Bioware Austin

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Bioware Austin Employees

Employee
Years
Job
Industry
Joshua Saiewitz Joshua Saiewitz Glendale, California Details
Joshua Saiewitz's Bioware Austin Experience March 2011 - October 2011
Job Screenwriter, Video and Caption Editor
Industry Entertainment
Experience
Digital Media Services, Inc.   November 2013 - July 2014
Author Solutions  March 2011 - December 2013
ConnectiVISION Networks   February 2013 - November 2013
South Coast Medspa   April 2010 - February 2012
Bioware Austin   March 2011 - October 2011
RCR Wireless News  March 2011 - July 2011
Sony Corporation of America  June 2010 - June 2010
Arclight Films  September 2009 - December 2009
Hollywood Video  January 2006 - August 2006

Skills
Video Editing, Screenwriting, Directing, Final Cut Pro, Film Production, Avid, Avid Media Composer, Final Draft, Film, DVD Studio Pro, Post Production, Cinematography, Video Production, Pro Tools, Producing

Education
University of Southern California   2006 — 2009
BA, Cinema-Television Production

Tom Carlile Tom Carlile Austin, Texas Area Details
Tom Carlile's Bioware Austin Experience April 2007 - April 2012
Job Director of Operations, Build Release Manager
Industry Computer Games
Experience
PLAYSTUDIOS  April 2012 - Present
Dub Academy  July 2011 - Present
Bioware, Austin  April 2007 - April 2012
MessageOne, Inc.   July 2006 - April 2007
Renew Data Corporation   February 2005 - July 2006
Digital Motorworks  August 2004 - February 2005
Electronic Arts, INC.   January 2001 - June 2004
Garden.com  January 2000 - January 2001
Deja.com  July 1999 - January 2000
International Business Machines (IBM)   May 1998 - July 1999

Skills
Linux, Virtualization, Servers, Data Center, Scripting, SQL Tuning, Cloud Computing, Video Games, Network Security, Integration, Routing, Storage Area Networks, MMO, Software Development, Game Development, High Availability, Online Gaming, Distributed Systems, Engineering, Apache, Databases, Networking, Operating Systems, Perl, Shell Scripting, Sound Design, Management, Release Management, Effects, Ableton Live, Amazon EC2, High Performance..., Software Configuration..., Java, Programming, Scalability, Perforce, Multi-discipline..., SAN Design and..., High Performance..., Build/Release SCM Duties, Sound Design for..., Certified Ableton Live..., High Performance Mail..., Virtualization Solutions, Amazon EC2 Cloud..., Architectures, Bash, Architecture

Education
University of Texas at Austin   1996 — 2001
Business Administration - Management of Information Systems, Engineering Management, Corporate Finance, Japanese

Ben Marshall Ben Marshall Austin, Texas Details
Ben Marshall's Bioware Austin Experience April 2012 - July 2012
Job Senior Web Developer at Entermedia LLC
Industry Internet
Experience
Entermedia LLC   June 2015 - Present
Stratfor Global Intelligence   November 2012 - June 2015
highfivery.com   August 2012 - February 2013
BioWare Austin   April 2012 - July 2012
Beckett Media  June 2010 - April 2012
NowLegal.com, Inc.   August 2008 - June 2010
Haller, Harlan & Taylor   August 2009 - October 2009
EDGE Tech Corp.  August 2008 - August 2009
MESA Distributors, Inc.   April 2007 - August 2008

Skills
Web Development, SEO, Social Media Marketing, Social Media Development, Front-end Development, PHP, HTML5, CSS, jQuery, JavaScript, HTML, SEM, Google Adwords, MVC, Social Networking, Social Media, PPC, CMS, Web Design, MySQL, Google Analytics, AJAX, Web Standards, Website Development, Online Marketing, Web Analytics, Email Marketing, Facebook API, Github, HTML 5, Online Advertising, Drupal, Advertising, Adobe Creative Suite, Front-end Engineering, Front-end Coding, CodeIgniter, Google Webmaster Tools, SEO Audits, WordPress, Web Applications, User Interface Design, Flash, Facebook, E-commerce, SASS, Compass, CSS3, Moz, XHTML

Education
Brookhaven Community College   2008 — 2008
Flash I

Tarrant County College   2003 — 2005
General Studies

Brian Bartram Brian Bartram San Francisco, California Details
Brian Bartram's Bioware Austin Experience February 2010 - July 2010
Job Senior Systems Designer at Ubisoft
Industry Entertainment
Experience
Ubisoft  December 2014 - Present
FableLabs   June 2013 - November 2014
Maxis  January 2012 - June 2013
Visceral Games  July 2010 - November 2012
BioWare Austin   February 2010 - July 2010
Pandemic Studios  May 2008 - February 2010
Savage Entertainment  2007 - 2009

Skills
Game Design, Video Games, Gameplay, Game Development, Game Mechanics, Unity3D, C#, Xbox 360, PS3, Level Design, Lua, Game Programming, Scripting, Perforce, Computer Games, Unreal Engine 3, Console, MMO, Unreal Editor, Multiplayer, Xbox, Computer Animation, Maya, Casual Games, 3D, Storyboarding, User Interface, Gameplay Programming, Online Gaming, Game Engines, Mobile Games, Social Games, User Interface Design, User Experience, Photoshop, 3D Studio Max, Flash, Concept Design

Education
Art Institute of California Los Angeles   2005 — 2007
Game Art and Design, Video Games

The University of Georgia   1996 — 2000
Computer Science, Computer Science

Randy Begel Randy Begel Santa Monica, California Details
Randy Begel's Bioware Austin Experience May 2008 - May 2012
Job Writer and Narrative Designer
Industry Computer Games
Experience
Freelance  November 2014 - Present
Riot Games  January 2013 - November 2014
BioWare Austin   May 2008 - May 2012
Hallam ICS  2007 - 2007
John Tyler Community College  2005 - 2005

Skills
Writing, Creative Writing, Game Design, Dialogue Editing, Voice Dialogue, Intellectual Property, Continuity Management, Team Building, Team Leadership, Content Development, Cinematics, Scripting, Hero Engine, Technical Writing, Technical Documentation, Software Documentation, Narrative Design, Narrative, Video Games, Multiplayer, Perforce, Interactive Storytelling, MMORPG, Game Development, MMO, Game Mechanics, Computer Games, Xbox 360, Storytelling, Level Design, Animation, World Building, Wii, Community Management, PS3, Gameplay

Education
University of Richmond   2005 — 2007
Bachelor of Arts (B.A.), English Language and Literature/Letters

John Tyler Community College   2002 — 2005
Associate of Arts and Sciences (A.A.S.)

Kiko Buyo Kiko Buyo Austin, Texas Area Details
Kiko Buyo's Bioware Austin Experience July 2006 - September 2012
Job Animator at Retro Studios
Industry Animation
Experience
Retro Studios  June 2015 - Present
Perihelion Interactive   February 2015 - June 2015
Freelancer  January 2015 - June 2015
KingsIsle Entertainment  September 2012 - January 2015
Bioware Austin   July 2006 - September 2012
Gearbox Software  February 2006 - July 2006
Liquid Development  January 2005 - January 2006
Terminal Reality  July 2004 - January 2006
Cinematic Games   January 2003 - March 2004

Skills
Character Animation, Character Rigging, Rigging, Video Games, Game Development, Computer Animation, Facial Animation, Animation, Texture Painting, 3D Studio Max, Unreal 3, Game Design, Gameplay, Motion Capture, Max, 3D, Creature Animation, Characters, Computer Games

Education
Art Institute of Houston   2001 — 2003
Associates of Applied Science, Animation Arts and Design

Animation Mentor

Hunter Kent Hunter Kent Austin, Texas Details
Hunter Kent's Bioware Austin Experience June 2012 - June 2013
Job Quality Assurance Analyst at Personify Corp
Industry Computer Games
Experience
Personify Corp  October 2014 - Present
Certain Affinity  July 2014 - October 2014
NCSOFT  September 2013 - July 2014
Bioware Austin   June 2012 - June 2013
Bioware Austin   April 2011 - February 2012
Bioware Austin   February 2011 - April 2011
Mythic Entertainment  July 2008 - July 2009

Skills
DevTrack, MMORPG, MMO, Multiplayer, Gameplay, PS3, Xbox 360, Computer Games, Game Development, Game Design, Game Mechanics, Test Planning, Training, Interviews, Scrum, Quality Assurance, Testing, Perforce, Game Testing, Bug Tracking

Education
Lord Fairfax Community College   2007 — 2009
Computer and Information Sciences, General

John J Spellman John J Spellman Greater Philadelphia Area Details
John J Spellman's Bioware Austin Experience April 2011 - December 2011
Job QA Engineer at Cerner HS
Industry Information Technology and Services
Experience
Cerner Corporation  February 2015 - Present
Siemens Healthcare  November 2013 - February 2015
Independant contractor  April 2013 - July 2013
Philadelphia Insurance Companies  December 2012 - March 2013
Vigil Games  May 2012 - October 2012
Bioware  December 2011 - April 2012
Bioware Austin   April 2011 - December 2011
SHOTGUN!! games   December 2008 - November 2009
D3 Publisher of America Inc   May 2009 - October 2009
D3 Publisher of America  January 2008 - February 2009

Skills
Video Games, Unity3D, DevTrack, Quality Assurance, Photoshop, Game Development, Illustrator, Creative Writing, OOP, Microsoft Office 2007, ADPART, Selenium Testing, Test Modeling, Microsoft SQL Server, SharePoint, Quality Center, Charm NT, Software Documentation, Perforce, Testing

Education
University of Advancing Technology   2006 — 2009
BA, Game Design & Development

Jarrett Ford, MS Jarrett Ford, MS Carson City, Nevada Details
Jarrett Ford, MS's Bioware Austin Experience April 2011 - March 2012
Job Founder/Owner/Game Designer at Shadow Balance Games, LLC
Industry Arts and Crafts
Experience
Grand Rounds, Inc.   September 2015 - Present
Shadow Balance Games, LLC   April 2014 - Present
Grand Rounds, Inc.   January 2015 - September 2015
Electronic Arts - Visceral Games   July 2012 - December 2012
Bioware Austin   April 2011 - March 2012
Abbott Diabetes Care  June 2010 - October 2010
Full Sail University  February 2009 - February 2010
Affymetrix (previously Panomics, Inc.)   February 2007 - October 2008
Abbott Diabetes Care  October 2005 - February 2007

Skills
Visio, MS Project, Microsoft Office, Outlook, Waterfall, Perforce, DevTrack, JIRA, Scrum, Game Design, Game Production, Game Testing, QuickBuild, Atlassian Confluence, CAPM, HeroEngine, Alienbrain, Game Development, HAL9000, Confluence, Software Documentation, Computer Games

Education
Project Management Institute   2010 — 2010
CAPM, Certified Associate in Project Management

Full Sail University   2009 — 2010
M.S., Game Design

University of California, Santa Barbara   2000 — 2005
B.S, Cell and Developmental Biology

Charles (Bull) Durham Charles (Bull) Durham Fairfax, Virginia Details
Charles (Bull) Durham's Bioware Austin Experience June 2011 - August 2012
Job Tools & Pipeline Engineer at City State Entertainment, LLC.
Industry Computer Games
Experience
City State Entertainment, LLC.   May 2014 - Present
Carbine Studios (NCSoft)   September 2012 - May 2014
BioWare Austin   June 2011 - August 2012
BioWare Austin   September 2009 - June 2011
BioWare Mythic  April 2009 - September 2009
EA Mythic  June 2008 - April 2009
EA Mythic  August 2007 - June 2008
Cox Communications  January 2005 - August 2006
Ride Away   November 2003 - September 2004
LIMFAR Communications   October 2001 - November 2003

Skills
C#, System Design, Microsoft Excel, World Building, Analysis, Game Design, MMO, Game Development, Video Games, Perforce, Gameplay, Multiplayer, Design Documents, Online Gaming, JIRA, Level Design, Game Mechanics, MMORPG, Scripting, Python, Visual Studio, Computer Games, Game Programming, Gameplay Programming, DevTrack, Monetization, C++

Education
Tidewater Community College   2006 — 2007
Computer Science

Airman Leadership School   1998 — 1998

Cranston High School East   1989 — 1992

Julia Phelps Julia Phelps Phoenix, Arizona Area Details
Julia Phelps's Bioware Austin Experience December 2008 - December 2009
Job Compeat/Inventory Specialist
Industry Animation
Experience
Independent Contractor  June 2015 - Present
Taco Guild  February 2015 - June 2015
Taco Guild  August 2014 - February 2015
Taco Guild  March 2014 - August 2014
Jewel's Bakery and Cafe   December 2013 - March 2014
Royal Coffee Bar   May 2012 - November 2013
Pitch Black Games   June 2010 - April 2012
Bioware Austin   December 2008 - December 2009
Reel FX  May 2008 - August 2008
Reel FX  October 2007 - May 2008

Skills
Environment Modeling, Character Modeling, Texturing, Rigging, World Building, 3D Modeling, UV mapping, Technical Direction, Cloth Simulation, 3D, Modeling, Lighting, Storyboarding, Film, Computer Animation, UV Mapping, Video Games, Maya, Photoshop, Character Animation, Animation

Education
Ringling College of Art and Design   2002 — 2006
Bachelor of Fine Arts (BFA), Computer Animation

Rafeal Underwood Jr. Rafeal Underwood Jr. Orange County, California Area Details
Rafeal Underwood Jr.'s Bioware Austin Experience May 2011 - May 2012
Job Systems Designer at Carbine Studios
Industry Computer Games
Experience
Carbine Studios  June 2013 - Present
Bioware Austin   May 2011 - May 2012
Total Immersion Software  January 2011 - March 2011
Personal Projects  May 2010 - January 2011
The Guildhall at SMU  2009 - 2010

Skills
Unreal Engine 3, Level Design, Game Design, Unreal Editor, Gameplay, Game Development, Video Games, Texturing, MMO, Game Mechanics, Computer Games, Multiplayer, Unity3D, World Building, Perforce, Lua, MMORPG, Hammer Editor, Unreal 3, Kismet, Scripting, 3D Studio Max, Low Poly Modeling, DevTrack, Online Gaming, Content Design, Game Balance, Game Design Documents

Education
Southern Methodist University   2009 — 2010
Professional Certificate, Level Design

The Ohio State University   2003 — 2008
B.A., Film Studies

Joshua Moretto Joshua Moretto Austin, Texas Area Details
Joshua Moretto's Bioware Austin Experience June 2013 - Present
Job Associate Designer at Bioware
Industry Computer Games
Experience
Bioware Austin   June 2013 - Present
BioWare Austin   May 2011 - Present
BioWare Austin   June 2010 - May 2011
The Guildhall at SMU  January 2009 - August 2010
Vedder Price  March 2006 - December 2008

Skills
Game Design, Level Design, Video Games, Unreal Engine 3, Unreal Editor, Gameplay, Game Development, Scripting, Lua, MMO, 3D Studio Max, World Building, Photoshop, Perforce, Unity3D, Xbox 360, Game Mechanics

Education
Southern Methodist University   2009 — 2010
Certificate in Digital Game Development, Specialization in Level Design, Video Game Level Design

Cornell University   1997 — 2002
Bachelor of Arts, English Literature

Ben Cloward Ben Cloward Austin, Texas Area Details
Ben Cloward's Bioware Austin Experience June 2014 - Present
Job CG Supervisor at Bioware Austin
Industry Computer Games
Experience
Bioware Austin   June 2014 - Present
Bioware Austin   August 2007 - Present
Vicious Cycle Software  April 2000 - July 2006
Hasbro Interactive / Microprose   August 1999 - January 2000

Skills
Shaders, HLSL, CgFX, Character Animation, Animation, Character Rigging, Rigging, 3D Studio Max, Particle Effects, Scripting, Python, Facial Animation, Maxscript, Video Games, Game Development, Characters, Particle

Education
Brigham Young University   1992 — 1998
Bachelor of Arts (B.A.), Design

Eben Bradstreet Eben Bradstreet Austin, Texas Details
Eben Bradstreet's Bioware Austin Experience April 2015 - Present
Job Visual Effects Artist at Bioware Austin
Industry Computer Games
Experience
Bioware Austin   April 2015 - Present
Xaviant LLC   February 2009 - March 2015
US Army  September 2004 - June 2006

Skills
Maya, Texturing, Photoshop, Visual Effects, Animation, 3D, UV mapping, Illustration, Character Animation, Computer Animation, After Effects, Digital Sculpting, Mental Ray, Microsoft Office, Particle Effects, Unreal Engine, Illustrator, Compositing, 3D animation, Mudbox, Shake, Adobe Creative Suite, Digital Compositing, Drawing, Final Cut Pro, CryEngine, UV Mapping

Education
Full Sail University   2007 — 2008
Bachelors, Computer Animation

Full Sail University   2006 — 2008
BS Computer Animation, Visual Effects

Geoffrey Fulton Geoffrey Fulton Salisbury, Maryland Details
Geoffrey Fulton's Bioware Austin Experience June 2010 - March 2011
Job Experienced Software Engineer
Industry Computer Software
Experience
Freelance Software Engineer  January 2011 - Present
Bioware Austin   June 2010 - March 2011
Ready At Dawn Studios, LLC   July 2006 - May 2007

Skills
Scripting, C++, C#, Python, C, Software Design Patterns, Data Analysis, .NET, .NET CLR, Web 2.0 Development, Django, CSS3, ASP, Web Services, LINQ, Agile Development..., Mobile Application..., iOS development, Android Development, Test Driven Design, Unit Testing, Data Integrity, Version Control Systems, Build Automation Systems, Automated Testing, Generic Object Oriented..., Communication, Writing, Technical Writing, Organization, Software Development..., IT Security Best..., Defensive Programming, Database Administration, Database Design, Exception Handling, Imperative,..., Commandline Scripting, BASH Scripting, Vim, Make, GCC, Cross Compilers, Researching New..., Evaluating New..., User Interface Design, Project Planning, Self Managment, Self Assessment, Windows/Linux System...

Education
Full Sail University   2004 — 2007
Bachelor of Science (BAS), Game Development and Design

Daniel Kershner Daniel Kershner Phoenix, Arizona Details
Daniel Kershner's Bioware Austin Experience January 2009 - January 2010
Job Video Game Artist
Industry Computer Games
Experience
PitchBlack Games  January 2010 - April 2012
Bioware Austin   January 2009 - January 2010

Skills
Drawing, Environment Art, Video Games, Game Design, 3D Modeling, Art, Concept Design

Education
University of Central Florida   2003 — 2008
Bachelors of Fine Art, Drawing and Printmaking

Rob Galanakis Rob Galanakis Portland, Oregon Area Details
Rob Galanakis's Bioware Austin Experience October 2010 - June 2011
Job Engineering Manager at Cozy
Industry Computer Software
Experience
Cozy  August 2014 - Present
tech-artists.org   June 2008 - Present
The Foundry  June 2014 - August 2014
CCP  March 2014 - June 2014
CCP  January 2013 - March 2014
CCP  July 2011 - February 2013
BioWare Austin   October 2010 - June 2011
Bioware Austin   March 2008 - October 2010
Radiant Machine/SolutionsIQ   September 2007 - February 2008

Skills
Python, C#, JavaScript, .NET, Extreme Programming, Test Driven Development, Pair Programming, Lean Management, Automated Software..., Scrum, Game Development, Multithreading, Concurrent Programming, Agile Project Management, Mentoring, Pipeline Development, Character Rigging, HLSL, 3D Studio Max, Maya, 3D graphics, Lean Thinking, Computer Graphics, Flask, PyQt, MMORPG, Computer Animation, Shaders

Education
Pratt Institute   2003 — 2007
BFA, Computer Graphics

Lee Amarakoon Lee Amarakoon Austin, Texas Area Details
Lee Amarakoon's Bioware Austin Experience March 2009 - March 2010
Job Senior VFX Artist at Cloud Imperium Games
Industry Computer Games
Experience
Cloud Imperium Games  March 2014 - Present
Kingdom Games  August 2013 - March 2014
Self Employed  October 2011 - March 2014
Full Control ApS   January 2013 - January 2014
Kinesthetic Games   October 2011 - December 2012
U4iA Games  August 2012 - November 2012
KingsIsle Entertainment  August 2011 - August 2012
UTV Ignition Games   March 2010 - July 2011
Bioware Austin   March 2009 - March 2010
Gearbox Software  March 2008 - September 2008

Education
Rochester Institute of Technology   1997 — 2002

Neil Pollner Neil Pollner Montreal, Canada Area Details
Neil Pollner's Bioware Austin Experience June 2006 - June 2010
Job Senior Writer at Bioware Montreal
Industry Entertainment
Experience
BioWare Montreal   June 2010 - Present
BioWare Austin   June 2006 - June 2010
(various)   November 1998 - June 2006

Skills
Writing, Film, Narrative Design, Video Games, Creative Writing, Screenwriting, Storytelling, Game Design, Dialogue, Editing, Film Production, Narrative, Multiplayer, Level Design, Computer Games, Game Development, World Building, DevTrack, Copy Editing, Online Gaming, MMO, MMORPG

Education
University of Massachusetts, Amherst   1990 — 1992
BA, English, Creative Writing Concentration

Kale Menges Kale Menges Round Rock, Texas Details
Kale Menges's Bioware Austin Experience August 2013 - Present
Job UI Artist at Bioware Austin
Industry Computer Games
Experience
Bioware Austin   August 2013 - Present
Darkside Games   May 2013 - August 2013
Spacetime Studios  May 2011 - November 2012
Booyah  April 2011 - May 2011
Gearbox Software  April 2007 - September 2010
Spidermonk Entertainment   2006 - 2006

Skills
Iconography, Concept Design, 3D Studio Max, Game Design, Art, User Interface, Texture Artist, Video Games, Zbrush, Game Development, Unreal Engine 3, Texturing, Low Poly Modeling, Texture Painting, UV mapping, Game Art, Computer Games, 3D Modeling, MMO, Storyboarding, Perforce, Digital Painting, Conceptual Art, Unreal Editor, Environment Art, Xbox 360, Motion Graphics, 3D, Cinematics, Frostbite/FrostEd, Photoshop, Atlassian JIRA, Figure Drawing, PS3, Gameplay, Hard Surface Modeling, World Building, UV Mapping

Education
Southern Methodist University   2005 — 2007

The Guildhall at Southern Methodist University   2005 — 2007
Professional Certificate, Art Creation for Interactive Media

The Guildhall at Southern Methodist University   2005 — 2007
Professional Certificate, Digital Game Development, Art Creation

Kilgore College   2002 — 2004
Visual Art & Design, Art History, History

Ben Litowitz Ben Litowitz Greater Seattle Area Details
Ben Litowitz's Bioware Austin Experience May 2010 - August 2010
Job Associate Engineer at Bungie
Industry Computer Games
Experience
Bungie  January 2011 - Present
Bioware Austin   May 2010 - August 2010

Skills
C, C++, Gameplay, Perforce, Scripting, Xbox 360, Subversion, Java, Gameplay Programming, OpenGL

Education
Georgia Institute of Technology   2007 — 2010
BS, Computer Science

Peter Shelus Peter Shelus Austin, Texas Area Details
Peter Shelus's Bioware Austin Experience April 2013 - Present
Job Game Developer Senior Lead Software Engineer
Industry Computer Games
Experience
BioWare Austin   April 2013 - Present
Junction Point Studios  November 2007 - April 2013
Vigil Games  February 2007 - November 2007
BreakAway Games  July 2006 - November 2006
Ageia Technologies  March 2005 - June 2006
Ion Storm  May 2001 - February 2005
Origin Systems  May 1993 - March 2001
Origin Systems Inc. an Electronic Arts Studio   May 1993 - March 2001

Skills
Perforce, Gameplay, Xbox 360, PS3, Wii, Game Development, Game Design, Multiplayer, Gameplay Programming, Console, Computer Games, Video Games, Game Programming, MMO, Mobile Games, JIRA, Character Animation, Xbox, Scrum, Social Games, Game Mechanics

Education
The University of Texas at Austin   1989 — 1993
Mathematics

Brian Mazza Brian Mazza Austin, Texas Details
Brian Mazza's Bioware Austin Experience October 2010 - July 2012
Job Senior Server Engineer at gumi America, Inc.
Industry Computer Games
Experience
gumi America, Inc.   August 2015 - Present
Cloud Imperium Games  October 2013 - July 2015
Kabam  October 2012 - October 2013
Edge of Reality  July 2012 - October 2012
BioWare Austin   October 2010 - July 2012
Vigil Games  May 2009 - October 2010
Mythic Entertainment  June 2007 - May 2009
Sony Online Entertainment  May 2007 - June 2007
Sigil Games Online  January 2006 - May 2007

Skills
Gameplay Systems, PS3, MMO, Gameplay, Cross-platform..., Video Games, C++, C#, C, MMORPG, Game Development, Game Programming, Gameplay Programming, Xbox 360, Game Design, Multiplayer, Lua, Wii, Juggling, Computer Games, Perforce, Game Mechanics, Xbox, Console, DirectX, Casual Games, Unreal Engine 3

Education
Texas Tech University   2002 — 2005
Economics, English

Kyle Mullens Kyle Mullens Baltimore, Maryland Area Details
Kyle Mullens's Bioware Austin Experience March 2009 - May 2010
Job Senior Environment Artist at ZenimaxOnline
Industry Computer Games
Experience
ZenimaxOnline   April 2010 - Present
Bioware Austin   March 2009 - May 2010
Simutronics  October 2007 - February 2009

Skills
Maya, Modeling, Video Games, Zbrush, Hero Engine, Texture Painting, 3D Modeling

Education
Full Sail University   2005 — 2007
Bachelor, Computer Animation

Jarrod Hollar Jarrod Hollar Austin, Texas Area Details
Jarrod Hollar's Bioware Austin Experience March 2010 - December 2012
Job Environment Artist at Battlecry Studios
Industry Entertainment
Experience
Battlecry Studios  May 2013 - Present
BioWare Austin   March 2010 - December 2012
Bioware  2010 - 2012
META 3D STUDIOS  2009 - 2010
Radioactive Labs Entertainment inc.  2008 - 2009
Digital Armada Inc.  2007 - 2008

Skills
3D Modeling, UV mapping, Concept Design, Environment Art, Texture Painting, Digital Sculpting, Normal Mapping, Texturing, 3D Studio Max, Zbrush, Low Poly Modeling, Video Games, Game Art, Lighting

Education
Austin Community College   2007 — 2008
Computer Art, Video Game Art

Savannah College of Art and Design   1998 — 2003
BFA, Painting, Art History

Pat Ditterline Pat Ditterline Austin, Texas Area Details
Pat Ditterline's Bioware Austin Experience June 2011 - Present
Job Senior Software Engineer at QC Games Inc
Industry Computer Games
Experience
QC Games Inc   June 2015 - Present
BioWare Austin   June 2011 - Present
BioWare Austin   November 2012 - June 2015
BioWare Austin   September 2010 - June 2011
BioWare Austin   October 2009 - September 2010
BioWare Austin   November 2007 - September 2009
EA Mythic  July 2007 - October 2007
EA Mythic  May 2004 - June 2007
Distributed Engineering Canada   September 2002 - May 2004
Self-employed  January 2002 - September 2002

Skills
Perforce, Game Development, MMO, Gameplay, Multiplayer, Game Programming, Video Games, Gameplay Programming, Computer Games, C++, Game Mechanics, C#, Online Gaming

Education
Carnegie Mellon University   1996 — 2000
B.S. in Electrical and Computer Engineering, Software Engineering

Maitland Lederer Maitland Lederer Austin, Texas Area Details
Maitland Lederer's Bioware Austin Experience November 2011 - March 2014
Job Awesome Engineer
Industry Computer Games
Experience
Arkane Studios  March 2014 - Present
BioWare Austin   November 2011 - March 2014
Edge of Reality  May 2011 - October 2011
Harmonix Music Systems  May 2009 - March 2011
Vanu, Inc.   January 2005 - May 2009
Foster Miller, Inc.   November 2003 - December 2004
Brigham and Women's Hospital  June 2002 - August 2002

Skills
C++, Python, Video Game Development, Game Development, Video Games, Linux, PS3, Xbox 360, Scripting, Debugging, Wii, Perforce

Education
Massachusetts Institute of Technology   1999 — 2003
Bachelor of Science, Electrical Engineering and Computer Science

Hall Hood Hall Hood Austin, Texas Area Details
Hall Hood's Bioware Austin Experience July 2012 - Present
Job Lead Writer at BioWare Austin
Industry Computer Games
Experience
BioWare Austin   July 2012 - Present
BioWare Austin   July 2007 - July 2012
Austin Community College  January 2010 - June 2011
BioWare Austin   May 2006 - June 2007
Creative Projects, Inc.   October 1993 - December 2005
Electronic Arts  October 2000 - December 2000

Skills
Game Development, Writing, Dialogue, Stories, Screenwriting, Creative Writing, Characterization, Storytelling, Game Design, Dialog Programs, Video Games, Level Design, Editing, Narrative, Gameplay, MMO, Multiplayer, Content Strategy, Creative Direction, Perforce, MMORPG, Game Mechanics, World Building, Computer Games, Social Games, PS3, Mobile Games, Scripting, DevTrack, Interactive Storytelling, Casual Games

Education
The University of Texas at Austin   1988 — 1992
B.S., Radio-Television-Film

Brit Baker Brit Baker Austin, Texas Area Details
Brit Baker's Bioware Austin Experience February 2011 - December 2011
Job QA Analyst I at Multimedia Games
Industry Computer Games
Experience
Multimedia Games  April 2014 - August 2015
Accruent  July 2013 - April 2014
Bioware  December 2011 - June 2013
Bioware Austin   February 2011 - December 2011
Bioware  May 2010 - February 2011
Bioware  May 2009 - May 2010
Multimedia Games  May 2008 - January 2009
Multimedia Games  December 2004 - May 2008
Digital Motorworks  May 2004 - December 2004
Origin Systems Inc  2002 - 2004

Skills
Game Design, MMORPG, Video Games, Testing, MMO, Quality Assurance, Game Development, Gameplay, Xbox 360, Confluence, Perforce, Online Gaming, Computer Games, Social Games

Education
The University of Texas at Austin   1987 — 1991
Bachelor of Science, Radio-Television-Film

The University of Texas at Austin   1987 — 1991
Bachelor of Applied Science (B.A.Sc.), Radio-TV-Film

Alex Modny Alex Modny Austin, Texas Details
Alex Modny's Bioware Austin Experience January 2013 - Present
Job Assistant Designer at BioWare Austin
Industry Computer Games
Experience
BioWare Austin   January 2013 - Present
BioWare Austin   June 2011 - Present
BioWare Mythic  January 2008 - June 2011

Education
Hampden-Sydney College   2004 — 2007
Bachelor's degree, History

John Ben Gruver John Ben Gruver Austin, Texas Area Details
John Ben Gruver's Bioware Austin Experience March 2015 - Present
Job Sr Systems Administrator at Bioware Austin
Industry Computer Games
Experience
Bioware Austin   March 2015 - Present
Bioware Austin   September 2011 - Present
Bioware Austin   July 2010 - July 2011
Blizzard Entertainment  August 2008 - May 2009
Minacs  January 2008 - July 2008
Schlotzsky's Deli  May 2007 - January 2008
IHOP Restaurant  August 2005 - May 2007

Skills
Perforce, Game Development, MMO, Gameplay, Video Games, Computer Games, JIRA, Game Design, Quality Assurance, Scripting, Confluence, Amazon Web Services..., Node.js, JMeter, MongoDB, Automated Software..., Load Testing

Education
The University of Texas at Austin   2003 — 2005
Computer Science, Mathematics

Syracuse University   2002 — 2003
Computer Science

Austin Hardwicke Austin Hardwicke Austin, Texas Area Details
Austin Hardwicke's Bioware Austin Experience April 2011 - March 2012
Job Animator at Rooster Teeth Productions
Industry Online Media
Experience
Rooster Teeth Productions  Animation AssistantRooster Teeth ProductionsMarch 2012 - October 2012
Bioware Austin   April 2011 - March 2012

Education
Austin Community College   2008 — 2011
Associates, 3d animation

TSTC   2006 — 2008
Associates, Digital Media Design