Heavy Iron Studios

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Heavy Iron Studios Employees

Employee
Years
Job
Industry
Ryan Recto Ryan Recto Las Vegas, Nevada Details
Ryan Recto's Heavy Iron Studios Experience October 2007 - April 2009
Job Composer/Sound designer Rocket Gaming
Industry Computer Games
Experience
Rocket Gaming Systems  December 2014 - Present
The Sound Colorists, LLC.   July 2014 - Present
2K  September 2014 - October 2014
2K  February 2013 - January 2014
THQ  October 2009 - September 2012
Alelo  April 2009 - August 2009
Heavy Iron Studios   October 2007 - April 2009
Heavy Iron Studios/THQ   October 2006 - October 2007

Skills
Music Production, Mix Engineering, Wwise, Sound Design, FMOD, PS3, Wii, Video Games, Pro Tools, Sound, Cinematics, Post Production, Console, Game Development, Dialogue Editing, Playstation, Perforce, SFX, Xbox 360, Sound Forge, Recording, MIDI, Composition, Computer Games, Xbox, Game Design, Gameplay, Cubase, Mobile Games, Game Engines, Unreal Engine 3, Location Recording, Unreal Editor, Audio Post Production, Sound Editing, Console Games, Mastering, Video Game Production, Maya

Education
Los Angeles Recording School   2003 — 2005

Cypress College   2002 — 2004
Music Technology, Recording, Music Theory, Music Business

Bellflower High School

Mark Vulcano Mark Vulcano Irvine, California Details
Mark Vulcano's Heavy Iron Studios Experience January 2011 - February 2014
Job Senior Video Editor at Blizzard Entertainment
Industry Entertainment
Experience
Blizzard Entertainment  March 2014 - Present
Heavy Iron Studios   January 2011 - February 2014
Rhythm & Hues  August 2010 - January 2011
Heavy Iron Studios   December 2007 - August 2010
Sony Pictures Imageworks  January 2005 - October 2007
Big Idea Productions  November 1998 - May 2003

Skills
Video Editing, Cinematics, Film, Creative Direction, Feature Films, Animation, Character Animation, Maya, Facial Animation, Computer Animation, Motion Capture, Camera, Computer Graphics, Rigging, Pre-visualization, Characters, 3D, Character Rigging

Education
Bruce Block Film Seminar   2002 — 2002
Visual Elements of Film

Richard Williams Master Class   2000 — 2000
Animation

North Seattle College   1986 — 1988
2 years, Art & Architecture

Sonoko Ishioka Sonoko Ishioka Greater Los Angeles Area Details
Sonoko Ishioka's Heavy Iron Studios Experience April 2008 - May 2010
Job Director, Game Production Nickelodeon Games at Nickelodeon
Industry Computer Games
Experience
Nickelodeon  August 2014 - Present
Nickelodeon  October 2012 - Present
Nickelodeon  November 2010 - September 2012
Nickelodeon  May 2010 - November 2010
Heavy Iron Studios   April 2008 - May 2010
Disney Interactive Studios  September 2004 - April 2008
Disney Interactive Studios  August 2001 - January 2005
Lionbridge  January 2001 - July 2001
Lionbridge  October 1999 - January 2001
The Yacobian Group  May 1997 - October 1999

Skills
Japanese, Production Managment, MMO, Online Gaming, Game Development, Computer Games, Localization

Education
Boston University   1995 — 1997
MS, Communication (Broadcasting Production)

Waseda University   1991 — 1995
BA, Political Science

Nicholas Schumaker Nicholas Schumaker Los Angeles, California Details
Nicholas Schumaker's Heavy Iron Studios Experience June 2013 - October 2013
Job Concept Artist at Freelance Concept Artist
Industry Computer Games
Experience
Freelance Concept Artist  May 2010 - Present
Insomniac Games  January 2014 - March 2015
Brain Zoo Studios  October 2013 - February 2014
Shaddy Safadi Concept Studio   June 2013 - January 2014
GR Game Design   June 2013 - December 2013
Heavy Iron Studios   June 2013 - October 2013
Insomniac Games  May 2012 - September 2012
Steelcase  May 2011 - August 2011
Yeti CGI  May 2009 - September 2009

Skills
Concept Design, Illustrator, Photoshop, Sketching, Art Direction, Concept Development, Adobe Creative Suite, InDesign, SketchUp, Dreamweaver, Illustration, Maya, Zbrush, Digital Illustration, Drawing, Logo Design, Digital Painting, Storyboarding, Painting, Graphic Design, 3D, Video Games, Game Development, Animation, 3D Modeling, Layout, Conceptual Art

Education
Concept Design Academy   2012 — 2014
Advanced Viscom and Environment Design

College for Creative Studies   2009 — 2013
illustration, concept design, illustration, graphic design

Jill Takemiya Jill Takemiya Greater Los Angeles Area Details
Jill Takemiya's Heavy Iron Studios Experience March 2013 - July 2013
Job Senior Visual Artist
Industry Entertainment
Experience
Legion Creative Group   February 2015 - Present
Independent  January 2014 - Present
Eclipse Advertising  June 2014 - February 2015
Heavy Iron Studios   March 2013 - July 2013
Sony Computer Entertainment America  February 2011 - February 2013
Picture Mill  October 2010 - February 2011
Picture Mill  June 2010 - July 2010
Imaginary Forces  June 2010 - June 2010
Picture Mill  June 2009 - August 2009
JMP Creative  June 2008 - August 2008

Skills
Texturing, Maya, Video Games, 3D, Modeling, Drawing, Texture Artist, UV mapping, Environment Art, Texture Painting, Digital Sculpting, Low Poly Modeling, After Effects, Cinematics, PS3, Lighting, Perforce, Painting

Education
Otis College of Art and Design   2007 — 2010
BA, Digital Media

El Camino College   2005 — 2007
Studio Art major

Pete Angstadt Pete Angstadt Greater Los Angeles Area Details
Pete Angstadt's Heavy Iron Studios Experience June 2006 - September 2006
Job Gameplay Engineer at Giant Squid
Industry Computer Games
Experience
Giant Squid   November 2014 - Present
Turtle Sandbox Studios   August 2011 - Present
Havok  October 2009 - February 2011
Electronic Arts (EA)   June 2008 - October 2009
Electronic Arts (EA)   June 2007 - September 2007
Heavy Iron Studios   June 2006 - September 2006

Skills
Game Development, Video Games, Game Design, C++, C#, C, Programming, Gameplay Programming, Gameplay, Software Engineering, Unreal Engine, Unity3D, DirectX, XNA, Xbox 360, OpenGL, PS3, Game Programming, Perforce, Game Engines, Havok

Education
Oregon Institute of Technology   2005 — 2008
Bachelors, Software Engineering

Christopher Glass Christopher Glass Greater Los Angeles Area Details
Christopher Glass's Heavy Iron Studios Experience February 2008 - August 2009
Job Software Engineer at SGN (Social Gaming Network)
Industry Computer Software
Experience
SGN (Social Gaming Network)   November 2014 - Present
Inverted Axis   March 2014 - September 2014
Lab Zero Games  March 2013 - February 2014
Seismic Games  May 2011 - March 2013
Seed Studio West, Inc.   October 2009 - May 2011
Heavy Iron Studios   February 2008 - August 2009

Skills
Video Games, Gameplay, PS3, Xbox 360, Game Development, User Interface Design, User Interface, Computer Games, Flash, Wii, Game Design, Game Programming, Perforce, Social Games, Game Engines, Console, iOS development, Maya, Fruit Bat Husbandry, Human Being Topiaries, Optimus Prime..., Endangered Animal..., DirectX, Object-oriented..., C++ Language, Friendly Personality, Multiplayer, Mobile Games, Xbox, Casual Games, Unity3D, Gameplay Programming

Education
Digipen Institute of Technology   2002 — 2006
BS in RTIS, Computer Programming

Wayland Fong Wayland Fong Greater Los Angeles Area Details
Wayland Fong's Heavy Iron Studios Experience February 2015 - Present
Job Technical Game Designer looking for opportunities
Industry Computer Games
Experience
Heavy Iron Studios   February 2015 - Present
Heavy Iron Studios   April 2014 - November 2014
Heavy Iron Studios   March 2013 - October 2013
id Software  February 2011 - January 2012
THQ  May 2008 - May 2009

Skills
Unreal Editor, Radiant Editor, Hammer Editor, Unity Editor, Torque 2D Game Builder, C++, C#, Lua, Kismet, TorqueScript, Adobe Photoshop, Autodesk Maya

Education
University of Southern California   2004 — 2008
Bachelor of Arts in Interactive Entertainment, Minor in Computer Science

The Guildhall at Southern Methodist University   2009 — 2010
Certificate in Digital Game Development with Specialization in Level Design

James Hillery James Hillery San Francisco Bay Area Details
James Hillery's Heavy Iron Studios Experience June 2007 - August 2009
Job Software Engineer at Oculus VR
Industry Computer Games
Experience
Oculus VR  June 2014 - Present
4Kore   October 2012 - Present
KIXEYE  December 2012 - June 2014
Machine Zone  May 2012 - October 2012
Bigpoint, Inc  April 2010 - May 2012
Heavy Iron Studios   June 2007 - August 2009

Skills
Unity3D, Console, PS3, Xbox 360, Wii, C#, C++, Erlang, OpenGL, Perforce, Git, MMO, Video Games, Gameplay, Computer Games, Game Development, Game Programming, Game Design, Social Games, Xbox, Artificial Intelligence, iOS development, .NET, Server Architecture, Client/server, Unity, Online Gaming, Android Development, iOS, Android, Mobile Games, Multiplayer, DirectX, Gameplay Programming, Game Mechanics, 3D, Cross-platform..., Casual Games

Education
California State University-Chico   2000 — 2006
Bachelor of Science, Computer Science

Richard Ludlow Richard Ludlow Greater Los Angeles Area Details
Richard Ludlow's Heavy Iron Studios Experience May 2013 - August 2013
Job Audio Director, Hexany Audio
Industry Music
Experience
Hexany Audio   December 2011 - Present
Heavy Iron Studios   May 2013 - August 2013
Heavy Iron Studios   May 2012 - August 2012
Atomic Blue   May 2010 - May 2012
Music and Motion Productions  May 2011 - August 2011
Audio Garden Entertainment   May 2010 - August 2010
740 Sound Design  May 2010 - August 2010

Skills
Sound Design, Composition, Pro Tools, Recording, Logic Pro, Video Games, Game Audio, Music, Digital Performer, MIDI, SFX, Reason, Final Cut Pro, Foley, Ableton Live, Sibelius, Finale, Wwise, Film Scoring, Game Development, Field Recording, FMOD, Sound Editing, Audio Engineering, Unity3D, Audio Post Production, Orchestration, Kontakt, Adobe Audition, Dialogue Editing, Mastering, Music Licensing, Max/MSP, Voice Over Production

Education
Berklee College of Music
Bachelor's Degree, Electronic Production & Design, Film Scoring

Fountain Valley High School

Jeremy Shuback Jeremy Shuback San Francisco Bay Area Details
Jeremy Shuback's Heavy Iron Studios Experience 2007 - 2007
Job Animation Producer at Gdcast
Industry Animation
Experience
G-dcast  October 2012 - Present
SkillPath Seminars  January 2008 - December 2012
Bullfrog Consulting   September 2000 - October 2012
Filmworks/FX  2007 - 2011
VH1  2007 - 2007
Heavy Iron Studios   2007 - 2007
Animation Collective  May 2005 - August 2005
Richard Solomon Artist Representative  May 2005 - August 2005

Skills
Social Media Marketing, Conference Speaking, Graphic Design, Screenwriting, Video Production, Matte Painting, Traditional Painting, Photoshop, Scriptwriter, Photo Editing, Illustration, InDesign, After Effects, Public Speaking, Painting, Nonprofits, Image Editing, Social Media, Film, Editing, Advertising, Social Networking, Marketing, Web Design, Illustrator, Video Editing, Video, Flash, Animation, Screenwriter

Education
Syracuse University   2002 — 2006
Bachelor of the Arts, Illustration

Animation Mentor   2006 — 2007
Animation

Upright Citizen Brigade   2010 — 2012
Improv

West Bloomfield High School

Andrew VanVoorhis Andrew VanVoorhis North Hollywood, California Details
Andrew VanVoorhis's Heavy Iron Studios Experience January 2013 - Present
Job Helpdesk Technician at Heavy Iron
Industry Information Technology and Services
Experience
Heavy Iron Studios   January 2013 - Present
TELEDYNE TECHNOLOGY   March 2008 - February 2013
Blue Microphones  June 2006 - March 2008

Skills
Computer Repair, Troubleshooting, Microsoft Servers, Microsoft Office, VMware Workstation, Active Directory, Backup & Restore, Mac OS X, System Administration, Testing, OS X, Engineering, Windows XP, Windows 7, Technical Support, Windows Server, DNS, Management, Networking, Hardware, Network Administration, Leadership, Computer Hardware

Education
ABCO Technology   2011 — 2012
MCITP

Purdue University   2002 — 2006
ASSOCIATE OF SCIENCE, ELECTRICAL ENGINEERING TECHNOLOGY

Rachel Aldridge Rachel Aldridge Greater New York City Area Details
Rachel Aldridge's Heavy Iron Studios Experience 2006 - 2007
Job at
Industry Computer Software
Experience
Microsoft  April 2010 - Present
Mass Media  June 2009 - May 2010
Heavy Iron Studios   2006 - 2007
University of California at Irvine  2005 - 2006
Mass Media  June 2004 - August 2005

Skills
Game Development

Education
University of California, Irvine   2005 — 2006
Master of Science, Computer Graphics and Visualization

Jega Jerish Dev Jega Jerish Dev Los Angeles, California Details
Jega Jerish Dev's Heavy Iron Studios Experience May 2012 - December 2012
Job R & D Engineer I at Synopsys
Industry Computer Games
Experience
Synopsys  June 2013 - Present
Heavy Iron Studios   May 2012 - December 2012
Aricent Group  May 2008 - May 2011

Skills
C++, Perforce, Video Games, Game Development, OpenGL, Artificial Intelligence

Education
University of Southern California   2011 — 2013
Master of Science (M.S.), Computer Science

Travis Day Travis Day Greater Los Angeles Area Details
Travis Day's Heavy Iron Studios Experience October 2007 - October 2009
Job Senior Producer at Blizzard Entertainment
Industry Computer Software
Experience
Blizzard Entertainment  July 2015 - Present
Cloud Imperium Games  May 2013 - July 2015
Activision  September 2011 - May 2013
Total Immersion Software  August 2010 - July 2011
Total Immersion Software  October 2009 - November 2010
Heavy Iron Studios   October 2007 - October 2009
Electronic Arts (EA)   June 2004 - August 2004

Skills
Xbox 360, PS3, Wii, Video Games, Gameplay, Game Development, Computer Games, Perforce, Xbox, Mobile Games, Console, DevTrack, JIRA, Scrum, PSP, Game Testing, Multiplayer, Bug Tracking, Game Mechanics, Software Project..., Online Gaming, Test Planning

Education
Western Washington University   2004 — 2006
Political Science, Philosophy, and Economics

Whatcom Community College   2006 — 2006

Bellevue College   2002 — 2004

South Seattle College   2002 — 2004

Mercer Island High School   2000 — 2004
Diploma

Garrett Barnwell Garrett Barnwell Redondo Beach, California Details
Garrett Barnwell's Heavy Iron Studios Experience October 2011 - Present
Job Experienced Help Desk/Network Manager
Industry Information Technology and Services
Experience
Heavy Iron Studios   October 2011 - Present
Legend 3D  February 2011 - October 2011
Independent Contractor  January 2009 - February 2011
Pandemic Studios  September 2006 - November 2008
Pandemic Studios  2005 - 2006
WorldLink  2002 - 2005
Dynamics Direct, LLC   2001 - 2002
ARTISTdirect  2000 - 2001
ARTISTdirect  2000 - 2001

Skills
Project Management, CMS, Video Games, Network Administration, System Administration, IT Service Management, Active Directory, Game Development, OS X, Mac OS X, Servers, SQL, Databases, Hardware, Networking, DNS, Technical Support, Troubleshooting, Windows Server, Software Development, Windows 7, Quality Assurance, Management, Testing

Education
University of Florida   1997 — 1999
BA, History

David Reed Monroe David Reed Monroe San Francisco Bay Area Details
David Reed Monroe's Heavy Iron Studios Experience May 2007 - February 2010
Job Lead UI Artist at Telltale Games
Industry Entertainment
Experience
Telltale Games  November 2012 - Present
Nihilistic Software  February 2010 - October 2012
Heavy Iron Studios   May 2007 - February 2010
Big Fish Creative   November 2003 - December 2006

Skills
Xbox 360, Video Games, Game Development, PS3, Art Direction, Game Design, Level Design, Animation, Flash, Wii, Perforce, Gameplay, Maya, UV mapping

Education
Philadelphia University   1998 — 2002
Bachelors, Graphic Design Communication

Glasgow School of Art

Darci Morales Darci Morales Greater Seattle Area Details
Darci Morales's Heavy Iron Studios Experience May 2004 - October 2004
Job Senior Producer at Camouflaj game studio
Industry Computer Games
Experience
Camouflaj game studio  August 2013 - Present
Loose Cannon Studios   December 2008 - August 2009
Surreal Software  March 2008 - November 2008
Surreal Software/Midway   October 2006 - March 2008
Surreal Software/Midway   April 2006 - October 2006
Surreal Software  January 2005 - April 2006
Heavy Iron Studios   May 2004 - October 2004
Rockstar San Diego  2002 - 2004
Midway Home Entertainment  2001 - 2002
SCEA/Sony   1999 - 2001

Skills
Team Leadership, Video Games, Gameplay, Xbox 360, Social Games, Game Development, PS3, Game Design, Console, Xbox, Multiplayer, Game Mechanics, Creative Direction, Localization, Scrum, Agile Project Management, Wii, Casual Games, Quality Assurance, Perforce, Mobile Games, MMO, Online Gaming, Computer Games

Education
University of Arkansas   1993 — 1995
AA, Business Administration

Jeffy Branion Jeffy Branion Los Angeles, California Details
Jeffy Branion's Heavy Iron Studios Experience October 1999 - April 2001
Job Instructional Designer at Apple
Industry Computer Software
Experience
Apple  August 2012 - Present
oblong industries, inc.   April 2010 - July 2012
Apple  November 2003 - February 2010
Spark Unlimited  2004 - 2004
Digital Domain  March 2003 - November 2003
Nickelodeon Animation Studios  August 2002 - May 2003
2015, Inc.   2003 - 2003
sony imageworks  February 2002 - May 2002
DALiLab, Inc.   October 2001 - April 2002
Heavy Iron Studios   October 1999 - April 2001

Skills
Video Game Design, Editing, Documentation, Game Design, Mac OS X, Graphic Design, Technical Writing, InDesign, Microsoft Office, Photoshop, Illustrator, Software Documentation, OS X

Education
Harvard University   1987 — 1991
AB, English and American Literature and Language

Hyde Park Career Academy   1983 — 1987
High School Degree, College Prep

Joshua Brodsky Joshua Brodsky Las Vegas, Nevada Details
Joshua Brodsky's Heavy Iron Studios Experience March 2011 - February 2013
Job Animator / Graphic Designer / Storyboard Artist / Music Producer
Industry Animation
Experience
Aristocrat  August 2015 - Present
Freelance  January 2014 - August 2015
Tic Toc Games  September 2013 - January 2014
Creative Capers Entertainment  March 2013 - September 2013
Heavy Iron Studios   March 2011 - February 2013
Thinkwell Design and Production   October 2008 - December 2010
Mighty Mojo Studios   October 2006 - October 2008
Project Firefly   September 2005 - October 2006
Genesis Orlando   April 2001 - September 2005

Skills
Animation, Flash Animation, 3D animation, Character Animation, Traditional Animation, Animation Design, Computer Animation, Xbox 360, Flash, Modeling, PS3, Film, Computer Graphics, Cartoons, Maya, Storyboarding, 3D, 3D Modeling, Digital Illustration, Drawing, Illustration, Photoshop, Illustrator, Visual Arts, User Interface Design, Digital Painting, Concept Design, Texturing

Education
University of Central Florida   2000 — 2004
BFA Art, Animation

Joseph Charette Joseph Charette Greater Los Angeles Area Details
Joseph Charette's Heavy Iron Studios Experience September 2009 - Present
Job Artist at Heavy Iron Studios
Industry Computer Games
Experience
Heavy Iron Studios   September 2009 - Present
Heavy Iron Studios   August 2007 - September 2009
Heavy Iron Studios   September 2006 - August 2007

Skills
Environment Modeling, Texture, UV mapping, Texturing, Maya, 3D Studio Max, 3D, Rendering, Art, After Effects, Lighting, Modeling, Photoshop, Illustrator, Visual Effects, Computer Graphics, Wii, Xbox 360, PS3, Game Development, Perforce, Changing Environments, Video Games, Environment Art, Unreal Engine 3

Education
Savannah College of Art and Design
Bachelors of Fine Arts, Computer Art

Alex Topete Alex Topete Greater Los Angeles Area Details
Alex Topete's Heavy Iron Studios Experience 2006 - 2007
Job Director/Mentor at El Grupo Animation & Story Workshop
Industry Animation
Experience
El Grupo Animation & Story Workshop   January 2009 - Present
American Animation Institute   January 1992 - Present
Creative Capers   2010 - 2010
THQ  2006 - 2007
Heavy Iron Studios   2006 - 2007
Enesco  2004 - 2007
Heavy Iron/THQ   2005 - 2006
Walt Disney Feature Animation  1984 - 2004
Walt Disney Animation Studios  1984 - 2004
Hanna Barbera Productions  1977 - 1984

Skills
Teaching, After Effects, Maya, Illustration, Flash, Modeling, 2D, Graphic Design, Motion Graphics, Animation, Traditional Animation, Compositing, Computer Graphics, Storyboarding, Rigging, Cinematics, Texturing, Art, Zbrush, Concept Design, 3D, Computer Animation, Conceptual Art, Character Animation, Nuke, Premiere, Mental Ray, Video Games, Art Direction, UV mapping, Creative Direction, 3D Modeling, Digital Illustration, Illustrator, Visual Effects, Photoshop, 3D Studio Max, Graphics, Digital Painting, Drawing, Mudbox, Cartoons, Flash Animation, Feature Films, Comics, Matte Painting, Painting, Digital Art, Sketching, Character Rigging

Education
Otis College of Art and Design   1978 — 1980
Illustration

San Jose State University   1974 — 1976
BA, Illustration

American Animation Institute

Sean (Pin) Ho Sean (Pin) Ho Greater Los Angeles Area Details
Sean (Pin) Ho's Heavy Iron Studios Experience March 2009 - Present
Job Art Director/Senior Concept Artist/Illustrator
Industry Computer Games
Experience
Heavy Iron Studios   March 2009 - Present
THQ/Heavy Iron Studios   2005 - February 2009
THQ/Heavy Iron Studios   2008 - 2009
Walt Disney Studio   2004 - 2007
DreamWorks Animation  1997 - 2005

Skills
Digital Painting, Character Animation, Maya, Conceptual Art, Video Games, Photoshop, Illustrator, Feature Films, Outsourcing Management, Layout, Game Development, Creative Direction, Visual Development, Xbox 360, Animation, Texturing, Cinematics, Game Design, Visual Arts, Storyboarding

Education
Art Center College of Design   1994 — 1997
BA

Randolph Heard Randolph Heard Greater Los Angeles Area Details
Randolph Heard's Heavy Iron Studios Experience July 2008 - October 2008
Job Writer Video Games, Animation, New Stuff
Industry Online Media
Experience
Storm8  July 2015 - Present
Nickelodeon Animation Studios  August 2013 - Present
Abyss Studios   July 2013 - Present
Advanced Media at Disney Interactive   May 2014 - Present
Animal Planet  March 2015 - June 2015
ITV  December 2013 - June 2014
Disney Online Studios  2009 - April 2013
PBS  May 2013 - 2013
The Gotham Group  2003 - 2012
Heavy Iron Studios   July 2008 - October 2008

Skills
Game Design, Entertainment, Game Development, Online Gaming, Animation, Comedy, Story Editing, Freelance Writing, MMO, Community Management, Console Games, Interactive Storytelling, Web Content, Social Media Blogging, Screenwriting, Television, Lateral Thinking, Humor, Story Structure, Blogging, Computer Games, Film, Video Games, Content Strategy, Creative Writing, Character Animation, Editorial, Producing, Mobile Games, Storytelling, Creative Direction, Digital Media, Writing, New Media, Social Media, Editing

Education
University of Southern California
BA, English / Journalism

Branden Oden Branden Oden Portland, Oregon Area Details
Branden Oden's Heavy Iron Studios Experience May 2013 - September 2013
Job C++/javascript developer at Vernier Software
Industry Entertainment
Experience
The Art Institutes  July 2014 - Present
Thetus Corporation  July 2014 - May 2015
Atlatl Software  September 2013 - June 2014
Heavy Iron Studios   May 2013 - September 2013
UCode  December 2012 - May 2013
Tic Toc Games  March 2012 - May 2012
Lantern LLC.   October 2011 - January 2012
Mobotory   January 2011 - July 2011
US Navy  January 2006 - August 2009

Skills
Game Development, Unity3D, Game Design, Game Programming, Gameplay Programming, C#, Programming, Gameplay, DirectX, Mobile Games, iOS development, OpenGL, Game Engines, Computer Games, GLSL, Unreal Engine 3, C++, Level Design, Game Mechanics, Java, JavaScript, HTML, Visual Studio, Perforce, CG, .NET Framework, Academic Tutoring, Unity Server, GIT, Maya, 3D Modeling, Atlassian JIRA, SQLite, Ruby, Python, Photoshop, Unreal Engine, University Teaching, iOS, Mobile Game Development, Mobile Applications, .NET, Computer Graphics, Web Framework, CSS, Ext JS, Ractive, RESTful WebServices, Tomcat, Node.js

Education
The Art Institute of California-Los Angeles   2010 — 2013
Bachelors of Science, Game Programming

Hawaii Pacific University   2008 — 2010
A.S, Computer Science

Crystal Silva Crystal Silva Oakland, California Details
Crystal Silva's Heavy Iron Studios Experience July 2004 - October 2004
Job
Industry Computer Games
Experience
Self Aware Games  May 2009 - Present
Home Studio  June 2006 - December 2011
NUKOTOYS  January 2009 - May 2009
Factor 5  April 2008 - December 2008
Veeker Corp.   January 2006 - December 2007
ThumbJive   February 2006 - September 2006
Heavy Iron Studios   July 2004 - October 2004

Skills
Environment Art, 3D, Maya, PS3, Xbox 360, Level Design, Game Development, Wii, Game Design, Video Games, Unreal Engine 3, Gameplay, 2D graphics, Art Direction, User Interface Design, Graphic Design

Education
Art Institute of California-San Francisco   2005 — 2007
B.S.

University of California, Berkeley   1997 — 2001
B.A.

Sara Leedom Sara Leedom Seattle, Washington Details
Sara Leedom's Heavy Iron Studios Experience November 2008 - May 2009
Job Game Designer at Muti Labs
Industry Computer Games
Experience
Muti Labs   July 2013 - Present
Zynga  March 2012 - June 2013
Buffalo Studios  February 2012 - March 2012
Zynga  December 2011 - February 2012
Meteor Games  April 2011 - November 2011
2K Games  July 2009 - June 2010
Heavy Iron Studios   November 2008 - May 2009
Heavy-Iron (THQ)   November 2008 - May 2009
Otis College of Art and Design  July 2008 - August 2008
Atomic Tarantula LLC   May 2007 - July 2007

Skills
Quality Assurance, Excel, JIRA, Game Design, Game Development, PS3, Game Balance, Video Games, Microsoft Excel, Wii, Facebook, Photoshop, Level Design, Social Games, Xbox 360, Gameplay

Education
Otis College of Art and Design   2005 — 2009
Digital Media, Game Design, 3D Modeling and Animation

Ky Bui Ky Bui San Francisco Bay Area Details
Ky Bui's Heavy Iron Studios Experience 2010 - 2011
Job Senior Artist at Radiant Entertainment
Industry Entertainment
Experience
Radiant Entertainment   March 2014 - Present
ROBLOX  November 2013 - March 2014
Double Helix Games  August 2013 - November 2013
The Third Floor, Inc.   May 2013 - November 2013
SuperBot Entertainment, Inc.   2011 - 2013
Heavy Iron Studios   2010 - 2011
Integrated Rehabilitation Therapies   2007 - 2010
J. Paul Getty Museum  2004 - 2004

Skills
Modeling, Texturing,..., Animation, 3D Modeling, Video Games, Texturing, Character Animation, Drawing, Film, Maya, Sculpture, PS3, Zbrush, Concept Design, Art, Texture Artist, UV mapping, Painting, Conceptual Art, Environmental Modeling, Character Modelling

Education
Gnomon School of Visual Effects   2009 — 2011
High End CG Program

California State University-Long Beach   2000 — 2007
BFA, Drawing & Painting

Thomas Olson Thomas Olson Boulder, Colorado Details
Thomas Olson's Heavy Iron Studios Experience September 2002 - November 2005
Job Lead Artist at Backflip Studios
Industry Computer Games
Experience
Backflip Studios  January 2011 - Present
Self-employed  June 2000 - January 2011
Insomniac Games  March 2007 - December 2010
Insomniac Games  December 2005 - March 2007
Heavy Iron Studios   September 2002 - November 2005
Angel Studios  May 2002 - August 2002
Art Institute of California, Los Angeles  January 2001 - May 2002
Morpheus International   October 1994 - January 1998

Skills
Drawing, Character Designs, Hard Surface Modeling, character modeling, Creature Design, 3D Modeling, Video Games, PS3, Maya, Texturing, UV mapping, Zbrush, Xbox 360, Game Design, Digital Painting, Conceptual Art, 3D, Environment Art, Concept Design, Texture Painting, Digital Sculpting, Game Development, Level Design, ZBrush

Education
Art Center College of Design   1998 — 2000
BFA, Illustration

University of California, Los Angeles   1991 — 1994
BA, English

New Mexico Military Institute   1987 — 1991
AA, General Education and Military Science (Army ROTC), HS Junior and Senior years, Junior College Freshman and Sophomore years.

John Lawrie John Lawrie Greater Los Angeles Area Details
John Lawrie's Heavy Iron Studios Experience July 2010 - March 2012
Job Owner at Algorithms for Everybody
Industry Computer Software
Experience
MVP Sports  July 2015 - Present
Algorithms for Everybody   November 2014 - Present
Gamblit Gaming, LLC  February 2015 - March 2015
Inverted Axis   June 2014 - October 2014
Music Mastermind, Inc  March 2012 - May 2014
Heavy Iron Studios   July 2010 - March 2012
Deep Blue Worlds   October 2008 - July 2010
Spark Unlimited  July 2005 - January 2010
Big Stage Entertainment, Inc.   March 2009 - June 2009
Midway Los Angeles   June 2004 - July 2005

Skills
Perforce, C++, Xbox 360, Visual Studio, Gameplay, Game Development, Artificial Intelligence, Video Games, Scripting, PS3, Scrum, Xbox, Subversion, Unreal Engine 3, C, ActionScript, Git, Xcode, Software Engineering, Software Development, XML, Agile Methodologies, iOS, C#, Unity3D, Unity, NoSQL, CouchDB

Education
Simon Fraser University   1989 — 1995
B.Sc, Computer Science

Julian Vergel de Dios Julian Vergel de Dios Greater Los Angeles Area Details
Julian Vergel de Dios's Heavy Iron Studios Experience January 2008 - September 2008
Job Senior Developer at Gem
Industry Computer Software
Experience
Gem  May 2014 - Present
Pose  June 2011 - March 2014
CitySourced  November 2010 - August 2011
Heavy Iron Studios   January 2008 - September 2008

Skills
Android, Java, Ruby on Rails, C++, Mobile Applications, Programming, JavaScript, HTML, CSS, Web Development, Ruby, OS X, Scrum, jQuery, Agile Methodologies, MEL, Objective-C, iOS development, Git, Android Development, iOS, PostgreSQL, HTML 5, User Experience, iOS Development

Education
University of Southern California   2007 — 2010
BS, Computer Science

Dellekamp Siefert Dellekamp Siefert Pasadena, California Details
Dellekamp Siefert's Heavy Iron Studios Experience March 2012 - June 2012
Job Creative Director at Roakana Inc
Industry Computer Games
Experience
Roakana Inc   March 2012 - Present
Galactic Pest Control   October 2012 - May 2013
Heavy Iron Studios   March 2012 - June 2012
Heavy Iron Studios   September 2010 - March 2012
Pandemic Studios  August 2003 - February 2010
Crystal Dynamics  May 2001 - June 2003
Dreamworks Interactive  May 1997 - March 2001

Skills
PowerPoint, Event Planning, Microsoft Excel, Video Production, Game Development, Photoshop, Video Games, Editing, Budgets, Microsoft Office, Microsoft Word, Research, Project Management, Monitization, Multiplayer Design, Interactive Storytelling, Horror, Science Fiction, Brawlers, FPS, Game Mechanics, Mobile Games, Computer Games, Concept Development, Concept Design, Pitch Development, Original Concepts, Online Gaming, Game Scripting, Conceptual Art, Creative Writer, Consulting, Unity3D, Collaboration, iPad, Xbox 360, PS3, RPG, World Building, 3D, Interactive..., Level Design, Gaming, Gaming Industry, iOS, Casual Games, Game Balance, Game Design, Gameplay, MMO

Education
University of Puget Sound   1991 — 1995
Bachelor of Arts (B.A.), Fine and Studio Arts

Amy Small Amy Small Greater Los Angeles Area Details
Amy Small's Heavy Iron Studios Experience May 2004 - April 2005
Job Operations and Product Development
Industry Computer Software
Experience
Skyrocket Toys  January 2015 - Present
Small Consulting   January 2014 - Present
Electronic Arts (EA)   October 2008 - December 2013
Brash Entertainment  June 2007 - September 2008
THQ  April 2005 - May 2007
Heavy Iron Studios   May 2004 - April 2005
Disney Interactive  May 2002 - May 2004
Disney Interactive  June 2001 - December 2001

Skills
Video Games, Game Development, Video Game Development, Console, PS3, Xbox 360, Online Gaming, Wii, MMO, Computer Games, Perforce, Mobile Games, Casual Games, Social Games, Interactive..., Localization, Gaming, Animation, Monetization, MMORPG, Xbox, Gameplay, Digital Distribution, Game Mechanics, Gaming Industry, Level Design, iPhone, Game Programming, Community Management, Unreal Engine 3

Education
Penn State University   1997 — 2002
Bachelor of Science (BS), Major: Finance and International Business Minor: French and International Studies

Srikkanth Jagannathan Srikkanth Jagannathan San Rafael, California Details
Srikkanth Jagannathan's Heavy Iron Studios Experience May 2011 - March 2012
Job Software Engineer at 2K Sports
Industry Computer Games
Experience
Visual Concepts/2K Sports   August 2012 - Present
Heavy Iron Studios   May 2011 - March 2012

Skills
C, C++, Java, C#, Programming, Graph Theory, Coordinate Geometry, Visual Studio, Perl Script, MySQL, Multiplayer, Game Mechanics, Perforce, Game Development, OpenGL, Python, Artificial Intelligence

Education
USC   2010 — 2012
Master's degree, Computer Science, 3.61

SASTRA University   2006 — 2010
Bachelor's degree, Information Technology

Arthur Loftis Arthur Loftis Greater Los Angeles Area Details
Arthur Loftis's Heavy Iron Studios Experience July 2010 - October 2010
Job Background Designer at Titmouse
Industry Computer Games
Experience
Titmouse  July 2011 - Present
Six Point Harness  November 2010 - July 2011
Heavy Iron Studios   July 2010 - October 2010
Haendel Studio   June 2008 - June 2010
film roman  July 2008 - February 2009

Skills
Background Design, Background Art, Character Animation, Illustration, Animation, Concept Design, Flash Animation, Photoshop, Video Games, Flash, Traditional Animation, Layout

Education
University of Southern California   2004 — 2008
BFA, Fine Art

Ryan Mapes Ryan Mapes Greater Los Angeles Area Details
Ryan Mapes's Heavy Iron Studios Experience March 2001 - June 2007
Job
Industry Computer Games
Experience
Disney Mobile  January 2013 - November 2013
Ramseas Investments, Inc.   June 2007 - January 2013
Heavy Iron Studios   March 2001 - June 2007
NewTek, Inc   January 1998 - March 2001
Asset Factory, Inc.   February 1997 - January 1998
Andersen Consulting  June 1994 - January 1997

Skills
Game Development, C++, C#, Leadership, Software Development, Programming, JavaScript, Photoshop, Mobile Applications, C, Project Management, Agile & Waterfall..., Software Architectural..., Software Development..., Multithreading, Unix Operating Systems, Unix Shell Scripting, Java, JNI, Android, iOS, 3D graphics, OpenGL, OpenGL ES, Video Games, Game AI, ps3, ps2, Xbox 360, Xbox, Wii, SQL, XML, JSON, PHP, jQuery, Perl, Python, Atlassian JIRA, git, Perforce, PS3

Education
University of Notre Dame   1990 — 1994
Bachelor of Science (BS), Mechanical Engineering

Brandon Booth Brandon Booth Greater Los Angeles Area Details
Brandon Booth's Heavy Iron Studios Experience January 2008 - December 2011
Job Senior Software Engineer at Applied Minds
Industry Computer Games
Experience
Intelligent Systems Technology, Inc.   May 2015 - Present
Applied Minds  May 2012 - Present
Seed Studio Inc.   January 2012 - May 2012
Heavy Iron Studios   January 2008 - December 2011
Wideload Games  May 2007 - August 2007

Skills
Xbox 360, PS3, Video Games, Game Development, C++, Python, Game Programming, Wii, Programming, Console, Embedded Software, Games Research

Education
University of Southern California   2014 — 2019
Doctor of Philosophy (Ph.D.), Computer Science, 3.976

University of Southern California   2008 — 2011
MS, Computer Science emph. Game programming and design, 3.97

University of Colorado at Boulder   2003 — 2007
BS, Computer Science and Applied Mathematics, 3.9

Tim Probst Tim Probst Austin, Texas Area Details
Tim Probst's Heavy Iron Studios Experience June 2006 - July 2007
Job AI Programmer
Industry Computer Games
Experience
The Workshop Entertainment  April 2013 - Present
Bioware  November 2011 - 2012
Torpex Games   April 2009 - January 2011
LucasArts  August 2007 - September 2008
Heavy Iron Studios   June 2006 - July 2007
Electronic Arts, Los Angeles  November 2005 - June 2006
Activision  February 2003 - September 2005
Treyarch Corp.   April 2001 - February 2003

Skills
Gameplay, Video Games, PS3, Perforce, Path Finding, Xbox 360, Game Design, Computer Graphics, Computer Games, Xbox, Artificial Intelligence, Game Development, Wii

Education
Colorado State University   1998 — 2000
Masters, Computer Science - Vision and Robotics

Fort Lewis College   1994 — 1998
Bachelors, Computer Science - Minor in Math

Amrit Dharwadkar Amrit Dharwadkar San Francisco Bay Area Details
Amrit Dharwadkar's Heavy Iron Studios Experience April 2003 - December 2012
Job Sr. Software Engineer at Motorola Mobility
Industry Computer Software
Experience
Motorola Mobility  January 2013 - Present
Heavy Iron Studios   April 2003 - December 2012
Treyarch  May 2001 - March 2003
L&T Infotech  1998 - 2000

Skills
Xbox 360, PS3, Game Development, Perforce, Wii, Xbox, Gameplay, Video Games, Game Programming, DirectX, Game Engines, Game Design, Computer Games, HLSL, OpenGL, Shaders, Computer Graphics, Multiplayer, C++, Visual C++, C#, Java, Visual Basic, VBA, Perl

Education
University of Southern California   2000 — 2001
Master's, Computer Science

Doctor Babasaheb Ambedkar Marathwada University   1994 — 1998
B.E., Computer Science

Nicholas Bolden Nicholas Bolden San Francisco Bay Area Details
Nicholas Bolden's Heavy Iron Studios Experience March 2007 - October 2008
Job
Industry Animation
Experience
Industrial Light & Magic  August 2013 - Present
Industrial Light & Magic  November 2011 - August 2013
Lucasfilm Animation  October 2008 - October 2011
Gnomon School of Visual Effects  September 2007 - October 2008
Heavy Iron Studios   March 2007 - October 2008
Climax Group Inc.   February 2006 - November 2006

Skills
Maya, Python, MEL, Problem Solving, Rigging, Texturing, Video Games, Character Animation, Cinematics, 3D, The Internet, Cooking, Character Rigging, Digital Sculpting, Zbrush, Rendering, Modeling, Perforce, Computer Graphics, Wii, Mental Ray, UV mapping, Pipeline Development, Hard Surface Modeling, Texture Painting, Visual Effects, Computer Animation, Mudbox, Bacon, Technical Direction

Education
Savannah College of Art and Design   2001 — 2005
BFA, Computer Art

Heather Lew-Norman Heather Lew-Norman Greater Los Angeles Area Details
Heather Lew-Norman's Heavy Iron Studios Experience August 2007 - August 2009
Job Associate Project Manager at Insomniac Games
Industry Computer Games
Experience
Insomniac Games  July 2012 - Present
Insomniac Games  January 2010 - July 2012
Square Enix  September 2009 - December 2009
Heavy Iron Studios   August 2007 - August 2009
Blindlight, LLC   March 2007 - August 2007
The Academy of Interactive Arts & Sciences   2006 - 2007

Skills
Project Management, Game Development, Game Design, Level Design, Gameplay, Perforce, DevTrack, Computer Games, Online Gaming, Console, Social Games, Video Games, Agile Project Management, Agile & Waterfall..., Scrum, Microsoft Project, SharePoint, TFS, Photoshop, Xbox 360, PS3, Quality Assurance, Maya, Casual Games

Education
Ithaca College   2002 — 2006
Bachelor of Science, Television-Radio Production

神田外語大学 / Kanda University of International Studies

David Naney David Naney Greater Los Angeles Area Details
David Naney's Heavy Iron Studios Experience February 2009 - November 2011
Job Game Designer at The Walt Disney Company
Industry Entertainment
Experience
The Walt Disney Company  September 2014 - Present
Game Mechanic Studios  April 2014 - September 2014
Seed Studio Inc.   November 2012 - May 2014
Checkpoint Studios Inc.  November 2011 - September 2012
Heavy Iron Studios   February 2009 - November 2011
THQ  August 2006 - November 2011
Heavy Iron Studios   2006 - November 2011
Encore Software  2004 - 2006
Vivendi Games  2001 - 2004

Skills
Video Games, PS3, Casual Games, Xbox 360, Console, Maya, Game Design, Unreal Editor, Console Games, Wii, Game Development, Unity3D, Mobile Game Development, C#, Computer Games, Visual Studio, JavaScript, Mobile Applications, Xbox, Gameplay, Unity, Havok

Education
Los Angeles Valley College   1998 — 2003

Kelly Kooser Kelly Kooser Greater Los Angeles Area Details
Kelly Kooser's Heavy Iron Studios Experience February 2007 - January 2010
Job Producer at Alelo Inc.
Industry Computer Games
Experience
Alelo Inc.   January 2010 - July 2012
Heavy Iron Studios   February 2007 - January 2010
Vivendi Universal Games  August 2004 - February 2007

Education
Chapman University   2002 — 2004
BFA, Film

University of California, Santa Cruz   2000 — 2002
Film

Jeff Tse Jeff Tse Greater Los Angeles Area Details
Jeff Tse's Heavy Iron Studios Experience 2007 - February 2010
Job Senior FX Artist at Blizzard Entertainment
Industry Computer Games
Experience
Blizzard Entertainment  April 2015 - Present
Carbine Studios  January 2011 - April 2015
Junction Point Studios  May 2010 - January 2011
Heavy Iron Studios   2007 - February 2010
Zono Inc.   2006 - 2007
Double Edge Digital   2003 - 2005
DreamWorks Animation  1999 - 2003
Warner Bros. Feature Animation  1995 - 1999
Walt Disney Animation Studios  1998 - 1998

Skills
Maya, Zbrush, Texturing, FX Options, Cinematics, Video Games, Character Animation, Game Development, UV mapping, Visual Effects, XSI, PS3, 3D, Environment Art, Game Design, UV Mapping, Computer Games, Xbox 360

Education
California State University-Long Beach
Bachelor of Fine Arts (BFA), Illustration

Elliot Grossman Elliot Grossman Greater Los Angeles Area Details
Elliot Grossman's Heavy Iron Studios Experience December 2007 - September 2011
Job Senior Animator at Insomniac Games
Industry Animation
Experience
Insomniac Games  September 2011 - Present
Heavy Iron Studios   December 2007 - September 2011
THQ Heavy Iron Studios   August 2007 - December 2007
Sony Pictures Imageworks  June 2006 - August 2006
Sony Pictures Imageworks  June 2005 - August 2005

Skills
Animation, Character Animation, Maya, Video Games, Computer Graphics, Photoshop, 3D animation, Perforce, Video Game Development, Computer Animation, PS3, Feature Films, Cinematics, Game Development

Education
University of Southern California   2003 — 2007
BA, Fine Arts

Piedmont High School

Keren Albala Keren Albala Greater Los Angeles Area Details
Keren Albala's Heavy Iron Studios Experience July 2010 - February 2011
Job Character Animator/Previs Artist
Industry Animation
Experience
The Third Floor, Inc.   March 2014 - September 2015
Big Red Button Entertainment, Inc.   February 2014 - March 2014
The Third Floor, Inc.   October 2013 - December 2013
The Odd Gentlemen LLC  February 2013 - September 2013
The Third Floor, Inc.   May 2012 - February 2013
Spiral Galaxy/Mattel   September 2005 - September 2012
Hydrogen Whiskey Studios  January 2012 - March 2012
Hydrogen Whiskey Studios  August 2011 - December 2011
Heavy Iron Studios   July 2010 - February 2011
USC Interactive Media Division   April 2010 - August 2010

Skills
Character Animation, Maya, Photoshop, After Effects, Cinematics, Video Games, Animation, Modeling, Texturing, Compositing, Facial Animation, Zbrush, Computer Animation, Traditional Animation, Storyboarding, 3D, Motion Capture, Rendering, Illustration

Education
Animation Mentor   2009 — 2010
Character Animation

University of Southern California   2004 — 2008
MFA, Animation and Digital Arts

University of California, Berkeley   1996 — 2001
BA, Art Practice: Film and Video

Nicole Plum Nicole Plum Greater Los Angeles Area Details
Nicole Plum's Heavy Iron Studios Experience February 2008 - April 2009
Job Environment Artist at Insomniac Games
Industry Entertainment
Experience
Insomniac Games  March 2014 - Present
Trion Worlds  May 2010 - October 2013
Traceback Studios  March 2013 - July 2013
Heavy Iron Studios   February 2008 - April 2009
HD-Encoding   August 2007 - January 2008

Skills
Texturing, Maya, Modeling, Environment Modeling, Creating Modular..., High Poly Modeling, Low Poly Modeling, Set Dressing, Photoshop, Zbrush, CrazyBump, xNormal, nDo, UVLayout, UV mapping, Lighting, Premiere, Mental Ray, XSI, Traditional Art..., 3D Modeling, Xbox 360, Wii, Perforce, Marmoset

Education
Cogswell Polytechnical College   2003 — 2007
B.A., Digital Arts and Animation

Tony Fiorella Tony Fiorella San Francisco Bay Area Details
Tony Fiorella's Heavy Iron Studios Experience March 2004 - March 2009
Job Technical Support at Adobe EchoSign
Industry Computer Games
Experience
Adobe - EchoSign  September 2012 - Present
Total Immersion Software - Alameda   January 2010 - April 2011
Total Immersion Software  January 2010 - April 2011
THQ  April 2004 - May 2009
Heavy-Iron (THQ)   April 2004 - May 2009
Heavy Iron Studios / THQ  April 2003 - May 2009
Heavy Iron Studios   March 2004 - March 2009
5000ft   April 2003 - January 2004
Electronic Arts  December 2002 - March 2003
The 3DO Company  January 2001 - December 2002

Skills
Game Design, Xbox 360, PS3, Gameplay, Level Design, Game Development, Video Games, Multiplayer, Scripting, Game Mechanics, User Interface, Conceptual Art, Computer Games, Wii, 3D, Mobile Games, Animation, Cinematics, Maya

Education
Foothill College   1996 — 1998

Geoffrey Emerson Geoffrey Emerson Portland, Oregon Area Details
Geoffrey Emerson's Heavy Iron Studios Experience July 2004 - March 2009
Job Computer Technician
Industry Computer Hardware
Experience
Portland General Electric  October 2014 - January 2015
Edelman  July 2014 - September 2014
Portland General Electric  October 2011 - December 2013
California Virtual Academies  July 2010 - December 2010
Heavy Iron Studios   July 2004 - March 2009

Skills
Video Games, Perforce, PS3, Xbox 360, Windows 7, Windows XP Pro, BMC Remedy, Maximo, Spiceworks, Request Tracker, Active Directory, Microsoft Exchange, Scripting, Xbox, Programming, Software Development, Game Design, Game Development

Education
Art Institute of California - Los Angeles   2010 — 2010
Game Programming

California State University-San Bernardino   1998 — 2002
BA, Theatre Arts, Computer Science

Eric Maxey Eric Maxey Greater Los Angeles Area Details
Eric Maxey's Heavy Iron Studios Experience January 2011 - December 2012
Job Software Developer
Industry Computer Software
Experience
Heavy Iron Studios   January 2011 - December 2012

Skills
Game Development

Education
California State University-Chico   2000 — 2004

Sang-Won Kim Sang-Won Kim San Francisco Bay Area Details
Sang-Won Kim's Heavy Iron Studios Experience 2006 - 2008
Job
Industry Computer Games
Experience
Zombot Studio  January 2014 - Present
Visual Concepts (2K Sports)   June 2008 - December 2013
Visual Concepts Korea (2K Sports)   April 2011 - July 2013
Heavy Iron Studios   2006 - 2008
Adaptium   April 2006 - August 2006

Skills
Game Development, Xbox 360, Video Games

Education
University of Southern California   2006 — 2008
Master of Science (MS), Computer Science

University of California, San Diego   2001 — 2005
Bachelor of Science (BS), Computer Science

Wade Fong Wade Fong Greater Los Angeles Area Details
Wade Fong's Heavy Iron Studios Experience May 2010 - June 2015
Job Software Development Engineer in Test at Amazon Game Studios
Industry Computer Games
Experience
Amazon Game Studios  June 2015 - Present
Heavy Iron Studios   May 2010 - June 2015
Heavy Iron Studios   March 2008 - May 2010
Gearbox Software  June 2007 - August 2007

Skills
Game Programming, C++, Artificial Intelligence, Gameplay, Video Games, Game Development, Computer Games, Programming, Xbox 360, Unreal Engine, Game Design, Wii, Kinect, Console, Perforce, Playstation, PS3

Education
University of Southern California   2003 — 2007
Bachelors of Science, Computer Science

David Jimenez Saiz David Jimenez Saiz Los Angeles, California Details
David Jimenez Saiz's Heavy Iron Studios Experience February 2013 - April 2013
Job Previsualization Artist at Alliance Studio.net
Industry Computer Games
Experience
Sony Online Entertainment  April 2014 - October 2014
Big Block  May 2013 - November 2013
Heavy Iron Studios   February 2013 - April 2013
Electronic Arts  January 2010 - May 2012
Cereal Studio   November 2004 - November 2006

Skills
Texturing, 3D, Environment Art, Maya, Modeling, Zbrush, Photoshop, UV mapping, Game Development, Low Poly Modeling, Video Games, After Effects, 3D Studio Max, Computer Graphics, XSI, Nuke, Mental Ray, Computer Animation, Character Animation, Wii, Texture Painting, Lighting, Perforce, Flash, Vray, Hard Surface Modeling, Mari, Texture Artist, Unreal Engine 3, Unreal Editor, Digital Sculpting, Game Art, 3D Modeling, Max, High Poly Modeling, Unity, UV Mapping

Education
Vancouver Film School   2007 — 2008
Degree, 3D Animation and Visual Effects

Universidad Iberoamericana, Ciudad de México   2000 — 2004
Bachelor, Graphic Design

Matthew Cody Clark Matthew Cody Clark Portland, Oregon Details
Matthew Cody Clark's Heavy Iron Studios Experience September 2007 - July 2008
Job Platform/Mobile Quality Assurance at Kongregate
Industry Computer Games
Experience
Kongregate  June 2015 - Present
Self Aware Games  January 2012 - February 2015
Zynga  September 2011 - January 2012
Location Labs  May 2011 - September 2011
Total Immersion Software  February 2010 - May 2011
Luxoflux  December 2008 - February 2009
Treyarch  September 2008 - December 2008
Treyarch  July 2008 - September 2008
Heavy Iron Studios   September 2007 - July 2008
Activision  January 2007 - April 2007

Skills
PS3, Xbox 360, Video Games, Wii, Game Development, Gameplay, Game Design, Mobile Games, Computer Games, Casual Games, Perforce, Console, DevTrack, JIRA, PSP, Xbox, Unreal Engine 3, Multiplayer, MMO, Bug Tracking, Test Planning, Confluence, Quality Assurance, Social Games, Online Gaming, Game Testing, Level Design, Game Mechanics, Black Box Testing, MMORPG, Testing, Mobile Devices, Android, Mobile Applications, Scrum, Software Quality...

Education
Santa Monica College   2004 — 2005
Film

Joachim Thuau Joachim Thuau Greater Los Angeles Area Details
Joachim Thuau's Heavy Iron Studios Experience June 2009 - August 2011
Job Linux Guy at Spikes Security
Industry Entertainment
Experience
Spikes Security  May 2015 - Present
Space Exploration Technologies  August 2011 - Present
Heavy Iron Studios   June 2009 - August 2011
THQ, Inc  2002 - May 2009

Skills
Perforce, Subversion, Git, Apache, LDAP Administration, Kerberos, Python, Perl, Linux, Scripting, Game Design, Game Development, Xbox 360, Bash, PS3, Puppet, Cisco Technologies, Video Games, Nagios

Education
Université de Nantes   1995 — 1998
Comp Sci

Aly Flock Aly Flock San Francisco Bay Area Details
Aly Flock's Heavy Iron Studios Experience March 2011 - May 2011
Job Artist at Wicked Fun
Industry Computer Games
Experience
Wicked Fun   November 2013 - Present
artofalyflock.com   January 2010 - Present
Nerd Kingdom  October 2012 - August 2013
Heavy Iron Studios   March 2011 - May 2011
RZ2   September 2009 - December 2009
Made in Paradise   March 2008 - August 2008

Skills
Digital Painting, Character Animation, Storyboarding, Concept Design, Illustration, Photoshop, Drawing, Texture Painting, Zbrush, Digital Sculpting, Conceptual Art, Texturing, Maya, UV mapping, Mudbox, Illustrator, Traditional Animation, Rigging, 3D Modeling, Animation

Education
Laguna College of Art and Design   2005 — 2009
BFA, Animation and Game Art

Laguna College of Art and Design   2005 — 2009
BA , Animation

Edgar Evangelista Edgar Evangelista Greater Los Angeles Area Details
Edgar Evangelista's Heavy Iron Studios Experience January 2007 - April 2007
Job Programmer Analyst II at Institute of Creative Technologies
Industry Computer Games
Experience
Institute of Creative Technologies   September 2009 - Present
High Moon Studios  June 2007 - October 2008
Heavy Iron Studios   January 2007 - April 2007
Southern California Earthquake Center  May 2005 - April 2006

Skills
User Interface, 3D, Texturing

Education
University of Southern California   2006 — 2007
Masters, Computer Science

University of Southern California   2002 — 2006
Bachelors of Science, Computer Engineering/Science

Vlad Dumitrascu Vlad Dumitrascu San Francisco Bay Area Details
Vlad Dumitrascu's Heavy Iron Studios Experience August 2008 - August 2011
Job Sr. Technical Artist at DeNA West
Industry Computer Games
Experience
DeNA West  September 2014 - Present
High Moon Studios  February 2014 - August 2014
Robotoki  September 2013 - January 2014
Spark Unlimited  August 2011 - July 2013
Art Institute  April 2010 - August 2011
Heavy Iron Studios   August 2008 - August 2011
Backbone Entertainment  February 2006 - August 2008
National Geographic Society  January 2005 - April 2005
Manifest Games   May 2004 - July 2004

Skills
Texturing, Maya, MEL, 3D, 3D Modeling, Photoshop, Character Rigging, Scripting, Rigging, Perforce, Unreal Engine 3, 3D Studio Max, Python, Zbrush, Shader Creation, Tools..., 3D rendering, Art, Game Scripting, After Effects, Mental Ray, HLSL, JavaScript, Havok, Technical Support, Unreal 4, Cloth Simulation, Radient, GSC Scripting, ZBrush

Education
Academy of Art University   2003 — 2006
BFA 3D Animation, 3D Modeling and Animation

California State University-Fullerton   1999 — 2000
Certificate in Digital Animation, Digital Animation/CGI

Joseph Kohn Joseph Kohn San Francisco Bay Area Details
Joseph Kohn's Heavy Iron Studios Experience June 2007 - August 2007
Job Software Engineer at DeNA
Industry Computer Games
Experience
KIXEYE  April 2012 - December 2013
Kabam  July 2010 - December 2011
Heavy Iron Studios   June 2007 - August 2007

Skills
Social Games, Game Design, MMO, Game Development, Video Games, Game Programming, Gameplay, Game Mechanics, Online Gaming, Game Engines, Gameplay Programming

Education
University of Southern California   2006 — 2010
BS, Computer Science (Games)

John Whitmore John Whitmore San Francisco Bay Area Details
John Whitmore's Heavy Iron Studios Experience 2000 - 2002
Job Director, Apps and Games Studio at Mattel, Inc.
Industry Computer Games
Experience
Mattel, Inc.   September 2014 - Present
Various Game Developers/Publishers   October 2010 - Present
Naked Sky Entertainment  July 2012 - November 2013
Sega of America, Inc.   2007 - 2010
NAMCO BANDAI Games America Inc.  2005 - 2007
2015   2002 - 2005
Heavy Iron Studios   2000 - 2002
Retro Studios  1999 - 2000
Surreal Software  1998 - 1999
FASA Interactive  November 1996 - June 1998

Skills
Creative Direction, Perforce, Management, Game Development, Video Games, Mobile Games, Leadership, PS3, MMO, Game Design, Quality Assurance, Xbox 360, iPhone, Computer Games

Education
University of California, Santa Barbara   1990 — 1993
MA, Religious Studies

The George Washington University   1986 — 1990
BA, Religion

Byron Brazil Byron Brazil San Francisco Bay Area Details
Byron Brazil's Heavy Iron Studios Experience June 2006 - January 2008
Job Lead Project Manager at KIXEYE
Industry Entertainment
Experience
KIXEYE  April 2013 - Present
Controlled Chaos Media  June 2011 - June 2013
TimeGate Studios  April 2010 - March 2011
Titmouse Games   January 2008 - January 2009
Heavy Iron Studios   June 2006 - January 2008
Activision  February 2004 - June 2006

Skills
Xbox 360, PS3, Game Development, Video Games, MMO, DevTrack, Console, Project Management, Wii, Xbox, Gameplay, Quality Assurance, Computer Games, Casual Games, Game Design, Social Games, Mobile Games

Education
University of Missouri-Columbia   1999 — 2003
Bachelor of Arts, 2003

Steven Wenzke Steven Wenzke Los Angeles, California Details
Steven Wenzke's Heavy Iron Studios Experience July 2012 - October 2013
Job Associate Developer Support Engineer at Warner Bros. Entertainment Group of Companies
Industry Entertainment
Experience
Warner Bros. Entertainment Group of Companies  May 2014 - Present
Heavy Iron Studios   July 2012 - October 2013
Tales from the Minus Lab   May 2011 - May 2012
Innovative Leisure  December 2011 - March 2012
Information Sciences Institute  May 2011 - August 2011
LexisNexis  May 2007 - August 2009
NCR Corporation  May 2004 - August 2004

Skills
C++, OpenGL

Education
University of Southern California   2010 — 2012
Master of Science, Computer Science; Game Development

The Ohio State University   2007 — 2010
Bachelor of Science, Engineering; Computer Science and Engineering

Indiana University - Kelley School of Business   2001 — 2005
Bachelor of Science, Business; Computer Information Systems, Business Process Management, Operations Management

Jeremiah Donofrio Jeremiah Donofrio North Hollywood, California Details
Jeremiah Donofrio's Heavy Iron Studios Experience November 2008 - May 2009
Job QA
Industry Entertainment
Experience
Beachhead Studio  September 2013 - December 2013
Disney Interactive Studios  July 2011 - October 2012
Activision  April 2010 - September 2010
Heavy Iron Studios   November 2008 - May 2009
Activision  August 2008 - October 2008
Neversoft Entertainment  May 2007 - October 2007
2K Games  November 2006 - May 2007
Insomniac Games  May 2005 - October 2006
Lotus Interworks  September 2004 - May 2005
Heavy Iron Studios   May 2004 - September 2004

Skills
Video Games, Game Development, Xbox 360, Game Design, Computer Games, Gameplay, Console, Level Design, Mobile Games, Maya, Online Gaming, DevTrack, Game Testing, Quality Assurance, JIRA, Multiplayer, Wii, Bug Tracking

Education
Wharton School, University of Pennsylvania   2013 — 2013
Gamification, 78.3%

West Valley Occupational Center   2006 — 2006
3D Modeling/Animation

Full Sail University

Jason Tony Li Jason Tony Li Orange County, California Area Details
Jason Tony Li's Heavy Iron Studios Experience June 2012 - December 2013
Job Associate Programmer at Heavy Iron Studios, Inc.
Industry Computer Games
Experience
Heavy Iron Studios, Inc.   January 2014 - Present
Heavy Iron Studios   June 2012 - December 2013
University of California, Irvine  April 2011 - June 2012
Playzon Interactive   November 2011 - March 2012

Education
University of California, Irvine   2010 — 2014
Computer Science

Devon Lopez Devon Lopez Lawndale, California Details
Devon Lopez's Heavy Iron Studios Experience February 2010 - November 2011
Job Graphic/Web Designer, Video Editor
Industry Graphic Design
Experience
Self-employed  August 2006 - Present
Heavy Iron Studios   February 2010 - November 2011
Activision  March 2011 - October 2011

Education
Santa Monica College   2009 — 2012
Bachelor of Arts (BA), Entertainment Technology

El Camino College   2010 — 2011
Bachelor of Arts (BA)