Retro Studios
Industry: Video game company
DescriptionRetro Studios, Inc. is an American video game developer and subsidiary of Nintendo based in Austin, Texas. The studio is best known for its work on the Metroid Prime and Donkey Kong Country series, and has contributed to several other Nintendo-developed projects, such as Metroid Prime Hunters and Mario Kart 7. Headquarters: Austin, TX Founder: Jeff Spangenberg Founded: October 1998, Austin, TX Parent organization: Nintendo (2002–)
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Retro Studios Employees
Bethesda Softworks July 2011 - Present
www.ilyanazarov.com July 2008 - July 2011
Warner Bros. Entertainment Group of Companies June 2009 - June 2011
Retro Studios April 2004 - July 2008
Skills
Illustration, Conceptual Art, Digital Painting, 3D, Video Games, Photoshop, Maya, 3D Studio Max, Game Design, ZBrush, Environment Art, Concept Design, Xbox 360, Animation, Game Development
Education
Digipen Institute of Technology 2002 — 2004
AA, Computer Animation
Russian Fine Art School 1994 — 2001
Fine Art, Illustration, Architecture
PLAYSTUDIOS November 2014 - Present
Super Happy Fun Fun April 2014 - October 2014
Merge Interactive October 2012 - April 2014
Merge Interactive April 2011 - October 2012
Super Happy Fun Fun June 2001 - April 2011
Retro Studios May 1999 - April 2001
Various Employers 1991 - 1999
Skills
Scrum, Mobile Applications, Social Games, Product Development, Game Development, Mobile Devices, Video Games, Product Management, Mobile Games, Project Management, High Availability..., Networking, Game Engines, Databases, Computer Vision, Python, C++, Objective-C, C#, Haskell, Twisted, Unity, iOS, Android, Linux, OS X, Object Oriented Design, UML, Design Patterns, Version Control, Microsoft Office, Microsoft Project, Perforce, Game Design
Education
The University of Texas at Austin 1990 — 1992
Computer Science
University of Saugar, India 1983 — 1988
Pure and Applied Mathematics, and Physics
2K Marin May 2010 - October 2013
Aspyr Media, Inc April 2006 - November 2009
Junction Point Studios June 2005 - October 2005
Edge of Reality June 2004 - March 2005
Amaze Entertainment/KnowWonder Studio February 2003 - May 2004
Retro Studios August 2001 - February 2003
Ubisoft Entertainment March 1999 - July 2001
DMB&B July 1998 - January 1999
Skills
PS3, Gameplay, Xbox 360, Level Design, Xbox, Wii, Game Design, Video Games, Video Game Production, Maya, Game Development, Game Mechanics, Perforce, Computer Games, JIRA, Unreal Engine 3, Console, Multiplayer, Cinematics, MMO, Casual Games
Education
Tulane University 1994 — 1998
Bachelor of Arts, English and Studio Art
Anne Mann Studio April 2010 - Present
Anne Mann Studio 2010 - Present
Vivo Team Consulting Inc. April 2012 - February 2014
Vancouver Film School November 2010 - April 2012
Electronic Arts 2009 - 2011
Electronic Arts 2009 - 2009
GlamGames Inc. July 2003 - August 2008
Microsoft Games 2002 - 2003
Retro Studios 2000 - 2002
Electronic Arts October 1996 - May 2000
Skills
Illustration, Maya, Animation, Art Direction, Character Animation, 3D, Illustrator, Compositing, Creative Direction, Graphics, Adobe Creative Suite
Education
Vancouver Film School 2008 — 2009
Digital Design, Branding and Motion Design
American Academy of Art 1986 — 1988
Degree of Graphic Design, Graphic Design & Fine Arts
Emily Carr University of Art and Design
5TH Cell Media April 2014 - Present
E-Line Media January 2013 - January 2014
Z2Live June 2012 - October 2012
Booyah November 2011 - June 2012
Sucker Punch Productions August 2010 - November 2011
Blizzard Entertainment August 2005 - August 2010
Retro Studios April 1999 - August 2005
Valve corporation August 1996 - October 1998
Nintendo June 1994 - August 1996
Skills
Game Design, Game Development, Video Games, Gameplay, Mobile Games, Xbox 360, Social Games, Casual Games, Game Mechanics, Multiplayer, PS3, User Experience, User Experience Design, Interaction Design, iPhone, User Interface, Wii, iOS Design, iOS development, User Interface Design, MMO, 3D, Game Balance, Unreal Editor, World Building, Console, Board Games, Board Game Design, Computer Games
Education
University of Illinois at Urbana-Champaign 1989 — 1993
BachelorofFineArts, GraphicDesign
KingsIsle Entertainment 2010 - Present
KingsIsle Entertainment 2006 - 2010
Critical Mass Interactive 2005 - 2006
Edge of Reality 2002 - 2005
Kalisto 2001 - 2002
Retro Studios 2000 - 2001
Ringling College of Art and Design 1999 - 2000
Skills
Environment Art, MMO, Game Development, Maya, Game Art, Video Games, Texture Artist, Texturing, Low Poly Modeling, 3D Studio Max, UV mapping, Texture Painting, Changing Environments, MMORPG, World Building, Multiplayer, Photoshop, Team Leadership, Proprietary Software, Cross-departmental..., Console, Game Design, UV Mapping
Education
Ringling School of Art and Design 1995 — 1999
Bachelor of Fine Arts (BFA), Computer Animation
Retro Studios September 2014 - Present
Udemy April 2014 - August 2014
Edge of Reality August 2013 - February 2014
Avalanche Software March 2013 - June 2013
Junction Point/Disney Interactive Studios March 2010 - February 2013
Spiderwood Studios November 2009 - March 2010
Rhythm & Hues November 2008 - November 2009
Rhythm & Hues May 2008 - November 2008
Skills
Lighting, Compositing, Texturing, Maya, Visual Effects, Rendering, Video Games, Photoshop, PS3, Xbox 360, Mental Ray, Illustrator, After Effects, Graphic Design, Unreal Engine 3, Wii, Social Media, Microsoft Office, Shake, Perforce, Hansoft, JIRA
Education
Savannah College of Art and Design
BFA, Visual Effects
T3 April 2013 - Present
Somnio Solutions, Inc. August 2011 - April 2013
Junction Point Studios June 2009 - October 2010
Stray Bullet Games, LLC May 2008 - June 2009
Amaze Entertainment F9E July 2005 - October 2007
Genuine Games September 2004 - August 2005
Origin Systems, Inc / Electronic Arts, Redwood Shores March 2003 - August 2004
Retro Studios March 2002 - March 2003
The Collective January 1999 - March 2002
Psygnosis October 1998 - December 1998
Skills
Game Design, Video Games, Game Development, Gameplay, Wii, Level Design, Xbox 360, User Experience, User Interface, Maya, 3D Studio Max, 3D, User Interface Design, Console, PS3, Photoshop, Android, Scripting, Illustrator, Xbox, Project Planning, Mobile Games, Computer Games, Creative Direction, Animation, Unity3D, Cinematics, Corporate Branding, Video Game Design, Copy Editing, iPad, iOS, Mobile Game Development, Project Management, Team Leadership, JIRA, Storyboarding, Perforce, Texturing, Intellectual Property, Intellectual Property..., Unreal Engine 3, PSP, Concept Design, Unreal Editor, World Building, Selenium, Runscope
Education
Ohlone College 1992 — 1994
Graphic Design
Musician Composer March 1999 - Present
Acclaim Entertainment January 2002 - January 2003
Retro Studios December 2000 - December 2001
Skills
Sound Design, Audio Engineering, Graphic Design, Music Production, Music, Recording, Composition, Songwriting, Sound, Field Recording, Guitar, Video Games, Music Industry, Entertainment, Voice Over, Film, Pianist, Music Education, Singing, Band, Original Music, Performing Arts, Studio Recording, Rock, Bass, Mastering, Songs, Music Publishing, Pro Tools, Audio Post Production, Film Scoring, Guitarist
Education
Rowan University 1969 — 1971
Retro Studios June 2015 - Present
Perihelion Interactive February 2015 - June 2015
Freelancer January 2015 - June 2015
KingsIsle Entertainment September 2012 - January 2015
Bioware Austin July 2006 - September 2012
Gearbox Software February 2006 - July 2006
Liquid Development January 2005 - January 2006
Terminal Reality July 2004 - January 2006
Cinematic Games January 2003 - March 2004
Skills
Character Animation, Character Rigging, Rigging, Video Games, Game Development, Computer Animation, Facial Animation, Animation, Texture Painting, 3D Studio Max, Unreal 3, Game Design, Gameplay, Motion Capture, Max, 3D, Creature Animation, Characters, Computer Games
Education
Art Institute of Houston 2001 — 2003
Associates of Applied Science, Animation Arts and Design
Animation Mentor
Retro Studios October 2012 - Present
Junction Point Studios April 2012 - September 2012
Full Sail University October 2011 - March 2012
Education
Full Sail University 2010 — 2012
Bachelor of Science Degree, Game Art
University of Cincinnati 2008 — 2009
School of Art; Bachelor, Fine Arts
Electronic Arts November 2013 - Present
Electronic Arts October 2010 - November 2013
Electronic Arts July 2006 - October 2010
Retro Studios December 2005 - May 2006
Electronic Arts April 2001 - December 2005
Skills
Game Development, Game Design, C++, Perforce, Xbox 360, PS3, Video Games, Computer Games, Console, Mobile Games, C, Game Programming, OpenGL, Cross-platform..., DirectX, Xbox, Online Gaming, Scrum, Gameplay, Philosophy, C#, 3D graphics, Physics, PS4, XboxOne, Wii, Databases, Team Management, Thought Leadership, Cross-functional Team..., Leadership
Education
Oklahoma State University 1998 — 2001
PhD, Aerospace Engineering
Oklahoma State University 1996 — 1998
MS, Aerospace Engineering
Oklahoma State University 1991 — 1996
BS, Mechanical Engineering
ArtCraft Entertainment, Inc. February 2014 - Present
Oblivion Unleashed September 2009 - February 2014
Retro Studios June 2012 - November 2013
Vigil Games August 2011 - June 2012
Divde by Zero Games June 2008 - August 2009
Disney Interactive Studios June 2007 - December 2007
Flying Rhinoceros Studios June 2006 - August 2006
Education
Carnegie Mellon University 2002 — 2008
BFA, MET, Fine Art, Entertainment Technology
Retro Studios December 2005 - Present
EA - Tiburon January 2001 - November 2005
University of Oklahoma January 1998 - December 2000
Skills
Game Development, C++, C#, Game Programming, C, Video Games, Software Engineering, Cross-platform..., Problem Solving, SQL, WPF, Optimizations, Pipelines, Optimization, STL, Microsoft SQL Server, WCF, Data Conditioning, Perforce, Console, Wii, WiiU
Education
University of Oklahoma 1996 — 2000
Computer Science
Kingdom Games April 2014 - Present
Retro Studios April 2013 - December 2013
Junction Point Studios August 2011 - January 2013
UTV Ignition Entertainment March 2010 - July 2011
KingsIsle Entertainment May 2009 - March 2010
Bioware February 2009 - May 2009
KingsIsle Entertainment January 2008 - November 2008
GameStop September 2005 - August 2006
Skills
JIRA, Hansoft, HeroBlade, Mantis, Alienbrain, Perforce, Subversion, Seapine Test Track Pro, Quality Assurance, Game Development, Video Games, Xbox, Console, Multiplayer, Gameplay, Casual Games, Online Gaming, Wii, Testing, Software Documentation, Mobile Games, Xbox 360, Bug Tracking, PS3, MMORPG, Game Balance, Computer Games, Game Mechanics, MMO, Game Testing, Social Games, Playstation, Game Design, Interactive..., Level Design, Video Game Production, DevTrack
Education
Austin Community College 2007 — 2008
N/A, 3D Animation Specialization
Eastern Florida State College 2003 — 2004
N/A, Graphic Design
Melbourne High School 1998 — 2003
High School Diploma
Bioware August 2015 - Present
Retro Studios July 2011 - August 2015
Square Enix 2010 - 2011
Naughty Dog March 2010 - November 2010
Planet Moon Studios July 2008 - February 2010
Double Fine Productions February 2008 - July 2008
Planet Moon Studios August 2006 - February 2008
Z-Axis / Activision May 2005 - October 2005
Vicious Cycle INC September 2003 - November 2004
Arush Entertainment April 2003 - September 2003
Skills
3D, 3D Modeling, 3D Studio Max, Maya, ZBrush, Environment Art, Game Design, Video Games
Education
Art Institute of Phoenix 2000 — 2003
Bachelors in Game Art & Design
Freelance July 2011 - Present
TRC Family Entertainment Limited February 2013 - June 2013
KingsIsle Entertainment June 2006 - June 2011
Retro Studios September 2000 - May 2006
Acclaim Studios Austin February 1998 - September 2000
LWPB Architecture October 1997 - January 1998
Donald W. Hogan April 1997 - September 1997
C. H. Guernsey & Company April 1994 - March 1997
Skills
3D Studio Max, Maxscript, Maya, Zbrush, Photoshop, Environment Art, Game Art, 3D Modeling, 3D, Modeling, Low Poly Modeling, Digital Sculpting, Hard Surface Modeling, UV mapping, Texturing, Texture Painting, Texture Artist, Animation, Computer Animation, Character Animation, Cinematics, Rigging, Character Rigging, Concept Design, Game Development, Art Direction, Artist Management, Alienbrain, Tortoise SVN, Unity3D, Unreal Engine 3, Gamebryo, Game Design, World Building, Level Design, Lighting, Gameplay, Video Games, Architecture, Rendering, Changing Environments, Microsoft Office
Education
University of Oklahoma 1987 — 1991
BArch
EnviroMedia September 2013 - Present
Austin Museum of Digital Art June 2001 - Present
Enspire Inc. May 2012 - June 2013
Ricochet Labs November 2011 - April 2012
Appconomy January 2011 - January 2012
Bazaarvoice March 2011 - May 2011
Ricochet Labs May 2010 - August 2010
GL33k June 2008 - July 2009
Retro Studios July 2004 - August 2007
Ion Storm November 2001 - June 2004
Skills
Game Development, Product Management, Mobile Applications, Creative Direction, User Experience, Web Development, Social Media, Marketing Strategy, Event Planning, Project Management, Sound Design, Nonprofit Leadership, Digital Media, Video Games, Start-ups, Entrepreneurship, Mobile Devices, Public Relations, WordPress, Web Design, Adobe Creative Suite, Photoshop
Education
St. Edward's University 2009 — 2011
MBA, Digital Media Management
Texas State University-San Marcos 1996 — 2000
Bachelor of Music, Sound Recording Technology
Intific February 2008 - June 2015
Aspyr Media July 2007 - February 2008
Super Happy Fun Fun 2001 - 2003
Retro Studios April 1999 - May 2000
Digital Anvil January 1998 - April 1999
Square USA June 1996 - December 1997
Decision Science Applications, Inc September 1993 - June 1996
Martin-Marietta October 1991 - September 1993
General Dynamics June 1989 - October 1991
E-Systems May 1983 - April 1989
Skills
Software Development, C++, Visual Studio, Mobile Games, Computer Graphics, Mobile Applications, Technical Leadership, Technical Staff..., Technical Architecture, Software Engineering, C#, C, Certified Scrum Master..., Game Development, Scrum, New Business Development, Perforce, Game Programming, Gameplay, Game Design, 3D, OpenGL, Artificial Intelligence, Xbox 360, Xbox, Video Games, DirectX, Programming, Agile Methodologies, Subversion, Lua, iOS development, User Interface, Scripting, Microcode, Computer Games, JIRA, Multiplayer, Unreal Engine, Unity3D, Technological Innovation
Education
University of Colorado Colorado Springs 1995 — 1996
Computer VIsualization
University of Southern California 1988 — 1988
Artificial Intelligence
East Carolina University 1978 — 1983
BA, Computer Science
Retro Studios April 2013 - Present
Disney Interactive / Junction Point Studios March 2009 - January 2013
Gearbox Software March 2004 - November 2008
Skills
PS3, Unreal Editor, Lua, Maya, Xbox 360, Wii, Game Design, Level Design, Video Games, Game Development, World Building, Unreal Engine 3, Multiplayer, UnrealScript, Scripting, Gameplay, Unreal 3, Cinematics, Computer Games, Game Mechanics, Console, Gamebryo, Xbox, Game Balance
Education
University of Minnesota-Twin Cities 1999 — 2003
BA, American Studies
BattleCry Studios (Bethesda Softworks) February 2014 - Present
Terminal Reality February 2007 - December 2013
Retro Studios November 2005 - December 2006
Sony Computer Entertainment of America July 2005 - July 2005
Wacky World Studios June 2004 - January 2005
Skills
Texturing, Environment Art, Zbrush, Maya, Video Games, Xbox 360, 3D Studio Max, Game Development, UV mapping, Texture Artist, Low Poly Modeling, Cinematics, Perforce, Digital Sculpting, Art, Turtle, Traditional Animation, 3D Modeling, Console
Education
Ringling College of Art and Design 1999 — 2003
Bachelor of Fine Arts (BFA), Computer Animation
Maestro Interactive Games 2012 - Present
MGGSound July 2011 - Present
Vital Sounds Recording August 2008 - May 2011
Nola Sound August 2009 - March 2011
Retro Studios May 2010 - September 2010
Skills
Sound Design, Pro Tools, FMOD, Video Games, Recording, Video Editing, Logic Pro, iPhone, Audio, Sound, Music Industry, Audio Post Production, Music, Field Recording, Mastering, Audio Engineering, MIDI, Music Production, Sound Editing, Audio Mixing, Composition, Audio Design, Console, SFX, Studio Recording, Digital Performer, Live Sound, Audio Editing, Dialogue Editing, Music Technology, Surround Sound, Composing, Professional Audio, Post Production, Songwriting, Location Recording, Scoring, Lua, Unity3D, Wavelab, Signal Flow, Noise Reduction, Final Cut Pro, Avid, Saxophone, Java, Game Design, Game Development, Game Testing, Video Capture
Education
Loyola University New Orleans 2007 — 2011
Bachelor of Music, Music Performance and Music Industry
Epic Games May 2012 - Present
Edge of Reality May 2004 - May 2012
Microsoft Games Studio 2002 - 2004
Retro Studios May 2000 - 2003
Fused Software, Inc October 1999 - May 2000
Ion Storm, Dallas June 1998 - October 1999
DreamForge Intertainment May 1997 - June 1998
US Army February 1989 - February 1995
Skills
Xbox 360, Environment Art, Texturing, UV mapping, PS3, Video Games, Zbrush, Game Development, Unreal Engine 3, Level Design, Maya, Low Poly Modeling, 3D, 3D Studio Max, Texture Painting, Computer Games, Wii, Game Art, Console, Xbox, World Building, Texture Artist, Unreal Editor, Digital Sculpting, Cinematics, Hard Surface Modeling, Mudbox, Gameplay, Game Design, Shaders, Changing Environments, Max, Conceptual Art, MMO, Normal Mapping, UV Mapping
Education
Art Institute of Pittsburgh 1995 — 1997
visual communications
hopewell
Bluepoint Games June 2015 - Present
Panic Button May 2014 - June 2015
BluePoint Games December 2013 - April 2014
Retro Studios April 2013 - November 2013
Panic Button August 2011 - September 2012
GameSalad, Inc September 2011 - August 2012
UTV Ignition Games January 2011 - July 2011
Junction Point Studios January 2010 - October 2010
Aspyr Media October 2008 - November 2009
Aspyr Media March 2007 - November 2009
Skills
Quality Assurance, HTML, PHP, CSS, MySQL, XHTML, Xbox 360, JIRA, Wii, Video Games, Console, Game Development, Bug Tracking, Video Game Development, Testing, Scrum, Windows, DevTrack, MMO, PS3, Video Game Production, Gameplay, Xbox, Computer Games
Education
The University of Texas at Austin 2000 — 2006
Electrical/Computer Engineering and Computer Science
Austin Community College
(Numerous)
LBJ Science Academy. 1996 — 2000
HS Diploma
Currently looking for a new opportunity Art DirectorEdge of RealitySeptember 2012 - September 2014
Edge Of Reality September 2001 - September 2012
Retro Studios October 1999 - September 2001
Activision August 1993 - August 1999
Skills
Character Animation, Video Games, Maya, Game Art, Autodesk MotionBuilder, Animation, Game Development, Xbox 360, Character Rigging, Cinematics, Computer Animation, 3D, Texturing, Visual Effects, Texture Painting, Mobile Games, Xbox, UV mapping, PS3, Wii, Environment Art, Low Poly Modeling, Facial Animation, Unreal Editor, Texture Artist, Level Design, Motion Capture, Gameplay, Game Design, Computer Games, Perforce, Creative Direction, 3D Studio Max
Education
Art Center College of Design
Illustration
California State University-Northridge
BA, Art Major
Otis College of Art and Design
Art
University of California, Los Angeles
Post Graduate Studies (CG Art and Animation)
BetterWorks January 2014 - Present
Retro Studios June 2013 - November 2013
YouWeb, Inc August 2012 - April 2013
Spaceport July 2012 - August 2012
Best Choice Software April 2008 - November 2011
EZ-BOOK! February 2009 - July 2009
Giant Campus 2007 - 2008
Skills
Game Development, C#, User Interface Design, Python, Visual Studio, CoffeeScript, Software Development, ActionScript, XNA, UnrealScript, Programming, .NET
Education
State College of Florida-Manatee-Sarasota 2008 — 2010
Associates of Arts
Red Fly Studio August 2014 - December 2014
Panic Button June 2014 - July 2014
Bluepoint Games December 2013 - March 2014
Retro Studios April 2013 - November 2013
Junction Point Studios September 2012 - January 2013
Junction Point Studios November 2011 - August 2012
Junction Point Studios August 2011 - November 2011
Zynga November 2010 - August 2011
Junction Point Studios October 2009 - October 2010
NCsoft June 2008 - February 2009
Skills
Wii, Xbox 360, Video Games, PS3, MMO, Seapine Test Track Pro, Multiplayer, Perforce, Computer Games, DevTrack, Hansoft, Xbox, Maya, Photoshop, Atlassian JIRA, Mac OS X, PC, Nintendo DS, Game Development, Quality Assurance, Art, Console, JIRA, Environment Art, MMORPG
Education
The University of Texas at Austin 2001 — 2006
Bachelor of Arts, Studio Art
The University of Texas at Austin 2001 — 2006
Bachelor of Arts (B.A.), Fine/Studio Arts
Retro Studios June 2015 - Present
Panic Button January 2015 - June 2015
Edge of Reality April 2010 - April 2015
n-Space March 2006 - September 2009
Electronic Arts June 2005 - February 2006
Johnson County Community College January 2005 - June 2005
The 3DO Company August 2002 - May 2003
Skills
C/C++, Mathematics, Game Development, 3D Animation, Wii U, PS4, PS Vita, PS3, Wii, DS, Xbox 360
Education
The University of Kansas 1996 — 2002
M.A., Mathematics
Digipen Institute of Technology 1998 — 2001
B.S., Real-Time Interactive Simulations
The University of Kansas 1992 — 1996
B.S., Mathematics
Retro Studios October 2000 - Present
MTV Animation/MTV Networks August 1998 - June 2000
Skills
Cinematics, Character Animation, Creature Animation, Animation, Stop Motion, 3D animation, Maya, Character Rigging, Video Games, Console, Gamecube, Game Development, Wii, 3DS, Gameplay, FPS, Computer Animation
Education
The University of Texas at Austin 1996 — 1998
B.S., Radio, Television, Film, Animation
The School of the Art Institute of Chicago 1994 — 1996
Film, Stop-Motion Animation
Retro Studios February 2009 - Present
Critical Mass Interactive February 2009 - February 2009
Creative Threat August 2008 - February 2009
Midway Games June 2008 - December 2008
Midway May 2007 - August 2007
Skills
PFTrack, Maya, Character Animation, Cinematics, Animation, Texturing
Education
Ringling College of Art and Design 2004 — 2008
Art Institute of Seattle 2001 — 2003
Retro Studios November 2013 - Present
Retro Studios November 2011 - November 2013
Gameloft August 2010 - November 2011
Flurry Studios November 2009 - December 2009
Raven Software September 2007 - September 2009
Reelworks Animation August 2007 - August 2007
Richmond Illustration June 2006 - August 2006
Skills
Autodesk MotionBuilder, Maya, Character Animation
Education
Ringling School of Art and Design 2003 — 2007
BFA, Computer Animation
Dell March 2014 - Present
projekt202 April 2007 - November 2013
Midway Games May 2006 - October 2006
Fountainhead Entertainment September 2005 - March 2006
Terminal Reality June 2004 - June 2005
Paradigm Entertainment February 2003 - June 2004
BigSky Interactive November 2000 - October 2002
Retro Studios May 1999 - November 2000
The 3DO Company March 1998 - April 1999
New Wave Entertainment September 1996 - November 1997
Skills
User Interface Design, Interaction Design, User Experience, User Interface, User-centered Design, User Experience Design, Game Design, Wireframes, Game Development, Video Games, Heuristic Evaluation, Experience Design, Contextual Inquiry, User Research, Usability Testing, Mobile Devices, Wire Framing, Persona, Card Sorting, Illustration, Screenwriting, Fiction Writing, Animation, Adobe Creative Suite, Axure, Expression Blend, Morae, Prototype, Agile Methodologies, Scrum, User Stories, Opportunity Mapping, Affinity Diagramming, Rapid Prototyping, Stakeholder Analysis, Design Specifications, Requirements Gathering, Design, UX, UI, Usability, Information Design, Information Architecture, InDesign, Photoshop, Illustrator, Flash, ActionScript, Vizio
Education
Santa Barbara City College
Graphic Arts, Marketing
Thomson TradeWeb August 2006 - Present
Retro Studios January 2000 - August 2006
Sierra Online January 1998 - September 1999
Education
University of Illinois at Chicago 1995 — 1997
M.S., Computer Science
The University of Chicago 1991 — 1995
B.S., Mathematics with Computer Science Specialization
MaxPlay September 2014 - July 2015
Intelligent Decisions June 2013 - September 2014
Junction Point Studios February 2012 - March 2013
Insomniac Games September 2008 - June 2011
Retro Studios March 2004 - July 2008
Acclaim November 2001 - February 2004
Retro Studios November 1999 - November 2001
Iguana April 1996 - November 1999
Houseworks January 1994 - February 1996
Skills
Xbox 360, Xbox, Video Games, PS3, Game Development, Game Design, Perforce, Gameplay Programming, Wii, Computer Games, Linux, Gameplay, Console, Technical Program &..., Schedules, Game Programming, Multiplayer, Texturing, Zbrush, Character Animation, Maya, Scripting, Social Games, Game Mechanics, MMO, Unity3D, Level Design, Mobile Games, Casual Games, Artificial Intelligence, Lua, 3D
Education
University of Texas 1986 — 1993
BS, Computer Science
College Du Leman 1974 — 1985
Retro Studios June 2014 - Present
Edge of Reality November 2011 - June 2014
Edge of Reality September 2005 - November 2011
Edge of Reality June 2004 - September 2005
Skills
Xbox 360, PS3, Game Development, CSS, Gameplay, Perforce, Computer Games, Level Design, Console, Game Programming, Wii, Gameplay Programming, Xbox, Video Games, UnrealScript
Education
The University of Texas at Austin 1999 — 2003
Bachelor of Arts (B.A.), Computer Science
Retro Studios January 2006 - Present
High Voltage Software, Inc. January 2000 - September 2004
The Amusement Machine 1998 - 2000
Skills
Game Development, Video Games, Wii, Character Animation, Game Design, 3D, Xbox 360
Education
Full Sail University 1997 — 1999
Associates of Science
Texas State Technical College 1996 — 1997
MyGoGames December 2014 - April 2015
Merge Interactive June 2012 - April 2014
R&S Production Services May 2013 - March 2014
True Games Interactive October 2009 - May 2011
KingsIsle Entertainment May 2006 - August 2009
Breakaway Games January 2006 - May 2006
Electronic Arts June 2004 - October 2004
Skylab Entertainment (Take2) May 2003 - April 2004
Ion Storm (Austin) April 2001 - September 2002
Retro Studios September 1999 - February 2001
Skills
Maya, Rendering, Characters, Softimage, 3D Studio Max, Texturing, Zbrush, Photoshop, Video Games, Lighting, 3D, 3D Modeling, PS3, Animation, Game Development, Environment Art, Cinematics, Character Animation, Shaders, Character Rigging, UV mapping, UV Mapping, ZBrush
Education
University of Oregon 1984 — 1988
B.F.A, Fine and Applied Arts
Infinity Ward 2014 - February 2015
Neversoft Entertainment 2006 - 2014
Retro Studios 2001 - 2005
Konami of America 1997 - 2001
Freelance 1994 - 1997
Skills
Video Games, PS3, Sound, Xbox 360, FMOD, Pro Tools, Game Development, Wii, Computer Games, Wwise, Dialogue Editing, Field Recording, Studio Recording, Location Recording, Console, Game Design, Music, SFX, Japanese
Education
University of Illinois at Urbana-Champaign 1990 — 1994
Bachelor's Degree
Oakton Community College 1996 — 1996
Introduction to C++
Retro Studios December 2008 - Present
TimeGate Studios February 2008 - November 2008
Deltek January 2006 - February 2008
Welcom Software 2005 - 2006
Edge of Reality 2003 - 2005
Acclaim Studios 2001 - 2003
Kinesoft 1999 - 2001
AMD 1998 - 1999
Charybdis Enterprises 1994 - 1998
Vibrant Graphics 1993 - 1995
Skills
C#, Game Programming, C++, x86 Assembly, Fortran, Video Game Development, C, Win32, Visual Studio, 3D, Perforce, Game Development, DirectX, WPF Development, Win32 API, Xbox 360, Cross-platform..., Video Games, Programming, Computer Games, Xbox, STL, Shaders, Game Engines
Education
The University of Texas at Austin 1986 — 1990
BA
Retro Studios July 2011 - Present
Red Fly Studio November 2009 - July 2011
Spacetime Studios January 2009 - July 2009
Edge of Reality December 2006 - November 2008
Innovative Concepts 2003 - 2005
Sun Microsystems 2000 - 2002
Presearch Inc 1997 - 1999
NationsBank 1995 - 1997
US Army 1986 - 1990
Skills
Level Design, System Design, Scripting, Narrative Design, Unreal Editor, Maya, Adobe Creative Suite, Game Design, Writing, Console, Video Game Development, Unreal Engine 3, Illustrator, Game Development, Gameplay, Wii, Multiplayer, PS3, Cinematics, MMO, Narrative, Video Games
Education
Full Sail University 2005 — 2006
B.S., Game Design and Development
Cedarville University 1990 — 1994
Religion and Culture
Retro Studios April 2013 - Present
Junction Point Studios January 2011 - January 2013
Electronic Arts January 2008 - December 2010
Electronic Arts June 2007 - August 2007
Texas A&M University July 2002 - August 2006
Skills
Game Development, Python, MEL, Shaders, Xbox 360, PS3, Wii, Scripting, Maya, Video Games, Xbox, Perforce, Gameplay, Computer Games
Education
Texas A&M University 2003 — 2008
M.S., Visualization Sciences
Texas A&M University 1998 — 2003
B.S., Computer Science
Retro Studios April 2014 - Present
Irrational Games May 2013 - April 2014
Zynga June 2012 - February 2013
Big Huge Games April 2011 - May 2012
THQ (Big Huge Games) October 2008 - April 2011
Big Huge Games December 2007 - October 2008
Education
Full Sail University 2005 — 2007
Cloak & Dagger Studios, LLC Founder/WriterCloak & Dagger StudiosJuly 2010 - Present
Shard Studios January 2008 - June 2010
Bioware February 2007 - February 2008
Retro Studios 2005 - 2006
NCsoft 2003 - 2003
SOE 2002 - 2003
Funcom Inc. 2001 - 2002
Origin Systems 1999 - 2001
Skills
Video Games, Game Development, Narrative, Storytelling, Film, Comics, Multimedia, Computer Games, Creative Writing, Social Games, MMO, Gameplay, Entertainment, Online Gaming, Editing, Game Design, Character Animation, Fiction, Screenwriting, ActionScript, Digital Sculpting, Game Mechanics, Multiplayer, Xbox 360, Scripting, Production Managment, Mobile Games, MMORPG, Level Design
Education
The University of Texas at Austin
BA/BS, English/RTF
Retro Studios April 2001 - Present
Trilogy June 1999 - April 2001
Education
University of Arkansas 1995 — 1999
Retro Studios September 2008 - Present
independent TV commercial production January 2007 - September 2008
Retro Studios September 2006 - December 2006
3D Realms December 2003 - August 2006
Education
Vancouver Film School 2002 — 2003
Diploma, 3D Animation & Visual FX
Universidad San Francisco de Quito 1995 — 1999
BA, Visual communication & Cinema
Retro Studios October 2008 - Present
Education
The Guildhall at Southern Methodist University 2007 — 2008
Bucknell University 2000 — 2004
BA, English
Bee Cave Games August 2015 - Present
Evernote November 2011 - January 2015
Agile Poet, LLC June 2010 - October 2011
Mammoth Mountain Ski Area January 2010 - June 2010
Lyons Forge Innovations September 2008 - January 2010
Next Financial January 2008 - September 2008
Atomic Games February 2004 - December 2004
Tektonic Studios 2002 - 2004
Retro Studios 1999 - 2001
Metrowerks 1996 - 1999
Skills
Objective-C, Software Development, C++, C#, Agile Methodologies, User Interface, SQL, Web Services, OOP
Education
Virginia Polytechnic Institute and State University 1993 — 1994
M.S., Computer Science
Rensselaer Polytechnic Institute 1989 — 1992
B.S.C.S.E., Computer Engineering
1/2 Price Boxes August 2012 - June 2014
Retro Studios November 2011 - November 2013
Moonbot Studios June 2010 - November 2011
Electronic Arts Redwood Studio(EARS)-Visceral Games May 2009 - August 2009
Skills
Character Animation, Computer Animation, Maya, Animation, Modeling, Character Rigging, Operations Management, Business Development, Production Planning, Sales & Marketing
Education
Ringling College of Art and Design 2006 — 2010
Retro Studios October 2014 - Present
Nintendo October 2014 - Present
Retro Studios June 2012 - October 2014
Nintendo June 2012 - October 2014
Electronic Arts June 2012 - June 2012
Bioware June 2012 - June 2012
Bioware August 2009 - June 2012
Electronic Arts August 2009 - June 2012
EA Mythic May 2008 - August 2009
Mythic Entertainment May 2008 - August 2009
Skills
Game Development, Visual Studio, Unity3D, Perforce, C++, Profiling, Debugging, C#, MMO, Software Development, Gameplay Programming, Artificial Intelligence, Game Programming, Gameplay, Video Games, Game AI, Software Engineering, Optimization, Graphics, Object Oriented Design, Unity, Database Design, Java, Lua, Python, 3D Math, SQL, Linux
Education
Georgia Institute of Technology 2004 — 2008
BS, Computer Science
Monarc Games January 2014 - Present
Funstory Books 2010 - 2012
Electronic Arts June 2003 - April 2010
EALA 2003 - 2010
Liquid Entertainment 2002 - 2003
Retro Studios 2001 - 2002
Skills
Comic Book Illustration, Storyboarding, 3D Studio Max, Conceptual Art, Low Poly Modeling, Texture Painting, Texturing, Digital Painting, Texture Artist, 3D Modeling, Game Art, Concepts, Concept Designs, Illustration, Game Development, Video Games, 3D, Animation, PS3, Xbox 360, Character Animation, Concept Design, Computer Games, UV mapping
Education
Joe Kubert School of Cartoon and Graphic Art
Comic Book Art, Sequential Art, Animation, Storytelling
Mattel, Inc. September 2014 - Present
Various Game Developers/Publishers October 2010 - Present
Naked Sky Entertainment July 2012 - November 2013
Sega of America, Inc. 2007 - 2010
NAMCO BANDAI Games America Inc. 2005 - 2007
2015 2002 - 2005
Heavy Iron Studios 2000 - 2002
Retro Studios 1999 - 2000
Surreal Software 1998 - 1999
FASA Interactive November 1996 - June 1998
Skills
Creative Direction, Perforce, Management, Game Development, Video Games, Mobile Games, Leadership, PS3, MMO, Game Design, Quality Assurance, Xbox 360, iPhone, Computer Games
Education
University of California, Santa Barbara 1990 — 1993
MA, Religious Studies
The George Washington University 1986 — 1990
BA, Religion
Armature Studio April 2013 - Present
Retro Studios 2004 - March 2013
Origin Systems, Inc. 1999 - 2003
Education
The University of Texas at Austin 1994 — 1998
Bachelor of Science, Radio-Television-Film
General Motors February 2014 - Present
Retro Studios June 2012 - January 2014
Potomac Fusion July 2009 - June 2012
National Instruments January 2008 - July 2009
Skills
WPF, WCF, Distributed Systems, Parallel Computing, C#, Java, C++, SOAP, Visual Basic, REST, Web Services, Software Engineering, Software Design, .NET, Agile Methodologies
Education
The University of Texas at Austin 2002 — 2007
Bachelor's degree, Computer Science with UTeach Teaching Certifiaction