Undead Labs

Industry: Video game developer

Description

Undead Labs LLC is an American video game development studio based in Seattle, Washington, which was founded in 2009 by Jeff Strain, a former Blizzard Entertainment employee and one of the co-founders of ArenaNet. On June 10, 2018, it was announced that Microsoft had entered into an agreement to acquire the studio. Number of employees: ~60 (2018) Parent organization: Microsoft Studios (2018–) Founder: Jeff Strain Founded: November 23, 2009 Headquarters: Seattle, WA

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Undead Labs Employees

Employee
Years
Job
Industry
Jesse Dunne Jesse Dunne Greater Seattle Area Details
Jesse Dunne's Undead Labs Experience August 2014 - Present
Job Producer at Undead Labs
Industry Computer Games
Experience
Undead Labs   August 2014 - Present
Cricket Moon Media  February 2011 - May 2014
Cricket Moon Media  May 2010 - February 2011
DigiPen Institute of Technology  2009 - 2010
DigiPen Institute of Technology  January 2008 - June 2009
Sega of America  November 2005 - July 2006

Skills
Game Development, Game Programming, Creative Direction, Game Design, Flash, Video Games, PS3, Xbox 360, Animation, C++, Leadership, Quality Assurance, ActionScript, Level Design, Gameplay, Unity3D, Casual Games, Mobile Games, Social Games, Perforce, Computer Games, Game Mechanics

Education
Digipen Institute of Technology   2006 — 2010
Bachelor of Science

San Francisco State University   2000 — 2002

Reid Johnson Reid Johnson Greater Seattle Area Details
Reid Johnson's Undead Labs Experience June 2015 - Present
Job Animation Director at Undead Labs
Industry Computer Games
Experience
Undead Labs   June 2015 - Present
Undead Labs   June 2011 - June 2015
Zipper Interactive  October 2005 - June 2011
Amaze Entertainment  April 2003 - October 2005
Escape Factory   November 2002 - March 2003
Sucker Punch Productions  June 1998 - February 2002
Microsoft  1991 - 1998
Aldus Corporation  1989 - 1991

Skills
Character Animation, Maya, Animation, PS3, Video Games, Game Development, Computer Animation, Cinematics, Facial Animation, Animation Direction, Motion Capture, Texturing, Unreal Engine 3, Zbrush, Perforce, Xbox 360, UV mapping, Level Design, 3D Modeling, Gameplay, Environment Art, Computer Graphics, Game Design, 3D, Traditional Animation, XSI, Autodesk MotionBuilder, Character Rigging, Digital Sculpting, Low Poly Modeling

Education
Animation Mentor   2007 — 2008
Character Animation

Cornish College of the Arts   1986 — 1989
BFA, Graphic Design

University of Washington   1984 — 1986
Graphic Design

Green River Community College   1982 — 1984
Architectural Drafting

Nicco Simone Nicco Simone Sammamish, Washington Details
Nicco Simone's Undead Labs Experience February 2014 - Present
Job Programmer at Undead Labs
Industry Computer Software
Experience
Undead Labs   February 2014 - Present
Team Glass Cannon (Digipen Project Team)   September 2012 - December 2013
The Walt Disney Company  June 2012 - August 2012

Skills
C, C++, Java, Python, HLSL, DirectX, Linear Algebra, Data Structures, Object Oriented Design, x86 Assembly, Computer Science, Computer Graphics, Visual Studio, Algorithms, Ruby

Education
Digipen Institute of Technology   2010 — 2014
BS, Computer Science

Blake Liliane Hellman Blake Liliane Hellman Seattle, Washington Details
Blake Liliane Hellman's Undead Labs Experience September 2013 - March 2014
Job Senior User eXperience Designer
Industry Computer Software
Experience
Accretive Technology Group  September 2014 - Present
Amazon  March 2014 - August 2014
Undead Labs   September 2013 - March 2014
Game It Forward   March 2013 - September 2013
Z2  March 2012 - June 2013
NCSOFT  August 2011 - January 2012
FILTER LLC  March 2010 - August 2011
Sublime Media  August 2009 - March 2010
ohai, inc.   April 2009 - July 2009
DBZ Games   2009 - 2009

Skills
User Interface Design, User Experience, Creative Direction, Flash, Animation, Logo Design, Graphic Design, Web Design, Art Direction, Multimedia, Photoshop, User Interface, Graphics, Video Games, Illustrator, PowerPoint, Editing, Film, Mobile Games, Concept Design, Game Development, Layout, User Experience Design, Flash Animation, Vector Illustration, Adobe Creative Suite, iOS Design, Final Cut Pro, Perforce, Expression Blend, Illustration, Interaction Design, Mobile Devices, HTML 5 Animation -..., Reason, Web Video, Pro Tools, Unity3D, Video, Video Production, Film Production, Dreamweaver, InDesign, Texturing, MMORPG, Multiplayer, Ableton, Garageband, Wireframes, Storyboarding

Education
School of Visual Concepts   2013 — 2013
Workshop, UX for Mobile Devices

8 Limbs Yoga Studios   2008 — 2009
Certification, Yoga Teacher Training

American University   1993 — 1995
M.A., Film and Video

Filmová a televizní fakulta Akademie múzických umění v Praze - FAMU   1993 — 1995
Film Video, Film Video Production

New York Film Academy   1993 — 1993
Film Production, Cinematography and Film/Video Production

University of Colorado Boulder   1988 — 1992
B.S, Broadcast Journalism

Cornell University   1987 — 1988
Art Certification, Drawing

Christiana Basham Christiana Basham Seattle, Washington Details
Christiana Basham's Undead Labs Experience January 2015 - March 2015
Job QA/Game Tester currently studying Web Design at Seattle Central College
Industry Computer Software
Experience
Undead Labs   January 2015 - March 2015
Her Interactive  July 2014 - August 2014
ADP/Cobalt  November 2012 - June 2014
Her Interactive  July 2012 - September 2012
Google  June 2010 - June 2012
Nintendo  March 2009 - April 2010
Northwest Protective Services, Inc   April 2003 - October 2008

Skills
Video Games, Photoshop, 3D Studio Max, Game Testing, Flash, Bug Tracking, HTML, Microsoft Office, Quality Assurance, CSS, CMS, Web Design, Texturing, Painting, Drawing, Quality Control, Responsive Web Design, PHP, UIX

Education
Seattle Central Community College   2008 — 2009
Certificate

School of Visual Concepts   2007 — 2008

Art Institute of Seattle   2000 — 2001

Seattle Central College   2015 — 2016

Jared Marsau Jared Marsau San Francisco Bay Area Details
Jared Marsau's Undead Labs Experience December 2011 - May 2012
Job Developer Technology Engineer at Apple
Industry Computer Software
Experience
Apple  January 2013 - Present
Confetti Interactive, Inc   July 2012 - January 2013
Undead Labs   December 2011 - May 2012
Apple Inc.  June 2011 - September 2011
CONFETTI Special Effects, Inc.   September 2010 - May 2011
Pacific West Sound  June 1999 - May 2011
DigiPen Institute of Technology  September 2008 - April 2009
Pacific West Sound  June 1999 - August 2006
Freelance  August 1999 - July 2006

Skills
c/c++, c#, HTML, DirectX, OpenGL, CSS, HLSL, GLSL, Cg, Team Leadership, Technical Training, Computer Graphics, Computer Science, Software Development, Software Engineering, SVN, Git, Perforce, Visual Studio, Xcode, XHTML, Windows, Mac OS X, iOS, Professional Audio, Entertainment Rigging, .NET, Entertainment, C#, Subversion, OS X, Game Programming, Game Development, 3D, Direct3D, Objective-C, XNA, C++, Video Games, OpenGL ES, Tortoise SVN, Xbox 360, Maya

Education
Digipen Institute of Technology   2006 — 2012
B.S., Computer Science: Real-Time Interactive Simulation

Digipen Institute of Technology   2006 — 2012
BS, Computer Science (Real-Time Interactive Simulation)

Brian Giaime Brian Giaime Greater Seattle Area Details
Brian Giaime's Undead Labs Experience October 2013 - Present
Job Game Designer at Undead Labs
Industry Computer Games
Experience
Undead Labs   October 2013 - Present
Glu Mobile  April 2013 - October 2013
Glu Mobile  June 2012 - March 2013
The Amazing Society  June 2010 - June 2012
Login Conference 2011   May 2011 - May 2011
DigiPen Institute of Technology  September 2007 - May 2011
Three Donkeys LLC   October 2010 - November 2010
Xiral Studios, LLC   July 2009 - November 2010
DigiPen Institute of Technology  February 2010 - May 2010
Volt Information Sciences  June 2008 - July 2009

Skills
C/C++, Lua, Unity3D, Source Engine / Hammer, Unreal Editor, Level Design, System Design, Encounter Design, Excel, Word, MMO, Game Design, Scripting, Game Mechanics, Game Development, Video Games, Video Game Development, Video Game Design, Multiplayer, Artificial Intelligence, Gameplay, Content Design, 3D, Hammer, Microsoft Word, Perforce, Texturing, Game Programming, Gameplay Programming, Microsoft Excel, Social Games, Game Design Documents, Computer Games, Xbox 360, Online Gaming, Mobile Games, Casual Games, Game Balance

Education
Digipen Institute of Technology   2007 — 2011
Bachelor of Science, Game Design

Jamie Winsor Jamie Winsor Seattle, Washington Details
Jamie Winsor's Undead Labs Experience July 2013 - Present
Job Software Engineer at Undead Labs
Industry Computer Games
Experience
Undead Labs   July 2013 - Present
Riot Games  November 2011 - July 2013
En Masse Entertainment  February 2010 - November 2011
ArenaNet  October 2008 - February 2010
Turbine  March 2007 - October 2008
Trader Media Group  February 2005 - March 2007
Circuit City  April 2002 - February 2005

Skills
Elixir, Erlang, Ruby, Game Development, Game Design, Ruby on Rails, Video Games, Objective-C, Perforce, Continuous Integration, Linux, C, Chef, Git, MMO, JRuby, Continuous Delivery, BDD, Programming, Agile Methodologies, Scripting, Agile Project Management, Xbox 360, Scrum

Education
New England Institute of Technology   2002 — 2004
Associates, Multimedia and Web Design

Matt Heiniger Matt Heiniger Greater Seattle Area Details
Matt Heiniger's Undead Labs Experience May 2012 - Present
Job Technical Artist at Undead Labs
Industry Computer Games
Experience
Undead Labs   May 2012 - Present
Monolith Productions  February 2011 - May 2012
Monolith  December 2009 - February 2011
Surreal Software  March 2008 - December 2009

Skills
Unreal Engine 3, Game Engines, Havok, PS3, Xbox 360, Texture, Unity3D, 3D Studio Max, Maya, PSP, Special Effects, iPhone development

Education
Art Institute of Seattle   2005 — 2008
BFA, Game Art and Design

Madison Area Technical College   2002 — 2004
AA, Visual Communications

Sanya Weathers Sanya Weathers Washington D.C. Metro Area Details
Sanya Weathers's Undead Labs Experience June 2012 - Present
Job Director of Community at Undead Labs
Industry Computer Games
Experience
Undead Labs   June 2012 - Present
Sanya Weathers   April 2007 - June 2012
Pitchblack Games  June 2011 - May 2012
Metaverse Mod Squad  March 2010 - May 2011
Quick Hit, Inc.   May 2009 - August 2010
GamerDNA   July 2007 - June 2009
Massive Gamer   September 2008 - February 2009
EA Mythic  June 2001 - April 2007
Mythic Entertainment  2001 - 2007
Self-employed  May 1998 - June 2001

Skills
Community Building, Ghostwriting, Community Management, Social Networking, Video Games, Marketing, Content Strategy, Game Design, Online Gaming, Content Management, Gambling, Social Media, Blogging, Facebook, Community Sites, Social Games, Press Releases, MMORPG, MMO, Game Development, Computer Games, Gameplay, Publishing, Virtual Worlds, Xbox 360, Mobile Games, Editing, Casual Games, Gaming, Online Moderation, Monetization

Education
Greensboro College   1992 — 1996
B.A, Theater

Radford University   1998 — 1999
Secondary English Education

Brant Fitzgerald Brant Fitzgerald Greater Seattle Area Details
Brant Fitzgerald's Undead Labs Experience 2010 - Present
Job Senior Artist/ FX at Monolith Productions
Industry Computer Games
Experience
Undead Labs   2010 - Present
Monolith Productions  November 2009 - January 2010
Surreal / Midway Games   2008 - November 2009
ArenaNet  September 2003 - November 2007
Beep Industries   August 2001 - June 2003
Humongous Entertainment  1997 - 2001

Skills
Maya, Game Development, Visual Effects, Video Games, Environment Art, Xbox 360, Storyboarding, Gameplay, Character Animation, Texturing, MMO, Level Design

Education
Art Institute of Seattle   1995 — 1997
AA, Illustration and Design

Washington State University   1988 — 1993
Bachelor of Arts (B.A.), English

Chris Paul-Hayter Chris Paul-Hayter Greater Seattle Area Details
Chris Paul-Hayter's Undead Labs Experience April 2014 - Present
Job QA Lead at Undead Labs
Industry Computer Games
Experience
Undead Labs   April 2014 - Present
Harebrained Schemes  January 2014 - March 2014
Camouflaj game studio  May 2013 - December 2013
Linea   March 2013 - May 2013
Volt at Microsoft, Test Associate   June 2012 - October 2012
Big Fish Games  November 2011 - March 2012
Cheezburger Network   October 2011 - November 2011
C2 Creative  September 2010 - September 2010

Skills
Customer Service, Microsoft Office, PowerPoint, Microsoft Excel, Research, Time Management, Microsoft Word, Software Quality..., Project Management, Quality Assurance, Video Games, User Experience, Xbox 360, Testing, Scrum, Agile Methodologies, Game Development, Databases, Computer Games, Gameplay, Game Design, Mobile Games

Education
Central Washington University   2008 — 2011
Bachelor of Arts, Psychology

University of Central Florida   2006 — 2007
Bachelor of Arts (B.A.), Psychology

Bryce Clark Bryce Clark Redmond, Washington Details
Bryce Clark's Undead Labs Experience September 2014 - Present
Job Technical Artist at Undead Labs
Industry Computer Games
Experience
Undead Labs   September 2014 - Present
343 Industries  April 2013 - April 2014
Glu Mobile  February 2011 - March 2013
n-Space  June 2008 - July 2010
n-Space  2008 - 2009
n-Space  May 2007 - June 2008
Freelance  November 2006 - May 2007

Skills
Game Development, Pipeline Development, Optimization, Development Tools, MEL, Texturing, PyMel, Database Design, Level Design, Batch Processing, Process Automation, Python, C#, XAML, Optimizations, Debugging, Problem Solving, Collaborative Problem..., Game Design, Process Documentaion, Com, Teaching, Rigging, Environment Pipelines, 3D modeling software, Communications Audits, PyMEL, Maya, Animation, Video Games, PS3, Xbox 360, 3D Studio Max, Photoshop, Perforce, Texture Painting, Game Engines, Game Art, Wii, Environment Art, UV mapping, Low Poly Modeling, Multiplayer, UV Mapping

Education
Full Sail University   2005 — 2006
AAS, Computer Animation

Kevin Patzelt Kevin Patzelt Seattle, Washington Details
Kevin Patzelt's Undead Labs Experience December 2010 - Present
Job Studio Audio Director at Undead Labs
Industry Computer Games
Experience
Undead Labs   December 2010 - Present
AudioSurgery   January 2004 - Present
dreissk   October 2009 - Present
Warner Bros. Games  August 2008 - December 2010
Petroglyph Games  October 2007 - August 2008
PCB Productions  September 2006 - October 2007
Bang Zoom! Entertainment  April 2005 - September 2006

Education
Ex'pression College for Digital Arts   2003 — 2005
BAS, Sound Arts

University of Puget Sound   1998 — 2002
BA, Critical Media Studies

Jason Minters Jason Minters Seattle, Washington Details
Jason Minters's Undead Labs Experience February 2014 - Present
Job Fixing things that need fixing
Industry Computer Games
Experience
Undead Labs   February 2014 - Present
Sony Santa Monica Studio   July 2003 - February 2014
Genuine Games  March 2003 - July 2003

Skills
Maya, Photoshop, MEL, Python, Game Design, Character Animation, PS3, Cinematics, Game Development, Video Games, Special Effects, Rendering, SQL, PySide, QT

Education
Full Sail University   2001 — 2002
Associate of Science (AS), Animation

Jesse Mangano Jesse Mangano Renton, Washington Details
Jesse Mangano's Undead Labs Experience January 2015 - June 2015
Job Designer
Industry Design
Experience
Issaquah Dental Laboratory   March 2014 - Present
Undead Labs   January 2015 - June 2015
Geek Squad  November 2013 - March 2014
Island Golf Club at Nautical Resort   March 2013 - August 2013
Glidewell Dental Lab  February 2008 - March 2013

Skills
Unity3D, Teamwork, Computer Hardware, Unreal Engine 3, Quality Control, Unreal Editor, JavaScript, Windows, Customer Service, Microsoft Office, AutoCAD, Java, Microsoft Excel, Research, Team Building, Team Leadership, Microsoft Word, GIMP, PowerPoint, Social Media, English, 3Shape, Troubleshooting, Game Design, Level Design

Education
Full Sail University   2011 — 2014
Bachelor's Degree, Game Design, 3.0 GPA

James Pianka James Pianka Greater Los Angeles Area Details
James Pianka's Undead Labs Experience July 2015 - Present
Job Narrative Designer
Industry Entertainment
Experience
Undead Labs   July 2015 - Present
Wizards of the Coast  September 2013 - Present
Predicate   May 2014 - June 2015
Abrakam   May 2014 - May 2015
Quality Stone Veneer  May 2013 - September 2013
Sodexo  October 2011 - August 2012
Lancaster Newspapers  August 2011 - May 2012

Skills
Editing, Social Media, Creative Writing, Creative Direction, Copywriting, Research, Marketing, Copy Editing, Art Direction, Content Strategy, Entertainment, Facebook, Music, Public Relations, Press Releases, Journalism, Publishing, Writing

Education
California Institute of the Arts   2012 — 2014
MFA in Creative Writing (Integrated Media)

Tufts University   2006 — 2010
Bachelor of Arts (B.A.), Cognitive & Brain Science, Philosophy

School of International Training   2009 — 2009
Study Abroad, Tibetan & Himalayan Studies

cisco martinez cisco martinez Greater Seattle Area Details
cisco martinez's Undead Labs Experience May 2012 - July 2012
Job 3D Artist
Industry Computer Games
Experience
Wargaming Seattle  January 2015 - Present
Z2  2014 - January 2015
Design Laboratory  November 2013 - December 2013
TEAGUE  September 2013 - October 2013
Microsoft  October 2012 - August 2013
Undead Labs   May 2012 - July 2012
Sony Computer Entertainment America  March 2008 - May 2012
THQ  July 2006 - February 2008
Amaze Entertainment  June 2005 - June 2006
Atari  May 1997 - May 2005

Skills
Maya, Photoshop, Texturing, 3D Studio Max, Illustrator, PS3, 3D Modeling, Xbox 360, Environment Art, Unreal Editor, Mudbox, Game Development, After Effects, Storyboarding, UV mapping, Flash, Video Games, 3D

Education
Mesmer Animation Labs   2003 — 2003
Modeling Course

Art Institute of Seattle   1994 — 1997
Associate of Arts (A.A.), Illustration

Jason Hail Jason Hail Greater Seattle Area Details
Jason Hail's Undead Labs Experience January 2015 - Present
Job at Undead Labs
Industry Computer Software
Experience
Undead Labs   January 2015 - Present

Skills
Xbox 360, Game Development, PlayStation 4, PS3, Gameplay, Video Games, Network Programming, Artificial Intelligence, Scripting, Unreal Engine 3, Xbox, Game Engines, DirectX, Perforce, Gameplay Programming, Software Design, Computer Games, Game Design, Game Programming, Lua, Animation, Mobile Games, Casual Games, Multiplayer, Source Engine, OpenGL, MMO, Social Games, Console, Unity3D, Shaders, Online Gaming

Education
University of Michigan   1994 — 1998
BSc (Hons), Computer Science

Krista Leemhuis Krista Leemhuis Greater Seattle Area Details
Krista Leemhuis's Undead Labs Experience March 2015 - Present
Job Senior UI Designer
Industry Entertainment
Experience
Undead Labs   March 2015 - Present
Z2  April 2012 - December 2014
Microsoft  September 2011 - March 2012
BrandX Games, LLC   March 2011 - July 2011
Smith & Tinker, Inc.   June 2008 - October 2010
Nightlight Studios   June 2007 - May 2008
InteractOne   October 2005 - May 2007
American Greetings  March 2004 - December 2004
Eric Doepke Associates Landscape Architects   September 2003 - December 2003
Procter & Gamble  September 2002 - May 2003

Skills
Animation, User Interface Design, Illustration, Illustrator, Web Design, Storyboarding, Graphics, Character Animation, Art, Traditional Animation, User Interface, Management, Flash, User Experience, 3D Studio Max, Photoshop, Concept Design, Character Designs, Creative Direction, Leadership, Interaction Design, After Effects, Art Direction, Video Games

Education
University of Cincinnati   2000 — 2005
Bachelor of Science

Bellevue College

Peter Giuntoli Peter Giuntoli Greater Seattle Area Details
Peter Giuntoli's Undead Labs Experience May 2014 - Present
Job Programmer at Undead Labs
Industry Computer Games
Experience
Undead Labs   May 2014 - Present
ArenaNet  February 2009 - May 2014
ArenaNet  October 2008 - February 2009

Skills
C++, Gameplay Programming, Game Programming, Game Development, Perforce, MMO, Video Games, Multiplayer, C#, User Interface, Console, Gameplay, Game Design, PS3, Computer Games, Xbox 360, Game Mechanics, Level Design, Animation

Education
Digipen Institute of Technology   2005 — 2009
Bachelor of Science (B.S.), Real Time Interactive Simulations

Western Washington University

Jeff Strain Jeff Strain Greater Seattle Area Details
Jeff Strain's Undead Labs Experience October 2009 - Present
Job Founder at Undead Labs
Industry Computer Games
Experience
Undead Labs   October 2009 - Present
NCsoft  July 2008 - August 2009
ArenaNet  April 2000 - July 2008
Blizzard Entertainment  January 1996 - March 2000
Hewlett-Packard Laboratories  October 1994 - December 1995
Texas Instruments  June 1991 - September 1994

Education
Trinity University   1987 — 1991
B.Sc., Computer Science, Math

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