Hidden Path Entertainment

Industry: Video game developer

Description

Hidden Path Entertainment is an American video game development company based in Bellevue, Washington, United States. It was founded in 2006 by Michael Austin, Jim Garbarini, Dave McCoy, Jeff Pobst, and Mark Terrano. Founded: 2006, Bellevue, WA Headquarters: Bellevue, WA Founders: Jim Garbarini, Jeff Pobst, Mark Terrano, Dave McCoy, Michael Austin Type of business: Privately held company

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Hidden Path Entertainment Employees

Employee
Years
Job
Industry
Dacey Willoughby Dacey Willoughby Greater Seattle Area Details
Dacey Willoughby's Hidden Path Entertainment Experience April 2014 - Present
Job Producer at Hidden Path Entertainment
Industry Computer Games
Experience
Hidden Path Entertainment   April 2014 - Present
Hidden Path Entertainment   March 2013 - April 2014
Emerald City Smoothie  March 2012 - February 2013
Warner Bros. Entertainment Group of Companies  2009 - February 2012
Snowblind Studios  November 2009 - February 2010
Hidden Path Entertainment   June 2007 - November 2009
Surreal Software  February 2007 - June 2007
Blue Orb   September 2006 - December 2006

Skills
Video Games, Xbox 360, Game Development, Cinematics, Console, Xbox, Character Animation, Wii, 3D, Casual Games, Mobile Games, Unity3D, Environment Art, Social Games, Computer Graphics

Education
Full Sail University   2004 — 2006
AS Computer Animation, BS Entertainment Business, Animation and Business

Casper College   2001 — 2003
AFA Photography, Fine Arts

Stacey Craig Stacey Craig Greater Seattle Area Details
Stacey Craig's Hidden Path Entertainment Experience October 2011 - April 2012
Job Payroll & Accounting Administrator at Ballard Management Inc.
Industry Executive Office
Experience
Sparkle Photo Booths   June 2015 - Present
Ballard Management Inc.   June 2014 - Present
Nordstrom Rack  September 2013 - Present
ComForcare Home Care  June 2013 - September 2013
Stride Rite  December 2012 - September 2013
Swanson Dental Associates   April 2012 - July 2013
Hidden Path Entertainment   October 2011 - April 2012
Ceradyne VIOX, Inc.   December 2008 - October 2011

Skills
Microsoft Office, Microsoft Excel, Microsoft Word, Customer Service, PowerPoint, English, Windows, Outlook, Event Planning, Telephone Skills, Sales, Payroll, QuickBooks, Accounts Payable, Data Entry, Administrative..., Team Building

Education
Shoreline Community College   2014 — 2016
Associate's degree, Business

Dental Assistant Training Center   2011 — 2012
Registered Dental Assistant

Lake Washington Technical College   2010 — 2011
Certified Nursing Assistant

Marisa Erven Marisa Erven Greater Seattle Area Details
Marisa Erven's Hidden Path Entertainment Experience January 2013 - February 2015
Job Concept Artist & Illustrator
Industry Computer Games
Experience
Freelance  2014 - Present
Hidden Path Entertainment   January 2013 - February 2015
Hidden Path Entertainment   October 2012 - January 2013
ArenaNet  January 2011 - June 2012
Katharina Productions, LLC   June 2011 - January 2012
DigiPen Institute of Technology  February 2010 - May 2011

Skills
Concept Design, Conceptual Art, Illustration, Digital Painting, Cinematics, Environment Art, Art Direction, Drawing, Photoshop, Texturing, Graphic Design, Motion Graphics, 2D art, Color Theory, After Effects, Art, Visual Effects, Look Development, Background Art, Icon Design, Lighting, Fantasy Art, Science Fiction, Digital Art, Game Art, Development Of..., R&D, Video Games, Mood Boards, Digital Storytelling, Perforce, Augmented Reality, Virtual Reality

Education
Imaginism Studios' In-House Workshop
Concept Art

FuturePoly
Concept Art, Digital Painting, Texturing

Digipen Institute of Technology
BFA, Production Animation

Aubrey Pullman Aubrey Pullman Seattle, Washington Details
Aubrey Pullman's Hidden Path Entertainment Experience November 2010 - April 2013
Job Senior Lighting Artist at Amazon
Industry Computer Games
Experience
Amazon  August 2015 - Present
Rendermack.com   January 2000 - Present
Crystal Dynamics  November 2014 - May 2015
Bungie  May 2013 - March 2014
Hidden Path Entertainment   November 2010 - April 2013
FXVille  February 2010 - October 2010
Microsoft  September 2008 - September 2009
Newlands & Co.   October 2006 - August 2008
Microsoft (Contract)   February 2003 - June 2006
Sierra Online  1997 - 2000

Skills
Lighting, Rendering, Modeling, Photography, Texturing, Compositing, 3D Studio Max, Game Development, Mental Ray, Photoshop, Environment Art, Level Design, 3D visualization, Vray, Hammer/Source Engine, Radiant/COD Engine, Unreal Engine, Shaders, Video Games, Animation, Computer Graphics, UV mapping, 3D, Gameplay, Xbox 360, UV Mapping

Education
The Evergreen State College   1993 — 1996
B.A., Art

The Pacific Northwest College of Art   1992 — 1993
N/A, Art

Michael Dorgan Michael Dorgan Lynnwood, Washington Details
Michael Dorgan's Hidden Path Entertainment Experience February 2012 - October 2012
Job Senior Software Developer at Nintendo of America
Industry Computer Games
Experience
Nintendo of America  January 2013 - Present
DigiPen Institute of Technology  September 2014 - April 2015
Hidden Path Entertainment   February 2012 - October 2012
ArenaNet  September 2011 - February 2012
Griptonite Games  March 1996 - September 2011

Skills
C++, C, Assembler, Debugging, C#, Handheld Devices, Nintendo DS, Nintendo 3DS, Embedded Systems, iPhone, Xbox 360, Unreal Engine 3, Unity, Scaleform, Leading Development..., ARM, PowerPC, Shaders, OpenGL ES, Agile Methodologies, Game Development, Mobile Game Development, Game Design, Wii, C/C++ STL, Z80, GLSL, Object Oriented Design, XML, HLSL, PSX, GNU Make, Boost C++, Jam, Threads, Localization, GUI, Game AI, Software Engineering, Public Speaking, Cross-platform..., Gameplay, Video Games, Perforce

Education
Edmonds Community College   1993 — 2014
AAS

Adam Crockett Adam Crockett Little Rock, Arkansas Details
Adam Crockett's Hidden Path Entertainment Experience 2006 - 2012
Job Master Artist at Paint Nite, Little Rock
Industry Animation
Experience
Cache River Millworks   March 2015 - Present
Paint Nite  March 2014 - Present
www.adamcrockett.com   1999 - Present
Flexasoft  October 2013 - November 2013
Boldman Creative Solutions, LLC   February 2013 - February 2013
Gianormous Games, LLC   May 2012 - February 2013
Liquid Development  2012 - 2012
Hidden Path Entertainment   2006 - 2012
Valkyrie Entertainment  June 2004 - September 2006
Microsoft Game Studios  December 1999 - February 2004

Skills
Maya, 3D Studio Max, Animation, Modeling, Painting, Photoshop, Drawing, Texturing, Zbrush, Character Rigging, Photography, Max, Character, Motionbuilder, 3D animation, Character Animation, Cinematics, Character Design, Rigging, 3D, Facial Animation, UV mapping, Storyboarding, Video Games, Computer Graphics, Concept Design, Character Modeling, Game Development, Illustration, Perforce, Xbox 360, Valve Source Engine, Animation Director, Lead Artist, Character Studio, Photo Editing, Freelance Artist, Biped, Character Modelling, Cloth Simulation, Skinning, Keyframe Animation, Polygon Modeling, Low Poly Modeling, Game Art, Autodesk MotionBuilder, 3D Modeling, Computer Animation, Motion Capture, Texture Artist

Education
School of Communication Arts   1997 — 1998
Certificate

Memphis College of Art   1994 — 1997
none

Pulaski Academy

Steven Dengler Steven Dengler Toronto, Canada Area Details
Steven Dengler's Hidden Path Entertainment Experience April 2013 - Present
Job CEO and CoFounder of XE, the world's trusted currency authority.
Industry Financial Services
Experience
XE.com Inc.   August 1993 - Present
XE Money Transfers   January 2013 - Present
Dracogen Inc.   September 2006 - Present
MegaCynics Inc.   January 2011 - Present
Wifarer Inc.   February 2010 - Present
Hidden Path Entertainment   April 2013 - Present
Double Fine Productions  April 2011 - Present
Page Point Bistro   July 2010 - Present
Wayside Creations   August 2011 - Present
Rolling Person Productions   January 2012 - Present

Skills
Entrepreneurship, Start-ups, Venture Capital, Business Analysis, Marketing Strategy, Social Media, Strategic Partnerships, Public Speaking, Strategy, Business Strategy, General Awesomeness, Mobile Applications, Strategic Planning, Creative Writing, Awesomeness, Investments, Leadership, Software Development, E-commerce, Product Management, Crowdfunding, Corporate Development, Business Development, Foreign Exchange, Venture Financing, Management

Education
Western University   1987 — 1993

St. Andrew's College   1980 — 1987

University of Toronto

Yura Rusin Yura Rusin Greater Seattle Area Details
Yura Rusin's Hidden Path Entertainment Experience August 2015 - Present
Job User Interface Artist at Hidden Path Entertainment
Industry Computer Software
Experience
Hidden Path Entertainment   August 2015 - Present
Microsoft  January 2014 - July 2015
Camouflaj game studio  September 2012 - September 2014
Cie Games  March 2013 - November 2013
Google  February 2012 - February 2013
Detonator Games  February 2011 - February 2012
PT MGTH International   July 2004 - July 2005
PT Rynet Teknologi   April 2003 - April 2004
Popo Creative Studio   March 2001 - April 2002

Skills
Maya, Vector Art, Casual Games, Zbrush, Animation, 3D visualization, Texturing, Character Animation, Storyboarding, 3D Modeling, 3D Studio Max, After Effects, Traditional Animation, Game Development, Unreal Engine 3, Flash Animation, Game Design, Video Games, Logo Design, Flash, 3D, User Interface, Illustration, Graphics, Dreamweaver, Web Design, InDesign, Computer Animation, Art, Digital Illustration, ActionScript, Vector Illustration, User Interface Design, Graphic Design, ZBrush

Education
Futurepoly   2010 — 2011
Digital Art Core & 3D Modeling

Art Institute of Seattle   2007 — 2010
Bachelor of Fine Arts, Media Art and Animation

Lasalle SIA Singapore   2003 — 2005
Animation

Lasalle International College   2001 — 2003
Associate degree, Computer Graphic and Multimedia

Sirio Brozzi Sirio Brozzi Austin, Texas Details
Sirio Brozzi's Hidden Path Entertainment Experience February 2008 - February 2009
Job Lead Concept Artist at Red Moon Workshop
Industry Computer Games
Experience
Red Moon Workshop   September 2013 - Present
Sony Online Entertainment  September 2011 - August 2013
Kabam  September 2010 - September 2011
Runic Games   February 2009 - September 2010
Hidden Path Entertainment   February 2008 - February 2009
DigiPen Institute of Technology  January 2005 - May 2006

Skills
Concept Design, Storyboarding, Illustration, Industrial Design, Video Games, preproduction, Visualization, 3D visualization, Pre-production, Digital Painting, Environment Art, Conceptual Art, Texturing, Game Development, Creative Direction, 3D Studio Max, Art, Low Poly Modeling, Game Art, Texture Painting, Game Design

Education
Digipen Institute of Technology   2004 — 2008
Bachelors, Concept Art Specialization

Joe Waters Joe Waters Greater Seattle Area Details
Joe Waters's Hidden Path Entertainment Experience September 2007 - July 2009
Job Senior Development Lead / Xbox Advanced Technology Group
Industry Computer Games
Experience
Microsoft / Xbox Advanced Technology Group (ATG)   March 2013 - Present
343 Industries / Microsoft Game Studios   August 2009 - March 2013
Hidden Path Entertainment   September 2007 - July 2009
Microsoft / FASA Studio   December 2005 - September 2007
Monolith Productions  2003 - 2005
Ritual Entertainment  2002 - 2003
Nerve Software  2001 - 2002
Rogue Entertainment   2000 - 2001

Skills
Game Design, Special Effects, Project Management, Game Development, Xbox, Xbox 360, Console, Computer Graphics, OpenGL, Software Development, Video Games, Social Games, DirectX, Gameplay, PS3, Computer Games, Perforce, Scripting, Win32 API, Artificial Intelligence

Education
New Mexico State University   1991 — 1996
BS, Mechanical Engineering

Brian Wienen Brian Wienen Greater Seattle Area Details
Brian Wienen's Hidden Path Entertainment Experience August 2008 - Present
Job Artist at Hidden Path Entertainment
Industry Computer Games
Experience
Hidden Path Entertainment   August 2008 - Present
Windy Hill Construction   January 1996 - February 2009

Skills
Texturing, Props, Modeling, Character Rigging, 3D, Video Games, Environment Art, Unreal Engine 3, UV mapping, Zbrush, Level Design, Unreal Editor, Scripting, Max, Rigging, 3D Studio Max, Perforce, 3D Modeling, Game Development, Xbox 360, Xbox, Animation, Cinematics, Gameplay

Education
Digipen Institute of Technology   2004 — 2008
BFA, Artsy things

Jay Prochaska Jay Prochaska Greater Seattle Area Details
Jay Prochaska's Hidden Path Entertainment Experience March 2008 - March 2012
Job Art DirectorHalo Publishing 343
Industry Computer Games
Experience
Microsoft  March 2012 - Present
Hidden Path Entertainment   March 2008 - March 2012
SandBlast Games   January 2006 - March 2008
Cranky Pants Games   2005 - 2006
Humongous Entertainment  1997 - 2005

Skills
Maya, Video Games, Xbox 360, Animation, PS3, Character Animation, Game Development, Game Design, Illustration, Art Direction, Photoshop, Texturing, 3D Studio Max, After Effects, Art, Computer Animation, Casual Games, Concept Design, Traditional Animation, Environment Art, MMO, 3D, Drawing

Education
Art Institute of Seattle   1994 — 1996

Bridget (Goldstein) Agabra Bridget (Goldstein) Agabra Greater Seattle Area Details
Bridget (Goldstein) Agabra's Hidden Path Entertainment Experience July 2007 - July 2008
Job AtLarge Project Management
Industry Management Consulting
Experience
Goldstein's Bagel Bakeries   June 1988 - Present
US Decennial Census   March 2009 - August 2010
Acceleration Studies Foundation   January 2006 - January 2009
Hidden Path Entertainment   July 2007 - July 2008
Walden School of California   February 2006 - February 2007
Ludium1, University of Indiana   June 2005 - October 2005
Walden School  June 2000 - June 2005

Skills
Video Games, Game Design, Leadership, Project Management, Event Organization, Conference Organization, Project Planning, Event Management, E-commerce

Education
California State University-Fullerton, Mihaylo College of Business and Economics   1980 — 1983
B.A., Marketing - Advertising Management, Retail Management

Matthew English Matthew English San Francisco, California Details
Matthew English's Hidden Path Entertainment Experience June 2007 - June 2009
Job Engineering Program Manager at iHeartRadio
Industry Computer Software
Experience
iHeartRadio  August 2015 - Present
Razer  February 2014 - August 2015
Personal Project  November 2013 - August 2015
Product Management Consortium  November 2012 - February 2014
Microsoft  August 2012 - August 2013
Advanced Interactive Systems  October 2010 - August 2012
Microsoft  July 2009 - July 2010
Hidden Path Entertainment   June 2007 - June 2009
Handheld Games  May 2006 - August 2006

Skills
Game Development, Software Development, C++, Project Management, C#, Program Management, User Interface, Video Games, C, MS Project, Business Intelligence, Business Analysis, Requirement..., Game Programming, WPF, Regular Expressions, Database Visualization, Microsoft Excel, Visio, Microsoft Office, Getting Products Shipped, Xbox 360, Public Speaking, Events Organisation, Speech Recognition, QNet, Valve Texture Editor, Valve Particle Editor, Xbox One, Tortoise SVN, Git, Redmine, JIRA, Scrum

Education
Digipen Institute of Technology   2003 — 2007
Bachelor of Science (B.S.), Computer Science

Jeff Pobst Jeff Pobst Greater Seattle Area Details
Jeff Pobst's Hidden Path Entertainment Experience February 2006 - Present
Job CEO Hidden Path Entertainment
Industry Computer Games
Experience
Hidden Path Entertainment   February 2006 - Present
Xbox, Microsoft  July 2002 - January 2006
WXP, Inc / The Whole Experience   October 2001 - June 2002
Sierra On-Line  July 1997 - September 2001
Atlantic Research Corp  January 1997 - July 1997
Huges STX   November 1993 - December 1996

Skills
Game Development, Contract Negotiation, Video Games, Video Game Development, Console, Xbox 360, Game Design, Production, C++, Creative Direction, Multiplayer, Gameplay, Online Gaming, Product Management, Team Management, Writing, User Experience, Computer Games, Team Leadership, PS3, Strategic Planning, Texturing, Game Programming, MMORPG, MMO, 3D, Social Games, Monetization, Unity3D, Cross-platform..., Casual Games, Computer Graphics, Scripting, Artificial Intelligence, Level Design, Xbox, Mobile Games, iPhone, Perforce, Shaders, DirectX, Game Mechanics, Gameplay Programming, Gaming, Maya, OpenGL, Lua, Unreal Engine 3

Education
University of Southern California   1986 — 1997
Ph.D., Aerospace Engineering

Charlie Ngo Charlie Ngo Greater Seattle Area Details
Charlie Ngo's Hidden Path Entertainment Experience May 2013 - Present
Job Game Programmer at Hidden Path Entertainment
Industry Computer Games
Experience
Hidden Path Entertainment   May 2013 - Present
Wired Productions   May 2011 - April 2012
Social Games International   August 2011 - August 2011
Aerotek Professional Services  May 2010 - September 2010

Skills
Game Development, Video Games, Gameplay, Programming, Game Design, C++, C, Visual Studio, Graphic Design, C#, Unity3D, Software Engineering, Quality Assurance, Perforce, Game Programming, DirectX, Level Design

Education
Digipen Institute of Technology   2009 — 2013
BS in Computer Science in Real-Time Interactive Simulation, Computer Science

Jami Moravetz Jami Moravetz Bellevue, Washington Details
Jami Moravetz's Hidden Path Entertainment Experience December 2010 - April 2012
Job 3D Environment Artist
Industry Computer Games
Experience
Her Interactive  April 2013 - April 2015
Digital Eel   April 2013 - 2014
Turn 10 (Microsoft Studios)   July 2012 - February 2013
Hidden Path Entertainment   December 2010 - April 2012
DigiPen Institute of Technology  June 2009 - June 2010
Sony Computer Entertainment America  May 2008 - January 2009

Skills
3D Studio Max, 3D Modeling, Substance Painter, Texturing, Physical based rendering, Zbrush, Photoshop, Environment Art, Unreal Editor, Animation, UV mapping, Cinematics, Maya, Storyboarding, Computer Graphics, Computer Animation, Game Development, Normal Mapping, Conceptual Art, Concept Design, Polypainting, Video Games, Rigging, ZBrush

Education
Digipen Institute of Technology   2004 — 2008
BFA, 3D Art

Digipen Institute of Technology   2003 — 2004
Associate of Arts (A.A.)

Michael Travaglione Michael Travaglione Greater Seattle Area Details
Michael Travaglione's Hidden Path Entertainment Experience May 2012 - Present
Job Game Programmer at Hidden Path Entertainment
Industry Computer Games
Experience
Hidden Path Entertainment   May 2012 - Present
DigiPen Institute of Technology  September 2010 - December 2011

Skills
C++, Game Development, Artificial Intelligence, C, Visual Studio, DirectX, Lua, Gameplay, C#, Perforce, Squirrel, Python

Education
Digipen Institute of Technology   2008 — 2012
BS, Computer Science in Real-Time Interactive Simulation

John Paquin John Paquin Greater Seattle Area Details
John Paquin's Hidden Path Entertainment Experience June 2010 - October 2012
Job Owner at Gang of Penguins LLC
Industry Computer Games
Experience
Gang of Penguins LLC   May 2010 - Present
Hidden Path Entertainment   June 2010 - October 2012
Amazon.com  April 2009 - June 2010
Amazon Advertising  2009 - 2010
Amazon Advertising  2009 - 2010
Microsoft  January 2006 - January 2009
Microsoft/Aces   2007 - 2009
Microsoft Game Studios (ACES)   2007 - 2009
Microsoft (ACES Studio)   2007 - 2009
Breakaway Games  September 2000 - December 2005

Skills
Physics, Algorithms, Graphics, Win32, DirectX, C#, Perforce, C++, Visual Studio, C, Game Development, Java, ActionScript, iPhone, XNA, Game Design, Software Design, OOP, Flash, Video Games, Software Development, Software Engineering, Programming, Windows, Software Project..., Objective-C, .NET, Simulation, Unity3D, Artificial Intelligence, Agile Methodologies, iOS development, Xbox 360, Computer Graphics, User Interface, Scrum, Python

Education
University of Arizona   1986 — 1990
Bachelor of Science, Management Information Systems and Services

Ridgefield High School   1980 — 1985

Ted Warnock Ted Warnock Greater Seattle Area Details
Ted Warnock's Hidden Path Entertainment Experience September 2015 - Present
Job Animation Lead at Hidden Path Entertainment
Industry Animation
Experience
Hidden Path Entertainment   September 2015 - Present
Ted Warnock (Sole Proprietor)   2009 - Present
Camouflaj game studio  May 2014 - September 2015
Zombie Studios  September 2012 - April 2014
Disney Interactive Media Group  April 2012 - September 2012
Flying Lab Software  May 2010 - April 2012
Sega Studios San Francisco  February 2009 - May 2010
WB / Monolith Productions   June 2004 - December 2008
Atari / Legend Entertainment   June 2000 - February 2004
Kronos Digital Entertainment  1995 - 2000

Skills
3D Studio Max, Maya, Perforce, Character Animation, 3D animation, Video Games, Havok, Animation, Concept Development, Concept Design, Game Development, Animation Design, Animation Director, Computer Animation, UV mapping, Xbox 360, PS3, Texturing, Cinematics, Zbrush, Game Design, Animation Direction, Gameplay, Unreal Editor, Motion Capture, Premiere, Traditional Animation, Leadership, Flash, Computer Graphics, MMO, Flash Animation, Creature Animation, Illustrator

Education
American Animation Institute

California Institute of the Arts

Columbus College of Art and Design
BFA

Digipen Institute of Technology

Sung Campbell Sung Campbell Greater Seattle Area Details
Sung Campbell's Hidden Path Entertainment Experience April 2013 - July 2013
Job Super Senior 3D Artist. at Wargaming Seattle
Industry Entertainment
Experience
Wargaming Seattle  November 2013 - Present
Hidden Path Entertainment   April 2013 - July 2013
Gas Powered Games  2005 - January 2013

Skills
Modeling, Photoshop, Environment Art, Xbox 360, Art, Computer Games, Video Games, Unreal Engine 3, Game Development, UV mapping, Texturing, Gameplay, Game Design, Level Design, Zbrush, Maya, PS3, Casual Games, Texture Painting, Leadership, Digital Illustration, Cinematics, Mudbox, Unreal Editor, Game Art, Multiplayer, Low Poly Modeling, Character Animation, Game Mechanics, Console, Concept Design, Conceptual Art, Xbox, Unreal 3, Texture Artist, Wii, Perforce, World Building

Education
Art Institute of Seattle   2001 — 2005

Lauren Kamieniecki Lauren Kamieniecki Bellevue, Washington Details
Lauren Kamieniecki's Hidden Path Entertainment Experience April 2008 - January 2009
Job QA Lead at ArenaNet LLC
Industry Computer Games
Experience
ArenaNet LLC  July 2013 - Present
Glyph Language Services  October 2012 - July 2013
LEGO Systems  July 2010 - January 2012
Smith and Tinker   February 2009 - July 2010
Flute Instruction   January 1997 - July 2010
Hidden Path Entertainment   April 2008 - January 2009
Big Fish Games  November 2007 - April 2008
Vivendi Universal Games  June 2003 - August 2007

Skills
Game Development, Computer Games, Video Games, MMO, Multiplayer, Seapine Test Track Pro, DevTrack, Console, Quality Assurance, Game Testing, JIRA, Scrum, Test Planning, MMORPG, Agile Methodologies, Localization, Online Gaming, Perforce, Regression Testing, Test Management, Mobile Games, PS3, Agile Project Management, Social Games, Test Cases, Software Documentation, Casual Games, Testing, Xbox 360, Wii, Game Design, Level Design, Gameplay, Localization Testing, Software Quality..., Game Mechanics, Unity3D

Education
Chapman University   1998 — 2003

Dan Carver Dan Carver Greater Seattle Area Details
Dan Carver's Hidden Path Entertainment Experience June 2006 - April 2008
Job Producer / Designer / Writer
Industry Computer Games
Experience
Glu Mobile  July 2011 - June 2012
Griptonite Games  May 2009 - June 2011
Hidden Path Entertainment   June 2006 - April 2008
Microsoft  May 1993 - December 2003
Sierra Online  1991 - 1993

Skills
Game Development, PS3, Video Games, Gameplay, Game Design, Publishing, Xbox 360, Casual Games, Mobile Games, Editing, Voice Direction, Nintendo DS, Alternate Reality Games, Video Game Production, Project Management, Scrum, Technical Writing, Localization, Level Design, Scripting, Pascal, C Programming, Lua, Tutorials, Basic, Audio Editing, Puzzle Design

Education
Arizona State University

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