Nihilistic Software

Industry: Video game developer

Description

nStigate Games was an American video game developer based in Novato, California. Headquarters: Marin County, California, CA Founded: March 1998, Marin County, California, CA Defunct: 2012

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Nihilistic Software Employees

Employee
Years
Job
Industry
Paul Melamed Paul Melamed San Francisco Bay Area Details
Paul Melamed's Nihilistic Software Experience May 2008 - March 2009
Job Senior Software Engineer at Twitter
Industry Computer Games
Experience
Twitter  September 2014 - Present
Take-Two Interactive Software, Inc.   April 2010 - September 2014
SEGA Studios   March 2009 - April 2010
Nihilistic Software   May 2008 - March 2009
Stormfront Studios  1998 - 2008
Digital Dialect   October 1996 - October 1998
Altech Defense Systems   January 1990 - October 1996

Skills
PS3, 3D rendering, C++, SPU, RSX, Multithreading, Software Engineering, DirectX, Debugging, Unreal Engine 3, Game Design, Game Development, Xbox 360, Video Games, Perforce, Wii, Gameplay, Programming, Xbox, Multiplayer, Shaders, Computer Games

Education
University of KwaZulu-Natal   1986 — 1990

Graham Madarasz Graham Madarasz San Francisco Bay Area Details
Graham Madarasz's Nihilistic Software Experience May 2011 - January 2013
Job
Industry Computer Games
Experience
Linden Lab  January 2013 - Present
Nihilistic Software   May 2011 - January 2013
LucasArts  February 2010 - May 2011
Sony Computer Entertainment America  April 2005 - December 2009
Blizzard Entertainment  1998 - 2005
Teradyne  1993 - 1997

Skills
Multithreading, Rendering, Compilers, Streaming Media, Performance Tuning, Graphics, Assembly Language, Parallel Programming, Compression, PS3, Xbox 360, Perforce, Game Development, Lua, OpenGL, Video Games, DirectX, Xbox, Unreal Engine 3, Cross-platform..., PSP, Shaders, HLSL, SPU, Computer Graphics, Computer Games, MMO, Python, Direct3D, Maya, C++, GLSL, MEL, OpenGL ES, GPU, Console, 3D, Pipeline Development, Game Engines, Game Programming

Education
California State University-Northridge   1992 — 1995
BS, Computer Science

Stella Balmoria Stella Balmoria San Francisco Bay Area Details
Stella Balmoria's Nihilistic Software Experience June 2006 - December 2012
Job Operations Manager at MONOCreators
Industry Design
Experience
MonoCreators   May 2013 - Present
Nihilistic Software   June 2006 - December 2012
Nihilistic Software   June 2004 - June 2006
Lucasfilm  September 1998 - May 2004
Mosaique   September 1993 - September 1998

Skills
Video Games, PS3, Game Development, Xbox 360, Game Design, Mobile Games, Perforce, Photoshop, Agile Project Management, Hansoft, MS Project, Project Planning, Problem Solving, Project Management, Confluence, Level Design, Management, Product Management, People Skills, Communication, Producers, Sales, Computer Games, Production Planning, Computer Animation, Budgets, Online Gaming, Animation, Employee Wellness

Education
The Ohio State University   1985 — 1990
Bachelor of Arts (B.A.), Psychology

University of California, Berkeley
Extension Courses: Business Math, Marketing, Physiology, and Sport Psychology

Project Management Academy   2012 — 2012
PMI-ACP Exam Prep Course

Media Bistro   2012 — 2012
Social Media 101

Zach Hodson Zach Hodson San Francisco Bay Area Details
Zach Hodson's Nihilistic Software Experience September 2010 - December 2012
Job Lead Game Designer at KIXEYE
Industry Computer Games
Experience
KIXEYE  January 2013 - Present
Nihilistic Software   September 2010 - December 2012
Mind Control Software  April 2006 - September 2009

Skills
Video Games, Game Design, Game Development, Level Design, Multiplayer, Xbox 360, PS3, Gameplay, Game Mechanics, Perforce, Computer Games, Wii, Mobile Games, Console, Maya, Scripting, Cinematics, Xbox, MMO, Unreal Editor

Education
Southern Methodist University

Benn Herrera Benn Herrera San Rafael, California Details
Benn Herrera's Nihilistic Software Experience August 2011 - November 2012
Job Senior Platform Engineer at Telltale Games
Industry Computer Games
Experience
Telltale Games  June 2014 - Present
Leap Motion  August 2013 - June 2014
Leap Motion  November 2012 - June 2014
Nihilistic Software   August 2011 - November 2012
Backbone Entertainment  May 2010 - August 2011
Secret Level  September 2009 - May 2010
Electronic Arts  March 2009 - September 2009
Totally Games  January 2007 - November 2008
Backbone Entertainment  January 2006 - January 2007
Mind Control Software  May 2005 - May 2006

Skills
Python, Lua, Sound, Networking, Video Games, Game Development, Perforce, PS3, ECMAScript, Xbox 360, Scripting, Production Managment, Wii, Console, Game Programming, Game Design, 3D, Computer Games, Software Engineering, Xbox, Gameplay, Maya, Release Management, C++, Programming, Gameplay Programming, DirectX, Animation, User Interface

Education
University of California, Berkeley   1988 — 1990
Computer Science

Robert Huebner Robert Huebner San Francisco Bay Area Details
Robert Huebner's Nihilistic Software Experience January 2000 - October 2012
Job Executive Producer at Firemonkeys (EA)
Industry Computer Games
Experience
Electronic Arts (EA)   June 2014 - Present
Athos  February 2014 - June 2014
SuperTales Inc.   June 2013 - May 2014
nWay Inc.  August 2013 - January 2014
KIXEYE  December 2012 - June 2013
Nihilistic Software   January 2000 - October 2012
Nihilistic Software   January 1998 - January 2002
Blizzard Entertainment  1997 - 1998
LucasArts Entertainment  1995 - 1997
Parallax Software   1994 - 1996

Skills
Game Development, Video Games, Xbox 360, PS3, Game Design, Mobile Games, Business Development, Social Games, Online Gaming, Multiplayer, Team Management, Gameplay, Public Speaking, iOS development, Contract Negotiation, Hansoft, Casual Games, Game Mechanics, Public Relations, Scrum, MMO, Lua, Corporate Finance, Writing, C++, Unity3D, User Experience, Monetization, Leadership, P&L Management, JIRA, Product Management, C#, Agile Methodologies, User Acquisition, Strategic Roadmaps, Game Publishing, Android Development, Facebook API, Start-ups, Business Strategy, Analytics, Free to Play, Strategic Partnerships, Computer Games, Mobile Devices, Console, User Interface, Mobile Applications

Education
Purdue University   1988 — 1993
B.S., Computer Science

Tristan Sacramento Tristan Sacramento San Francisco Bay Area Details
Tristan Sacramento's Nihilistic Software Experience February 2004 - January 2006
Job Senior Animator at Sledgehammer Games
Industry Animation
Experience
Sledgehammer Games  September 2015 - Present
nWay Inc.  February 2012 - September 2015
Electronic Arts  July 2008 - February 2012
Lucas Arts  February 2006 - June 2008
Nihilistic Software   February 2004 - January 2006
Sony Computer Entertainment America  January 2003 - January 2004
Secret Weapon   March 2001 - December 2002
Tippett Studios   February 2001 - March 2001

Skills
Maya, Unity3D, Photoshop, Autodesk MotionBuilder, Video Games, Animation, Texturing, Game Development, Creative Direction, Xbox 360, Game Design, 3D, Modeling, Cinematics, Zbrush, Gameplay, Motion Capture, Texture Painting, Character Animation, PS3, Character Rigging, ZBrush

Education
Expression College for Digital Arts   1999 — 2001
BAS, Digital Visual Media

San Francisco State University   1998 — 1999
Design and Industry

Julian Labesque Julian Labesque San Francisco Bay Area Details
Julian Labesque's Nihilistic Software Experience June 2011 - October 2012
Job Design and Art Contractor at Shiny Shoe
Industry Computer Games
Experience
Shiny Shoe   October 2014 - Present
En Garde Winery   September 2013 - November 2014
Dexati   May 2014 - October 2014
Nihilistic Software   June 2011 - October 2012

Skills
Maya, Photoshop, Texturing, Mudbox, Zbrush, UV mapping, Premiere, Modeling, Hard Surface Modeling, Environment Art, Video Games, 3D, Game Design, Level Design, Animation

Education
Santa Rosa Junior College   2008 — 2013
Associate of Arts (A.A.), Art

Santa Rosa Junior College   2008 — 2013
Associate of Science (A.S.), 3D Modeling and Animation

Santa Rosa High School   2004 — 2008

DJ Dongjoon Lee DJ Dongjoon Lee Greater Seattle Area Details
DJ Dongjoon Lee's Nihilistic Software Experience December 2006 - January 2010
Job Environment Texture Artist at Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions  February 2010 - Present
Nihilistic Software   December 2006 - January 2010
LG Electronics  January 2000 - May 2002

Skills
Game Development

Education
Academy of Art University   2003 — 2006
MFA, Video Gaming

Korea University   1993 — 2000
Bachelor of Engineering (B.E.), Mechanical Engineering

David Reed Monroe David Reed Monroe San Francisco Bay Area Details
David Reed Monroe's Nihilistic Software Experience February 2010 - October 2012
Job Lead UI Artist at Telltale Games
Industry Entertainment
Experience
Telltale Games  November 2012 - Present
Nihilistic Software   February 2010 - October 2012
Heavy Iron Studios  May 2007 - February 2010
Big Fish Creative   November 2003 - December 2006

Skills
Xbox 360, Video Games, Game Development, PS3, Art Direction, Game Design, Level Design, Animation, Flash, Wii, Perforce, Gameplay, Maya, UV mapping

Education
Philadelphia University   1998 — 2002
Bachelors, Graphic Design Communication

Glasgow School of Art

Rebekah Noulles Rebekah Noulles San Francisco Bay Area Details
Rebekah Noulles's Nihilistic Software Experience February 2010 - November 2011
Job Production at Industrial Light & Magic
Industry Motion Pictures and Film
Experience
Lucasfilm  March 2014 - Present
Nihilistic Software   February 2010 - November 2011
Academy of Art University  August 2006 - August 2010
Camp Creative  September 2009 - February 2010
Intralink Film   May 2007 - August 2008
Bernhardt Design  August 2004 - December 2006
Boys and Girls Clubs of America  May 2004 - August 2004

Skills
Project Management, Video Production, Game Development, Film Production, Hansoft, MS Project, Microsoft Excel, Shotgun, Video Games, Budgeting, Project Planning, Photoshop, After Effects, Illustrator, Motion Graphics, Time Management, Creativity, Scheduling, Final Cut Pro, Microsoft Office, Visual Effects

Education
Academy of Art   2006 — 2010
MFA, Animation and Visual Effects Production, Media Studies, Advertising, Production

The University of Texas at Austin   2000 — 2003
BFA, Photography and Video

Ahed Khatib Ahed Khatib Canby, Oregon Details
Ahed Khatib's Nihilistic Software Experience September 2007 - February 2008
Job Concept Artist/Game Developer
Industry Computer Games
Experience
Self Employed  Contract ArtistBlue Shell GamesMarch 2014 - June 2014
Present Creative LLC  January 2014 - February 2014
Twist Education, LLC.   January 2011 - May 2012
Present Creative LLC  April 2010 - May 2010
Present Creative LLC  August 2009 - September 2009
Submersive Films   April 2009 - May 2009
Rocketon  June 2008 - June 2008
TimeGate Studios  April 2008 - April 2008
Nihilistic Software   September 2007 - February 2008

Skills
Storyboarding, Video Games, Game Development, Photoshop, Illustration, Concept Design, Game Design, Art, Illustrator, Flash, Painting, Sprite animation, Pixel Art, 3D Studio Max, Texturing, User Interface Design, Unity3D, Perforce, Photoshop, Illustrator,..., Digital Painting, Visual Arts, Level Design, Visual Development, SketchUp, Mudbox, Conceptual Art

Education
Academy of Art University   2002 — 2008
Bachelor of Fine Arts (B.F.A.), Illustration

Joseph Allen Joseph Allen San Francisco Bay Area Details
Joseph Allen's Nihilistic Software Experience May 2010 - November 2012
Job Lead Engineer at Glu Mobile
Industry Computer Games
Experience
Glu Mobile  February 2015 - Present
Rumble  November 2013 - February 2015
2K Marin  November 2012 - November 2013
Nihilistic Software   May 2010 - November 2012
Sega Studios San Francisco  September 2008 - April 2010
Secret Level  May 2007 - September 2008
Page 44 Studios  February 2004 - May 2007

Skills
Xbox 360, PS3, Game Development, Perforce, Gameplay, Video Games, Game Design, Wii, Lua, Gameplay Programming, Mobile Games, DirectX, Unity3D, Maya, Game Programming, Systems Programming, Programming, Development Tools, Computer Games, Scripting, C++, Computer Graphics, Game Mechanics, Artificial Intelligence, Xbox

Education
Hiram College   2000 — 2003
B.A, Computer Science

Giorgio Tino Giorgio Tino San Francisco Bay Area Details
Giorgio Tino's Nihilistic Software Experience September 2010 - February 2012
Job Lead Software Engineer at GREE International, Inc
Industry Computer Games
Experience
GREE International, Inc  July 2015 - Present
GREE International, Inc  April 2012 - June 2015
Nihilistic Software   September 2010 - February 2012
Evolium SL   August 2009 - July 2010
CACE Technologies  May 2009 - August 2009
CACE Technologies  March 2006 - April 2009

Skills
Video Games, C++, C#, OpenGL, Unity3D, C, JavaScript, Linux, DirectX, Java, PHP, Software Development, Python, Software Engineering, XML, Git, Scripting, iOS development, JSON, Algorithms, Android, Programming, Subversion, Xcode, Software Design, Eclipse, OOP, Visual Studio, .NET, XNA, Scrum, Bullying, Object Oriented Design, Shell Scripting, Distributed Systems, iOS, Objective-C

Education
Universitat Politècnica de Catalunya   2009 — 2010
Master, Videogames Design & Development

Politecnico di Torino   2000 — 2005
Master's Degree, Software Engineering

Nathan Cox Nathan Cox San Francisco Bay Area Details
Nathan Cox's Nihilistic Software Experience March 2007 - December 2012
Job Game Designer
Industry Computer Games
Experience
PlayFirst, Inc.   February 2013 - October 2013
Nihilistic Software   March 2007 - December 2012
Electronic Arts  October 2006 - March 2007
Tulga Games   June 2006 - August 2006
University of Advancing Technology  October 2003 - April 2006
Rainbow Studios  June 2005 - October 2005

Skills
Design Principles, Game Design, Maya, 3D Studio Max, Modeling, Photoshop, Unreal Editor, Game Development, Video Games, Level Design, Gameplay, Unreal Engine 3, Concept Design, 3D Modeling, Scripting, Game Mechanics, Mobile Games, Multiplayer

Education
University of Advancing Technology   2003 — 2006
Bachelors, Art: Game Design, 3.85

Steve Tietze Steve Tietze San Francisco Bay Area Details
Steve Tietze's Nihilistic Software Experience August 1998 - June 2000
Job TouchFactor
Industry Computer Games
Experience
TouchFactor   2011 - Present
WhiteHarvest LLC   January 2009 - July 2009
Factor 5  September 2007 - December 2008
Nihilistic Software   August 1998 - June 2000
Rogue Entertainment   January 1995 - July 1998

Skills
Maya, Python, Development Tools, PHP, Photoshop, Scrum, Unity3D, Video Games, Game Design, 3D, Game Development, Gameplay, PS3, Perforce, Game Programming, Xbox 360, iOS development, Computer Games, Mobile Games, Objective-C

Education
Art Institute of Dallas   1993 — 1995
BA, Computer Graphics and Animation

Kansas State University   1990 — 1993
Computer Engineering

Jon Knoles Jon Knoles Greater Seattle Area Details
Jon Knoles's Nihilistic Software Experience September 2008 - March 2010
Job at Microsoft
Industry Computer Games
Experience
Microsoft  March 2010 - Present
Nihilistic Software   September 2008 - March 2010
Sandblast Games (THQ)   November 2004 - July 2008
LucasArts  October 1990 - August 2004
LucasArts Entertainment Company  1990 - 2004
Lucas Arts  1990 - 2004
Taito Software Inc   1989 - 1990

Skills
Leadership, Game Art, Game Design, Game Development, Video Games, Animation, Dialog Programs, Level Design, Texturing, Computer Games, Concept Design, Gameplay, Xbox 360, Design Specifications, After Effects, Mobile Games, Xbox, Creative Direction, Illustration, Cinematics, 3D Modeling, Perforce, Zbrush, PS3, Casual Games, Computer Animation, InDesign, 3D, Maya

Education
Art Institute of Seattle   1987 — 1989
Applied Arts, Visual Communications

Cole Higgins Cole Higgins Orange County, California Area Details
Cole Higgins's Nihilistic Software Experience May 2007 - September 2007
Job Previs Artist at Blizzard Entertainment
Industry Animation
Experience
Blizzard Entertainment  April 2015 - Present
Ready At Dawn Studios  September 2013 - April 2015
Halon Entertainment  May 2013 - September 2013
Lucasfilm  February 2011 - May 2013
HauteLook  August 2008 - January 2011
FUEL TV  August 2008 - September 2008
Massive Black  September 2007 - June 2008
Nihilistic Software   May 2007 - September 2007
Universal Pictures  2006 - 2006

Skills
After Effects, Animation, Photoshop, Painting, Sketching, Storyboarding, Directing, Script Analysis, Editing, Film, Maya, Cinematics, Premiere, Drawing, Character Animation, Pre-visualization, Film Production, Cartoons, Feature Films

Education
San Jose State University   2001 — 2007
BFA, animation/illustration

Palos Verdes Peninsula

Paul Raymond Paul Raymond Vancouver, Canada Area Details
Paul Raymond's Nihilistic Software Experience October 2010 - December 2012
Job Software Engineer
Industry Computer Games
Experience
Hangar 13  October 2014 - Present
KIXEYE  February 2013 - September 2014
Nihilistic Software   October 2010 - December 2012
Electronic Arts  April 2009 - December 2009
Ubisoft  December 2004 - April 2008
WXP  November 2000 - November 2004
Radical Entertainment  March 1998 - August 1999

Skills
Perforce, DirectX, Video Games, C++/CLI, C#, WinForms, Win32, WPF, .NET 4.5, TPL, Multithreading, Cross-platform..., User Interface, Visual Studio, XML, XNA, Unity3D

Education
McGill University   1988 — 1991
B.Eng., Electrical Engineering

Shannon Greene Shannon Greene San Francisco Bay Area Details
Shannon Greene's Nihilistic Software Experience May 2006 - January 2009
Job
Industry Accounting
Experience
Bodega Harbour Homeowners Association   August 2014 - January 2015
Fitness SF  April 2014 - June 2014
First California Mortgage Company  June 2013 - October 2013
Prunuske Chatham, Inc.   April 2011 - April 2013
Nihilistic Software   May 2006 - January 2009
Dutton Ranch Corp   April 2005 - May 2006
Legacy Marketing Group  1999 - 2000
IMSI  1998 - 1999
Protocol Interface, Inc.   January 1994 - July 1996
Infineon Raceway  March 1993 - December 1993

Skills
Budgets, Payroll, Year-end Close, Accounts Payable, Monthly Close, Mas 90, Invoicing, Bookkeeping, Employee Benefits, Microsoft Office, QuickBooks, Microsoft Excel, Ajera - Accounting..., FMS, Deltek, Human Resources, Fixed Assets, Bank Reconciliation, Management

Education
California State Polytechnic University-Pomona
Accounting

Dominican University of California
B.S. in Business Administration

Jacob Pernell Jacob Pernell Greater Los Angeles Area Details
Jacob Pernell's Nihilistic Software Experience March 2006 - September 2007
Job Composer/Sound Designer // Director of the Edinburgh Game Symposium
Industry Music
Experience
Jacob Pernell Productions   March 2009 - Present
Edinburgh Game Symposium   September 2012 - Present
Dawnrunner Productions  January 2014 - Present
Jesper Kyd Productions   July 2011 - September 2011
Dawnrunner Productions  June 2010 - March 2011
Toys For Bob  July 2009 - September 2009
Nihilistic Software   March 2006 - September 2007

Skills
Sound Design, Game Design, Electronic Music, Video Games, Composition, Music, Musical Theatre, Sound Editing, Game Development, Audio Post Production

Education
The University of Edinburgh   2012 — 2013
Master's Degree, Composition for Screen

University of California, Santa Cruz   2007 — 2011
BA, Game Design Psychology

Jeremiah Stewart Jeremiah Stewart San Francisco Bay Area Details
Jeremiah Stewart's Nihilistic Software Experience March 2006 - December 2012
Job Senior Animator at 2K
Industry Animation
Experience
2K  April 2014 - Present
Bartlet Jones Supernatural Detective Agency  December 2013 - January 2014
Sony Computer Entertainment America LLC  December 2012 - July 2013
Nihilistic Software   March 2006 - December 2012
direct signs   May 2001 - August 2004
snow summit  November 1994 - April 2004

Skills
Autodesk MotionBuilder, Maya, Character Animation, Faceware, Animation, Cinematics, Facial Animation, PS4, PS3, Video Games, Computer Animation, Game Development, Xbox 360, After Effects, Photoshop, Perforce, 3D, Sony Vegas, Temerity Pipeline, Microsoft Excel, Texturing, Papercraft

Education
Academy of Art University   2002 — 2006

Victor Valley Community College   2001 — 2002
Certificate of Animation, 3d animation

Jon Slavin Jon Slavin San Francisco Bay Area Details
Jon Slavin's Nihilistic Software Experience November 2006 - September 2010
Job Mobile and Console Designer
Industry Computer Games
Experience
Zynga  August 2014 - May 2015
Shiny Shoe   April 2014 - August 2014
Subcutaneous Games   November 2013 - April 2014
Booyah  February 2012 - March 2013
Nihilistic Software   November 2006 - September 2010
Nihilistic Software   November 2006 - August 2010
Nihilistic Software   November 2006 - August 2010
2K Games  July 2005 - November 2006

Skills
Video Game Design, Level Design, Perforce, Maya, Modeling, Game Design, Hansoft, Scripting, Video Games, PS3, Xbox 360, Gameplay, Game Development, Console, Game Mechanics, Mobile Games, User Experience, Multiplayer, Social Games, Casual Games, Zbrush, Online Gaming, Game Design Documents, Cross-platform..., User Interface, Mobile Devices, DevTrack, iOS development, MMO, Wii, Computer Games, Unity3D, Xbox, Playstation, iOS, Monetization, Storyboarding, Game Balance, Concept Design, Gameplay Systems, Mobile Game Development, Game Prototyping, JIRA, Game Testing, iPhone, Android, User Experience Design, Bug Tracking, Confluence, 3D

Education
Humboldt State University   2002 — 2003
English/Creative Writing

Shasta College   1998 — 2001
AA, Creative Writing, 3.89

West Valley High School   1994 — 1998
Diploma, Life. Pain. Puberty.

Alex Kring Alex Kring San Francisco Bay Area Details
Alex Kring's Nihilistic Software Experience September 2009 - September 2011
Job Software Engineer at Zynga
Industry Computer Games
Experience
Zynga  April 2014 - Present
Shiny Shoe LLC   October 2011 - December 2013
KIXEYE  2013 - 2013
Flying Wisdom Studios  September 2011 - October 2011
Nihilistic Software   September 2009 - September 2011
Electronic Arts  June 2008 - November 2009
Game Developers Conference  2008 - 2008
Electronic Arts  May 2007 - August 2007
Concurrent Technologies Corporation  May 2006 - August 2006

Skills
Game Development, Gameplay, Perforce, Game Design, Xbox 360, Game Programming, PS3, Artificial Intelligence, Lua, Video Games, DirectX, Level Design, Wii, iOS, Scripting, Xbox, Gameplay Programming, Mobile Games, Console, Maya, Unity3D

Education
Penn State   2004 — 2008
BS, Computer Science

Jeffrey Sondin-Kung Jeffrey Sondin-Kung San Francisco Bay Area Details
Jeffrey Sondin-Kung's Nihilistic Software Experience April 2010 - December 2012
Job Senior Designer at Zynga
Industry Computer Games
Experience
Zynga  April 2014 - Present
Santa Rosa Junior College  January 2011 - May 2014
NaturalMotion  November 2013 - April 2014
CCP  August 2013 - November 2013
CCP  April 2013 - August 2013
Nihilistic Software   April 2010 - December 2012
Sega Studios San Francisco  March 2009 - April 2010
Planet Moon   November 2008 - March 2009
Totally Games  February 2006 - October 2008
Planet Moon Studios  November 2004 - January 2006

Skills
Unreal Editor 3, Renderware, Vicious Cycle Engine, Proprietary level..., Maya, 3D Studio Max, Xbox 360, Playstation 3, Playstation Vita, Nintendo Wii, Proprietary Software, Level Design, Playstation, PS3, Teaching, Mentoring, Unreal Editor, Wii, Game Mechanics, Multiplayer, Game Design, Game Development, Video Games, 3D, Gameplay, College Teaching, Perforce, Unreal Engine 3, Computer Games, Xbox, Animation, Game Scripting, Game Design Documents, Level Building, Game Prototyping, Level Editors, Multiplayer Design, Event Scripting, Game Balance, Playtesting, Texturing, Scripting, MMO, PSP, Mobile Games, Mobile Game Development, Free to Play, Casual Games, Console, Social Games

Education
University of California, Berkeley   1986 — 1988
B.A., Psychology

Pacific Graduate School of Psychology   1990 — 1992
PhD course work only, Clinical Psychology

California Institute of Integral Studies   1988 — 1996
Ph.D. Candidate (all but dissertation), Psychology

Anthony Hon Anthony Hon San Francisco Bay Area Details
Anthony Hon's Nihilistic Software Experience August 2012 - August 2012
Job Senior Artist at Sanzaru Games
Industry Computer Games
Experience
Toys for Bob (Activision)   April 2006 - October 2014
Nihilistic Software   August 2012 - August 2012
Z-Axis (Activision)   August 2002 - April 2006
Totally Games  June 1999 - April 2002

Skills
Video Games, Maya, Texturing, Xbox 360, Storyboarding, Character Animation, Photoshop, Animation, UV mapping, 3D Modeling, 3D, 3D Studio Max, Game Development, Game Design, Traditional Animation, Wii, Drawing, Modeling, Texture Painting, Art, Lighting, Perforce, Gameplay, Xbox, Environment Art, PS3, Digital Painting, Character Design, Unreal Engine

Education
Academy of Art University   1995 — 1999
BFA, Illustration / Character Animation

University of California at Davis   1993 — 1995
Electrical Engineering

Adrian Sairin Adrian Sairin Seattle, Washington Details
Adrian Sairin's Nihilistic Software Experience February 2007 - January 2009
Job Animator
Industry Animation
Experience
Fun Bits Interactive  May 2015 - Present
E-Line Media  November 2012 - January 2015
Cindev 20th Century Fox   September 2012 - November 2012
Brand New School  February 2002 - April 2012
Superfad  June 2011 - October 2011
Pixomondo  January 2011 - March 2011
Tippett Studio  January 2009 - August 2009
Nihilistic Software   February 2007 - January 2009
Digital Kitchen  August 2006 - September 2006
WiT Animation   September 2000 - February 2005

Skills
Autodesk Maya, Autodesk 3DSMAX, XSI (animation only), Photoshop, Windows 7, Mac OS X, Deadline Render Manager, SHOTGUN, Animation, Maya, 3D Studio Max, Facial Animation, Character Animation, XSI, Visual Effects, OS X, Feature Films, 3D, Video Games, Cinematics, Modeling, Concept Design, Film, Zbrush

Education
Academy of Art University   2004 — 2006
animation

Otis College of Art and Design   1999 — 2002
BFA, Digital Communication and Media/Multimedia

Okitomo Hikosaka Okitomo Hikosaka San Francisco Bay Area Details
Okitomo Hikosaka's Nihilistic Software Experience August 2010 - December 2012
Job Animator at Crystal Dynamics
Industry Animation
Experience
Crystal Dynamics  September 2014 - Present
Nihilistic Software   August 2010 - December 2012
Secret Level  April 2008 - April 2010
Stormfront Studio   April 2007 - April 2008
PDI/DreamWorks  July 2006 - January 2007

Skills
Cinematics, Character Animation, Autodesk MotionBuilder, Maya, Facial Animation, After Effects, Animation, Computer Animation, Character Rigging, 3D

Education
Academy of Art University   2002 — 2005

Victor Keenan Victor Keenan San Francisco Bay Area Details
Victor Keenan's Nihilistic Software Experience March 2008 - February 2009
Job Senior Engineer at Riot Games
Industry Computer Games
Experience
Riot Games  February 2010 - Present
Shaba Games  February 2009 - December 2009
Nihilistic Software   March 2008 - February 2009
Perpetual Entertainment  April 2006 - February 2008
Vesdia Inc   October 2005 - April 2006
Pirate Games, Inc.   June 2003 - October 2005
Logicworx   February 2001 - October 2002
Berkeley Process Control  October 1999 - October 2000
Hartness International  August 1996 - August 1999

Skills
Perforce, Multiplayer, Gameplay, Game Development, Video Games, Game Design, MMO, Console, PS3, Computer Games, Game Programming, Java, Xbox 360, C++, Mobile Games, DirectX

Education
Massachusetts Institute of Technology   1992 — 1996
BS, Mechanical Engineering

Avery Lodato Avery Lodato San Francisco Bay Area Details
Avery Lodato's Nihilistic Software Experience May 2008 - November 2012
Job Programmer at Toys For Bob
Industry Computer Games
Experience
Toys For Bob  November 2012 - Present
Nihilistic Software   May 2008 - November 2012
Stormfront Studios  May 2007 - March 2008
LifeLike Productions   1996 - April 2007
EPMG  1994 - 1996

Skills
Game Development, Xbox 360, Game Design, Gameplay, Perforce, DirectX, Video Games, PS3, Maya, Mobile Games, Scripting, Game Programming, Development Tools, Lua, Character Animation, Computer Games, Texturing, C++, 3D, Cross-platform..., Console, Xbox, Gameplay Programming, Wii, Social Games, Unity3D, Computer Graphics

Education
University of California, Davis   1990 — 1994
BS, Mechanical Engineering

Aaron Hayes Aaron Hayes San Francisco Bay Area Details
Aaron Hayes's Nihilistic Software Experience June 2012 - October 2012
Job Founding Investor and Advisor at The Batchery
Industry Computer Networking
Experience
The Batchery  June 2015 - Present
Double Fine Productions  September 2013 - Present
Hayes Consulting   January 2000 - Present
KIXEYE  November 2012 - September 2013
Nihilistic Software   June 2012 - October 2012
Bigpoint Inc  January 2011 - June 2012
Planet Moon Studios  July 2009 - June 2011
The Linde Group  October 2008 - July 2009
Beren Shoes   December 2007 - June 2008
Techsperience   September 2005 - December 2007

Skills
Video Games, Windows, Scripting, Perforce, Online Gaming, Unity3D, Xbox 360, Game Design, User Interface, Game Development, Scrum, Maya, Gameplay, Computer Games, Mobile Games, Servers, 3D, Console, PS3, ActionScript, Lua, MMO, Social Games, Casual Games, 3D Studio Max, Networking, Hardware, MySQL, System Deployment, VMware

Education
California State University-Monterey Bay   2001 — 2005
Film, Film, IT

Diablo Valley College   1999 — 2001
IT-MCSE courses

Evan Odabashian Evan Odabashian San Francisco Bay Area Details
Evan Odabashian's Nihilistic Software Experience September 2010 - December 2011
Job Software Engineer
Industry Computer Software
Experience
Tech Soft 3D  December 2011 - Present
Nihilistic Software   September 2010 - December 2011
Tech Soft 3D  August 2008 - August 2010
Handheld Games  September 2007 - August 2008
San Diego State University  January 2007 - June 2007

Skills
C++, C#, OpenGL, iOS development, DirectX, Android Development

Education
University of California, Davis   2004 — 2006
B.S., Physics

Butte College   2002 — 2004

Neil Wrischnik Neil Wrischnik San Francisco Bay Area Details
Neil Wrischnik's Nihilistic Software Experience July 2010 - December 2012
Job Senior Animator at Toys For Bob
Industry Animation
Experience
Toys For Bob  March 2013 - Present
Nihilistic Software   July 2010 - December 2012
Hydrogen Whiskey Studios  July 2009 - September 2009
Goodby, Silverstein & Partners   May 2008 - November 2008
Lipzoo   2007 - 2007

Skills
Animation, Character Animation, Maya, Computer Animation, Traditional Animation, Autodesk MotionBuilder, Photoshop, 3D Studio Max, Drawing, After Effects, Illustrator, Perforce, Alienbrain

Education
Academy of Art University   2003 — 2008
BFA, Character Animation

Hans Winold Hans Winold San Francisco Bay Area Details
Hans Winold's Nihilistic Software Experience 2010 - December 2012
Job Technical Artist at Natural Motion Games
Industry Computer Games
Experience
Natural Motion Games   December 2012 - Present
Nihilistic Software   2010 - December 2012
Activision  October 2009 - 2010
Factor 5  January 2003 - July 2009
LucasArts  October 1998 - January 2003
Former Life   1988 - 1998

Skills
Pipelines, MEL, Maya, PS3, Character Rigging, Xbox 360, Game Development, Video Games, Rigging, Cinematics, UV mapping, Autodesk MotionBuilder, Texturing, Unreal Engine 3, Gameplay

Education
Indiana University Bloomington   1986 — 1990
BS Honors Degree, Math, Computer Science, Cognitive Science

Joon Hyuck Kim Joon Hyuck Kim Greater Los Angeles Area Details
Joon Hyuck Kim's Nihilistic Software Experience February 2010 - December 2012
Job Environment Artist at EA Visceral Games
Industry Computer Games
Experience
Hivecity   March 2015 - Present
EA Visceral Games   August 2013 - November 2014
Nihilistic Software   February 2010 - December 2012
Pandemic Studios - Electronic Arts   April 2007 - December 2009

Skills
Maya, Zbrush, Photoshop, Softimage XSI, Creative Direction, Environment Art, UV mapping, PS3, Xbox 360, Texturing, Cinematics, Unreal Engine 3, Texture Painting, Game Development, XSI, Console, Video Games, Animation, Level Design, Concept Design, Gameplay, Game Design, Unreal Editor, Low Poly Modeling, Game Art, Computer Games, UV Mapping, ZBrush

Education
Academy of Art University   2004 — 2006
MFA, 3DArt

Korea University   1990 — 1996
Bachelor's degree, Animal Sciences

Lee Adams Lee Adams San Francisco Bay Area Details
Lee Adams's Nihilistic Software Experience June 2010 - May 2011
Job Senior Software Engineer at Twitter
Industry Computer Software
Experience
Twitter  November 2013 - Present
Netflix  May 2011 - November 2013
Nihilistic Software   June 2010 - May 2011
Vector Unit Inc.   May 2009 - May 2010
Nihilistic Software   November 2005 - May 2009
Stormfront Studios  January 2001 - November 2005

Skills
C++, Video Games, JavaScript, C, 3D graphics, Visual Studio, REST, 2D graphics, Network Programming, HTML, Linux, Windows, CMake, Scripting, HTTP, UPnP, JSON, CSS, Atlassian JIRA, Java, Android Development

Education
University of Dayton   1997 — 2000
B.S., Computer Science

Craig Gregory Craig Gregory Sacramento, California Details
Craig Gregory's Nihilistic Software Experience August 2012 - September 2012
Job QA Tester at Disney Interactive Studios
Industry Computer Software
Experience
Disney Interactive Studios  October 2012 - Present
Nihilistic Software   August 2012 - September 2012
Namco Networks  September 2010 - January 2011
Sony Computer Entertainment America  September 2009 - November 2009
Electronic Arts  June 2008 - February 2009

Skills
PS3, Wii, Quality Assurance, Xbox 360, Android, PSP

Education
The Art Institute of California-San Francisco   2004 — 2005
Game Art and Design

Union County College   2002 — 2003
Visual Arts

Dates of Attendance

Michael Teperson Michael Teperson San Francisco Bay Area Details
Michael Teperson's Nihilistic Software Experience 2006 - 2013
Job Sr. Lighting Artist at Toys For Bob
Industry Computer Games
Experience
Toys For Bob / Activision   August 2013 - Present
GREE International   July 2013 - August 2013
Nihilistic Software   2006 - 2013
Raytheon Missile Systems  2005 - 2006
Freelance 3D / VFX Artist  2002 - 2005
Warner Bros. Animation  February 2003 - October 2003
Creative Visual FX   2001 - 2002
In-Sight Pix   2000 - 2001
Freelance 3D / VFX Artist  1997 - 2000

Education
University of California, San Diego

Vancouver Film School

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