvard University  January 2008 - December 2008
Mad Doc Software   September 2007 - April 2008
Bunker Hill Community College  January 2008 - March 2008
Merrimack College  September 2007 - December 2007

Skills
Game Programming, Augmented Reality, Virtual Reality, Game AI, Serious Games, Artificial Intelligence, Game Development, Video Games, Gameplay, C++, Perforce, C, Game Design, Software Engineering, Scrum, Simulations, Object Oriented Design, Programming

Education
Northwestern University   1999 — 2001
MS

University of Pittsburgh   1997 — 1999

Carleton College   1988 — 1992
BA

Matthew Nordhaus Matthew Nordhaus Greater Boston Area Details
Matthew Nordhaus's Mad Doc Software Experience November 2007 - April 2008
Job Project Director at Harmonix Music System
Industry Entertainment
Experience
Harmonix Music System   January 2012 - Present
Harmonix Music Systems  April 2008 - February 2012
Mad Doc Software   November 2007 - April 2008
Mad Doc Software   January 2007 - January 2008
Mad Doc Software   January 2005 - January 2007
Mad Doc Software   January 2003 - January 2005
Mad Doc Software   January 2002 - January 2005
Mad Doc Software   January 2000 - January 2003

Skills
Xbox 360, Game Development, Game Design, Video Games, Perforce, Computer Games, Game Mechanics, Mobile Games, Social Games, Product Management, Online Gaming, Scrum, Video Game Production, Xbox, User Experience

Education
Dartmouth College   1985 — 1990
BA

Albuquerque Academy   1977 — 1985
High School

Joshua Hoaglund Joshua Hoaglund Greater San Diego Area Details
Joshua Hoaglund's Mad Doc Software Experience August 2006 - April 2008
Job Staff Animator Rockstar San Diego
Industry Animation
Experience
Rockstar Games  April 2008 - Present
Harvard Extension School  September 2008 - June 2012
Mad Doc Software   August 2006 - April 2008
Lynn Hovey Studio (Stained Glass)   May 1993 - May 2004

Skills
Drawing, Aiki Ju Jutsu, Cutting glass, After Effects, 3D Studio Max, Motionbuilder, Photoshop, MEL, Gamebryo, Maya, Animation, Character Animation, 3D, 3D animation, Rigging, UV mapping, Art, Video Games, Illustrator, Autodesk MotionBuilder, Computer Animation, Storyboarding, Texturing

Education
Center for Digital Imaging Arts at Boston University   2005 — 2006
certificate, Animation

University of Massachusetts Dartmouth   1989 — 1993
Bachelor of Fine Arts, BFA Painting

New Bedford High School

Scott Haraldsen Scott Haraldsen Greater Boston Area Details
Scott Haraldsen's Mad Doc Software Experience November 2005 - February 2008
Job Senior Sound Engineer at Rockstar New England
Industry Computer Games
Experience
Rockstar New England  March 2014 - Present
Irrational Games  February 2008 - February 2014
Mad Doc Software   November 2005 - February 2008
Stainless Steel Studios  March 2000 - November 2005
Unknown Worlds Entertainment  February 2001 - August 2001
Agard Productions   January 1997 - September 1998

Skills
Wwise, Pro Tools, Sound Forge, Sony Vegas, Reaktor, Unreal Engine 3, Sound Design, Field Recording, PS3, SFX, Audio Engineering, Game Development, Foley, Sound, Recording, Composition, Xbox 360, Soundminer, XAudio & XACT, Miles Sound System, Ableton Live 9, Synthesis, Audio Editing, Computer Games, Video Games, FMOD, Wii, Audio Post Production, Sound Effects, Ableton Live, Game Audio, Logic Synthesis, Dialogue Editing, Voice Over, Console, Unreal Editor, Perforce, Sound Editing, Unreal 3, Cinematics, Modular Synthesis, Video Game Production

Education
Berklee College of Music   1994 — 1998
Bachelors, Music Synthesis

Bart Whitebook Bart Whitebook Charles Town, West Virginia Details
Bart Whitebook's Mad Doc Software Experience April 2006 - March 2008
Job
Industry Computer & Network Security
Experience
Apple Inc.  August 2008 - September 2014
Apple  August 2008 - August 2013
Rockstar Games  April 2008 - July 2008
Mad Doc Software   April 2006 - March 2008
Butterfly.Net, Inc.   March 2001 - July 2005
Ultraprise.com   1998 - 2000
Hughes Network Systems  1994 - 1997
Turner Interactive   1992 - 1993
Commodore-Amiga   1985 - 1992
Atari, Inc.   1982 - 1984

Skills
Multiplayer, Cryptography, Network Programming, Character Animation, Graphic Design, Motion Picture..., Xbox 360, Mac OS X, Game Development, Operating Systems, Distributed Systems, PS3, iPhone, OS X, C, Device Drivers, Embedded Systems, Video Games, Programming, Game Design, iOS, Cross-platform..., Objective-C, iOS development, iOS Development, Software Engineering, Software Development, C++, Mobile Applications

Education
University of California, Los Angeles   1970 — 1975
Bachelor of Arts

Ghost Ranch

Ghost Ranch

Kevin Moy Kevin Moy Greater Boston Area Details
Kevin Moy's Mad Doc Software Experience 2003 - 2008
Job Sr. Environment Artist at Turbine
Industry Computer Games
Experience
Turbine  June 2012 - Present
Daniel Webster College  September 2011 - April 2012
DoubleTap Games   2010 - 2011
Rockstar New England  2008 - 2009
Mad Doc Software   2003 - 2008

Skills
3D Studio Max, Maya, Photoshop, Zbrush, After Effects, Flash, Illustrator, ActionScript, InDesign, HTML, Unity3D

Education
Northeastern University   2000 — 2005
BS, Graphic Design, 3D Animation

Josh Phelan Josh Phelan Austin, Texas Area Details
Josh Phelan's Mad Doc Software Experience May 2006 - March 2008
Job
Industry Computer Games
Experience
Arkane Studios  May 2015 - Present
Turbine  July 2009 - April 2015
Rockstar New England  March 2008 - June 2009
Mad Doc Software   May 2006 - March 2008

Skills
Game Development, Xbox 360, PS3, Programming, Perforce, Gameplay, Game Programming, Video Games, Game Design, DirectX, Multiplayer, Computer Games, Gameplay Programming, Console, MMO, Game Engines, Game Mechanics

Education
Tulane University   2002 — 2006
B.S., Computer Science, Mathematics, 3.7

Rusty Rountree Rusty Rountree Greater Boston Area Details
Rusty Rountree's Mad Doc Software Experience December 2007 - April 2008
Job Gameplay / Generalist Engineer at Rockstar New England
Industry Computer Games
Experience
Rockstar New England  April 2008 - May 2009
Mad Doc Software   December 2007 - April 2008
Red Storm Entertainment  December 2000 - March 2005

Skills
Game Development

Education
Millsaps College
BS, Computer Science

John Warwick John Warwick Springfield, Massachusetts Area Details
John Warwick's Mad Doc Software Experience July 2006 - February 2007
Job
Industry Computer Software
Experience
Philips Color Kinetics  May 2013 - Present
Philips Color Kinetics  February 2007 - May 2013
Mad Doc Software   July 2006 - February 2007
Color Kinetics Incorporated   June 2000 - June 2006
Field Robotics Center, Carnegie Mellon University   June 1996 - August 1998

Education
University of Massachusetts, Amherst   1998 — 2000
MS, Computer Science

Carnegie Mellon University   1993 — 1997
BS, Computer Science

Gabriel Warshauer-Baker Gabriel Warshauer-Baker San Francisco Bay Area Details
Gabriel Warshauer-Baker's Mad Doc Software Experience June 2006 - August 2006
Job Software Engineer at Cruise Automation, Inc.
Industry Internet
Experience
Cruise Automation, Inc.   August 2015 - Present
Shazam  2013 - August 2015
OwnerIQ, Inc.   2012 - 2013
gameroom.io   March 2010 - December 2011
Edison Mission Energy  June 2008 - March 2010
Mad Doc Software   June 2006 - August 2006

Skills
Start-ups, Financial Modeling, Mathematics, Venture Capital, Software Engineering, Entrepreneurship, Strategy, Web Development, Python, Software Development, JavaScript

Education
Massachusetts Institute of Technology   2004 — 2007
BS, Physics (Math minor)

Bev Varney Bev Varney Exeter, New Hampshire Details
Bev Varney's Mad Doc Software Experience August 2003 - December 2006
Job Payroll Associate @ IWP
Industry Computer Software
Experience
IWP  2014 - 2014
IWP  2014 - 2014
St. Paul's School   2012 - 2013
The Ngler Group   2012 - 2013
Temp Agency  January 2012 - July 2012
National Employment Staffing   September 2009 - February 2010
Winter Wyman  September 2008 - October 2008
Winter Wyman  July 2008 - August 2008
Exit41, Inc.   March 2007 - November 2007
Mad Doc Software   August 2003 - December 2006

Skills
ADP Payroll, Payroll, Microsoft Office, Benefits Administration, Expense Management, Time and Labor..., Employee Benefits, Time Management, Human Resources, Employee Relations, Invoicing, Accounts Receivable

Education
Northern Essex Community College   2005 — 2005
certificate, Human Resources 6 week Cert. program

Lou Catanzaro Lou Catanzaro Greater Boston Area Details
Lou Catanzaro's Mad Doc Software Experience June 2005 - May 2007
Job Director of UI/UX Design
Industry Design
Experience
Isabella Products, Inc.   January 2015 - 2015
K-Motion Interactive  July 2014 - 2015
Exploros   June 2014 - 2015
Cantakerous   September 2013 - 2014
ThinkGood   2013 - 2014
Beach Cooler   July 2011 - June 2012
Blue Fang Games  August 2009 - September 2011
Blue Fang Games  May 2010 - July 2011
Blue Fang Games  June 2007 - January 2010
Mad Doc Software   June 2005 - May 2007

Skills
iPhone development, Game Development, User Interface Design, Creative Direction, Art Direction, Flash, Graphic Design, Xbox 360, Game Design, Video Games, Video Game Development, Social Games, Mobile Games, Casual Games, Character Design, 3D Studio Max, 3D, Wii, Modeling, User Experience, Flash Games, Illustration, Online Gaming, Photoshop, Swift 3D, Xcode, Monetization, Gamebryo, Character Studio, Conceptual Art, Web Games, Unreal Engine 3, Traditional Animation, Environment Art, Computer Animation, Character Animation, Level Design, Gameplay, Zbrush, Animation, Mobile Applications, User Interface

Education
Massachusetts College of Art and Design   1991 — 1995
Illustration

Joseph Pagliuca III Joseph Pagliuca III Greater Boston Area Details
Joseph Pagliuca III's Mad Doc Software Experience January 2006 - January 2007
Job Mobile Build and Release Engineer at LevelUp
Industry Internet
Experience
SCVNGR  November 2013 - Present
Aquent  November 2012 - November 2013
Zynga  January 2012 - October 2012
Zynga  March 2011 - February 2012
Aquent  June 2010 - March 2011
Harmonix Music Systems  December 2007 - December 2009
Harmonix Music Systems  March 2007 - December 2007
Mad Doc Software   January 2006 - January 2007
Stainless Steel Studios  August 2006 - November 2006

Skills
JIRA, Bugzilla, FogBugz, Windows 7, Video Games, Quality Assurance, Xbox 360, Team Management, Perforce, Console, Bug Tracking, MMO, Game Mechanics, PS3, Testing, Multiplayer, Software Quality..., Casual Games, Game Testing, Computer Games, Social Games, Mobile Games, Wii, Game Development, Scrum, Agile Methodologies, Test Planning, Ruby, RubyMine, Mobile Testing

Education
Harvard University   2009 — 2009
Management of Technology course

Clark University   2004 — 2005
Certificate in Visual Communications & Game Design

Eric Berger Eric Berger Redmond, Washington Details
Eric Berger's Mad Doc Software Experience December 2005 - January 2007
Job Senior 3D Artist
Industry Computer Games
Experience
Lakshya Digital   October 2014 - Present
Airtight Games  February 2012 - April 2014
Airtight Games  April 2007 - July 2011
Mad Doc Software   December 2005 - January 2007
GlyphX Games   July 2004 - May 2005
Gearbox Software  March 2004 - June 2004

Skills
Unreal Engine 3, Xbox 360, PS3, maya, photoshop, level design, game design, environment art, Kismet, texturing, Level Design, Game Design, Maya, Texturing, Environment Art, Game Development, Unreal Editor, Low Poly Modeling, Unreal 3, Multiplayer, UV mapping, World Building, Gameplay, Game Mechanics, Texture Painting, 3D, Zbrush, Mudbox, Photoshop, UV Mapping

Education
County College of Morris   2003 — 2004
none, visual arts

Peter Calabria Peter Calabria Greater Boston Area Details
Peter Calabria's Mad Doc Software Experience September 2000 - January 2007
Job Art Director, Lead artist, Animator
Industry Computer Games
Experience
Metaversal Studios  February 2011 - August 2015
Creat Studio   February 2007 - August 2010
Mad Doc Software   September 2000 - January 2007
freelance  August 2000 - November 2003
Irrational Games  October 1999 - August 2000
Reality Bytes   February 1997 - October 1999
Kinetic Arts Inc.   October 1992 - November 1996

Skills
2D graphics, Animation, 3D Modeling, Digital Painting, Characters, Game Development, Mobile Games, Casual Games, Zbrush, Art, Maya, Video Games, UV mapping, Graphic Design, 3D, Texture Painting, Art Direction, 3D Studio Max, Game Art, Gameplay, Storyboarding, Flash, PS3

Education
Massachusetts College of Art and Design   1987 — 1992
BFA, Illustration

Paul Brobst Paul Brobst San Francisco Bay Area Details
Paul Brobst's Mad Doc Software Experience June 2005 - September 2005
Job Lead Mobile Engineer at 23andMe
Industry Computer Games
Experience
23andMe  November 2013 - Present
Knack.it  March 2012 - September 2013
The Odd Gentlemen LLC  March 2011 - March 2012
Liquid Entertainment  December 2007 - February 2011
Institute for Creative Technologies  May 2003 - November 2007
Mad Doc Software   June 2005 - September 2005

Skills
C++, Programming, Xbox 360, PS3, Gameplay, Game Development, Artificial Intelligence, 3D, iPhone, Graphics, C, Video Games, Code, Java, Scripting, Console, OpenGL, Computer Science, Cross-platform..., XML, Gameplay Programming, Game Programming, Game Design, Visual Studio, Mobile Games, DirectX, Lua, Unreal Engine 3, Game Engines, Objective-C, Unity3D, Unity, iOS, Cocos2d, Pathfinding, Xbox, Computer Games, Casual Games, Multiplayer, Mobile Devices, Algorithms

Education
University of Southern California   2003 — 2006
MS, Computer Science

Rose-Hulman Institute of Technology   1999 — 2003
B.S., Computer Science

Nico Corrao Nico Corrao Greater Boston Area Details
Nico Corrao's Mad Doc Software Experience October 2006 - April 2008
Job Animator, PM at Fire Hose Games
Industry Animation
Experience
Fire Hose Games  August 2010 - Present
Mad Doc Software   October 2006 - April 2008
Rockstar Games  2008 - 2008
Full Sail  March 2005 - October 2006

Skills
Character Animation, Animation, Video Games, 3D, Computer Animation, Game Development, Maya, Cinematics, 3D Studio Max, Computer Games, Visual Effects, Game Design, Unity3D, Gameplay

Education
Full Sail Real World Education   2003 — 2004
Associate of Science, Computer Animation

University of Southern Maine   2001 — 2004
Psychology, Computer Science

Parker A. Davis Parker A. Davis Greater Boston Area Details
Parker A. Davis's Mad Doc Software Experience November 2005 - December 2007
Job President/COO at Protobird Games; Executive Producer at Curriculum Associates; Director at Red Hot Jupiter
Industry Computer Games
Experience
Curriculum Associates  April 2015 - Present
Protobird Games   April 2013 - Present
Red Hot Jupiter, Inc.   February 2010 - Present
Eidos Montreal  September 2010 - August 2012
Electrotank, Inc.   May 2009 - August 2010
Rockstar Games  January 2008 - March 2009
Mad Doc Software   November 2005 - December 2007
The Collective  October 2004 - September 2005
Amaze Entertainment  August 2003 - July 2004
Primordial Games   May 2002 - July 2003

Skills
Video Games, Game Development, Xbox 360, Casual Games, Game Design, Computer Games, PS3, Gameplay, Mobile Devices, Console, Level Design, Multiplayer, MMO, Online Gaming, Social Games, Mobile Games, Game Mechanics, Video Game Production, Mobile Applications, Concept Design, Interactive..., Creative Direction, Monetization, Gaming Industry, Cross-platform..., Playstation, Console Games, User Interface, Management, Localization, Mobile Game Development, Web Games, Virtual Goods, Free to Play, Agile & Waterfall..., Microsoft Project, Microsoft Excel, Visio, Cross Functional Team..., P&L Management, Budget Management, Lean Startup, PC Games, Business Strategy, Customer Retention, Team Leadership, Scope Management, Project Management, Cross-Studio Development, Certified Scrum Master

Education
University of Pennsylvania   1986 — 1990
Bachelor of Arts (B.A.), American History

Burr & Burton Seminary   1982 — 1986
High School Diploma, Advanced Placement., 12

Eric Krasnauskas Eric Krasnauskas Greater Boston Area Details
Eric Krasnauskas's Mad Doc Software Experience June 2005 - January 2008
Job Account Manager at Velir
Industry Computer Software
Experience
Velir  October 2013 - Present
Science-Pope.com   August 2012 - Present
Pod Design  March 2010 - August 2012
Demiurge Studios  December 2009 - March 2010
Chump Studios LLC   March 2008 - January 2010
Mad Doc Software   June 2005 - January 2008
Impressions Games   2002 - 2004
Impressions Games/Vivendi Universal Games   2002 - 2004
Stainless Steel Studios  March 2001 - October 2001

Skills
Game Development, Game Design, Video Games, Perforce, Scripting, Xbox 360, OpenGL, C++, User Interface, User Interface Design, JIRA, Maya, Gameplay, Artificial Intelligence, Python, PS3, Photoshop, iOS development, Visual Studio, HTML, Climate Change, Blogging, Climate Change Science

Education
Rensselaer Polytechnic Institute   1996 — 2000
BS, Computer and Systems Engineering

SAIL

Dan Salsberg Dan Salsberg Greater Boston Area Details
Dan Salsberg's Mad Doc Software Experience January 2006 - March 2008
Job Senior Producer at GSN (TV & Games)
Industry Computer Software
Experience
GSN (TV & Games)   December 2014 - Present
PLAOR  September 2013 - December 2014
PLAOR  April 2012 - September 2013
Double Tap Games   January 2011 - March 2012
Double Tap Games   March 2010 - January 2011
Double Tap Games   March 2010 - March 2010
Rockstar Games  April 2008 - July 2009
Mad Doc Software   January 2006 - March 2008

Skills
Video Games, Game Development, Art Direction, Maya, 3D, 3D Studio Max, Xbox 360, Team Management, Texturing, Cross-team Communication, Animation, Art, Photoshop, Perforce, Art Pipeline, Zbrush, Xbox, User Interface Design, Max, Environment Art, Console, Low Poly Modeling, UV mapping, Game Design, Shaders, Lighting, Game Engines, Online Gaming, Modeling, Production, Project Management

Education
Brandeis University
Bachelor of Arts in Philosophy

Boston Latin School

Boston University Center for Digital Imaging Arts
3D Animation and Graphical Arts

britton Snyder britton Snyder Greater Boston Area Details
britton Snyder's Mad Doc Software Experience 2004 - 2006
Job professor at WPI
Industry Entertainment
Experience
WPI  March 2009 - Present
Freelance artist  2009 - 2009
THQ  2007 - 2008
Mad Doc Software   2004 - 2006
Liquid entertainment  July 2003 - March 2005
SCEA-Incognito Studio   2002 - 2004

Education
Berklee College of Music   1994 — 1997

Ryan (Ryan Pendleton) Pendant Ryan (Ryan Pendleton) Pendant Greater Boston Area Details
Ryan (Ryan Pendleton) Pendant's Mad Doc Software Experience May 2005 - April 2008
Job Senior Level Designer
Industry Computer Games
Experience
Rockstar Games  April 2008 - July 2013
Mad Doc Software   May 2005 - April 2008

Skills
Xbox 360, Game Development, PS3, Gameplay, Game Design, Video Games, Unreal Engine 3, Computer Games, Perforce, Console, Multiplayer, Game Mechanics, UV mapping, Texturing, Low Poly Modeling, Unreal Editor, Environment Art

Education
Illinois Institute of Technology   1999 — 2003
Bachelor of Science (BS), Molecular Biochemistry and Biophysics

Dan Holbert Dan Holbert Carlsbad, California Details
Dan Holbert's Mad Doc Software Experience August 2006 - August 2007
Job Founder/Creative Director at Dissident Logic
Industry Computer Games
Experience
Dissident Logic   August 2013 - Present
High Moon Studios  September 2007 - August 2013
Mad Doc Software   August 2006 - August 2007
ATI  January 2005 - July 2006

Skills
Xbox 360, Game Development, Perforce, PS3, Video Games, Unreal Engine 3, Console, Gameplay, Game Programming, DirectX, Level Design, Multiplayer, Game Design

Education
University of Central Florida   2002 — 2006
BS, Computer Science

Forest High School

Matt Bittarelli Matt Bittarelli Greater Boston Area Details
Matt Bittarelli's Mad Doc Software Experience June 2006 - August 2006
Job Senior Software Engineer (Software Engineer IV) at KEYW Corporation
Industry Computer Games
Experience
KEYW Corporation / Flight Landata   March 2013 - Present
Flight Landata  May 2011 - Present
Splashdown Games   November 2011 - Present
Quick Hit, Inc.   June 2010 - February 2011
Hangout Industries  December 2007 - June 2010
Blue Fang Games  June 2007 - December 2007
Mad Doc Software   June 2006 - August 2006
Emptoris  2005 - 2006

Skills
Game Development, Gameplay, Game Design, Video Games, Perforce, C++, Unity3D, Xbox 360, Game Programming, Gameplay Programming

Education
Rensselaer Polytechnic Institute   2003 — 2007

Robert Driskill Robert Driskill Greater Minneapolis-St. Paul Area Details
Robert Driskill's Mad Doc Software Experience 2005 - 2007
Job Senior Software Engineer at Surescripts LLC
Industry Information Services
Experience
Surescripts LLC  November 2013 - Present
Kroll Ontrack  July 2007 - September 2013
Mad Doc Software   2005 - 2007
Honeywell  2001 - 2005
Honeywell Technology Center  2001 - 2005
Net Perceptions  1998 - 2001
WiseWire   1996 - 1998

Skills
Software Engineering, Machine Learning, Project Management, Strategy, Artificial Intelligence, Product Development, System Architecture, Software Development, Leadership, Agile Methodologies, C#, Distributed Systems, Computer Science, C++, XML, .NET, Python, Scrum, Lucene, Data Mining, Personalization, AMQP, Information Retrieval, WPF, Object Oriented Design, WCF, Software Design, Perl

Education
Carnegie Mellon University   1992 — 1996
Master of Science (MS), Computer Science

Tulane University   1988 — 1992
Bachelor of Science (B.S.), Computer Science

Gareth Cox Gareth Cox Greater Boston Area Details
Gareth Cox's Mad Doc Software Experience 2006 - April 2008
Job AI Programmer at Rockstar New England
Industry Computer Games
Experience
Rockstar New England  April 2008 - Present
Mad Doc Software   2006 - April 2008
Blue Heat   2003 - 2006
Bread Garden (Bakery/Café)   August 2000 - September 2001
Nacom (Auto Parts Manufacturer)   August 1999 - January 2000

Skills
Gameplay, Game Development, Xbox 360, PS3, Game Programming

Education
Georgia Institute of Technology
Bachelor of Science, Computer Engineering; Computer Science

Daniel Krikorian Daniel Krikorian Greater Boston Area Details
Daniel Krikorian's Mad Doc Software Experience 2000 - 2002
Job Quality Assurance Manager at GSN (TV & Games)
Industry Computer Games
Experience
GSN (TV & Games)   December 2013 - Present
Harmonix Music Systems  October 2008 - September 2013
Harmonix Music Systems  March 2007 - October 2008
Turbine  2004 - 2006
Impressions Games   2002 - 2004
Mad Doc Software   2000 - 2002
Looking Glass Studios  1998 - 2000

Skills
Quality Assurance, Game Development, Game Design, Agile Methodologies, Management, Scrum, Software Quality..., Leadership Development, Coaching, Personal Development, Video Games, Gameplay, Computer Games, MMO, Casual Games, Console, Xbox 360, PS3, Perforce, Mobile Games, Game Mechanics

Education
University of Massachusetts, Amherst   1993 — 1997

Clinton Keith CSM training

Pat Bordenave Pat Bordenave Greater Boston Area Details
Pat Bordenave's Mad Doc Software Experience 2003 - 2004
Job Senior Quality Assurance and Automation Engineer
Industry Computer Software
Experience
Karmaloop.com  March 2013 - December 2013
Boathouse  January 2012 - August 2012
Kurzweil Technologies  May 2010 - August 2011
Midway Games  May 2009 - 2010
Massachusetts Medical Society  2008 - 2009
Enterprise Vista Systems   2007 - 2008
Floodgate Entertainment  2006 - 2006
Stainless Steel Studios  2004 - 2006
Mad Doc Software   2003 - 2004

Skills
Quality Assurance, Test Planning, Testing, Scrum, Manual Testing, Mobile Devices, XML, Web Applications, Functional Requirements, Functional Testing, Documentation, Mobile Testing, User Interface, Selenium Testing, Test Automation, Microsoft SQL Server

Education
Emerson College

Joseph Jobst Joseph Jobst Greater Boston Area Details
Joseph Jobst's Mad Doc Software Experience June 2006 - May 2008
Job Sr Effects Artist (Lead) at Rockstar Games
Industry Computer Games
Experience
Rockstar Games  March 2012 - Present
Rockstar Games  March 2008 - February 2012
Mad Doc Software   June 2006 - May 2008
Full Sail Real World Education  May 2005 - June 2006
THQ  May 2002 - August 2003
Outrage Entertainment  April 2001 - August 2003

Skills
Visual Effects, Maya, Texture Artist, Photoshop, After Effects, Shaders, Lighting, Scripting, Illustrator, Max, Zbrush, Bump, Xbox 360, PS3, Game Development, Unreal Engine 3, Traditional Animation, Special Effects, Xbox, ZBrush

Education
Columbus College of Art & Design   1998 — 2001
BFA In illustration, Illustration, 3D Animation, Fine Art

The Ohio State University   1997 — 1998

Gordon Fellows Gordon Fellows Greater Boston Area Details
Gordon Fellows's Mad Doc Software Experience April 2006 - October 2006
Job Technical Project Manager at MMIS, Inc.
Industry Management Consulting
Experience
MMIS, Inc.   May 2014 - Present
Northeastern University  January 2012 - Present
Harvard University  August 2011 - May 2014
Subatomic Studios  September 2011 - November 2012
Harmonix Music Systems  May 2007 - February 2011
Mad Doc Software   April 2006 - October 2006

Skills
Xbox 360, Wii, Licensing, Video Games, Game Development, PS3, Game Design, Gameplay, Perforce, Computer Games, Casual Games, Mobile Games, Social Games, Level Design, Multiplayer, Interactive..., Game Mechanics, Console, Video Game Production, Hansoft, Scrum, Maya

Education
Harvard University   2011 — 2014
Master's Degree, General Management, GPA: 3.83

Massachusetts Institute of Technology   2001 — 2005
Bachelors, Comparative Media Studies, East Asian Studies

Jeff Desharnais Jeff Desharnais Greater Boston Area Details
Jeff Desharnais's Mad Doc Software Experience May 2005 - March 2008
Job Service Desk Supervisor at NHTI
Industry Computer Games
Experience
NHTI  November 2013 - Present
Rockstar New England  April 2008 - April 2013
Rockstar Games  April 2008 - April 2013
Mad Doc Software   May 2005 - March 2008
Atari  2003 - 2003

Skills
VMware, Perforce, Network Administration, Xbox 360, Scripting, Game Development, Active Directory, Windows Server, DNS Server, Computer Hardware, Cloud Computing IaaS, Console, Microsoft Exchange, Workstations, Linux, Python, PS3, Game Design, OpenGL, Unity3D, vSphere, SAN, Perl, Blackberry Enterprise..., Video Games, Computer Games, Gameplay, C++, Programming, Visual Studio, Java

Education
NHTI, Concord's Community College   2000 — 2003
Associates, Computer Engineer Technology

Stephen Crowe Stephen Crowe Greater Los Angeles Area Details
Stephen Crowe's Mad Doc Software Experience July 2005 - August 2005
Job Senior Software Engineer at Treyarch
Industry Computer Games
Experience
Treyarch  September 2012 - Present
Treyarch  September 2007 - September 2012
Treyarch  June 2006 - August 2006
Mad Doc Software   July 2005 - August 2005

Skills
Xbox 360, PS3, Video Games, Game Development, Perforce, Game Programming, Console

Education
University of Pennsylvania   2005 — 2007
Master of Science in Engineering, Computer Graphics & Game Technology

University of Pennsylvania   2002 — 2006
Bachelor of Science in Engineering, Digital Media Design

Diane Damon Diane Damon Portland, Oregon Area Details
Diane Damon's Mad Doc Software Experience 2006 - 2007
Job Software Engineer at Damon Consulting
Industry Computer Software
Experience
Damon Consulting   2007 - Present
Mad Doc Software   2006 - 2007
Electronic Arts  2003 - 2004
Oregon State University  2002 - 2003

Education
Oregon State University   2001 — 2003
MS, Computer Science (AI)

Virginia Polytechnic Institute and State University   1997 — 2001
BS, Computer Science

Nicholas LaPenn Nicholas LaPenn Greater Boston Area Details
Nicholas LaPenn's Mad Doc Software Experience March 2008 - April 2008
Job Quality Assurance Engineer at iZotope, Inc.
Industry Computer Games
Experience
iZotope, Inc.   August 2010 - Present
Rockstar New England  April 2008 - June 2009
Mad Doc Software   March 2008 - April 2008
Fermata Audio and Acoustics   2006 - 2007

Skills
Field Recording, Sound Design, Audio Editing, Audio, Sound, Synthesis, Noise Reduction, Audio Scripting, Audio Engineering, Professional Audio, Ableton Live, Corporate Audio, Sound Forge, Pro Tools, Quality Assurance, Scrum, Logic Pro

Education
University of Massachusetts Lowell   2003 — 2007
BM, Music, Sound Recording Technology

Josh Tyrell Josh Tyrell Austin, Texas Area Details
Josh Tyrell's Mad Doc Software Experience 2006 - 2007
Job Senior Level Designer at Certain Affinity
Industry Computer Games
Experience
Certain Affinity  May 2012 - Present
Certain Affinity  2010 - 2011
Tornado Studios   2008 - 2010
TimeGate Studios  2007 - 2008
Mad Doc Software   2006 - 2007
Hi-Rez Studios  2004 - 2006
2015, Inc.   2001 - 2004
Community Level Designer   1999 - 2001

Skills
World Building, Unreal 3, Multiplayer, Level Design, Unreal Editor, Lead Level Design, Scripting, Single Player, 3D Studio Max, id tech, Gamebryo, Unreal Engine 3, FPS, Xbox 360, Xbox, Game Development, Maya, Illustrator, Technical Design, Rapid Prototyping, Gameplay, Console, Unreal Engine, Kismet, Multiplayer Design, 3D Modeling, Environment Art

Education
Georgia State University

Joseph Wyman Joseph Wyman Methuen, Massachusetts Details
Joseph Wyman's Mad Doc Software Experience June 2003 - June 2006
Job Food Production Professional
Industry Food Production
Experience
Orchard Made Products   July 2007 - August 2009
Mad Doc Software   June 2003 - June 2006

Education
Southern New Hampshire University   2010 — 2011
Bachelor of Science (B.S.), Business Studies: Computer Information Technology

Northern Essex Community College   2009 — 2010
Associate's degree, Liberal Arts: Computer Information Scie

Jason Dunlop Jason Dunlop Danielson, Connecticut Details
Jason Dunlop's Mad Doc Software Experience May 2003 - December 2005
Job Unemployed
Industry
Experience
Blue Cliff Monastery   January 2009 - July 2010
Gould Farm  January 2006 - October 2009
Mad Doc Software   May 2003 - December 2005

Skills
Microsoft Office, Customer Service, Microsoft Excel, Management, Microsoft Word, PowerPoint, Public Speaking, Project Management, Leadership, Cooking, Farming, C++, Maintenance

Education
School of Hard Knocks   2007 — 2020

Rensselaer Polytechnic Institute   1999 — 2003
Bachelor's Degree, Computer Science

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