Retro Studios

Industry: Video game company

Description

Retro Studios, Inc. is an American video game developer and subsidiary of Nintendo based in Austin, Texas. The studio is best known for its work on the Metroid Prime and Donkey Kong Country series, and has contributed to several other Nintendo-developed projects, such as Metroid Prime Hunters and Mario Kart 7. Headquarters: Austin, TX Founder: Jeff Spangenberg Founded: October 1998, Austin, TX Parent organization: Nintendo (2002–)

Retro Studios List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Retro Studios. You can filter them based on skills, years of employment, job, education, department, and prior employment.

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Retro Studios Employees

Employee
Years
Job
Industry
Ilya Nazarov Ilya Nazarov Rockville, Maryland Details
Ilya Nazarov's Retro Studios Experience April 2004 - July 2008
Job Senior Concept Artist at Bethesda Softworks
Industry Computer Games
Experience
Bethesda Softworks  July 2011 - Present
www.ilyanazarov.com   July 2008 - July 2011
Warner Bros. Entertainment Group of Companies  June 2009 - June 2011
Retro Studios   April 2004 - July 2008

Skills
Illustration, Conceptual Art, Digital Painting, 3D, Video Games, Photoshop, Maya, 3D Studio Max, Game Design, ZBrush, Environment Art, Concept Design, Xbox 360, Animation, Game Development

Education
Digipen Institute of Technology   2002 — 2004
AA, Computer Animation

Russian Fine Art School   1994 — 2001
Fine Art, Illustration, Architecture

Shaival Varma Shaival Varma Austin, Texas Details
Shaival Varma's Retro Studios Experience May 1999 - April 2001
Job Development Director at PLAYSTUDIOS
Industry Computer Games
Experience
PLAYSTUDIOS  November 2014 - Present
Super Happy Fun Fun  April 2014 - October 2014
Merge Interactive  October 2012 - April 2014
Merge Interactive  April 2011 - October 2012
Super Happy Fun Fun  June 2001 - April 2011
Retro Studios   May 1999 - April 2001
Various Employers  1991 - 1999

Skills
Scrum, Mobile Applications, Social Games, Product Development, Game Development, Mobile Devices, Video Games, Product Management, Mobile Games, Project Management, High Availability..., Networking, Game Engines, Databases, Computer Vision, Python, C++, Objective-C, C#, Haskell, Twisted, Unity, iOS, Android, Linux, OS X, Object Oriented Design, UML, Design Patterns, Version Control, Microsoft Office, Microsoft Project, Perforce, Game Design

Education
The University of Texas at Austin   1990 — 1992
Computer Science

University of Saugar, India   1983 — 1988
Pure and Applied Mathematics, and Physics

Amanda Rubright, PMP Amanda Rubright, PMP Cary, North Carolina Details
Amanda Rubright, PMP's Retro Studios Experience August 2001 - February 2003
Job Senior Producer/Project Manager/Director
Industry Computer Games
Experience
2K Marin  May 2010 - October 2013
Aspyr Media, Inc   April 2006 - November 2009
Junction Point Studios  June 2005 - October 2005
Edge of Reality  June 2004 - March 2005
Amaze Entertainment/KnowWonder Studio   February 2003 - May 2004
Retro Studios   August 2001 - February 2003
Ubisoft Entertainment  March 1999 - July 2001
DMB&B  July 1998 - January 1999

Skills
PS3, Gameplay, Xbox 360, Level Design, Xbox, Wii, Game Design, Video Games, Video Game Production, Maya, Game Development, Game Mechanics, Perforce, Computer Games, JIRA, Unreal Engine 3, Console, Multiplayer, Cinematics, MMO, Casual Games

Education
Tulane University   1994 — 1998
Bachelor of Arts, English and Studio Art

Anne Mann Anne Mann Seattle, Washington Details
Anne Mann's Retro Studios Experience 2000 - 2002
Job Visual Recorder & Designer
Industry Graphic Design
Experience
Anne Mann Studio   April 2010 - Present
Anne Mann Studio   2010 - Present
Vivo Team Consulting Inc.   April 2012 - February 2014
Vancouver Film School  November 2010 - April 2012
Electronic Arts  2009 - 2011
Electronic Arts  2009 - 2009
GlamGames Inc.   July 2003 - August 2008
Microsoft Games  2002 - 2003
Retro Studios   2000 - 2002
Electronic Arts  October 1996 - May 2000

Skills
Illustration, Maya, Animation, Art Direction, Character Animation, 3D, Illustrator, Compositing, Creative Direction, Graphics, Adobe Creative Suite

Education
Vancouver Film School   2008 — 2009
Digital Design, Branding and Motion Design

American Academy of Art   1986 — 1988
Degree of Graphic Design, Graphic Design & Fine Arts

Emily Carr University of Art and Design

Karl Deckard Karl Deckard Greater Seattle Area Details
Karl Deckard's Retro Studios Experience April 1999 - August 2005
Job Senior Game Designer at 5TH Cell Media
Industry Computer Software
Experience
5TH Cell Media  April 2014 - Present
E-Line Media  January 2013 - January 2014
Z2Live  June 2012 - October 2012
Booyah  November 2011 - June 2012
Sucker Punch Productions  August 2010 - November 2011
Blizzard Entertainment  August 2005 - August 2010
Retro Studios   April 1999 - August 2005
Valve corporation  August 1996 - October 1998
Nintendo  June 1994 - August 1996

Skills
Game Design, Game Development, Video Games, Gameplay, Mobile Games, Xbox 360, Social Games, Casual Games, Game Mechanics, Multiplayer, PS3, User Experience, User Experience Design, Interaction Design, iPhone, User Interface, Wii, iOS Design, iOS development, User Interface Design, MMO, 3D, Game Balance, Unreal Editor, World Building, Console, Board Games, Board Game Design, Computer Games

Education
University of Illinois at Urbana-Champaign   1989 — 1993
BachelorofFineArts, GraphicDesign

Karl Holbert Karl Holbert Round Rock, Texas Details
Karl Holbert's Retro Studios Experience 2000 - 2001
Job Art Lead at KingsIsle Entertainment
Industry Computer Games
Experience
KingsIsle Entertainment  2010 - Present
KingsIsle Entertainment  2006 - 2010
Critical Mass Interactive  2005 - 2006
Edge of Reality  2002 - 2005
Kalisto   2001 - 2002
Retro Studios   2000 - 2001
Ringling College of Art and Design  1999 - 2000

Skills
Environment Art, MMO, Game Development, Maya, Game Art, Video Games, Texture Artist, Texturing, Low Poly Modeling, 3D Studio Max, UV mapping, Texture Painting, Changing Environments, MMORPG, World Building, Multiplayer, Photoshop, Team Leadership, Proprietary Software, Cross-departmental..., Console, Game Design, UV Mapping

Education
Ringling School of Art and Design   1995 — 1999
Bachelor of Fine Arts (BFA), Computer Animation

Elizabeth Baxter Elizabeth Baxter Austin, Texas Area Details
Elizabeth Baxter's Retro Studios Experience September 2014 - Present
Job Lighting Artist at Retro Studios
Industry Motion Pictures and Film
Experience
Retro Studios   September 2014 - Present
Udemy  April 2014 - August 2014
Edge of Reality  August 2013 - February 2014
Avalanche Software  March 2013 - June 2013
Junction Point/Disney Interactive Studios   March 2010 - February 2013
Spiderwood Studios  November 2009 - March 2010
Rhythm & Hues  November 2008 - November 2009
Rhythm & Hues  May 2008 - November 2008

Skills
Lighting, Compositing, Texturing, Maya, Visual Effects, Rendering, Video Games, Photoshop, PS3, Xbox 360, Mental Ray, Illustrator, After Effects, Graphic Design, Unreal Engine 3, Wii, Social Media, Microsoft Office, Shake, Perforce, Hansoft, JIRA

Education
Savannah College of Art and Design
BFA, Visual Effects

Tony Giovannini Tony Giovannini Austin, Texas Details
Tony Giovannini's Retro Studios Experience March 2002 - March 2003
Job Create with purpose and live fearlessly
Industry Marketing and Advertising
Experience
T3  April 2013 - Present
Somnio Solutions, Inc.   August 2011 - April 2013
Junction Point Studios  June 2009 - October 2010
Stray Bullet Games, LLC   May 2008 - June 2009
Amaze Entertainment F9E   July 2005 - October 2007
Genuine Games  September 2004 - August 2005
Origin Systems, Inc / Electronic Arts, Redwood Shores   March 2003 - August 2004
Retro Studios   March 2002 - March 2003
The Collective  January 1999 - March 2002
Psygnosis  October 1998 - December 1998

Skills
Game Design, Video Games, Game Development, Gameplay, Wii, Level Design, Xbox 360, User Experience, User Interface, Maya, 3D Studio Max, 3D, User Interface Design, Console, PS3, Photoshop, Android, Scripting, Illustrator, Xbox, Project Planning, Mobile Games, Computer Games, Creative Direction, Animation, Unity3D, Cinematics, Corporate Branding, Video Game Design, Copy Editing, iPad, iOS, Mobile Game Development, Project Management, Team Leadership, JIRA, Storyboarding, Perforce, Texturing, Intellectual Property, Intellectual Property..., Unreal Engine 3, PSP, Concept Design, Unreal Editor, World Building, Selenium, Runscope

Education
Ohlone College   1992 — 1994
Graphic Design

Jeffrey Tveraas Jeffrey Tveraas Austin, Texas Area Details
Jeffrey Tveraas's Retro Studios Experience December 2000 - December 2001
Job Musician, Recordist, Sound Designer and Composer
Industry Entertainment
Experience
Musician Composer  March 1999 - Present
Acclaim Entertainment  January 2002 - January 2003
Retro Studios   December 2000 - December 2001

Skills
Sound Design, Audio Engineering, Graphic Design, Music Production, Music, Recording, Composition, Songwriting, Sound, Field Recording, Guitar, Video Games, Music Industry, Entertainment, Voice Over, Film, Pianist, Music Education, Singing, Band, Original Music, Performing Arts, Studio Recording, Rock, Bass, Mastering, Songs, Music Publishing, Pro Tools, Audio Post Production, Film Scoring, Guitarist

Education
Rowan University   1969 — 1971

Kiko Buyo Kiko Buyo Austin, Texas Area Details
Kiko Buyo's Retro Studios Experience June 2015 - Present
Job Animator at Retro Studios
Industry Animation
Experience
Retro Studios   June 2015 - Present
Perihelion Interactive   February 2015 - June 2015
Freelancer  January 2015 - June 2015
KingsIsle Entertainment  September 2012 - January 2015
Bioware Austin  July 2006 - September 2012
Gearbox Software  February 2006 - July 2006
Liquid Development  January 2005 - January 2006
Terminal Reality  July 2004 - January 2006
Cinematic Games   January 2003 - March 2004

Skills
Character Animation, Character Rigging, Rigging, Video Games, Game Development, Computer Animation, Facial Animation, Animation, Texture Painting, 3D Studio Max, Unreal 3, Game Design, Gameplay, Motion Capture, Max, 3D, Creature Animation, Characters, Computer Games

Education
Art Institute of Houston   2001 — 2003
Associates of Applied Science, Animation Arts and Design

Animation Mentor

Kenneth Kozan Kenneth Kozan Austin, Texas Area Details
Kenneth Kozan's Retro Studios Experience October 2012 - Present
Job Environment Artist at Retro Studios
Industry Computer Games
Experience
Retro Studios   October 2012 - Present
Junction Point Studios  April 2012 - September 2012
Full Sail University  October 2011 - March 2012

Education
Full Sail University   2010 — 2012
Bachelor of Science Degree, Game Art

University of Cincinnati   2008 — 2009
School of Art; Bachelor, Fine Arts

Timothy Cowan Timothy Cowan Orlando, Florida Area Details
Timothy Cowan's Retro Studios Experience December 2005 - May 2006
Job Group Technical Director at Electronic Arts
Industry Computer Software
Experience
Electronic Arts  November 2013 - Present
Electronic Arts  October 2010 - November 2013
Electronic Arts  July 2006 - October 2010
Retro Studios   December 2005 - May 2006
Electronic Arts  April 2001 - December 2005

Skills
Game Development, Game Design, C++, Perforce, Xbox 360, PS3, Video Games, Computer Games, Console, Mobile Games, C, Game Programming, OpenGL, Cross-platform..., DirectX, Xbox, Online Gaming, Scrum, Gameplay, Philosophy, C#, 3D graphics, Physics, PS4, XboxOne, Wii, Databases, Team Management, Thought Leadership, Cross-functional Team..., Leadership

Education
Oklahoma State University   1998 — 2001
PhD, Aerospace Engineering

Oklahoma State University   1996 — 1998
MS, Aerospace Engineering

Oklahoma State University   1991 — 1996
BS, Mechanical Engineering

Allison Theus Allison Theus Austin, Texas Area Details
Allison Theus's Retro Studios Experience June 2012 - November 2013
Job Senior Concept Artist at ArtCraft Entertainment, Inc.
Industry Entertainment
Experience
ArtCraft Entertainment, Inc.   February 2014 - Present
Oblivion Unleashed   September 2009 - February 2014
Retro Studios   June 2012 - November 2013
Vigil Games  August 2011 - June 2012
Divde by Zero Games   June 2008 - August 2009
Disney Interactive Studios  June 2007 - December 2007
Flying Rhinoceros Studios   June 2006 - August 2006

Education
Carnegie Mellon University   2002 — 2008
BFA, MET, Fine Art, Entertainment Technology

Aaron Walker Aaron Walker Austin, Texas Area Details
Aaron Walker's Retro Studios Experience December 2005 - Present
Job Lead Software Engineer at Retro Studios
Industry Computer Games
Experience
Retro Studios   December 2005 - Present
EA - Tiburon  January 2001 - November 2005
University of Oklahoma  January 1998 - December 2000

Skills
Game Development, C++, C#, Game Programming, C, Video Games, Software Engineering, Cross-platform..., Problem Solving, SQL, WPF, Optimizations, Pipelines, Optimization, STL, Microsoft SQL Server, WCF, Data Conditioning, Perforce, Console, Wii, WiiU

Education
University of Oklahoma   1996 — 2000
Computer Science

Brandon Crocker Brandon Crocker Austin, Texas Area Details
Brandon Crocker's Retro Studios Experience April 2013 - December 2013
Job Associate Producer at Kingdom Games
Industry Computer Games
Experience
Kingdom Games  April 2014 - Present
Retro Studios   April 2013 - December 2013
Junction Point Studios  August 2011 - January 2013
UTV Ignition Entertainment  March 2010 - July 2011
KingsIsle Entertainment  May 2009 - March 2010
Bioware  February 2009 - May 2009
KingsIsle Entertainment  January 2008 - November 2008
GameStop  September 2005 - August 2006

Skills
JIRA, Hansoft, HeroBlade, Mantis, Alienbrain, Perforce, Subversion, Seapine Test Track Pro, Quality Assurance, Game Development, Video Games, Xbox, Console, Multiplayer, Gameplay, Casual Games, Online Gaming, Wii, Testing, Software Documentation, Mobile Games, Xbox 360, Bug Tracking, PS3, MMORPG, Game Balance, Computer Games, Game Mechanics, MMO, Game Testing, Social Games, Playstation, Game Design, Interactive..., Level Design, Video Game Production, DevTrack

Education
Austin Community College   2007 — 2008
N/A, 3D Animation Specialization

Eastern Florida State College   2003 — 2004
N/A, Graphic Design

Melbourne High School   1998 — 2003
High School Diploma

Eric Kozlowsky Eric Kozlowsky Austin, Texas Area Details
Eric Kozlowsky's Retro Studios Experience July 2011 - August 2015
Job Senior Environment Artist at Bioware
Industry Computer Games
Experience
Bioware  August 2015 - Present
Retro Studios   July 2011 - August 2015
Square Enix  2010 - 2011
Naughty Dog  March 2010 - November 2010
Planet Moon Studios  July 2008 - February 2010
Double Fine Productions  February 2008 - July 2008
Planet Moon Studios  August 2006 - February 2008
Z-Axis / Activision   May 2005 - October 2005
Vicious Cycle INC   September 2003 - November 2004
Arush Entertainment   April 2003 - September 2003

Skills
3D, 3D Modeling, 3D Studio Max, Maya, ZBrush, Environment Art, Game Design, Video Games

Education
Art Institute of Phoenix   2000 — 2003
Bachelors in Game Art & Design

Don Hogan Don Hogan Greater Seattle Area Details
Don Hogan's Retro Studios Experience September 2000 - May 2006
Job CG Artist
Industry Computer Games
Experience
Freelance  July 2011 - Present
TRC Family Entertainment Limited   February 2013 - June 2013
KingsIsle Entertainment  June 2006 - June 2011
Retro Studios   September 2000 - May 2006
Acclaim Studios Austin  February 1998 - September 2000
LWPB Architecture  October 1997 - January 1998
Donald W. Hogan   April 1997 - September 1997
C. H. Guernsey & Company   April 1994 - March 1997

Skills
3D Studio Max, Maxscript, Maya, Zbrush, Photoshop, Environment Art, Game Art, 3D Modeling, 3D, Modeling, Low Poly Modeling, Digital Sculpting, Hard Surface Modeling, UV mapping, Texturing, Texture Painting, Texture Artist, Animation, Computer Animation, Character Animation, Cinematics, Rigging, Character Rigging, Concept Design, Game Development, Art Direction, Artist Management, Alienbrain, Tortoise SVN, Unity3D, Unreal Engine 3, Gamebryo, Game Design, World Building, Level Design, Lighting, Gameplay, Video Games, Architecture, Rendering, Changing Environments, Microsoft Office

Education
University of Oklahoma   1987 — 1991
BArch

Todd Simmons Todd Simmons Austin, Texas Area Details
Todd Simmons's Retro Studios Experience July 2004 - August 2007
Job Project/Product Manager for apps, websites, & games
Industry Computer Games
Experience
EnviroMedia  September 2013 - Present
Austin Museum of Digital Art   June 2001 - Present
Enspire Inc.  May 2012 - June 2013
Ricochet Labs   November 2011 - April 2012
Appconomy  January 2011 - January 2012
Bazaarvoice  March 2011 - May 2011
Ricochet Labs   May 2010 - August 2010
GL33k   June 2008 - July 2009
Retro Studios   July 2004 - August 2007
Ion Storm  November 2001 - June 2004

Skills
Game Development, Product Management, Mobile Applications, Creative Direction, User Experience, Web Development, Social Media, Marketing Strategy, Event Planning, Project Management, Sound Design, Nonprofit Leadership, Digital Media, Video Games, Start-ups, Entrepreneurship, Mobile Devices, Public Relations, WordPress, Web Design, Adobe Creative Suite, Photoshop

Education
St. Edward's University   2009 — 2011
MBA, Digital Media Management

Texas State University-San Marcos   1996 — 2000
Bachelor of Music, Sound Recording Technology

Gary Boswood Gary Boswood Austin, Texas Area Details
Gary Boswood's Retro Studios Experience April 1999 - May 2000
Job Technical Director
Industry Computer Software
Experience
Intific  February 2008 - June 2015
Aspyr Media  July 2007 - February 2008
Super Happy Fun Fun  2001 - 2003
Retro Studios   April 1999 - May 2000
Digital Anvil  January 1998 - April 1999
Square USA  June 1996 - December 1997
Decision Science Applications, Inc   September 1993 - June 1996
Martin-Marietta  October 1991 - September 1993
General Dynamics  June 1989 - October 1991
E-Systems  May 1983 - April 1989

Skills
Software Development, C++, Visual Studio, Mobile Games, Computer Graphics, Mobile Applications, Technical Leadership, Technical Staff..., Technical Architecture, Software Engineering, C#, C, Certified Scrum Master..., Game Development, Scrum, New Business Development, Perforce, Game Programming, Gameplay, Game Design, 3D, OpenGL, Artificial Intelligence, Xbox 360, Xbox, Video Games, DirectX, Programming, Agile Methodologies, Subversion, Lua, iOS development, User Interface, Scripting, Microcode, Computer Games, JIRA, Multiplayer, Unreal Engine, Unity3D, Technological Innovation

Education
University of Colorado Colorado Springs   1995 — 1996
Computer VIsualization

University of Southern California   1988 — 1988
Artificial Intelligence

East Carolina University   1978 — 1983
BA, Computer Science

Patrick Krefting Patrick Krefting Austin, Texas Area Details
Patrick Krefting's Retro Studios Experience April 2013 - Present
Job Technical Designer at Retro Studios
Industry Computer Games
Experience
Retro Studios   April 2013 - Present
Disney Interactive / Junction Point Studios   March 2009 - January 2013
Gearbox Software  March 2004 - November 2008

Skills
PS3, Unreal Editor, Lua, Maya, Xbox 360, Wii, Game Design, Level Design, Video Games, Game Development, World Building, Unreal Engine 3, Multiplayer, UnrealScript, Scripting, Gameplay, Unreal 3, Cinematics, Computer Games, Game Mechanics, Console, Gamebryo, Xbox, Game Balance

Education
University of Minnesota-Twin Cities   1999 — 2003
BA, American Studies

Ian Olsen Ian Olsen Austin, Texas Details
Ian Olsen's Retro Studios Experience November 2005 - December 2006
Job Senior Character Artist at BattleCry Studios (Bethesda Softworks)
Industry Computer Games
Experience
BattleCry Studios (Bethesda Softworks)   February 2014 - Present
Terminal Reality  February 2007 - December 2013
Retro Studios   November 2005 - December 2006
Sony Computer Entertainment of America  July 2005 - July 2005
Wacky World Studios  June 2004 - January 2005

Skills
Texturing, Environment Art, Zbrush, Maya, Video Games, Xbox 360, 3D Studio Max, Game Development, UV mapping, Texture Artist, Low Poly Modeling, Cinematics, Perforce, Digital Sculpting, Art, Turtle, Traditional Animation, 3D Modeling, Console

Education
Ringling College of Art and Design   1999 — 2003
Bachelor of Fine Arts (BFA), Computer Animation

Monty Goulet Monty Goulet Austin, Texas Area Details
Monty Goulet's Retro Studios Experience May 2010 - September 2010
Job Creative Lead/Audio Director at Maestro Interactive Games
Industry Computer Games
Experience
Maestro Interactive Games   2012 - Present
MGGSound   July 2011 - Present
Vital Sounds Recording   August 2008 - May 2011
Nola Sound  August 2009 - March 2011
Retro Studios   May 2010 - September 2010

Skills
Sound Design, Pro Tools, FMOD, Video Games, Recording, Video Editing, Logic Pro, iPhone, Audio, Sound, Music Industry, Audio Post Production, Music, Field Recording, Mastering, Audio Engineering, MIDI, Music Production, Sound Editing, Audio Mixing, Composition, Audio Design, Console, SFX, Studio Recording, Digital Performer, Live Sound, Audio Editing, Dialogue Editing, Music Technology, Surround Sound, Composing, Professional Audio, Post Production, Songwriting, Location Recording, Scoring, Lua, Unity3D, Wavelab, Signal Flow, Noise Reduction, Final Cut Pro, Avid, Saxophone, Java, Game Design, Game Development, Game Testing, Video Capture

Education
Loyola University New Orleans   2007 — 2011
Bachelor of Music, Music Performance and Music Industry

Rick Kohler Rick Kohler Raleigh-Durham, North Carolina Area Details
Rick Kohler's Retro Studios Experience May 2000 - 2003
Job Senior Environment Artist at Epic Games
Industry Computer Games
Experience
Epic Games  May 2012 - Present
Edge of Reality  May 2004 - May 2012
Microsoft Games Studio  2002 - 2004
Retro Studios   May 2000 - 2003
Fused Software, Inc   October 1999 - May 2000
Ion Storm, Dallas   June 1998 - October 1999
DreamForge Intertainment  May 1997 - June 1998
US Army  February 1989 - February 1995

Skills
Xbox 360, Environment Art, Texturing, UV mapping, PS3, Video Games, Zbrush, Game Development, Unreal Engine 3, Level Design, Maya, Low Poly Modeling, 3D, 3D Studio Max, Texture Painting, Computer Games, Wii, Game Art, Console, Xbox, World Building, Texture Artist, Unreal Editor, Digital Sculpting, Cinematics, Hard Surface Modeling, Mudbox, Gameplay, Game Design, Shaders, Changing Environments, Max, Conceptual Art, MMO, Normal Mapping, UV Mapping

Education
Art Institute of Pittsburgh   1995 — 1997
visual communications

hopewell

Adam Webber Adam Webber Austin, Texas Area Details
Adam Webber's Retro Studios Experience April 2013 - November 2013
Job QA Tester
Industry Computer Games
Experience
Bluepoint Games  June 2015 - Present
Panic Button  May 2014 - June 2015
BluePoint Games  December 2013 - April 2014
Retro Studios   April 2013 - November 2013
Panic Button  August 2011 - September 2012
GameSalad, Inc  September 2011 - August 2012
UTV Ignition Games   January 2011 - July 2011
Junction Point Studios  January 2010 - October 2010
Aspyr Media  October 2008 - November 2009
Aspyr Media  March 2007 - November 2009

Skills
Quality Assurance, HTML, PHP, CSS, MySQL, XHTML, Xbox 360, JIRA, Wii, Video Games, Console, Game Development, Bug Tracking, Video Game Development, Testing, Scrum, Windows, DevTrack, MMO, PS3, Video Game Production, Gameplay, Xbox, Computer Games

Education
The University of Texas at Austin   2000 — 2006
Electrical/Computer Engineering and Computer Science

Austin Community College
(Numerous)

LBJ Science Academy.   1996 — 2000
HS Diploma

Danny Matson Danny Matson Austin, Texas Area Details
Danny Matson's Retro Studios Experience October 1999 - September 2001
Job Lead/Senior Animator Looking for New Opportunity
Industry Animation
Experience
Currently looking for a new opportunity  Art DirectorEdge of RealitySeptember 2012 - September 2014
Edge Of Reality  September 2001 - September 2012
Retro Studios   October 1999 - September 2001
Activision  August 1993 - August 1999

Skills
Character Animation, Video Games, Maya, Game Art, Autodesk MotionBuilder, Animation, Game Development, Xbox 360, Character Rigging, Cinematics, Computer Animation, 3D, Texturing, Visual Effects, Texture Painting, Mobile Games, Xbox, UV mapping, PS3, Wii, Environment Art, Low Poly Modeling, Facial Animation, Unreal Editor, Texture Artist, Level Design, Motion Capture, Gameplay, Game Design, Computer Games, Perforce, Creative Direction, 3D Studio Max

Education
Art Center College of Design
Illustration

California State University-Northridge
BA, Art Major

Otis College of Art and Design
Art

University of California, Los Angeles
Post Graduate Studies (CG Art and Animation)

Jason Spafford Jason Spafford Burlingame, California Details
Jason Spafford's Retro Studios Experience June 2013 - November 2013
Job Software Developer
Industry Computer Software
Experience
BetterWorks  January 2014 - Present
Retro Studios   June 2013 - November 2013
YouWeb, Inc   August 2012 - April 2013
Spaceport   July 2012 - August 2012
Best Choice Software   April 2008 - November 2011
EZ-BOOK!   February 2009 - July 2009
Giant Campus  2007 - 2008

Skills
Game Development, C#, User Interface Design, Python, Visual Studio, CoffeeScript, Software Development, ActionScript, XNA, UnrealScript, Programming, .NET

Education
State College of Florida-Manatee-Sarasota   2008 — 2010
Associates of Arts

Aaron Hunter Aaron Hunter Austin, Texas Details
Aaron Hunter's Retro Studios Experience April 2013 - November 2013
Job Looking for work
Industry Computer Games
Experience
Red Fly Studio  August 2014 - December 2014
Panic Button  June 2014 - July 2014
Bluepoint Games  December 2013 - March 2014
Retro Studios   April 2013 - November 2013
Junction Point Studios  September 2012 - January 2013
Junction Point Studios  November 2011 - August 2012
Junction Point Studios  August 2011 - November 2011
Zynga  November 2010 - August 2011
Junction Point Studios  October 2009 - October 2010
NCsoft  June 2008 - February 2009

Skills
Wii, Xbox 360, Video Games, PS3, MMO, Seapine Test Track Pro, Multiplayer, Perforce, Computer Games, DevTrack, Hansoft, Xbox, Maya, Photoshop, Atlassian JIRA, Mac OS X, PC, Nintendo DS, Game Development, Quality Assurance, Art, Console, JIRA, Environment Art, MMORPG

Education
The University of Texas at Austin   2001 — 2006
Bachelor of Arts, Studio Art

The University of Texas at Austin   2001 — 2006
Bachelor of Arts (B.A.), Fine/Studio Arts

Gary Scanlon Jr Gary Scanlon Jr Austin, Texas Area Details
Gary Scanlon Jr's Retro Studios Experience June 2015 - Present
Job Software Engineer at Retro Studios
Industry Computer Games
Experience
Retro Studios   June 2015 - Present
Panic Button  January 2015 - June 2015
Edge of Reality  April 2010 - April 2015
n-Space  March 2006 - September 2009
Electronic Arts  June 2005 - February 2006
Johnson County Community College  January 2005 - June 2005
The 3DO Company  August 2002 - May 2003

Skills
C/C++, Mathematics, Game Development, 3D Animation, Wii U, PS4, PS Vita, PS3, Wii, DS, Xbox 360

Education
The University of Kansas   1996 — 2002
M.A., Mathematics

Digipen Institute of Technology   1998 — 2001
B.S., Real-Time Interactive Simulations

The University of Kansas   1992 — 1996
B.S., Mathematics

Derek Bonikowski Derek Bonikowski Austin, Texas Area Details
Derek Bonikowski's Retro Studios Experience October 2000 - Present
Job Senior Animator at Retro Studios
Industry Animation
Experience
Retro Studios   October 2000 - Present
MTV Animation/MTV Networks   August 1998 - June 2000

Skills
Cinematics, Character Animation, Creature Animation, Animation, Stop Motion, 3D animation, Maya, Character Rigging, Video Games, Console, Gamecube, Game Development, Wii, 3DS, Gameplay, FPS, Computer Animation

Education
The University of Texas at Austin   1996 — 1998
B.S., Radio, Television, Film, Animation

The School of the Art Institute of Chicago   1994 — 1996
Film, Stop-Motion Animation

Chris Torres Chris Torres Austin, Texas Area Details
Chris Torres's Retro Studios Experience February 2009 - Present
Job Technical Animator at Retro Studios
Industry Animation
Experience
Retro Studios   February 2009 - Present
Critical Mass Interactive  February 2009 - February 2009
Creative Threat   August 2008 - February 2009
Midway Games  June 2008 - December 2008
Midway  May 2007 - August 2007

Skills
PFTrack, Maya, Character Animation, Cinematics, Animation, Texturing

Education
Ringling College of Art and Design   2004 — 2008

Art Institute of Seattle   2001 — 2003

Kyle Ruegg Kyle Ruegg Austin, Texas Details
Kyle Ruegg's Retro Studios Experience November 2013 - Present
Job Animator at Retro Studios
Industry Animation
Experience
Retro Studios   November 2013 - Present
Retro Studios   November 2011 - November 2013
Gameloft  August 2010 - November 2011
Flurry Studios   November 2009 - December 2009
Raven Software  September 2007 - September 2009
Reelworks Animation   August 2007 - August 2007
Richmond Illustration  June 2006 - August 2006

Skills
Autodesk MotionBuilder, Maya, Character Animation

Education
Ringling School of Art and Design   2003 — 2007
BFA, Computer Animation

Vasken Sayre Vasken Sayre Austin, Texas Area Details
Vasken Sayre's Retro Studios Experience May 1999 - November 2000
Job Interaction Designer, UX Researcher
Industry Design
Experience
Dell  March 2014 - Present
projekt202  April 2007 - November 2013
Midway Games  May 2006 - October 2006
Fountainhead Entertainment   September 2005 - March 2006
Terminal Reality  June 2004 - June 2005
Paradigm Entertainment  February 2003 - June 2004
BigSky Interactive   November 2000 - October 2002
Retro Studios   May 1999 - November 2000
The 3DO Company  March 1998 - April 1999
New Wave Entertainment  September 1996 - November 1997

Skills
User Interface Design, Interaction Design, User Experience, User Interface, User-centered Design, User Experience Design, Game Design, Wireframes, Game Development, Video Games, Heuristic Evaluation, Experience Design, Contextual Inquiry, User Research, Usability Testing, Mobile Devices, Wire Framing, Persona, Card Sorting, Illustration, Screenwriting, Fiction Writing, Animation, Adobe Creative Suite, Axure, Expression Blend, Morae, Prototype, Agile Methodologies, Scrum, User Stories, Opportunity Mapping, Affinity Diagramming, Rapid Prototyping, Stakeholder Analysis, Design Specifications, Requirements Gathering, Design, UX, UI, Usability, Information Design, Information Architecture, InDesign, Photoshop, Illustrator, Flash, ActionScript, Vizio

Education
Santa Barbara City College
Graphic Arts, Marketing

Kai Martin Kai Martin Greater New York City Area Details
Kai Martin's Retro Studios Experience January 2000 - August 2006
Job V.P. of Software Development at TradeWeb
Industry Financial Services
Experience
Thomson TradeWeb  August 2006 - Present
Retro Studios   January 2000 - August 2006
Sierra Online  January 1998 - September 1999

Education
University of Illinois at Chicago   1995 — 1997
M.S., Computer Science

The University of Chicago   1991 — 1995
B.S., Mathematics with Computer Science Specialization

Francisco Javier Lafuente Francisco Javier Lafuente Austin, Texas Details
Francisco Javier Lafuente's Retro Studios Experience March 2004 - July 2008
Job Product Manager at MaxPlay
Industry Computer Games
Experience
MaxPlay  September 2014 - July 2015
Intelligent Decisions  June 2013 - September 2014
Junction Point Studios  February 2012 - March 2013
Insomniac Games  September 2008 - June 2011
Retro Studios   March 2004 - July 2008
Acclaim  November 2001 - February 2004
Retro Studios   November 1999 - November 2001
Iguana   April 1996 - November 1999
Houseworks  January 1994 - February 1996

Skills
Xbox 360, Xbox, Video Games, PS3, Game Development, Game Design, Perforce, Gameplay Programming, Wii, Computer Games, Linux, Gameplay, Console, Technical Program &..., Schedules, Game Programming, Multiplayer, Texturing, Zbrush, Character Animation, Maya, Scripting, Social Games, Game Mechanics, MMO, Unity3D, Level Design, Mobile Games, Casual Games, Artificial Intelligence, Lua, 3D

Education
University of Texas   1986 — 1993
BS, Computer Science

College Du Leman   1974 — 1985

Shawn Wingler Shawn Wingler Austin, Texas Area Details
Shawn Wingler's Retro Studios Experience June 2014 - Present
Job Technical Designer at Retro Studios
Industry Computer Games
Experience
Retro Studios   June 2014 - Present
Edge of Reality  November 2011 - June 2014
Edge of Reality  September 2005 - November 2011
Edge of Reality  June 2004 - September 2005

Skills
Xbox 360, PS3, Game Development, CSS, Gameplay, Perforce, Computer Games, Level Design, Console, Game Programming, Wii, Gameplay Programming, Xbox, Video Games, UnrealScript

Education
The University of Texas at Austin   1999 — 2003
Bachelor of Arts (B.A.), Computer Science

Thomas Robins Thomas Robins Austin, Texas Area Details
Thomas Robins's Retro Studios Experience January 2006 - Present
Job Game Artist
Industry Computer Games
Experience
Retro Studios   January 2006 - Present
High Voltage Software, Inc.   January 2000 - September 2004
The Amusement Machine   1998 - 2000

Skills
Game Development, Video Games, Wii, Character Animation, Game Design, 3D, Xbox 360

Education
Full Sail University   1997 — 1999
Associates of Science

Texas State Technical College   1996 — 1997

Mark Vearrier Mark Vearrier Austin, Texas Area Details
Mark Vearrier's Retro Studios Experience September 1999 - February 2001
Job Looking for Austin gig or remote contracts
Industry Computer Games
Experience
MyGoGames   December 2014 - April 2015
Merge Interactive  June 2012 - April 2014
R&S Production Services   May 2013 - March 2014
True Games Interactive  October 2009 - May 2011
KingsIsle Entertainment  May 2006 - August 2009
Breakaway Games  January 2006 - May 2006
Electronic Arts  June 2004 - October 2004
Skylab Entertainment (Take2)   May 2003 - April 2004
Ion Storm (Austin)   April 2001 - September 2002
Retro Studios   September 1999 - February 2001

Skills
Maya, Rendering, Characters, Softimage, 3D Studio Max, Texturing, Zbrush, Photoshop, Video Games, Lighting, 3D, 3D Modeling, PS3, Animation, Game Development, Environment Art, Cinematics, Character Animation, Shaders, Character Rigging, UV mapping, UV Mapping, ZBrush

Education
University of Oregon   1984 — 1988
B.F.A, Fine and Applied Arts

Clark Wen Clark Wen Greater Los Angeles Area Details
Clark Wen's Retro Studios Experience 2001 - 2005
Job Sound Designer
Industry Computer Games
Experience
Infinity Ward  2014 - February 2015
Neversoft Entertainment  2006 - 2014
Retro Studios   2001 - 2005
Konami of America  1997 - 2001
Freelance  1994 - 1997

Skills
Video Games, PS3, Sound, Xbox 360, FMOD, Pro Tools, Game Development, Wii, Computer Games, Wwise, Dialogue Editing, Field Recording, Studio Recording, Location Recording, Console, Game Design, Music, SFX, Japanese

Education
University of Illinois at Urbana-Champaign   1990 — 1994
Bachelor's Degree

Oakton Community College   1996 — 1996
Introduction to C++

Dan Higdon Dan Higdon Austin, Texas Area Details
Dan Higdon's Retro Studios Experience December 2008 - Present
Job
Industry Computer Games
Experience
Retro Studios   December 2008 - Present
TimeGate Studios  February 2008 - November 2008
Deltek  January 2006 - February 2008
Welcom Software   2005 - 2006
Edge of Reality  2003 - 2005
Acclaim Studios   2001 - 2003
Kinesoft   1999 - 2001
AMD  1998 - 1999
Charybdis Enterprises   1994 - 1998
Vibrant Graphics   1993 - 1995

Skills
C#, Game Programming, C++, x86 Assembly, Fortran, Video Game Development, C, Win32, Visual Studio, 3D, Perforce, Game Development, DirectX, WPF Development, Win32 API, Xbox 360, Cross-platform..., Video Games, Programming, Computer Games, Xbox, STL, Shaders, Game Engines

Education
The University of Texas at Austin   1986 — 1990
BA

Paul Schwanz Paul Schwanz Austin, Texas Area Details
Paul Schwanz's Retro Studios Experience July 2011 - Present
Job Game Designer at Retro Studios
Industry Computer Games
Experience
Retro Studios   July 2011 - Present
Red Fly Studio  November 2009 - July 2011
Spacetime Studios  January 2009 - July 2009
Edge of Reality  December 2006 - November 2008
Innovative Concepts  2003 - 2005
Sun Microsystems  2000 - 2002
Presearch Inc  1997 - 1999
NationsBank  1995 - 1997
US Army  1986 - 1990

Skills
Level Design, System Design, Scripting, Narrative Design, Unreal Editor, Maya, Adobe Creative Suite, Game Design, Writing, Console, Video Game Development, Unreal Engine 3, Illustrator, Game Development, Gameplay, Wii, Multiplayer, PS3, Cinematics, MMO, Narrative, Video Games

Education
Full Sail University   2005 — 2006
B.S., Game Design and Development

Cedarville University   1990 — 1994
Religion and Culture

Rebecca Flannery Rebecca Flannery Austin, Texas Area Details
Rebecca Flannery's Retro Studios Experience April 2013 - Present
Job Technical Artist at Retro Studios
Industry Computer Games
Experience
Retro Studios   April 2013 - Present
Junction Point Studios  January 2011 - January 2013
Electronic Arts  January 2008 - December 2010
Electronic Arts  June 2007 - August 2007
Texas A&M University  July 2002 - August 2006

Skills
Game Development, Python, MEL, Shaders, Xbox 360, PS3, Wii, Scripting, Maya, Video Games, Xbox, Perforce, Gameplay, Computer Games

Education
Texas A&M University   2003 — 2008
M.S., Visualization Sciences

Texas A&M University   1998 — 2003
B.S., Computer Science

James Krut James Krut Baltimore, Maryland Area Details
James Krut's Retro Studios Experience April 2014 - Present
Job Tools Engineer at Retro Studios
Industry Computer Games
Experience
Retro Studios   April 2014 - Present
Irrational Games  May 2013 - April 2014
Zynga  June 2012 - February 2013
Big Huge Games  April 2011 - May 2012
THQ (Big Huge Games)   October 2008 - April 2011
Big Huge Games  December 2007 - October 2008

Education
Full Sail University   2005 — 2007

Aaron de Orive Aaron de Orive Austin, Texas Area Details
Aaron de Orive's Retro Studios Experience 2005 - 2006
Job Writer/Producer at Cloak & Dagger Studios, LLC
Industry Entertainment
Experience
Cloak & Dagger Studios, LLC   Founder/WriterCloak & Dagger StudiosJuly 2010 - Present
Shard Studios   January 2008 - June 2010
Bioware  February 2007 - February 2008
Retro Studios   2005 - 2006
NCsoft  2003 - 2003
SOE   2002 - 2003
Funcom Inc.   2001 - 2002
Origin Systems  1999 - 2001

Skills
Video Games, Game Development, Narrative, Storytelling, Film, Comics, Multimedia, Computer Games, Creative Writing, Social Games, MMO, Gameplay, Entertainment, Online Gaming, Editing, Game Design, Character Animation, Fiction, Screenwriting, ActionScript, Digital Sculpting, Game Mechanics, Multiplayer, Xbox 360, Scripting, Production Managment, Mobile Games, MMORPG, Level Design

Education
The University of Texas at Austin
BA/BS, English/RTF

Jim Gage Jim Gage Austin, Texas Area Details
Jim Gage's Retro Studios Experience April 2001 - Present
Job Software Engineer at Retro Studios
Industry Computer Software
Experience
Retro Studios   April 2001 - Present
Trilogy  June 1999 - April 2001

Education
University of Arkansas   1995 — 1999

Raphael Perkins Raphael Perkins Austin, Texas Area Details
Raphael Perkins's Retro Studios Experience September 2008 - Present
Job Level 3 animator at Retro Studios
Industry Animation
Experience
Retro Studios   September 2008 - Present
independent TV commercial production   January 2007 - September 2008
Retro Studios   September 2006 - December 2006
3D Realms  December 2003 - August 2006

Education
Vancouver Film School   2002 — 2003
Diploma, 3D Animation & Visual FX

Universidad San Francisco de Quito   1995 — 1999
BA, Visual communication & Cinema

James Reed Ketcham James Reed Ketcham Austin, Texas Area Details
James Reed Ketcham's Retro Studios Experience October 2008 - Present
Job Environment Artist at Retro Studios
Industry Computer Games
Experience
Retro Studios   October 2008 - Present

Education
The Guildhall at Southern Methodist University   2007 — 2008

Bucknell University   2000 — 2004
BA, English

Andrew Southwick Andrew Southwick Austin, Texas Details
Andrew Southwick's Retro Studios Experience 1999 - 2001
Job Senior Software Engineer at Bee Cave Games
Industry Computer Software
Experience
Bee Cave Games  August 2015 - Present
Evernote  November 2011 - January 2015
Agile Poet, LLC   June 2010 - October 2011
Mammoth Mountain Ski Area  January 2010 - June 2010
Lyons Forge Innovations   September 2008 - January 2010
Next Financial  January 2008 - September 2008
Atomic Games  February 2004 - December 2004
Tektonic Studios   2002 - 2004
Retro Studios   1999 - 2001
Metrowerks  1996 - 1999

Skills
Objective-C, Software Development, C++, C#, Agile Methodologies, User Interface, SQL, Web Services, OOP

Education
Virginia Polytechnic Institute and State University   1993 — 1994
M.S., Computer Science

Rensselaer Polytechnic Institute   1989 — 1992
B.S.C.S.E., Computer Engineering

Dominic Pallotta Dominic Pallotta Montgomery, Texas Details
Dominic Pallotta's Retro Studios Experience November 2011 - November 2013
Job Instructional Design Project Manager at Baker Hughes
Industry Oil & Energy
Experience
1/2 Price Boxes   August 2012 - June 2014
Retro Studios   November 2011 - November 2013
Moonbot Studios  June 2010 - November 2011
Electronic Arts Redwood Studio(EARS)-Visceral Games   May 2009 - August 2009

Skills
Character Animation, Computer Animation, Maya, Animation, Modeling, Character Rigging, Operations Management, Business Development, Production Planning, Sales & Marketing

Education
Ringling College of Art and Design   2006 — 2010

Andrew Orlando Andrew Orlando Austin, Texas Area Details
Andrew Orlando's Retro Studios Experience October 2014 - Present
Job Software Engineer Level 3 at Retro Studios
Industry Computer Games
Experience
Retro Studios   October 2014 - Present
Nintendo  October 2014 - Present
Retro Studios   June 2012 - October 2014
Nintendo  June 2012 - October 2014
Electronic Arts  June 2012 - June 2012
Bioware  June 2012 - June 2012
Bioware  August 2009 - June 2012
Electronic Arts  August 2009 - June 2012
EA Mythic  May 2008 - August 2009
Mythic Entertainment  May 2008 - August 2009

Skills
Game Development, Visual Studio, Unity3D, Perforce, C++, Profiling, Debugging, C#, MMO, Software Development, Gameplay Programming, Artificial Intelligence, Game Programming, Gameplay, Video Games, Game AI, Software Engineering, Optimization, Graphics, Object Oriented Design, Unity, Database Design, Java, Lua, Python, 3D Math, SQL, Linux

Education
Georgia Institute of Technology   2004 — 2008
BS, Computer Science

Greg Luzniak Greg Luzniak Greater Los Angeles Area Details
Greg Luzniak's Retro Studios Experience 2001 - 2002
Job Lead Illustrator @ Monarc Games
Industry Computer Games
Experience
Monarc Games   January 2014 - Present
Funstory Books   2010 - 2012
Electronic Arts  June 2003 - April 2010
EALA   2003 - 2010
Liquid Entertainment  2002 - 2003
Retro Studios   2001 - 2002

Skills
Comic Book Illustration, Storyboarding, 3D Studio Max, Conceptual Art, Low Poly Modeling, Texture Painting, Texturing, Digital Painting, Texture Artist, 3D Modeling, Game Art, Concepts, Concept Designs, Illustration, Game Development, Video Games, 3D, Animation, PS3, Xbox 360, Character Animation, Concept Design, Computer Games, UV mapping

Education
Joe Kubert School of Cartoon and Graphic Art
Comic Book Art, Sequential Art, Animation, Storytelling

John Whitmore John Whitmore San Francisco Bay Area Details
John Whitmore's Retro Studios Experience 1999 - 2000
Job Director, Apps and Games Studio at Mattel, Inc.
Industry Computer Games
Experience
Mattel, Inc.   September 2014 - Present
Various Game Developers/Publishers   October 2010 - Present
Naked Sky Entertainment  July 2012 - November 2013
Sega of America, Inc.   2007 - 2010
NAMCO BANDAI Games America Inc.  2005 - 2007
2015   2002 - 2005
Heavy Iron Studios  2000 - 2002
Retro Studios   1999 - 2000
Surreal Software  1998 - 1999
FASA Interactive  November 1996 - June 1998

Skills
Creative Direction, Perforce, Management, Game Development, Video Games, Mobile Games, Leadership, PS3, MMO, Game Design, Quality Assurance, Xbox 360, iPhone, Computer Games

Education
University of California, Santa Barbara   1990 — 1993
MA, Religious Studies

The George Washington University   1986 — 1990
BA, Religion

Tom Ivey Tom Ivey Austin, Texas Area Details
Tom Ivey's Retro Studios Experience 2004 - March 2013
Job Game Designer
Industry Computer Games
Experience
Armature Studio  April 2013 - Present
Retro Studios   2004 - March 2013
Origin Systems, Inc.   1999 - 2003

Education
The University of Texas at Austin   1994 — 1998
Bachelor of Science, Radio-Television-Film

Sam Grantham Sam Grantham Austin, Texas Details
Sam Grantham's Retro Studios Experience June 2012 - January 2014
Job Senior Software Developer at General Motors
Industry Computer Software
Experience
General Motors  February 2014 - Present
Retro Studios   June 2012 - January 2014
Potomac Fusion  July 2009 - June 2012
National Instruments  January 2008 - July 2009

Skills
WPF, WCF, Distributed Systems, Parallel Computing, C#, Java, C++, SOAP, Visual Basic, REST, Web Services, Software Engineering, Software Design, .NET, Agile Methodologies

Education
The University of Texas at Austin   2002 — 2007
Bachelor's degree, Computer Science with UTeach Teaching Certifiaction

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